WARNING, GIGANTIC WALL OF TEXT INCOMING!
I'm not going to argue speculations on what individuals or groups in the community will do in response to game types. I hate to paint with a general brush, but people come and go in MMOs all the time, and we're still in the formulating months of the game where its niche is carved out.
Each an every one of us, as individuals always end up hoping that there will be enough room in that niche for us to fit our sensibilities and standards for gaming into it. However this is not the case for many, as much as it is a disappointment.
However, strictly speaking, it is not a fault on a Company's part for designing a game that disagree with a certain individuals or group's personal entertainment preferences, nor is it their responsibility to alter their own vision for the game to do so. Ignoring a dynamic, however, does have a clear effect on their subscription model, however the balancing of such things are usually beyond the view of any individual actually participating within the community itself. Put bluntly, we as players cannot, typically by design, see the forest for the trees when it comes to business matters. It is in their hands how and who they choose to appeal to their chosen audience. The best we can do is provide feedback on how they may, if they choose to, appeal to us better.
What upsets me is the assumptions on the part of a disenfranchised or disappointed player that the game should appeal strictly to them, in willful ignorance of these above facts. Or, when expectations are inflated beyond realistic proportions. And when called out upon this, or even without such provocation, a staggering number quickly resort to hyperbole, confirmation bias, and personal attacks upon any who have an opposing perspective, be it player, moderator, or game designer.
I am thankful to say the Zam is one of the few communities that I feel keep this behavior fairly well suppressed and out of our primary spotlight. That said, I would caution against encouraging the behavior in any manner as it can quite easily slip into the mainstream conversations.
I've said this before, but sometimes it's best to speak with one's subscription. I left FFXI with no great fanfare or complaint. I had made several attempts at feedback before over the years and even found alternate sources of entertainment within the game itself. When the issues became too numerous for me to really feel connected to the game, I simply left, without regret or remorse. Nearly a decade is a long time to be entertained by a single game, subscription or otherwise.
That aside, there have been a lot of statements in the negative about the Lockouts that I do not agree with personally, though I can understand how they can upset someone who wants to progress at a faster pace then they are being allowed.
As a personal opinion, I am content with Crystal Tower lockout system, more-so than the one involving Bahamut's Coil. By all impressions, it seems to be that Crystal Tower only prevents you from hoarding loot, rather than flat out prevent you from playing and therefore aiding others.
I cannot help but think this system benefits and appeals to me in particular, as for me gear is a tertiary concern, behind story advancement and communal entertainment. As someone who values player made content on equal level to that of developer made content - as well as a limiting work schedule (11 hours a day spanning the middle of the day into the evening.) I cannot shake the feeling that this sort of system allows me to participate in endgame without feeling the pressure that it is completely consuming other aspects of my enjoyment in game.
While I can sympathize with the idea that a choice to play in focus of endgame has been taken away - I must argue that without such restrictions, there would be virtually no encouragement to assist other players, to socialize or community build unless it came with a substantive reward that contributed to Power Creep. At least in this sense the argument cannot be made that someone cannot help another individual or simply spend time in their community on account of not having available time due to endgame grind.
A lot of arguments have been made to the case that Crystal Tower and other content in 2.1 is 'moving backwards' as a fault. I, however do not see fault in this. A lot of content in this game was focused on being irrelevant of an individuals personal progress, such as the Duty Roulette, housing, and PvP. Others, such as Crystal Tower, stem to make the progression into Coil itself easier, while others still focus on a progression of the main story itself. Multiple avenues and play-styles were appealed to at once, which makes sense why the Apex of endgame would remain mostly untouched or sparsely added upon - it was a broad strokes update.
It makes me feel like the game itself is designed with such broad style of play in mind. The game is multifaceted, and those who are trying to encompass much or all of it are finding plenty to do, and much of the game mechanics encourages you to stop and play other parts of it. These lockouts are simply evidence of this sort of playstyle.
As the game flushes out more, those who prefer a more focused play-style will likely be accommodated, I can't help but remind myself that this is equivalent of pre-Zilart FFXI, and by comparison we already have much more content than we did even at NA launch. (Dynamis did not come out until some time after.) While the player dynamic has changed, the age-true mantra of MMO's I feel still remains: patience is rewarded, haste is punished. To date, I have not seen an MMO that has broken this rule.
On the OP topic. I won't lie, I'm not participant enough in this community as I would like to be, so I can speak for them. But for your second post here at Zam being one of an exit, it leaves the personal impression that you didn't try to engage yourself in what I would consider one of the better parts of the FFXIV community as a whole.
In spite of differences in opinion that occasionally clash, ZAM's good people. Maybe instead of saying goodbye to the game for a while, why not stay a while and say hello to all the folks here? You can tell by the sheer mass of information and opinion provided that we have a passionate community, and as I said before, it's fairly well tempered.
In short, the game is new, it won't appeal to everyone, but the community here is better than most, and darn good in its own right. I play differently than others so the common gripes don't rub me the wrong way like they do others, but at the same time I feel like a lot of the complaints go overboard.
In the meanwhile, I feel the game encourages people to play around, rather than just focus on endgame. So why not stay a while, see what else the game, or even the players in the game, have to offer you besides gear progression?