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Spiritbond: Quick Synth vs Normal SynthFollow

#1 Oct 15 2013 at 12:49 AM Rating: Good
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It's probably because I am looking at it all the time now and waiting for it to happen, but does anyone know if Spiritbond builds slower if you use Quick Synth instead of Normal Synth? I'm trying to Spiritbond my ilvl55 gear asap so I can convert it to Tier IV materia and it seems to be taking forever!
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#2 Oct 15 2013 at 4:18 AM Rating: Good
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So far as I have been able to tell, it's the same rate regardless of quick or standard synth. Your gear durability, however, will plummet twice as fast using quick synth. Spiritbonding takes into consideration three major factors: your level, the item level and the quality of the item. So, for example the level 55 gear is not going to bond as quickly as a level49 crafting armor piece, but it would net you that juicy materia.

There are a few accessory slots that hold spiritbonding+ items: neck, wrists, one ring from a quest. If you can make an aetheryte ring or purchase one, that's your second ring slot. My best suggestion if you're just trying to grind out the bond, plop those on and go to town crafting consumables ad infinitum until the armor slots are done.

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#3 Oct 15 2013 at 4:27 AM Rating: Good
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Thanks, I suspected as much, what I didn't know that equipment degrades faster using Quick Synthesis though!
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#4 Oct 15 2013 at 4:40 AM Rating: Decent
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I guess they think of it as your penalty for not pushing your macro button instead, idk. Kind of silly if you ask me!
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#5 Oct 15 2013 at 5:06 AM Rating: Good
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Dallie wrote:
I guess they think of it as your penalty for not pushing your macro button instead, idk. Kind of silly if you ask me!


No point is using macro's if you've capped your job though. :/
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#6 Oct 15 2013 at 5:49 AM Rating: Decent
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SolomonGrundy wrote:
Dallie wrote:
I guess they think of it as your penalty for not pushing your macro button instead, idk. Kind of silly if you ask me!


No point is using macro's if you've capped your job though. :/


Depends...on stuff where I know it's going to take two or three careful syntheses just to complete, i've got my #1 button set up for that. Better than hitting my #4 multiple times.
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#7 Oct 16 2013 at 3:56 AM Rating: Good
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I was under the impression that the amount of spiritbond was directly influenced by the amount of EXP you (would have) recieved?

Was i wrong? Because if i am not, i can assure you you get 3-4 times the EXP from a manual synth macro with some slight quality upgrades than you would from Quick Synthesis.

Edited, Oct 16th 2013 11:57am by KojiroSoma
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#8 Oct 16 2013 at 6:46 AM Rating: Good
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KojiroSoma wrote:
I was under the impression that the amount of spiritbond was directly influenced by the amount of EXP you (would have) recieved?

Was i wrong? Because if i am not, i can assure you you get 3-4 times the EXP from a manual synth macro with some slight quality upgrades than you would from Quick Synthesis.

Edited, Oct 16th 2013 11:57am by KojiroSoma


I am pretty sure EXP plays a big part. I was farming Lightning shards on my BTN and wanted to finish the session Bounding an Axe I wasn't using any more. I went for 45-60 mins getting 20 EXP a pop on shards and the bar barely moved. I switched to another item (Wildfowl Feather's or something) and a few HQ gathers later the bar jumped and the item was spiritbounded in 2 mins.
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#9 Oct 16 2013 at 6:49 AM Rating: Decent
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Hallertau wrote:
KojiroSoma wrote:
I was under the impression that the amount of spiritbond was directly influenced by the amount of EXP you (would have) recieved?

Was i wrong? Because if i am not, i can assure you you get 3-4 times the EXP from a manual synth macro with some slight quality upgrades than you would from Quick Synthesis.

Edited, Oct 16th 2013 11:57am by KojiroSoma


I am pretty sure EXP plays a big part. I was farming Lightning shards on my BTN and wanted to finish the session Bounding an Axe I wasn't using any more. I went for 45-60 mins getting 20 EXP a pop on shards and the bar barely moved. I switched to another item (Wildfowl Feather's or something) and a few HQ gathers later the bar jumped and the item was spiritbounded in 2 mins.


I doubt it, that means if you've capped XP you can't Spiritbond?
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#10 Oct 16 2013 at 7:04 AM Rating: Good
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SolomonGrundy wrote:
Hallertau wrote:
KojiroSoma wrote:
I was under the impression that the amount of spiritbond was directly influenced by the amount of EXP you (would have) recieved?

Was i wrong? Because if i am not, i can assure you you get 3-4 times the EXP from a manual synth macro with some slight quality upgrades than you would from Quick Synthesis.

Edited, Oct 16th 2013 11:57am by KojiroSoma


I am pretty sure EXP plays a big part. I was farming Lightning shards on my BTN and wanted to finish the session Bounding an Axe I wasn't using any more. I went for 45-60 mins getting 20 EXP a pop on shards and the bar barely moved. I switched to another item (Wildfowl Feather's or something) and a few HQ gathers later the bar jumped and the item was spiritbounded in 2 mins.


I doubt it, that means if you've capped XP you can't Spiritbond?


My BTN is only 38, the shards gave 20 EXP and the HQ Feathers like 800ish.
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#11 Oct 16 2013 at 9:16 AM Rating: Excellent
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SolomonGrundy wrote:
Hallertau wrote:
KojiroSoma wrote:
I was under the impression that the amount of spiritbond was directly influenced by the amount of EXP you (would have) recieved?

Was i wrong? Because if i am not, i can assure you you get 3-4 times the EXP from a manual synth macro with some slight quality upgrades than you would from Quick Synthesis.

Edited, Oct 16th 2013 11:57am by KojiroSoma


I am pretty sure EXP plays a big part. I was farming Lightning shards on my BTN and wanted to finish the session Bounding an Axe I wasn't using any more. I went for 45-60 mins getting 20 EXP a pop on shards and the bar barely moved. I switched to another item (Wildfowl Feather's or something) and a few HQ gathers later the bar jumped and the item was spiritbounded in 2 mins.


I doubt it, that means if you've capped XP you can't Spiritbond?

Hence, the "would have" part of "the amount of EXP you (would have) received". At level 50, the game still knows how much exp certain activity is worth even if you're capped on exp.
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#12 Oct 16 2013 at 11:43 AM Rating: Good
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I'm going to change my view a bit here on Spiritbond gain and exp. I just had Spiritbond complete on a piece of gear when I messed up and failed a synthesis. As far as I know, a failed crafting attempt does not yield exp.

I'm guessing that Spiritbond rate is based on the difference between your level and the level of the mob (when fighting as DoW/DoM class), the level of the recipe (when crafting), or the level of the item you are gathering. Since that level difference determines the base amount of exp you would gain from the activity, it would feel like Spiritbond rate is related to exp gain. And if my guess is correct, they would still be related, though indirectly.

As far as Quick synthesis vs manual synthesis, I wouldn't be surprised if Quick synthesis comes with reduced Spiritbonding rate. SE probably wants to discourage using the game's built in automation to speed up Spiritbonding.

To the OP: if you want to speed up the Spiritbonding of your gear, try attaching some cheap Tier 1 crafting materia to it. SE's announcement about materia back during beta mentioned that gear with materia will Spiritbond faster. And tests by players have confirmed it. It also seems that the rate is higher for multiple materia than for a single materia. I don't know yet if higher grade materia also gives higher Spiritbond rate (e.g. if the same piece of armor with grade II materia will Spiritbond faster than if it was melded with a grade I materia instead). But if you're planning to convert the gear later, you probably don't want to sink some pricy materia into it anyway.
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#13 Oct 16 2013 at 12:15 PM Rating: Decent
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After a little research on this, while you can not spirit bond iLevel 70 gear (though with the current update, it does gain 1% spirit bond to make it fully bond with you), you can get iLevel 55 gear to turn into tier 4 materia. It would appear that the rate is ~10%.

On that note, materia types are based on the gear (the same as in 1.0), so crafting gear makes crafting materia, and gathering gear makes gathering materia.

There are random types for each classification and slot that the gear is from. As to what comes from what, I still have no clue, I haven't had time to really build up to that yet.
#14 Oct 17 2013 at 3:36 AM Rating: Decent
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This is an interesting video on Spiritbond



tl:dw

HQ items spiritbond faster
Items w/ materia spiritbond faster
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#15 Oct 17 2013 at 6:32 AM Rating: Decent
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rfolkker wrote:
After a little research on this, while you can not spirit bond iLevel 70 gear


Yes you can.

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@Solomon

Nice video, but a few big issues.

#1 Gear slots don't progress at the same rate. Most people know this. This is easily seen when getting a full set of gear for crafting/gathering or even the 4 pieces you get for your 45 AF quests on a DoW class.

#2 He's developing a theory of HQ in X slot going faster qs definitive proof when comparing a NQ in slot Y. No; if you're going to compare you need to do it in the exact same slot and record the same number of kills. If you're going to test something you need to eliminate variables. Randomly comparing different slots with NQ and HQ gear doesn't mean anything really when they don't naturally gain spiritbind at the same rate anyway.

#3 Like he stated materia helps. What I would have been more interested in seeing (as SE's already confirmed this) is just how much materia helps. If you have a buttload of cheap tier 1 types, do you gain more for forbidden melds? If the gear has 2 - 4 slots, do you get more filling all slots or does putting in only one materia cap out the bonus?

#4 He mentions the spiritbind equipment but barely tests it. Killing 12 enemies doesn't really mean anything in the long run. Like any serious tester you need to focus and do a big sample set instead of killing a handful of enemies and dismissing it. At the *very least* there's no excuse to not use the Meteor Survivor ring since that's +3 in a single slot; the +1 slots I can understand not using.

Edited, Oct 17th 2013 8:34am by Viertel
#16 Oct 17 2013 at 10:35 PM Rating: Excellent
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I just did a small sample size testing quick synthesis vs 0% quality synthesis vs HQ synthesis, all on new unmelded HQ red coral earrings (lvl 45), making linen thread (lvl 32)

1% bonded happened on first synth every time
2% at 9/9/9
3% at 13/13/gave up after it appears HQ% has minimal or no relation to bonding
4% at 16/16/-
5% at 21/21/-

Going on, using the first two above rings, which started at 5%. First with 0% quality synth, then with gambler's crown and 2 aetheryte rings (+3 bonding total)

6% at 24/24
7% at 28/27
8% at 32/31
9% at 36/34
10% at 40/38
11% at 44/41

Conclusions:

  • Quick synth, no quality added synth, and HQ synth all give the same bonding rate
  • Two of the quick synths failed, but it stayed in line with the others, so success or failure doesn't seem to affect bonding rate
  • Gear with spirit bond +3 appears to give about a 15% boost to bonding rate, so likely +5% for every point of spiritbond
  • Condition dropped at the same rate regardless, there is no condition penalty for quick synth. The penalty for a quick synth is that you get half the exp you would from a 0 quality synth, and 1/6 of the exp you would get from a 100% HQ rate synth (excluding food/rested/etc bonuses)


Again, small sample size, but it's enough to convince me. I'll do further testing with melded vs non-melded, and use a different level recipe tomorrow
#17 Oct 18 2013 at 4:55 AM Rating: Decent
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Then the gear durability while crafting was standardized since around the second/third week of launch, as before then it definitely nuked the heck out of your gear when using quick synth. I hadn't bothered since that point anyway, as I got tired of paying ridiculous repair costs just to quick synth 30 items.

Before I could literally watch each quick synth reduce gear durability by 1%, and normal synthesis would take two-four synth completions before durability was lost on the same exact recipe. I'm assuming they ninja'd the fix then.

Edited, Oct 18th 2013 3:55am by Dallie
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