I hate to break it to you, but there was nothing hard about FFXI or any other MMO back in the day. Once you amassed the people needed for said event, things were a cakewalk. People will say that was the challenge, finding these people, but the game itself was not challenging. Time wasting? You betcha, hard, no.
The only reason gear was "hard" to obtain is because they put ridiculous limits on what could be done in a certain amount of time with most events. Dynamis, Salvage, Kings, etc. Even Sky, only reason you wasted so much time is because there was only one NM for each item, then a 15 min timer in between gods. Limiting the number of runs you could in X amount of time.
FFXI did require a lot of time, that is a keen observation. The rest of your point is lost to those that know the hardships of the game. You make it seem like finding people was enough and the challenge was nonexistent. I disagree and so will most people who played endgame in the old days.
Uh, no. Kirin was long, not hard. Time != difficulty.
You kited Kirin... and that was hard how? You ran around a *gigantic* arena that gave you more than enough time to run away from anything he casts, you're out of melee range so you didn't have to worry about any of his TP moves, and your only danger (Sleep) was easily combated by a WHM / RDM running ahead of you and removing it or using a poison pot. The rest of your group literally zerged the **** out of the lesser gods when they spawned and then you whittled Kirin down. With all the kiting damage on him was slow and there was zero possibility of losing hate since you didn't take much/any damage (therefore CE eventually capped), and the time between their attacks allowed their VE to decay.
Hate control was wonky, kiting took forever and by the 100th lap, you can easily make a mistake. Kirin's 2hr could easily murder the entire alliance. Unlike Titan where if you beat the heart, you're going to live though it 100% of the time. No amount of buffs in the old days would give you that kind of protection from Kirin's 2hr.
Not to mention, in the rare event you died (healer's asleep at the wheel apparently) there's one or two others to pick up your slack until you're raised and can go again. Infinite re-tries!
So....what's "hard" again? Not falling asleep, that's what.
Wrong again Bob. You seem to forget that people used to steal these mobs. Sure you could potentially try again on most mobs if you could retain claim, but odds are you lost it to another LS. There are no infinite tries from where I sit. Plus these mobs depop if you lose aggro for too long.
So... Kirin was hard... but we zerged him with some mythological game change? Either something's hard or it isn't. And Kirin wasn't hard. Again, time != difficulty. If you wiped on Kirin and you were kiting you were *bad*.
Yeah, sure whatever you say. You didn't zerg Kirin in 2004. It wasn't until much later. Unless you're going to claim you're part of the movement that started zerging him? Either way, it wasn't done that way by 99% of LS's so it's moot.
You've continued to try to herald FFXI as difficult but it wasn't. It never has been, and never will be, because it was created around an aged platform even at the time and made possible with the lowest common denominator. When the 'difficulty' comes with maximizing your gearsets and not any moves from the bosses themselves (just Stun/Head ****/Spiral Lunge/etc. until DR *OR* use a Z-axis check to completely bypass 99% of the mechanics!) it isn't difficult.
Considering how wrong you are about everything so far, I don't believe a word you say. You're clearly living on another plane of reality.
Someone not agreeing with you isn't "bullying you".
Edited, Oct 21st 2013 4:18pm by Viertel
Yeah, it's ok to take the words of someone out of context to make a point. I'm not surprised you're defending another douche.
Grow up??? Yeah, real classy.