you shouldn'r have to research anything before you give an event a shot. the game wasn't designed that way. how did the first people who ever ran the dungeon do it? they ran it and figured it out themselves. I blame games being made today. They are way too easy and people don't learn
And most of these people then shared info (forums, videos, in-game chat), ran with GC members, or voiced on How To if they ever ran the dungeon again.
as for dungeon difficulty, the only one that gave me trouble was the sunken temple of qarn, and i would say is the hardest dungeon in the duty finder (which is debateable maybe, aurum vale isn't a cake walk for new players either).
i would like to ask you, are you an FFXI player? or an MMo player? if yes, i think you are forgetting that a lot of people are new to this. Some are even casual players and are still learning the game. They deserve a chance to try the content. Even if it takes 3 4 5 wipes. What might be easy to you and me might not be easy to other people simply because they don't play as much or are new. The temple of qarn's last boss is a huge pain in the *** for a level 30 dungeon. How do you expect people who arent that experienced to get that many mechanics down in a single run, or even two?
Research. Why is it so bad to look into a fight?
Played FFXI, it helped me as a player to read about info for End game events.
Played and Raided in WoW. It was expected for raid members to research (videos, forums, etc) raids and boss fights that way everyone had a "base" idea on what was about to happen. The only time we really sat there in vent or chat and went step by step was with PuG people.
The best you can do is try to teach people how the fight is done. If they refuse to listen just leave. If they do listen at least try to help them. You're basically saying they should all know what they are doing the first time they do something. That isn't logical and isn't fair to those people.
Will not hurt. All I type in at youtube's search box is: FFXIV [insert w/e]
Not saying I have researched every dungeon fight, because I have not. I ran Sunken Temple the other day because a friend wanted to, strait up told him "I'v never ran, and know nothing about it." He was ok with that. Had he given me 10min, I would had looked up the dungeon to have an idea on what was going to happen...
And the problem of "people want to run with others who already know the content" is only a problem because of the way square made progression. It;s designed to finish a dungeon as fast as possible to get your 100 points. If they designed the dungeons so killing trash in a dungeon was viable (dynamis anyone?) then this "speed run" mentality would go away.
This isn't FFXI, it needs not be a copy of.
I've yet to have an issue with the "run with people who have already done" part.
Trash is what makes most dungeons so long in the 1st place, being able to skip packs is always nice.
The use of casual players to fall back on to why a game is easy or not is starting to get old. I only get to play about 2 hours a day. I think I'm pretty casual. Heck I'm still leveling (43 atm).
If these casual players are so limited on time to give 10min to research fights, quests, hunt logs, etc. than they are going to have a hard time if they ever wish to do end game content. Edited, Oct 28th 2013 2:20pm by Sandinmygum