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Thinking of starting; how is it compared to FFXI?Follow

#1 Oct 25 2013 at 6:00 PM Rating: Good
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As the title suggests, I'm an old FFXI player (Xodious from Bismark) looking to jump to FFXIV: ARR. I've seen great reviews and heard good things about the game....I guess I'm just wondering...

-How is it compared to Final Fantasy XI? (I don't anticipate that it's a carbon-copy of the game, nor do I want it to be. Just looking to see if there's some common ground between the two.)
-Is leveling solo-friendly?
-Is making gil a constant grind?
-What's the endgame scene like?
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#2 Oct 25 2013 at 6:31 PM Rating: Good
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Quote:
-How is it compared to Final Fantasy XI? (I don't anticipate that it's a carbon-copy of the game, nor do I want it to be. Just looking to see if there's some common ground between the two.)


Artifact gear shares the same names. Some weapon skill names you might find familiar. Job abbreviations (PLD MNK SCH) are the same, and common things you see in Final Fantasy (moogles, chocobos, airships, Cid, victory theme). That's about it in similarities, though.

Quote:

-Is leveling solo-friendly?


Yes. But you can also do FATE parties or queue for 4-man dungeons to level up.

Quote:

-Is making gil a constant grind?


You don't really need gil for progression. Most quests give gear and dungeons give the best gear for your appropriate level.

Quote:
-What's the endgame scene like?

Very clear cut progression based. You start off doing low level tier events (like Ifrit hard mode, Wanderer's Palace, Amdapor Keep) to be able to get gear to do more difficult content. (Titan Hard Mode and Bahamut's Coil).
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#3 Oct 25 2013 at 6:44 PM Rating: Excellent
lets remove FFXI.

-Solo friendly, yes. You will actually solo a lot, but do story mode. It is where the story is at :p through it you will do group dungeons of 4 members. They can be a ****, but once you understand the mechanics they usually are not that bad :D

-Making gil is stupid easy. They basically made it kind of useless. I farm here and there, but there is really no reason to. I don't craft (yet) so my gil is used for food, gear (I upgrade every 5 to 10 levels), repairs and teleports.

-Can't talk about endgame, because I'm still leveling. But it is easier stuff, to do harder stuff type of deal.

What makes it a Final Fantasy game:
-Races are basically upgraded versions of FFXI ones.
-Crystals
-Class/Job (but class job system is in no way like FFXI's).
-Final Fantasy stuff
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#4 Oct 25 2013 at 6:44 PM Rating: Decent
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What are battles like? They simplistic like FFXI or are they more action-oriented?
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#5 Oct 25 2013 at 6:52 PM Rating: Good
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More action-oriented fights, environmental mechanics plays a big role in every boss fight. Compared to FFXI it would be like a DD using different WSs ever 2.5 sec (global cool-down).

This also makes the fights more interesting (I'n my opinion) than the "engage, ws, killl" scheme most of us have lived with for 10 years in ffxi.
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#6 Oct 25 2013 at 7:00 PM Rating: Decent
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Excellent. This is probably **** early...but do you guys think this game will have the same (if not longer) lifespan than FFXI?
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#7 Oct 25 2013 at 7:28 PM Rating: Excellent
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It's possible. XI is still going, though. So at this point XI's lifespan is theoretically infinite.

It's not the same game as XI. Not any better, not any worse, just different. Much how like both VI and VII are vastly different games, yet both are still enjoyable.

Disclaimer: I still play XI part time.
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#8 Oct 25 2013 at 7:47 PM Rating: Decent
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I guess the better question...do you think it has the content / potential to stand the test of time like XI has?
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#9 Oct 25 2013 at 8:23 PM Rating: Decent
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Xod wrote:
I guess the better question...do you think it has the content / potential to stand the test of time like XI has?




Couldn't speak on endgame at all yet but I can say the storyline quests and dungeons are fun. The new end game content coming out should extend the life of endgame and the housing system that you and your crew can eventually buy sounds pretty cool as well.

I'm guessing its this.. its an mmo--it has as much potential as square enix has money to throw into new content. So far so good for the couple of months i've put into it.
#10 Oct 25 2013 at 8:32 PM Rating: Decent
Xod wrote:
I guess the better question...do you think it has the content / potential to stand the test of time like XI has?


Maybe. IMO it is better then FFXI.

FFXIV is like a mix of:
Final Fantasy (well, duh, right?), WoW & WoW's UI (Button smashing. Link attacks to do your own "SC") and RIFT (In RIFT, the rifts are called...rifts..in FFXIV they are FATES. Basically open world event. No need to group to do them [better to, but not needed], just show up and help win)
It borrows ideas (races, monsters, craft system, some of the jobs) from FFXI.
In a way most MMOs have to go up against some of the big MMOs that have made their mark. If new MMOs don't stand up, people go back to what they know/enjoy. I think FFXIV has the potential to be a long lasting MMO, but only time will tell.

Edited, Oct 25th 2013 9:34pm by Sandinmygum
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#11 Oct 25 2013 at 8:55 PM Rating: Decent
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IMO, it feels more like a FF game then xi did... And I played xi for, well, lets not mention that. I think all vet xi players could enjoy the game. It is super easy to get into... looks great and the mechanics, although very different from xi, are fun (but may take some time to become accustomed too).

That being said, I wouldn't expect that you will come in and have the same experience like we did with xi. I can't yet put my finger on it, but it is totally a different beast. They did a very good job reviving the game and now that the 'new-born' phase is over (it ****ing and ****ing all over the place with launch issues), I would definitely recommend the game.

PS. If you do start up, I would suggest taking the time to tweek your UI/HUD right away. Made a world of a difference for me. GL!!!

Edited, Oct 25th 2013 11:00pm by chomama
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#12 Oct 25 2013 at 8:59 PM Rating: Excellent
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Catwho wrote:
It's possible. XI is still going, though. So at this point XI's lifespan is theoretically infinite.

It's not the same game as XI. Not any better, not any worse, just different. Much how like both VI and VII are vastly different games, yet both are still enjoyable.

Disclaimer: I still play XI part time.


Indeed. Rather than say it's better than FFXI, I'd say FFXIV has been better for FFXI. Yoshida has definitely influenced SE to be more open and communicative with its players in its online communities. I don't think there would have been as much effort put into things like creating an official forum for FFXI had it not been for this new direction.
#13 Oct 26 2013 at 5:09 AM Rating: Good
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The major differences that I have seen so far:

-There is no resale of used gear. Once you use it, you can't sell it. Most of it can be turned into materia or GC money after it is no longer useful. This is a nice gilsink that keeps inflation down.
-Everything except gear stacks to 99, and you have 600 spaces to put it all in (after level 16ish, early in the game) Crystals don't take up space.
-Crafting takes skill, and the interface to craft is a hundred times more user friendly.
-The level grind parties are much different. Instead of going to a camp with a group and fighting mobs, you join a group and watch your map until a FATE pops up, then rush there to fight mobs. You can be waiting for 10 minutes, or charge from one fate to the next. In this level grinding, skill and teamwork mean little; it's usually about doing damage before the mobs die. Imagine small scale version of the beastmen raids of the city at Aht Urhgan at all levels, without any advanced notice, in every non-city zone.
-There are no NM's. There kind of are in some fates, but not like FFXI.
-After you claim a mob, anyone else can still attack it. You'll still get full exp and drops as long as you do enough damage, and the other people attacking can also get full exp and kill credit if they do enough damage.
-Instanced fights are a big part of the game. They are much like BCNM/KSNM fights, except without the need for seals. Some are one big fight, some are extended dungeons with mini-bosses and a big boss. The duty finder lets you que up one of them, then go about your business doing something else. When a team is ready, you have a 45 second window to get back to your class and accept. You can also skip the duty finder and form a group up yourself. This is a huge improvement.
-It's too early to really talk end game. At this point, very few people are in full top gear, and that gear will likely be mediocre in six months.
-Making gil is much easier (except for the exploits), but spending gil is not necessary to make it to well geared end game.
-As far as solo, you can level up solo, but the main quest line unlocks most of the major features, and requires instanced group fights periodically, very similar to the FFXI missions, but with a lot more busy work running around.
#14 Oct 26 2013 at 6:41 AM Rating: Decent
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One thing to note, you can get one job to max level with a combination of quests, Hunting Logs, and FATEs but levelling subsequent jobs is a real pain in the ****. Depending on your job choice you could spend over an hour to queue for an instance that will yield you around a third of a level and chasing FATEs around zones and spamming abilities on mobs that often don't even appear on your screen gets old very fast.
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#15 Oct 26 2013 at 7:18 AM Rating: Excellent
Releaser wrote:
One thing to note, you can get one job to max level with a combination of quests, Hunting Logs, and FATEs but levelling subsequent jobs is a real pain in the ****. Depending on your job choice you could spend over an hour to queue for an instance that will yield you around a third of a level and chasing FATEs around zones and spamming abilities on mobs that often don't even appear on your screen gets old very fast.


The leveling isn't THAT bad since you get a 50% exp bonus for all your additional jobs. I just took LNC to 34 in 2 days for Blood for Blood and my playtime was pretty limited. If you dedicate 2-3 solid days for dungeons + FATES, you can easily hit 50 on a 2nd job.
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#16 Oct 26 2013 at 7:19 AM Rating: Good
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Releaser wrote:
One thing to note, you can get one job to max level with a combination of quests, Hunting Logs, and FATEs but levelling subsequent jobs is a real pain in the ****. Depending on your job choice you could spend over an hour to queue for an instance that will yield you around a third of a level and chasing FATEs around zones and spamming abilities on mobs that often don't even appear on your screen gets old very fast.



^ This one is doing it wrong. Let these ones explain.


The key component in getting through leveling secondary classes is having people with you. Queues are instant if you have a healer, or bring a healer with you, and dungeons can give you a whole levels worth with rested XP, Chains, and the 50% XP Bonus you get for leveling classes that are lower in level than your highest.


FATES are hands down the fastest XP in a party, FATES that involve killing lots of enemies tend to yeild great XP when you're netting XP from claims everyone in your party manages to tag - letting you net 2 levels in as many hours if you are lucky. There are frequent 'hubs' in which people gather together to do FATEs together in parties with, you need only shout for an invite.

Some of the camps I remember off hand, and this is not a complete list.

Quarrymill
Costa De Sol
Dragonhead
Cerelium Processing Plant

The point is not to get burnt out. There are seasonal events, crafting, and just chilling out to do. Right now endgame is pretty sparse due to it being before any content updates. Play casual, don't forget your favorite TV shows, play some other games once in a while and don't sweat falling behind, as the entire system in endgame is sort of a treadmill anyways.
#17 Oct 26 2013 at 8:40 AM Rating: Excellent
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The point is not to get burnt out. There are seasonal events, crafting, and just chilling out to do. Right now endgame is pretty sparse due to it being before any content updates. Play casual, don't forget your favorite TV shows, play some other games once in a while and don't sweat falling behind, as the entire system in endgame is sort of a treadmill anyways.


This. It took 3 months of labor to get to 75 if you played steadily in XI back in the grindy old pre-Abyssea days. You can really push yourself and get to 50 in a week in XIV, but you'll hate it. Spread it out over three months like we did in the old days of XI and it'll go a lot better.
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#18 Oct 26 2013 at 10:51 AM Rating: Good
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I'll give you my experience so far:

-How is it compared to Final Fantasy XI? (I don't anticipate that it's a carbon-copy of the game, nor do I want it to be. Just looking to see if there's some common ground between the two.)

There are some similarities, but they are mostly skin deep. Some of the graphics models seem or are familiar to 11, some of the music sounds like homage and FATES remind me of GoV groups. If anything it's a combination of FFXII and WoW, but really FFXIV is its own game.

-Is leveling solo-friendly?

Yes, very. However the game is most fun when you group up in dungeons. And the game holds your hand until about 30 so that you can learn the party mechanics (especially if you pay attention).

You mostly level by quests on your first class/job, FATES, dungeons, guildhests, guildleves and, then a mix of job quests and hunting logs. Your subsequent classes, still have quests that you didn't complete the first time around along with everything else.

-Is making gil a constant grind?

In short, for most of the game gil is irrelevant. However at endgame you need to grind out gil if you want to buy some of the more expensive crafted items.

-What's the endgame scene like?

Dungeons, relic quests, and tome farming for better gear. Leveling other classes to optimize your main class. Doing high level crafting, etc. More and more content will be added over time.
#19 Oct 26 2013 at 1:35 PM Rating: Excellent
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since everyone seems to be focus on the good I'll play devil's advocate.

Well in my experience, FFXIV needs a lot of work. Progression is far too linear. Global cooldown is a nice idea in theory but makes it more like busywork, spamming button presses for glorified auto-attacks. Position checking is very slow for a game that puts so much emphasis on positioning.

As for the story, it's a FF world for sure. The settings, music, and enemy design (the original ones) are all nice and creative. It has chocobos and crystals. That said, the leaders, main characters, and villains of the story line are all incompetent, borderline too stupid to live. Can't go on because of spoilers.

It will not last nearly as long as XI for a simple reason. FFXI had a niche with its focus on lateral progression. FFXIV focuses on vertical progression, ilvls, and smaller groups, making content last less time overall because once you climb to a certain point you never really need to go back ever, new content will eclipse old as a focus point, and at any given point, once you get to endgame, there's only a small amount of endgame available compared to a game like old FFXI. This system won't last as long with SE.

That said, the popularity of this game hinges on the next major update. It they add new progression paths, more means to exp, and enough endgame content, the game will be greatly improved and good to go for a while.
#20 Oct 26 2013 at 1:45 PM Rating: Decent
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Global cooldown is a nice idea in theory but makes it more like busywork, spamming button presses for glorified auto-attacks.


As a monk, my rotation is 7 abilities without using cooldowns. I'm not sure how that's glorified auto-attacking.

Quote:
Position checking is very slow for a game that puts so much emphasis on positioning.


I don't know what that means.

I get that you're trying to play devil's advocate here, but the fact is most of what you're talking about requires precognition to know for certain and is therefore not factual.
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#21 Oct 26 2013 at 2:46 PM Rating: Excellent
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I went ahead and purchases FFXIV:ARR today, installing it now!

Honestly, I guess I'm just wanting to make sure the longevity is there, and by the sounds of the responses here, it has that. Reviews of the game have said the same thing.

To that end, I would argue that FFXI simply isn't as good as it used to be. Abyssea was fun, but it killed any form of ability needed in that game. Back in the sea/sky days, players would develop a reputation due to their performance in either experience points parties or in endgame. Now, anyone can get to level 99 in a day or two. It's too easy.

FFXIV, while I'm sure is imperfect, looks like a great start of something new. I'm looking forward to it!

It also dawned on me that it's almost an impossible question to speculate how long any MMORPG will last. Regardless, people said FFXI wouldn't last nearly as long as it did, and people are surely saying the same about FFXIV now.
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AF3+1: Head:0 Body:X Hands:X Legs:O Feet:O
<====[==========================>
BLU Gear:http://ffxi.allakhazam.com/profile.xml?199990
AF3+1: Head:O Body:X Hands:X Legs:X Feet:X
#22 Oct 26 2013 at 4:08 PM Rating: Excellent
well welcome to the game!
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#23 Oct 26 2013 at 4:45 PM Rating: Good
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Welcome to FFXIV!
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#24 Oct 26 2013 at 6:05 PM Rating: Excellent
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I'd have to say my biggest favorite thing about FFXIV compared to XI is no mid-battle gear swapping. You have your gear and after that the fights are dependent on your skill, dodging ability, and memorization of the terrain mechanics (assuming your gear is good enough to do/take necessary damage). Not swapping into STR/DEX gear for one move and then INT gear for another.

Edited, Oct 26th 2013 5:06pm by UltKnightGrover
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#25 Oct 26 2013 at 6:26 PM Rating: Good
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UltKnightGrover wrote:
I'd have to say my biggest favorite thing about FFXIV compared to XI is no mid-battle gear swapping. You have your gear and after that the fights are dependent on your skill, dodging ability, and memorization of the terrain mechanics (assuming your gear is good enough to do/take necessary damage). Not swapping into STR/DEX gear for one move and then INT gear for another.

Edited, Oct 26th 2013 5:06pm by UltKnightGrover


I was happier than I thought I should be when I realized that XIV wouldn't have that .. ahem .. "feature" in it.

I tried to go back to FFXI after several years of not playing it. And the one thing that reached up and punched me right in the nose was the fact that I had absolutely no clue on the entire planet how my gear swapping was supposed to be set up anymore. I knew when I was playing actively... but not several years later. And it isn't exactly intuitive.

For someone like me that was a dealbreaker for returning to FFXI, because I knew I would probably never be able to perform to my potential with even the gear that I had (which was 24 levels out of date of course).

With XIV or WoW or SWTOR or whatever, all I really need to do is sit down for a little while and read tooltips. I quit SWTOR after 2 months. I'm 100% sure I could pick that game back up and be doing just fine again within an hour. FFXI? Definitely not.
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#26 Oct 26 2013 at 7:43 PM Rating: Good
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Archmage Callinon wrote:
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Position checking is very slow for a game that puts so much emphasis on positioning.


I don't know what that means.

I get that you're trying to play devil's advocate here, but the fact is most of what you're talking about requires precognition to know for certain and is therefore not factual.

Position checking probably refers to the communication between the client and server knowing where your character is. SE had to adjust your 'hitbox' from being a circle around the outer limits of your character, to a much smaller circle inside your visual 'hitbox'. This one was pretty clearly broken and players were quite vocal about it. Definitely factual.
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#27 Oct 26 2013 at 9:01 PM Rating: Decent
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One Big difference between the 2 is that you can solo your way to the cap in 14,

Edited, Oct 26th 2013 11:06pm by Looking4u
#28 Oct 27 2013 at 2:06 AM Rating: Good
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Xod wrote:
Excellent. This is probably **** early...but do you guys think this game will have the same (if not longer) lifespan than FFXI?


No. The game is (very) monotone. But maybe that will change. There`s no chatting in random fate-parties. Even doing dungeons in DF (duty finder) The community isnt like it used to be. Most ppl outside your LS/FC are really rude. Its sad but true but the comminuty really sux.
#29 Oct 27 2013 at 4:05 AM Rating: Decent
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Releaser wrote:
One thing to note, you can get one job to max level with a combination of quests, Hunting Logs, and FATEs but levelling subsequent jobs is a real pain in the ****. Depending on your job choice you could spend over an hour to queue for an instance that will yield you around a third of a level and chasing FATEs around zones and spamming abilities on mobs that often don't even appear on your screen gets old very fast.

Well, I took 2 jobs to 50 practically without "grinding", because, well, I always did levequests when I simply wanted to relax and not communicate with other people.

I never-ever, not even once, joined a FATE party.

I think Yoshi never "intended" people to chase after fates; I always joined them whenever one popped right next to me on the map, and that's it.
In between levequests and dungeon runs, that always pulled me over to the next level before I realized I was closing in on the threshold.

It may not have been the "ultimate most efficient" EXP strategy, but I always managed to get about 1 level per job per day @40+.
And that was enough for me.
#30 Oct 27 2013 at 8:51 AM Rating: Good
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Archmage Callinon wrote:
UltKnightGrover wrote:
I'd have to say my biggest favorite thing about FFXIV compared to XI is no mid-battle gear swapping. You have your gear and after that the fights are dependent on your skill, dodging ability, and memorization of the terrain mechanics (assuming your gear is good enough to do/take necessary damage). Not swapping into STR/DEX gear for one move and then INT gear for another.

Edited, Oct 26th 2013 5:06pm by UltKnightGrover


I was happier than I thought I should be when I realized that XIV wouldn't have that .. ahem .. "feature" in it.

I tried to go back to FFXI after several years of not playing it. And the one thing that reached up and punched me right in the nose was the fact that I had absolutely no clue on the entire planet how my gear swapping was supposed to be set up anymore. I knew when I was playing actively... but not several years later. And it isn't exactly intuitive.

For someone like me that was a dealbreaker for returning to FFXI, because I knew I would probably never be able to perform to my potential with even the gear that I had (which was 24 levels out of date of course).

With XIV or WoW or SWTOR or whatever, all I really need to do is sit down for a little while and read tooltips. I quit SWTOR after 2 months. I'm 100% sure I could pick that game back up and be doing just fine again within an hour. FFXI? Definitely not.


99% of pre-SoA gear got replaced with the stuff from Delve/Skirmish II anyway. The Delve gear is pretty hard to get, but Skirmish gear is faceroll easy. They even added a means of finishing sets for that one piece that never drops, which means you'll be done in 3 months instead of a year. And everyone walks away with something.
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#31 Oct 27 2013 at 9:47 AM Rating: Decent
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Chiem wrote:
Xod wrote:
Excellent. This is probably **** early...but do you guys think this game will have the same (if not longer) lifespan than FFXI?


No. The game is (very) monotone. But maybe that will change. There`s no chatting in random fate-parties. Even doing dungeons in DF (duty finder) The community isnt like it used to be. Most ppl outside your LS/FC are really rude. Its sad but true but the comminuty really sux.


I started playing last night, and I thought the game was anything BUT monotone. I was a bit worried that there wasn't much chatter, but Gilgamesh as a server is highly populated so I'm sure that will change.

Otherwise, I see a ton of people running around doing things, whether it's crafting or battling. I'd say it's a thriving (albeit admittedly quiet) community. I think that will change.
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#32 Oct 27 2013 at 10:49 AM Rating: Good
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Xod wrote:
Chiem wrote:
Xod wrote:
Excellent. This is probably **** early...but do you guys think this game will have the same (if not longer) lifespan than FFXI?


No. The game is (very) monotone. But maybe that will change. There`s no chatting in random fate-parties. Even doing dungeons in DF (duty finder) The community isnt like it used to be. Most ppl outside your LS/FC are really rude. Its sad but true but the comminuty really sux.


I started playing last night, and I thought the game was anything BUT monotone. I was a bit worried that there wasn't much chatter, but Gilgamesh as a server is highly populated so I'm sure that will change.

Otherwise, I see a ton of people running around doing things, whether it's crafting or battling. I'd say it's a thriving (albeit admittedly quiet) community. I think that will change.

Conversation is what you make of it. Too quiet? Say something. If someone responds, cool. If not, don't take it personally. The nature of combat can make it difficult to carry out deep conversations mid-battle. When it comes to FATE groups, you'll have time during lulls to jabber. People might not talk so much in dungeons, but part of that is due to lacking cross-realm friending and other interaction options.

Pretty much any con someone could bring up about the community I would say exists in every MMO, as people are people. It just gets annoying when they try to pass off their old game of choice as being superior because they're likely comparing a more completed experience to one that's still in its formative stages.


I'll be bold and say ARR is better than XI. It's not just an apple and oranges thing, but I see both more potential and less of that clinginess of what XI "used to be" when people try to defend features that inevitably made XI less appealing and more of a niche game. However, if I were to give one strike to XIV at the moment, it'd be that the genre doesn't need yet another dungeon spammer MMO.
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#33 Oct 27 2013 at 11:49 AM Rating: Decent
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Seriha wrote:

Conversation is what you make of it. Too quiet? Say something. If someone responds, cool. If not, don't take it personally. The nature of combat can make it difficult to carry out deep conversations mid-battle. When it comes to FATE groups, you'll have time during lulls to jabber. People might not talk so much in dungeons, but part of that is due to lacking cross-realm friending and other interaction options.

Pretty much any con someone could bring up about the community I would say exists in every MMO, as people are people. It just gets annoying when they try to pass off their old game of choice as being superior because they're likely comparing a more completed experience to one that's still in its formative stages.


I'll be bold and say ARR is better than XI. It's not just an apple and oranges thing, but I see both more potential and less of that clinginess of what XI "used to be" when people try to defend features that inevitably made XI less appealing and more of a niche game. However, if I were to give one strike to XIV at the moment, it'd be that the genre doesn't need yet another dungeon spammer MMO.

Yeah on the communication thing, I'll say this. Xi made you communicate and XIV doesn't at all times. Does that make XI better? NO, we all work around others at our jobs, but that doesn't equate to forming strong bonds with others. You can even talk in dungeons in XIV as I always do. You just can't write 10 sentences in between attack rounds.

They should make Guildhests work just like experience parties and dare I say it Abyssea(minus the overpowering buffs). Guildhest are to similar to bcnms as of now. Fates provide that open world experience, but in most cases you don't have to be in a party to do it. Guildhests simulating the experience point party with set amount of entries. Would be a way for fans of the old school grinders to get their short but not kill all other xp avenues fix. Some for light party, full party, alliance.

I'll be bold and say ARR is not better than XI. The potential is there, but potential means nothing here and now. That said, ARR is more Final Fantasy than XI ever was. It just lacks the open world grouping stuff, that jrpg fans have been used to since as far as I can remember. Final Fantasy is a dungeon spammer, the entire series is. Yeah, you level up and travel in the open world, but the dungeons is where most of the big event things happen.

ARR can be better than XI, ever was because it is a modern mmo. How much better depends on Yoshi. He has the basics down. But he needs to throw caution to the wind here and there to make this game stand out to draw in from a larger crowd. The instances provided are merited. But we need more open ended stuff.
#34 Oct 27 2013 at 11:56 AM Rating: Decent
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The core game is solid, but it needs to be fleshed out and more content introduced. As it is now the game feels extremely bare but I think it has massive potential. Will just have to wait and see.

The atmosphere and feel of the world is absolutely awesome though. There is no doubt that this is a Final Fantasy game.
#35 Oct 27 2013 at 12:03 PM Rating: Decent
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I just wanted to elaborate on my ARR comment about being a dungeon spammer. It wasn't intended to sound negative. The mmos that became that way might have looked at the Final Fantasy series for that motivation. It's no wonder they are so main stream now. That is one of the things that struck me as odd. XI was pretty different from what I consider a normal Final Fantasy.
#36 Oct 27 2013 at 2:54 PM Rating: Good
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As a CNJ I'd like to toss in that even taking the three seconds to say "adds" during a boss fight is three seconds in which the tank doesn't have someone cure spamming him.

I need to make a macro that says "help help, the adds are on me" so I can smack that during combat. Smiley: glare
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#37 Oct 27 2013 at 3:58 PM Rating: Decent
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sandpark wrote:
I just wanted to elaborate on my ARR comment about being a dungeon spammer. It wasn't intended to sound negative. The mmos that became that way might have looked at the Final Fantasy series for that motivation. It's no wonder they are so main stream now. That is one of the things that struck me as odd. XI was pretty different from what I consider a normal Final Fantasy.



FFXI had a ton of dungeons, they were just open world dungeons like in all the offline ff games. I wish in up coming patches they add in open world dungeons so I have some dangerous place to explore
#38 Oct 27 2013 at 10:01 PM Rating: Good
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domice wrote:
sandpark wrote:
I just wanted to elaborate on my ARR comment about being a dungeon spammer. It wasn't intended to sound negative. The mmos that became that way might have looked at the Final Fantasy series for that motivation. It's no wonder they are so main stream now. That is one of the things that struck me as odd. XI was pretty different from what I consider a normal Final Fantasy.



FFXI had a ton of dungeons, they were just open world dungeons like in all the offline ff games. I wish in up coming patches they add in open world dungeons so I have some dangerous place to explore


Some of the beastman areas act like open world dungeons. (Kobold underground weee!) Also all the Imperial outposts.

A dungeon in XI was simply an area that was primarily underground (makes sense.) Dungeons in XIV are not limited to that, and simply have specific objectives.

One thing I don't miss from the dungeons in XI? The ******* Banishing Gates, and the switch gates in Eldieme Necropolis. The latter is a thorn in our side to this day. (I'm level 99 and I still need a buddy in a level 50 dungeon? Grrrr.) The former finally had a workaround by going through it in the past, but it's an awful lot of running around.
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#39 Oct 28 2013 at 1:36 AM Rating: Decent
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Xod wrote:
Chiem wrote:
Xod wrote:
Excellent. This is probably **** early...but do you guys think this game will have the same (if not longer) lifespan than FFXI?


No. The game is (very) monotone. But maybe that will change. There`s no chatting in random fate-parties. Even doing dungeons in DF (duty finder) The community isnt like it used to be. Most ppl outside your LS/FC are really rude. Its sad but true but the comminuty really sux.


I started playing last night, and I thought the game was anything BUT monotone. I was a bit worried that there wasn't much chatter, but Gilgamesh as a server is highly populated so I'm sure that will change.

Otherwise, I see a ton of people running around doing things, whether it's crafting or battling. I'd say it's a thriving (albeit admittedly quiet) community. I think that will change.



OMG lol. Not troll or anything. You just started to play and you think Im wrong after playing for nearly 2 months (2.0) and almost 18 months (1.0).

It is monotone. The comminuty is bad. Trust me. There are several threads about it. All these ppl are wrong and you after 1 day.....proofs my point alrdy I think.
#40 Oct 28 2013 at 2:56 AM Rating: Default
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XIV is so far from what XI is/was that it's hard to make a comparison. Even for those who think that XIV is a better game, it's hard to find anything that makes XIV unique that wasn't actually borrowed from FFXI. Almost everything else, some of which I like and dislike, came from other games. I guess I just have a hard time trying to justify praise for a game that took key features from other games.

It just seems really odd to me that they didn't start with taking their own previous ideas from XI and just expand them or update them for XIV. You can use similar mechanics without making it FFXI-2.

Edited, Oct 28th 2013 4:58am by FilthMcNasty
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#41 Oct 28 2013 at 9:31 AM Rating: Decent
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Used to always think XI would definitely outlast XIV... But they've kinda started ruining XI with their whole Delve stuff too...

Either way. Important points.

Gameplay wise its pretty similar in fun, i might even lean to XIV being a little bit more fun due to combat mechanics and the atmosphere of the really well-designed and packed full area's. About up to the point where it comes to (needless) endgame grinding, then XI still wins out a lot. XIV's endgame is pure and absolute toxic horror. I've never seen a crowd of people so unfriendly and *******

XIV also doesnt have anywhere near the community that XI does. There's no talking, there's no socializing, it's RUSH RUSH RUSH to level, craft or do whatever, followed by MOAN MOAN MOAN when they get into dungeons. Sure, people help each other every now and then, but there's no discussions, no talking, nothing. It's people keeping to themselves and complaining when they have to forcefully work together with other people who aren't geared in +1 gear or are wearing rediculously over-leveled items (ilvl 80-90 items and relic weapons in a dungeon where level 40-50 (artifact) gear would be more than enough). Only talking you ever do is when you're looking to fill up your 8-man party for Chimera or Hydra where you cannot use the duty-finder, only then will people maybe say something, ofcourse it can still be "what's taking so long"...

Lets just say that XIV would have been a really good single-player game with NPC's you can hire instead. It just doesnt work with a lot of people playing it.

Dont get me wrong, i like the game. I really do. But a gaming-strategy for a company should never be to make a game that mixes both Hardcore things with Casual things. It just doesnt combine well. The hardcore people are just going to bully away all the other people eventually who just want to have some fun on the game. :/

Play it. If you dont mind seeing 12-year old's with Call-of-Duty-like tantrums exploding at you for not knowing absolutely everything about the game and it's dungeons on your first time there in the 30 days this game is old now, great. If you do object to that a little, i'd honestly have to say it's probably best if you stayed away or came back later when they have more diverse content to run through. Or rather, when all the elitist *********** have moved on to the next game to ruin.
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#42 Oct 28 2013 at 3:29 PM Rating: Good
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Xod wrote:
As the title suggests, I'm an old FFXI player (Xodious from Bismark) looking to jump to FFXIV: ARR. I've seen great reviews and heard good things about the game....I guess I'm just wondering...

-How is it compared to Final Fantasy XI? (I don't anticipate that it's a carbon-copy of the game, nor do I want it to be. Just looking to see if there's some common ground between the two.)
-Is leveling solo-friendly?
-Is making gil a constant grind?
-What's the endgame scene like?


There are two distinct modes.

In the beginning, you can do story quests and net enough gil and items to get you all the way through, and do it on your time. Crafting is a bit harder starting off, since as you level crafts you get skills that help you level other crafts faster. Use your leve allowance on crafting. It has the best exp gain per capita. Dungeons are medium difficulty, and the mechanics are relatively forgiving and simple.

And then you get to 50.

Endgame is much different. No more story quest to give you free items and money. You want to level a second battle class to 50, you can get a level per 10 off of the hunting log, maybe a level if you grind dungeons, but the fastest way is to participate in the constant FATE grind. Crafting is easier once you get Carpenter, Weaver, or Goldsmith to 50. Plus this can net you some money. Getting a gathering class up there is really nice. You can make pretty decent money selling level 1 crystals that you harvest (30-70 gil per crystal)

But once you get to 50, get used to not gaining exp. I've probably killed more enemies at 50 than I had on the way to 50. You start the relic weapon quest, fight the primal HM battles, and speed run the same two dungeons over and over to get things called tomes which buy your endgame gear. There is 50-55 dungeon gear, then 70 darklight gear from philosophy tomes, then level 90 AF2 gear from mythology tomes (that are capped at 300 per week when the cheapest gear costs 375 and you get 40 per dungeon run), then level 90 Allgan gear you get from running the final Bahamut's Coil dungeon (split into four progressive parts that lock you in once you beat them, and reset every week to limit the chances at the gear you can earn).

So if you are lookign for a laid back experience, you can level solo at a much faster pace than in FFXI. Basically, take the xp that you made chaining monsters in FFXI in a party of 6 (200-300 per mob) and that's what you make killing same level (even match) monsters in FFXIV. But you can make 5-10k doing a FATE in just a few minutes, if you dont mind waiting 5-10 minutes for each FATE to pop.

But if you want some ball busting unforgiving action combat, the end game is no joke and will punish you if you are unprepared. Or at least until they nerf the content in the next major patch (2.1)

Edited, Oct 28th 2013 4:31pm by Valkayree
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#43 Oct 28 2013 at 4:49 PM Rating: Excellent
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Xod wrote:

I started playing last night, and I thought the game was anything BUT monotone. I was a bit worried that there wasn't much chatter, but Gilgamesh as a server is highly populated so I'm sure that will change.

Otherwise, I see a ton of people running around doing things, whether it's crafting or battling. I'd say it's a thriving (albeit admittedly quiet) community. I think that will change.


Oh, I should mention that - FFXIV has a much stronger Roleplaying community. So much that it has two servers running strong with good RP groups. I RP on one of them, Balmung.

Xod, you should be informed that you are on a Role-playing Server, you will quite possibly encounter people role-playing out in the open, or privately in your travels.

I cite this is a profound positive for any community, as role-players tend to generate more player-made content than any other kind of player out there. This will be a source of entertainment and socializing for you, participating in it or not.

If such things interest you I can direct you to another community site tailored specifically for role-players of FFXIV. Now while there's sometimes a bit of drama (due to each person being personally invested in the world and their characters) These are some of the most outgoing and kind people you'll meet otherwise. They care about the game, and the world it makes for them. If anyone can show you around and how to have a good time in Eorzea, it's them.
#44 Oct 28 2013 at 4:56 PM Rating: Decent
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RPing actually has intrigued me a bit. I tried to get a linkshell started in XI for that sole purpose, but I couldn't get anyone to join. You say Balmung has a good community? I'm thinking of jumping to that server.
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#45 Oct 28 2013 at 5:10 PM Rating: Decent
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Quote:
Dont get me wrong, i like the game. I really do. But a gaming-strategy for a company should never be to make a game that mixes both Hardcore things with Casual things. It just doesnt combine well. The hardcore people are just going to bully away all the other people eventually who just want to have some fun on the game. :/

Play it. If you dont mind seeing 12-year old's with Call-of-Duty-like tantrums exploding at you for not knowing absolutely everything about the game and it's dungeons on your first time there in the 30 days this game is old now, great. If you do object to that a little, i'd honestly have to say it's probably best if you stayed away or came back later when they have more diverse content to run through. Or rather, when all the elitist *********** have moved on to the next game to ruin.


I've played FFXI since the PS2 release, and I have seen similar behavior there. I would argue that every MMORPG sees it, especially when it's so new like FFXIV is. Once things settle and people choose to stay or go after the 30-day free period, things will get better.
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#46 Oct 28 2013 at 5:23 PM Rating: Good
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Xod wrote:
RPing actually has intrigued me a bit. I tried to get a linkshell started in XI for that sole purpose, but I couldn't get anyone to join. You say Balmung has a good community? I'm thinking of jumping to that server.


Gilgamesh is the other Roleplay server, so you don't have to jump if you do not want to.

But, if you want to come over to Balmung, we'll be glad to have you.

I currently have 3 characters I'm working on. My primary, Eric, I started there while I was waiting for transfers to open up. Lin is my Legacy character and still my favorite.

And of course there is Hyrist, cause, you know, it's me.

I'm working so I can have one tank, one Healer, and one DD on Eric so he can help out with anyone that needs it. Lin and Hyrist will be tailored to their In Character personalities.

And yes, I roleplay with all 3, to varying degrees depending on who's on when I am.
#47 Oct 28 2013 at 7:32 PM Rating: Default
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KojiroSoma wrote:
Dont get me wrong, i like the game. I really do. But a gaming-strategy for a company should never be to make a game that mixes both Hardcore things with Casual things. It just doesnt combine well. The hardcore people are just going to bully away all the other people eventually who just want to have some fun on the game. :/

Play it. If you dont mind seeing 12-year old's with Call-of-Duty-like tantrums exploding at you for not knowing absolutely everything about the game and it's dungeons on your first time there in the 30 days this game is old now, great. If you do object to that a little, i'd honestly have to say it's probably best if you stayed away or came back later when they have more diverse content to run through. Or rather, when all the elitist *********** have moved on to the next game to ruin.


There are several games that have no issues blending casual and hardcore elements. SE didn't really set a solid enough foundation before trying to erect(giggety) their mechanics framework. I think the issue is more that people have the expectation that if you're going to consume the time of 3 or more others, you at least have enough knowledge to make the best use of that time. Seems fair to me...

You don't have to know everything about the game, but spending a few minutes reading up on the mechanics of an instance you intend to succeed in really isn't that much to ask. It would solve most of the drama problems. It's just as easily argued that the people who are too lazy to do a few minutes of research to save the time of the whole group are the '*************

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#48 Oct 28 2013 at 7:59 PM Rating: Default
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Xod wrote:
As the title suggests, I'm an old FFXI player (Xodious from Bismark) looking to jump to FFXIV: ARR. I've seen great reviews and heard good things about the game....I guess I'm just wondering...

-How is it compared to Final Fantasy XI? (I don't anticipate that it's a carbon-copy of the game, nor do I want it to be. Just looking to see if there's some common ground between the two.)
-Is leveling solo-friendly?
-Is making gil a constant grind?
-What's the endgame scene like?


Compared the XI, depends on what years you come from. If you’re before they started trying to clone wow it’s totally different. You get automatic skills for weapons and powers. Weapon skill are spam able and you. They have gimped you that you’re unable to have all of the powers you have subbed like in FFXI. You will never see a WHM running around with a Carbuncle. They have gimped a lot of roles PLD being one that seems weird. I will say PLD seems more like a thief then a PLD.

It’s very solo friendly and soloing can be very addicting.

Making gil is harder than FFXI.

Endgame at the moment is god awful. If you do decide to play the game take your time leveling slowly. The community now is very mean and they seem to attack other players then teaching each other. I find it mostly because of the game being very solo oriented. Most players have no empathy towards each other.

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#49 Oct 30 2013 at 12:16 PM Rating: Default
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Well as I come from FFXI..

At first I thought this game was way better but the more I play it turns out it is not.

The thing is this game is new and is not as polished as FFXI. (this will get better in time)

The worlds dont feel as scary and it does not feel as adventurous as when I first started FFXI.. You simply out run mobs, no sneak and invis.

The biggest problem right now is some of the people.. Most of the people that still play FFXI do for the love of the game and most of the scum left the game along time ago.. This game is loaded with trolls right now and maybe some bored people. (This will change as the game ages.)

The combat system is horrible compared to ffxi.

The economy is horrible, the fact they show everything that is for-sale most things sell for less then you can npc them for, everyone just undercuts.. But then gil is not really not needed much yet. (Really bring back the AH house, it worked well)

That said the game does allot of things better too..

The quest are much better and the fact you can level though them
..
Some dont like the duty finder but so far it is easier that shouting for 4 hours for a pic up party.

Crafting is actually fun.

Graphically it is awsum.

Best of all you rarely need a wiki for this game, it helps you along much more.

I have not got to end game yet so not much too comment there but it sounds like getting a party together is frustrating for allot of people.
I thought this game was more for casual gamer and it seems that is what allot of people are that play it .. if end game is too hard they will loose allot of their core players. I am one of those people that came to this game because I simply didn't have the hours to put into a game like I did FFXI.. If I start to feel like I got left behind because everyone got through it and dont want to do old content like what happened in FFXI.

Hopefully after some time they iron some of the issues out because it could be better than FFXI.... It would not take much






Edited, Oct 30th 2013 2:24pm by Nashred
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#50 Oct 30 2013 at 12:37 PM Rating: Default
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KojiroSoma wrote:
Used to always think XI would definitely outlast XIV... But they've kinda started ruining XI with their whole Delve stuff too...

Either way. Important points.

Gameplay wise its pretty similar in fun, i might even lean to XIV being a little bit more fun due to combat mechanics and the atmosphere of the really well-designed and packed full area's. About up to the point where it comes to (needless) endgame grinding, then XI still wins out a lot. XIV's endgame is pure and absolute toxic horror. I've never seen a crowd of people so unfriendly and *******

XIV also doesnt have anywhere near the community that XI does. There's no talking, there's no socializing, it's RUSH RUSH RUSH to level, craft or do whatever, followed by MOAN MOAN MOAN when they get into dungeons. Sure, people help each other every now and then, but there's no discussions, no talking, nothing. It's people keeping to themselves and complaining when they have to forcefully work together with other people who aren't geared in +1 gear or are wearing rediculously over-leveled items (ilvl 80-90 items and relic weapons in a dungeon where level 40-50 (artifact) gear would be more than enough). Only talking you ever do is when you're looking to fill up your 8-man party for Chimera or Hydra where you cannot use the duty-finder, only then will people maybe say something, ofcourse it can still be "what's taking so long"...

Lets just say that XIV would have been a really good single-player game with NPC's you can hire instead. It just doesnt work with a lot of people playing it.

Dont get me wrong, i like the game. I really do. But a gaming-strategy for a company should never be to make a game that mixes both Hardcore things with Casual things. It just doesnt combine well. The hardcore people are just going to bully away all the other people eventually who just want to have some fun on the game. :/

Play it. If you dont mind seeing 12-year old's with Call-of-Duty-like tantrums exploding at you for not knowing absolutely everything about the game and it's dungeons on your first time there in the 30 days this game is old now, great. If you do object to that a little, i'd honestly have to say it's probably best if you stayed away or came back later when they have more diverse content to run through. Or rather, when all the elitist *********** have moved on to the next game to ruin.


Yea that is what worries me... I am not too end game yet. Work has me on a short leash.. Hopefully a good free company or ls can help out members. I use the ZAM ultros FC now.. I have not need them much or got involved. I want too, just time has been limited.. I am always willing to help others.. Anyone who knows me from FFXI knows I helped out as much as I could.

So far thing have been easy for me though.. I watch videos before doing ifrit and Titan and some dungeons and dont go in blindly.. Probably comes from so much FFXI and having to research everything.

I agree hardcore and casual dont mix very often but if done right it could. You just have to give the casual another way or option through.


Edited, Oct 30th 2013 2:39pm by Nashred
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FFXIV : Sir Nashred
server: Ultros
#51 Oct 30 2013 at 1:08 PM Rating: Good
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Here is a short and sweet version:

1) Get on the Zam server
2) Join their FC or another new player friendly one (all should be, they were all new...)
3) You have the game, play and see for yourself. I would expect to pay for two or three months before you decide if this game is really for you.

On 3: You will level fast, you will get good gear fast, you will get gil fast. You will see a lot of the towns and scenery within a short period of time and experience the world for what it is fairly quick. As many have said, its not like FFXI. Its faster and more casual friendly but has its chances to grind. Its also not too expensive for the type of game and quality it is. IMO
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