Forum Settings
       
Reply To Thread

is there equipment that...Follow

#1 Oct 26 2013 at 10:55 PM Rating: Decent
****
4,957 posts
enhances attack rate, lower recast on abilities, enhance abilities in some way or even give additional abilities (i doubt that part), or items weapons that has a debuff chance (like a 1% poison chance per attack or something like that?
#2 Oct 26 2013 at 11:25 PM Rating: Good
Scholar
Avatar
***
2,536 posts
Skill speed lowers your global cooldown, thus increasing your attack rate. However, you'll need a massive amount to really notice any difference. It's one of the weaker offensive stats.

As for the other categories, I don't think there's any equipment right now that does those.

Edit: Rated down for.....I don't even know. Smiley: dubious

Edited, Oct 27th 2013 1:49pm by Threx
____________________________
FF11 Server: Caitsith
Kalyna (retired, 2008)
100 Goldsmith
75 Rng, Brd
Main/Acc
Exp/Hybrid
Str/Attk
Spam/Others
#3 Oct 27 2013 at 12:14 AM Rating: Default
****
4,957 posts
booo so basically all the current equipment in this game does is raise stats?
#4 Oct 27 2013 at 7:58 AM Rating: Good
Scholar
***
3,825 posts
materia...
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#5 Oct 27 2013 at 10:09 AM Rating: Default
****
4,957 posts
Perrin wrote:
materia...



i was unfer the impression that those just increased stats even further.. at least the ones ive seen anyway
#6 Oct 28 2013 at 3:28 AM Rating: Default
9 posts
THERE IS ONLY RELIC AND DL! Nothing and I mean nothing else is acceptable! I'm so sick of all you noobs, why the he'll don't you guys just inherently know everything about this game already? it's been out for over 30 days now, why do you not already have everything? God I'm so sick of you noobs and your **** questions!

hopefully you all detect the sarcasm above.
#7 Oct 28 2013 at 8:47 AM Rating: Decent
Scholar
***
2,426 posts
wut.

and yeah, sadly there are no more "enhances X ability" type things on gear, because that wouldn't really work with the progression system they're using. which is a cop-out, it totally could work, idk why they avoid it.
____________________________
monk
dragoon

#8 Oct 28 2013 at 9:05 AM Rating: Good
Scholar
Avatar
*
181 posts
Llester wrote:
wut.

and yeah, sadly there are no more "enhances X ability" type things on gear, because that wouldn't really work with the progression system they're using. which is a cop-out, it totally could work, idk why they avoid it.


I think the reason that they don't is simply since you can't swap out gear for that ability it would be inv -1. Like take drg if they had say boots with enhance jump damage but say they are 3 str less then dl boots now your jumps would be better but everything else would suffer making you worse off.

I would tho like to see something placed on af great to make it more job specific then just the way it looks, like giving you a special ability or a set bonus that might enhance drg specific traits. Or give you special materia that could do that and even be melded to re/ex gear
#9 Oct 28 2013 at 9:48 AM Rating: Default
****
4,957 posts
FattyJones wrote:
THERE IS ONLY RELIC AND DL! Nothing and I mean nothing else is acceptable! I'm so sick of all you noobs, why the he'll don't you guys just inherently know everything about this game already? it's been out for over 30 days now, why do you not already have everything? God I'm so sick of you noobs and your **** questions!

hopefully you all detect the sarcasm above.




while that may be sarcasm i dont see how it relates to ateria at all unless youre saying DL and relic dont have materia slots so materia is useless lol.. which im sure is not the case
#10 Oct 28 2013 at 9:58 AM Rating: Good
***
2,214 posts
Right now that is primarily the attitude in the game.

However, now that a lot of people have gone through, gotten their dark light, and are doing the slow climb to relic/Allagan, the crafted gear is starting to appear more and more often (Like my totally awesome Pink Spank Tank gear).

However, at this time there are no debuff weapons anymore (there were in 1.0, but I believe they were all removed with the exception of the maddening dagger and Fostbite, however, neither of them have a listed effect anymore).

Yoshi made a comment about the possibility of them in the future, however, as of now, that entire aspect of the game has been removed. Add to that, debuff potions are VERY limited in use, everything right now is focused on ability debuffs, not item debuffs.
#11 Oct 28 2013 at 12:34 PM Rating: Decent
Scholar
***
2,426 posts
domice wrote:
Llester wrote:
wut.

and yeah, sadly there are no more "enhances X ability" type things on gear, because that wouldn't really work with the progression system they're using. which is a cop-out, it totally could work, idk why they avoid it.


I think the reason that they don't is simply since you can't swap out gear for that ability it would be inv -1. Like take drg if they had say boots with enhance jump damage but say they are 3 str less then dl boots now your jumps would be better but everything else would suffer making you worse off.

I would tho like to see something placed on af great to make it more job specific then just the way it looks, like giving you a special ability or a set bonus that might enhance drg specific traits. Or give you special materia that could do that and even be melded to re/ex gear



the reason i say that it totally could work and idk why they avoid it is,they could just put the "enhances X ability" stat on every piece of gear in the progression or something. so you wouldnt be trading out better traditional stats to wear the special piece. its definitely more work for the devs so i get why its not a thing anymore.
____________________________
monk
dragoon

#12 Oct 29 2013 at 12:21 PM Rating: Default
14 posts
DuoMaxwellxx wrote:
booo so basically all the current equipment in this game does is raise stats?


Basically. Even in 1.0 we saw a lot more variation in gear. This is my #1 complaint about itemization now.

Whatever happened to something like WHM AF enhancing Cure potency? As soon as you add in these unique stats, you make add a lot more options for gearing... rather than making the path so incredibly linear.
#13 Oct 29 2013 at 4:32 PM Rating: Good
Scholar
Avatar
***
1,339 posts
OnionGuardian wrote:
DuoMaxwellxx wrote:
booo so basically all the current equipment in this game does is raise stats?


Basically. Even in 1.0 we saw a lot more variation in gear. This is my #1 complaint about itemization now.

Whatever happened to something like WHM AF enhancing Cure potency? As soon as you add in these unique stats, you make add a lot more options for gearing... rather than making the path so incredibly linear.


The funny thing, outside of procs (which are nice but usually end up being weaker than the raw stats) pretty much all the 'optional' stats people try to bring from FFXI already exist but are just condensed. You already have curing potency: it's called MND.

Boring and working stats > lots of random crap that's half-coded, doesn't work right, and/or has hidden arbitrary caps.
#14 Oct 29 2013 at 4:53 PM Rating: Excellent
Revolving Door Inspector
Avatar
*****
12,735 posts
Easiest work around would be just making job-specific materia. Just add "job slots" where you can only add job materia and not stuff like STR. Imagine being able to boost jump on DL stuff but not make it any further game breaking stat wise.
____________________________
FFXI: Exodus @ San d'Oria since November 19, 2003, Siren Server
FFXIV: Turk Kalahai @ Gridania, Balmung Server (RPC Link)
Rift: Kalahai @ Sanctum, Faeblight Server
#15 Oct 29 2013 at 5:52 PM Rating: Default
14 posts
Viertel wrote:
OnionGuardian wrote:
DuoMaxwellxx wrote:
booo so basically all the current equipment in this game does is raise stats?


Basically. Even in 1.0 we saw a lot more variation in gear. This is my #1 complaint about itemization now.

Whatever happened to something like WHM AF enhancing Cure potency? As soon as you add in these unique stats, you make add a lot more options for gearing... rather than making the path so incredibly linear.


The funny thing, outside of procs (which are nice but usually end up being weaker than the raw stats) pretty much all the 'optional' stats people try to bring from FFXI already exist but are just condensed. You already have curing potency: it's called MND.

Boring and working stats > lots of random crap that's half-coded, doesn't work right, and/or has hidden arbitrary caps.


This isn't the case for everything as stats can't always enhance certain abilities etc. Like, for example: extends rampart duration, adds regen effect when using cover, etc. etc.
#16 Oct 29 2013 at 7:11 PM Rating: Default
Sage
Avatar
**
448 posts
I am still very disappointed in the elemental wheel being handwaved away because "too hard for most players." That could have done a lot for materia and resistance instead of just regular INT/MND/STR/DEX/LOL
____________________________
"We're getting close, real close. And now for some more bad news... Ready?"
-- Egg Shen
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 95 All times are in CST
Callinon, Thayos, Anonymous Guests (93)