Yeah the difference is it takes 40 minutes to clear 1-4 and maybe 30 for 5 where as dynamis kept you occupied for a little longer, even on farm mode. Generally speaking, the drop rates are about the same: more in dynamis but you had to supply that to 63 other people (realistically more like 30-40). And the trash wasn't a freaking joke. Making an entire turn irrelevant because you can run through is a little boring. Giving incentives to kill the trash without detracting from killing the big bad of the zone is superb dungeon design.
Also, all the loot wasn't put in one zone: it was divided amongst the cities.
I dont think coil will be the end all be all, fortunately. Eventually something will be released that will surpass it once they raise the level cap.
But right now, in our group, the RNG loves our black mages so much that I have the gloves, boots, bracelet, and ring while our lala blm has hat, chest, gloves, boots, and ring. I have passed on the last three drops because A. I already have them, or B. They are not BiS and I have the Af2 (looking at you, chest and hat). So I have a x3 preference now, which is nice should the pants drop in turn 4. Even stranger however is the fact that over all these weeks, our tanks have one drop collectively. Getting kinda mad at the RNG.
I personally see it that there are many different ways to gear yourself, and we still can't fully agree on what is BiS. So I might run up on a blm in full Allagan with the weapon and be confident that me in my AF2 gear and relic+1 would be just as good. That amount of customizability is one saving grace for uniqueness. Now if only we could dye the AF2 and Allagan and dye multiple colors or mixed colors (like in the multiplayer of Mass Effect III) we would be all set.
Edited, Nov 27th 2013 9:50am by Valkayree
There is a little customization for us but certain pieces have a much higher increase in DPS than others. For instance, as far as BiS: https://docs.google.com/spreadsheet/ccc?key=0AqG_cUArVwt5dExEVEJIRmJHd2lrczg4cnZxTDVkM1E#gid=39
you can see that Allagan pants are always listed for the crit build. The spell speed build indicates AF2 are better and actually trends towards mythology purchases. Right now I can't use some of my mythology items because I am not ACC capped otherwise. The pants are a huge boost for just about any BLM still using the crit build. Actually, even more so for SMN considering their pet requires higher ACC than they do.
So effectively the pants have turned into something like the AF2 hat or even the AF2 legs in 11: something extremely desirable over other drops for us.
We're on the opposite side of you, only seeing PLD and MNK drops. We received 5 paladin drops on Monday and MNK/WHM (PLD and DRG the previous week) crap from Twintania. I actually have a BLM friend in an entirely different FC with the exact same loot as me as last night who has been running coil for fewer weeks than myself.
The current problem for us is there isn't really a carrot to chase after in the end. T5 drops nothing interesting for us considering it's a one handed weapon and the shield hasn't been confirmed to drop anywhere yet. The neck appears in one of the spell speed builds but if I get another **** accessory, I'm going to cry. I just want to look pretty, OK?
As far as coil not being the end all...well, I'd think again. CT is actually not an upgrade in terms of gear: meant to gear you FOR coil not as a substitute. They have turn 6+ planned already and are going to buff the damage next patch for turn 5 weapons. So they're going to make additions to coil every other patch it seems which means coil is technically the end all be all for perhaps the next 3+ months.
Let's just hope CT drops some really