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GuildhestFollow

#1 Oct 18 2013 at 10:07 AM Rating: Good
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Hello!

My free company and I have been doing guildhests, we are on the level 30 ones now. I have to say guildhests are a blast they have great fights and have some tight fight mechanics. I just have a few questions,

1, Does any one know if the level 50 guildhests drop tome's? I did find out the higher level guildhests are 8 man parties.

2. I could of sworn i read some where that guildhests will have rare monster that could spawn and drop loot, or maybe have a coffer, but iv yet to see anything like that, so does anyone know if thats ture?

3. Do guildhests drop loot? Yet to find anything.

Thanks!
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Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#2 Oct 18 2013 at 11:39 AM Rating: Good
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You are thinking guildleves, they can have rare monsters, and treasure coffers.
#3 Oct 18 2013 at 11:40 AM Rating: Good
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dustinfoley wrote:
You are thinking guildleves, they can have rare monsters, and treasure coffers.


Ohhh, thanks for clearing that up.
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Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#4 Oct 18 2013 at 11:50 AM Rating: Decent
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There are no level 50 guildhests they sto p at 40, with an 8 man one.
#5 Oct 18 2013 at 11:59 AM Rating: Good
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ShadowofaDoubt wrote:
There are no level 50 guildhests they sto p at 40, with an 8 man one.



Dam really? Kinda of a bummer i wonder if the will add more.
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Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
#6 Oct 18 2013 at 1:19 PM Rating: Decent
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Guildhests are like supplements to learn the mechanics of the game. They teach you about new features to the game that you will be experiencing at/around that level range.

Dealing with adds, mechanics to make bosses target able/take damage, fighting in certain locations, etc.


Personally they should reset the first time exp bonus for them for each class, otherwise there is very little reason to repeat them.
#7 Oct 18 2013 at 1:56 PM Rating: Good
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dustinfoley wrote:
Guildhests are like supplements to learn the mechanics of the game. They teach you about new features to the game that you will be experiencing at/around that level range.

Dealing with adds, mechanics to make bosses target able/take damage, fighting in certain locations, etc.


Personally they should reset the first time exp bonus for them for each class, otherwise there is very little reason to repeat them.



Yeah that the main reason i like them so much, some very interesting fights, but from the looks of it they arnt all jazzed up as i thought they would be, but there is always time to add new things. I was thinking when Yoshi-p said they will be adding more ways to get tome's that they might add them to level 50 guildhests, but looks like they cap at 40 so idk we will see.
____________________________
Goblin: http://na.finalfantasyxiv.com/lodestone/character/2192910/
Beastmaster ~<3 Cant wait.
Gold smithing till the day i die!
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