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Patch 2.1 details?Follow

#1 Nov 07 2013 at 8:57 AM Rating: Good
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Anyone know if they released more details and an estimate date for patch 2.1?

I know there will be player housing, 2 more lvl 50 dungeons, crystal tower, pvp, new mode for primals and a few more primals...

Anything else?
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#2 Nov 07 2013 at 9:17 AM Rating: Excellent
Taken from here: http://www.reddit.com/r/ffxiv/comments/1q2cyc/list_of_knownconfirmed_changes_for_21/

New Level 50 Content
Extreme Mode Primals
Good King Moggle Mog Primal
One Other New Primal (See note at bottom of post)
One new 4-8 man Level 50 Dungeon (Pharos Sirius)
Two Hard Mode Dungeons
Crystal Tower 24 Man Multi-Part Raid
New Unknown Level Content
New FATES
New Questlines (Including Hildebrand returning)
Beastmen Daily Quests
Treasure Hunting
PvP
Wolves Den Arena PvP
4v4 and 8v8 PvP
Housing
Three housing locations (See note at bottom of post)
Over 150+ Pieces of furniture/etc.
Multiple different settings/etc.
Three sizes (S/M/L)
FC Housing only
Duty Finder
Updates to include a board for seeking party/etc. for each individual server.
Dungeons/etc. Split up into categories.
Bonuses (Tomes) for joining 'random' dungeon selections in each category.
Free Companies
Updates/Improvements to FC Bank
FC Alliances
Automatic FC Leadership Transfer for extended AFK time.
Beauty Salon
New Hairstyles/Facepaint options
Ability to change Hairstyle/etc. on whim.
Misc
Balance Changes (See note at bottom of post)
WAR Buffs
DRG Adjustments
Melee Buffs/Adjustments to fights to help Melee
BRD Nerfs
UI Updates/Fixes
Multiple PS3 Updates
Fixes to Focus Target Bar
Inventory Sorting
Improvements to Camera handling
Better item comparisons (Might be pushed to 2.2)
Bunch of other stuff
Note on Extra Primal : Confirmed to either be Leviathan, Shiva, or Ramuh. Some argument exists on which of these it will be.
Note on Balance Changes : Items in the Balance Changes section come from the latest Live Letter, and while these were stated explicitly, it was under comment that the specifics are still in flux, so some may be added or removed as they feel the need.
Note on FC Housing Locations : There are conflicting sources on weather this will be Limsa Lominsa's housing area only, or all three housing areas.
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#3 Nov 07 2013 at 9:28 AM Rating: Good
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Thanks.

Lots of stuff in there and it looks promising.

Two questions:

1) Will they nerf the already existing content? I haven't done coil yet and I hope I can try it before any nerfs...

2) No date? Think they mentioned november but I'm not sure.
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#4 Nov 07 2013 at 9:31 AM Rating: Decent
QuickShadoww wrote:
Thanks.

Lots of stuff in there and it looks promising.

Two questions:

1) Will they nerf the already existing content? I haven't done coil yet and I hope I can try it before any nerfs...

2) No date? Think they mentioned november but I'm not sure.


Np. No nerfs to existing content this patch- they already nerfed/fixed some of the later stages of coil to make it more feasible in an earlier hotfix.

I'd expect early December.
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#5 Nov 07 2013 at 9:35 AM Rating: Decent
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This sounds awesome...except the part about Extreme mode primals...Titan landslide will be what 50% of the zone now? 12 bomb rows and 9 plumes...

Have fun with that
#6 Nov 07 2013 at 9:55 AM Rating: Good
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The One and Only Onionthiefx wrote:
QuickShadoww wrote:

2) No date? Think they mentioned november but I'm not sure.

I'd expect early December.


Quote:

Furthermore, the first content update (Patch 2.1) is scheduled for release later this December
Smiley: smile
http://press.na.square-enix.com/releases/151/final-fantasy-xiv-a-realm-reborn

Edited, Nov 7th 2013 10:55am by Szabo
#7 Nov 07 2013 at 10:22 AM Rating: Good
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Great.

Thanks for the reply guys :)
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#8 Nov 07 2013 at 11:05 AM Rating: Good
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Actually, a late December release is brilliant. Both the US and Japan start having major time off school/work in late December. I know I'm off work starting December 24th and I don't have to be back until January 2nd.

I bet I'll have at least one 16 hour play day unless we end up going to Florida or something. Smiley: nod
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#9 Nov 07 2013 at 11:17 AM Rating: Decent
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Crystal Tower 24 Man Multi-Part Raid

looking forward to something like this..
Wonder how it will be on the ps3?

Edited, Nov 7th 2013 12:18pm by Nashred
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#10 Nov 07 2013 at 11:52 AM Rating: Decent
Szabo wrote:
The One and Only Onionthiefx wrote:
QuickShadoww wrote:

2) No date? Think they mentioned november but I'm not sure.

I'd expect early December.


Quote:

Furthermore, the first content update (Patch 2.1) is scheduled for release later this December
Smiley: smile
http://press.na.square-enix.com/releases/151/final-fantasy-xiv-a-realm-reborn

Edited, Nov 7th 2013 10:55am by Szabo


**** it. I'm sooooooo excited for Crystal Tower. I absolutely loved FF3 and the CT theme was my ringtone for years. I don't know if I can wait that long!

Oh well, I guess I'll help my friends get their relics in the meanwhile. :)
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#11 Nov 07 2013 at 11:55 AM Rating: Decent
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TheAnf wrote:
This sounds awesome...except the part about Extreme mode primals...Titan landslide will be what 50% of the zone now? 12 bomb rows and 9 plumes...

Have fun with that


fully planning on it.
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#12 Nov 07 2013 at 12:12 PM Rating: Good
I'd like to see the Titan Extreme mode platform become smaller and smaller each time he uses stomp (or jump, maybe they can add some more in) until eventually there's nothing left.
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#13 Nov 07 2013 at 2:07 PM Rating: Excellent
The One and Only Onionthiefx wrote:
I'd like to see the Titan Extreme mode platform become smaller and smaller each time he uses stomp (or jump, maybe they can add some more in) until eventually there's nothing left.


Wasn't there a boss fight in one of the Super Mario games where that happened?
#14 Nov 07 2013 at 4:22 PM Rating: Decent
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SkinwalkerAsura wrote:
The One and Only Onionthiefx wrote:
I'd like to see the Titan Extreme mode platform become smaller and smaller each time he uses stomp (or jump, maybe they can add some more in) until eventually there's nothing left.


Wasn't there a boss fight in one of the Super Mario games where that happened?

I think Diabolos in FFXI was similar in mechanics... but my memory might play tricks on me.
#15 Nov 07 2013 at 5:57 PM Rating: Good
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Rinsui wrote:
SkinwalkerAsura wrote:
The One and Only Onionthiefx wrote:
I'd like to see the Titan Extreme mode platform become smaller and smaller each time he uses stomp (or jump, maybe they can add some more in) until eventually there's nothing left.


Wasn't there a boss fight in one of the Super Mario games where that happened?

I think Diabolos in FFXI was similar in mechanics... but my memory might play tricks on me.

Yeah, COP Diabolos would spam nightmare on you, while the tiles on the floor dropped. i think i went 1/35 on that fight pre COP nerf.
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#16 Nov 08 2013 at 1:37 AM Rating: Decent
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Anyone know what are the brd nerfs?
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#17 Nov 08 2013 at 3:09 AM Rating: Good
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Nashred wrote:
Crystal Tower 24 Man Multi-Part Raid

looking forward to something like this..
Wonder how it will be on the ps3?


It will probably be nearly impossible to see anything. I can't wait for PS4, 1080p, and a lot more real estate. The Party List alone takes up a ton of space.
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#18 Nov 08 2013 at 5:41 AM Rating: Excellent
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Any details as to what kind of buffs WARs will receive? As a WAR main, im very curious about this little tidbit :D
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#19 Nov 08 2013 at 7:25 AM Rating: Decent
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Hope the melee buffs for monk are decent, can't say good due to this being SE and their oddness at times.
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#20 Nov 09 2013 at 11:27 PM Rating: Good
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I knew they are buffing melee because bards are relatively strong, but I didn't know they are actually nerfing bard as well. Anyone have more details?

*sad face*

Edited, Nov 9th 2013 11:30pm by Threx
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#21 Nov 10 2013 at 7:26 AM Rating: Good
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Threx wrote:
I knew they are buffing melee because bards are relatively strong, but I didn't know they are actually nerfing bard as well. Anyone have more details?

*sad face*

Edited, Nov 9th 2013 11:30pm by Threx


I think they will be doing something with distance and positioning affecting damage
#22 Nov 10 2013 at 7:27 AM Rating: Good
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Threx wrote:
I knew they are buffing melee because bards are relatively strong, but I didn't know they are actually nerfing bard as well. Anyone have more details?

*sad face*

Edited, Nov 9th 2013 11:30pm by Threx


I think they will be doing something with distance and positioning affecting damage
#23 Nov 10 2013 at 7:41 AM Rating: Good
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My guess would be that war is gonna get dmg mitigation abilities. Drg is going to have faster jump animation and I think mnk is probably get something to deal dmg when mobs are spamming radial aoe. My guess tho except for drg buff.
#24 Nov 10 2013 at 9:40 AM Rating: Decent
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I really hope they dont do positioning and distance to brd. That was the worst thing to happen to rng in 11.
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#25 Nov 10 2013 at 10:11 AM Rating: Excellent
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MajinTCZ wrote:
I really hope they dont do positioning and distance to brd. That was the worst thing to happen to rng in 11.


Actually I think it added a lot to RNG gameplay. The problem came in not being able to easily determine how far away from something you needed to be. A UI problem, not really a gameplay one.
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#26 Nov 10 2013 at 12:57 PM Rating: Good
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SkinwalkerAsura wrote:
The One and Only Onionthiefx wrote:
I'd like to see the Titan Extreme mode platform become smaller and smaller each time he uses stomp (or jump, maybe they can add some more in) until eventually there's nothing left.


Wasn't there a boss fight in one of the Super Mario games where that happened?

Super Mario 64. Four stomps = platform turns into a smallish star. Bowser only does this in the final fight. Getting caught in his shockwave attack isn't a big deal until this happens. If you get caught in the wave, you are stunned, which can allow him to burn you with fire. That's gonna make mario jump all over the place uncontrollably and you could end up falling off very easily on the star'd platform.


I think this fight is what inspired SE to setup the titan fight in such a way, but instead of the wave stunning you, it knocks you back.

Edited, Nov 10th 2013 1:59pm by TwilightSkye
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