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I would like to start to sell something ...Follow

#1 Oct 21 2013 at 3:59 AM Rating: Decent
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So now my inventory is almost full and also the inventory of my 2 retainers is on the way.
I decided to start to sell something ... but I had some small problem.
First of all .. what sell ? everything (crafting materials, meals, potions, weapons) or there is something that is better to store ?
Second, I tried with few items and in the window that gives you the possibility to input price and numbers of the item I have an other problem ..
I am on PS3 and I selected the field where you have to input the price; I imagined that, as in other occasion (put the name of the retainer or simply when you want to chat), hitting the triangle gives you the virtual keyboard of the PS3 and instead nothing happened and I was obliged to input the price with the L2/R2 system (increase/decrease the number) but this works only with 1 per time and so, even keeping pressed the button it takes sooo loooong time to write an even not so high number.
Probably this is a stupid question and there is an easy system (that I do not see) , but, please, tell me how can I do !
And the last thing ... when you have to decide the price is good to see the story and put something less to try to sell in a short time ? or is better to have other strategies ?
Thank you in advance for your help (that I always got from this community in the past)

#2 Oct 21 2013 at 4:09 AM Rating: Good
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When selecting price, use the Dpad to highlight the number and use up and down to scroll through 1-9, then press left and do the same for the tens column, left again for the hundreds column etc, etc.

As for what to sell, that's the $64,000 question! Basically I sell everything, check the history and apply a price you think is fair and will sell. I don't have to sell everything immediately so I'm prepared to enter a price that may take a couple of days to shift. I use my retainers like a bank and save all my gil on them, just withdrawing as, and when I need it.

There are certain items that are known to sell quickly, such as fleece and diremite webs, but these are heavily farmed. Materials (rather than items) sell a lot faster, but for smaller returns. You have to be prepared to do a little homework and look at your market. Good luck!
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#3 Oct 21 2013 at 4:12 AM Rating: Good
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Doesnt matter what you sell, as long as you sell it -now-.

The economy is terrible at the moment. People just dont seem to understand simple economics or dont seem to care.

There's so much undercutting going around that items that used to sell frequently for 20k suddenly have hits in them for 14k or 12k to start with, when you could just as easily have substracted 100 gil from it and it would still have sold first. Following that when everyone suddenly set their prices down to the same levels again, there's some mentally uncapable person deciding they should list their items for 6k. When even 11,500 gil or something would have sold within the hour.

The problems have a deeper origin though. Items simply are really cheap to make, so people can afford to undercut. If you farm all your items (which isnt that hard), you basicly have next to no costs for making them. Which basicly means you could set the price to 1 gil and still make a profit.

Either way, once there's 20 of something up on the market boards, the price is never going to recover, just continue to plummet with every thoughtless person's mistake. It will continue this way until it's no longer of value to make it, and people will move on to the next item to run into the ground. It reminds me of today's politics really.

Important Lesson: You can undercut by even 1 gil and it puts you on top of the list, there's no need to take 70% off the price because something doesnt sell in 5 minutes.
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#4 Oct 21 2013 at 4:22 AM Rating: Decent
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Ah, SolomonGruny, just for knowing .. what is the reason that you give your gil to the retainer like a bank ? Do you risk to lose them if you have with you ?
#5 Oct 21 2013 at 4:26 AM Rating: Excellent
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Just habit I guess - I like to see my money grow. There is no specific motive. :)
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#6 Oct 21 2013 at 4:36 AM Rating: Decent
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Thank you, SolomonGrundy ...
this matter of Dpad will help me a lot (but this is explained also in the help or not ?)
I have noted that you answered me more than one time ... I appreciate and thank you lol
#7 Oct 21 2013 at 5:38 AM Rating: Excellent
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KojiroSoma wrote:
Important Lesson: You can undercut by even 1 gil and it puts you on top of the list, there's no need to take 70% off the price because something doesnt sell in 5 minutes.


This is your single most important piece of advice to follow, so many people have no patience and just want the quick sale.

serjohn wrote:
Thank you, SolomonGrundy ...
this matter of Dpad will help me a lot (but this is explained also in the help or not ?)
I have noted that you answered me more than one time ... I appreciate and thank you lol


To be honest I'm not sure if it's in the help menu, I'm one of those people who doesn't read the instructions and tries to work it out themselves! :p
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#8 Oct 21 2013 at 6:47 AM Rating: Excellent
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I recommend on PS3 that you hit "X" on an item in your inventory, then hit "UP" on the D-pad and hit "X" again to check the price your competitors are charging... then base your price off of that.
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#9 Oct 21 2013 at 7:33 AM Rating: Excellent
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I'd also check the sell price on the Market Boards with what it'd cost you to sell to an NPC. Even something like HQ materials are now getting priced at 1 gil on the market board, which makes me face palm because you can NPC those for two gil instantly ten feet away from any given market board. Some weapons and such are being sold for 20 or 30 gil on the market board, whereas they'd sell for 50+ gil to an NPC.

I think prices will start to go up once crafters have exhausted their supply of crystal shards. In XI, it was really the crystals that determined the cost/benefit ratio of farming your own materials versus buying them off the board, and it was the materials that ultimately determined the price. (That, and most raw materials only stacked to 12, if they stacked at all. Logs didn't stack. Ores didn't stack. Getting a stack of lumber or refined metal was an exercise in juggling.)

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#10 Oct 21 2013 at 1:46 PM Rating: Good
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KojiroSoma wrote:
Doesnt matter what you sell, as long as you sell it -now-.

The economy is terrible at the moment. People just dont seem to understand simple economics or dont seem to care.

There's so much undercutting going around that items that used to sell frequently for 20k suddenly have hits in them for 14k or 12k to start with, when you could just as easily have substracted 100 gil from it and it would still have sold first. Following that when everyone suddenly set their prices down to the same levels again, there's some mentally uncapable person deciding they should list their items for 6k. When even 11,500 gil or something would have sold within the hour.

The problems have a deeper origin though. Items simply are really cheap to make, so people can afford to undercut. If you farm all your items (which isnt that hard), you basicly have next to no costs for making them. Which basicly means you could set the price to 1 gil and still make a profit.

Either way, once there's 20 of something up on the market boards, the price is never going to recover, just continue to plummet with every thoughtless person's mistake. It will continue this way until it's no longer of value to make it, and people will move on to the next item to run into the ground. It reminds me of today's politics really.

Important Lesson: You can undercut by even 1 gil and it puts you on top of the list, there's no need to take 70% off the price because something doesnt sell in 5 minutes.

What has really irked me is that it's so difficult to get the market price for an item to go up after all the undercut items have sold. If I'm the only person posting an HQ item for sale, I have to jack up the selling price past what players are willing to pay. The moment a 2nd seller comes along, he's going to undercut me regardless. And often, he undercuts me by a very large margin. It feels like I have to overprice just to prevent additional sellers from tanking their prices, and then once they post I can bring my prices down to a competitive price and hope I can sell my wares before some more fierce undercutting of unnecessary magnitude happens.
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#11 Oct 21 2013 at 3:06 PM Rating: Excellent
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This is your single most important piece of advice to follow, so many people have no patience and just want the quick sale.


This drives me insane. How hard is to understand that if the price is stable then you can continue to make gil instead of shooting yourself in foot later?
#12 Oct 21 2013 at 3:12 PM Rating: Decent
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I put a few low level crafting items up on my retainer and never saw a competitors price. I am on a PC and wonder if there is a way to see what the market value is rather than having to walk to the market board and search for the item every time.
#13 Oct 21 2013 at 3:16 PM Rating: Excellent
Ramzies wrote:
I put a few low level crafting items up on my retainer and never saw a competitors price. I am on a PC and wonder if there is a way to see what the market value is rather than having to walk to the market board and search for the item every time.


When you go to sell something there is a button with a scroll on it in the upper right corner of the window. That will show you the market price. From there you can see the history with another button that looks the same.
#14 Oct 22 2013 at 11:47 AM Rating: Decent
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Thanks, I noticed that also last night when I posted a lot of things. I made 67K last night =)
#15 Oct 24 2013 at 1:56 PM Rating: Good
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So I shouldn't list massive quantities of stuff for 1 gil a piece? Or 100s of items as single unit purchases inundating the market with 1 offs?
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#16 Oct 24 2013 at 3:05 PM Rating: Good
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I've found breaking things into chunks of 10-20 to be the most effective. If someone is going on a crafting binge, they need more than one of any given item. But they probably don't want 99 of it. 10 or 20 is enough to sell at the best price without clogging up my retainer's slots.
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Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#17 Oct 24 2013 at 3:17 PM Rating: Excellent
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Catwho wrote:
I've found breaking things into chunks of 10-20 to be the most effective. If someone is going on a crafting binge, they need more than one of any given item. But they probably don't want 99 of it. 10 or 20 is enough to sell at the best price without clogging up my retainer's slots.

I will usually also sell leve turn in mats in stacks proportional to how many you need to make 9 or 15 or what-have-you of the item.
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#18 Oct 24 2013 at 3:22 PM Rating: Excellent
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Catwho wrote:
I've found breaking things into chunks of 10-20 to be the most effective. If someone is going on a crafting binge, they need more than one of any given item. But they probably don't want 99 of it. 10 or 20 is enough to sell at the best price without clogging up my retainer's slots.


I do the same, but for items like HQ ingots/cloth/leather that might be used by other professions, I'll put up a few singles at a slightly higher price than the bulk items.

My thought process there is that people occasionally need just one HQ component to craft a single piece of HQ gear, and they won't want to buy a stack of 10 (or even 5).

So far it's worked well, but I don't put too many up due to sales slot restrictions.


LebargeX wrote:
Catwho wrote:
I've found breaking things into chunks of 10-20 to be the most effective. If someone is going on a crafting binge, they need more than one of any given item. But they probably don't want 99 of it. 10 or 20 is enough to sell at the best price without clogging up my retainer's slots.

I will usually also sell leve turn in mats in stacks proportional to how many you need to make 9 or 15 or what-have-you of the item.


Smiley: thumbsup

Great advice.

Edited, Oct 25th 2013 3:45am by Pickins
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