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Hot Fixes (Nov 19)Follow

#1 Nov 19 2013 at 3:46 AM Rating: Excellent
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Square Enix wrote:
FINAL FANTASY XIV: A Realm Reborn Hot Fixes (Nov. 19)
- Items that can be obtained from the two chests in “The Binding Coil of Bahamut – Turn 1” have been adjusted.

- Addressed a coding issue which occasionally caused a server to crash during a trade.

- An issue wherein a player would lose control of their character while crafting has been addressed.


The last one must have been fun to experience...
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#2 Nov 19 2013 at 7:30 AM Rating: Good
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SolomonGrundy wrote:
Square Enix wrote:
FINAL FANTASY XIV: A Realm Reborn Hot Fixes (Nov. 19)
- Items that can be obtained from the two chests in “The Binding Coil of Bahamut – Turn 1” have been adjusted.

- Addressed a coding issue which occasionally caused a server to crash during a trade.

- An issue wherein a player would lose control of their character while crafting has been addressed.


The last one must have been fun to experience...


I used to lose control of myself every night... The trick is to cut yourself off at 4 glasses of wine.... oh wait, never mind.
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#3 Nov 19 2013 at 7:33 AM Rating: Decent
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Figures we did Coil last night. Oh well, next week awaits.
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#4 Nov 19 2013 at 8:50 AM Rating: Decent
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What was the problem with the chest in turn 1? Drop rate changes?

I know that shield had a rediculously high drop rate at least for my group. Everyone has one in my group and we let 2 drop on the floor.
#5 Nov 19 2013 at 8:54 AM Rating: Decent
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Keysofgaruda wrote:
What was the problem with the chest in turn 1? Drop rate changes?

I know that shield had a rediculously high drop rate at least for my group. Everyone has one in my group and we let 2 drop on the floor.


DRG gear was dropping *waaaaaaaaaaaaaaaaaay* too often across the board due to a funked drop chance, and the second chest had a significantly smaller loot table than the other.
#6 Nov 19 2013 at 8:59 AM Rating: Decent
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Viertel wrote:
Keysofgaruda wrote:
What was the problem with the chest in turn 1? Drop rate changes?

I know that shield had a rediculously high drop rate at least for my group. Everyone has one in my group and we let 2 drop on the floor.


DRG gear was dropping *waaaaaaaaaaaaaaaaaay* too often across the board due to a funked drop chance, and the second chest had a significantly smaller loot table than the other.


I as told one chest had a pool of 9 and the other a pool of 3, but in actuality it should have been 6 and 6; hence all the DRG drops.
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#7 Nov 19 2013 at 9:13 AM Rating: Good
Well that's just great. 3 completions of Turn 1+2 so far and not a single DRG piece has dropped for my group... Friggin' RNG •Smiley: banghead
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#8 Nov 19 2013 at 10:57 AM Rating: Default
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Viertel wrote:
Keysofgaruda wrote:
What was the problem with the chest in turn 1? Drop rate changes?

I know that shield had a rediculously high drop rate at least for my group. Everyone has one in my group and we let 2 drop on the floor.


DRG gear was dropping *waaaaaaaaaaaaaaaaaay* too often across the board due to a funked drop chance, and the second chest had a significantly smaller loot table than the other.


My group has yet to see DRG more than 2 times in a 4 week span.
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#9 Nov 19 2013 at 6:51 PM Rating: Default
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Just did our coil runs today, and DRG body and ring just dropped. I highly doubt they have lowered the chance on DRG gear. lol
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#10 Nov 20 2013 at 10:04 AM Rating: Good
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Warby wrote:
Just did our coil runs today, and DRG body and ring just dropped. I highly doubt they have lowered the chance on DRG gear. lol

Who can argue with that massive sample size? ;-)
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