a few extra cross class abilities is all you get when you stay class vs job. There is a lot of talk about Warrior getting fixed, but what about Maurader? What about Lancer? Monk? Archer? Gladiator?
I can only speak for war/mrd, however I have a feeling all other jobs only gimp themselves down when reverting back to their class after hitting 30. If so... what is the point of the class system other than a few extra (usually pretty useless) cross class abilities? My base stats even get gimped down when changing back to MRD! The poor original classes feel like shadows of 1.0 that refuse to pass on.
SE should either get rid of em to avoid that redundant option in your gear set list, automatically get "promoted" to job or.......
Make em better to compete with jobs. Make people really weigh the pros and cons of that job crystal. This would almost double current play styles. How could that be done? Well it would mean a balancing nightmare of course..... but lets see. How about CLASS specific actions that a Maurader CAN do that a WAR can't? Perhaps a new slew of CLASS specific equipment?
Perhaps even more extreme. A role change. For instance, a lancer at 30 could either change to dragoon and become a better DD OR stay a lancer that evolves into a tank that can 1 hand a spear and don a huge tower shield in the other as well as equip heavier armor. A MRD at 30 could go on to war to be a better tank OR stay a MRD and get better offensive abilities to become a DD after 30.
So many things could be done instead of throwing classes to the bench after 30. I'm sure there are other ideas out there.
Edited, Nov 1st 2013 5:23am by klooste8