Where did all that hate go?
My super, cough*ficial*cough, items don't make you jealous anymore. Aww man.
Actually, I never understood what the issue was anyway. Are we over this now? Good. Lets talk about things that matter like, how many people stopped playing after the 30day trail and how many were retained. I MUST KNOW! Excalibur is going strong but what about all those servers they added for congestion? Are people going to pay for this game? I paid for it in 1.0, you know I gots ta pay for it in 2.0.
Releasing huge sales, congestion issues, server expansion, server creation, login restrictions, that super large number of simultaneous log-ins, I think they should tell us the retention rate of the new players after the trial. I want to know what the future looks like for us. I know none of you can really answer my question but it is something I think we would like to know. Right?Sorry for trolling a little. Carry on.
I still get put in a queue every once in a while on Saragatus (or whatever my server is called) and as far as my FC goes 95% of the new players that joined are still with us and loving the game...so I would say the retention rate seems very good so far. Having said that obviously I can only speak for the limited circle I know.
Excalibur, for me, has a small que. I think the largest was around 15, on a peak night. I also see that a few new players that we have in our FC are still playing and seem to be sticking around for a while. On that subject, Yoshi said this in the live letter:
Q: Are the number of people logging in decreasing?
A: As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario. MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin. That's not to say that we're satisfied with our current figures, and we'd like as many people as possible to subscribe and play the game. My plans with FFXIV 1.0 were the same, but we would like to first deliver exciting and fun content to all the players who are playing the game. With a steady income from monthly fees, we can then continue to provide constant updates, and by doing this, players who once left will likely return. I feel it is extremely important to continue to do this for subscription based MMORPGs these days, and we'll be making sure to see this through.
Sounds like a good number have stuck around for the first paying month but maybe not as many as they had hoped. I bet a lot will come rolling back around after a nice update.