Forum Settings
       
« Previous 1 2
Reply To Thread

Patch 2.1 — A Realm Awoken Trailer Now Live! (12/06/2013)Follow

#1 Dec 06 2013 at 2:27 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
Avatar
****
6,019 posts
Screenshot


http://na.finalfantasyxiv.com/lodestone/topics/detail/7b7c64cb6d5e775446c7e034152a6e1c43908d22
Quote:

The realm of Eorzea is ever-changing, and new adventures are on the horizon! Explore the Crystal Tower and discover what untold terrors now lurk within its walls. Test your mettle against the primals in new extreme battles or against fellow adventurers in the Wolves' Den. Develop stronger ties with the beast tribes and learn more of their cultures. Brave new dungeons for spoils and glory, or search for buried treasure. Rise to the defense of the realm once more together with the Scions of the Seventh Dawn. All this and much more awaits adventurers in A Realm Awoken!


http://www.youtube.com/watch?v=R_aliYN8hNk

* Patch 2.1 is scheduled to go live on Tuesday, December 17, 2013.


Special 2.1 page: http://na.finalfantasyxiv.com/pr/special/2_1_A_Realm_Awoken/
#2 Dec 06 2013 at 2:40 AM Rating: Good
Avatar
***
1,556 posts
Oh my...this is so freaking awesome.

The music, the design, the sparkly animations...this was really well done. I can't wait for this patch. :)
#3 Dec 06 2013 at 2:42 AM Rating: Decent
9:48 Nero!
____________________________
I might be an onion thief, but I'm still a thief.™





#4 Dec 06 2013 at 3:58 AM Rating: Default
Scholar
****
4,511 posts
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#5 Dec 06 2013 at 5:41 AM Rating: Decent
Avatar
*
72 posts
Sooo much stuff!
#6 Dec 06 2013 at 5:49 AM Rating: Excellent
Avatar
***
1,208 posts
That had to be the best trailer yet! I watched every second of it! Thanks!
____________________________
The Kraken Club - (Ultros FC)
Character Name: Meat Mithkabob
#7 Dec 06 2013 at 6:33 AM Rating: Good
Scholar
***
3,825 posts
Is it wrong that I'm most excited about the return of Hildebrand? I've always enjoyed a small dose of cheese in my RPGs.
____________________________
FFXI:Sylph - Perrin 75 Hume THF; Retired (At least from my use any way)
EVE Online:ScraperX; Retired
WAR:IronClaw- Peryn SW;SkullThrone- Grymloc BO; Retired


#8 Dec 06 2013 at 6:51 AM Rating: Good
Guru
***
1,310 posts
Perrin wrote:
Is it wrong that I'm most excited about the return of Hildebrand? I've always enjoyed a small dose of cheese in my RPGs.


If it's anything like before, it felt a bit like I was Brain and Hildebrand was Inspector Gadget. Not Penny though; her computer book has nothing on me.

*breaks out tablet and orders fast food to be delivered by drone*
#9 Dec 06 2013 at 7:17 AM Rating: Default
Scholar
Avatar
*****
12,805 posts
Said it before I'll say it again: Now if only they can move past 4 man **** they'd have something. Looks like SE is going to extend CT for the long haul since it seems there's only one boss from past FF so far.

We know this though:

Gilgamesh is in - Not related to CT though.
Cloud of Darkness - At least 9 months away. (Might not be final boss, but if she is, that's a year away)
Xande - At least 6 month away.
Any other FF reference boss - at least 9 months away.

It's a shame too, CT had the potential to make ARR feel like a FF game with the true 'boss gauntlet', even if it's just a floor of non stop bosses from FF games, they're in the dats already..so it's only a matter of time.
____________________________

#10 Dec 06 2013 at 8:05 AM Rating: Good
****
6,899 posts
Theonehio wrote:
Said it before I'll say it again: Now if only they can move past 4 man sh*t they'd have something. Looks like SE is going to extend CT for the long haul since it seems there's only one boss from past FF so far.

We know this though:

Gilgamesh is in - Not related to CT though.
Cloud of Darkness - At least 9 months away. (Might not be final boss, but if she is, that's a year away)
Xande - At least 6 month away.
Any other FF reference boss - at least 9 months away.

It's a shame too, CT had the potential to make ARR feel like a FF game with the true 'boss gauntlet', even if it's just a floor of non stop bosses from FF games, they're in the dats already..so it's only a matter of time.


If the end of Praetorium isn't a boss gauntlet, I don't know what is. Five straight boss battles that were basically non-stop. I'd also reccommend waiting until CT is released and trying it for yourself before lamenting what it isn't. Based on their dungeon design so far, I've been very happy with ARR, so I'm very optimistic that CT will be fun an engaging. For me, not everything needs to be a reference to a previous FF game. I like how they have really mixed in previous FF elements with their own fresh storyline. So if CT lacks much previous FF-lore, I'm ok with that, as long as it's well designed and fun, which I wholly expect it to be... though it will be much more fun when you don't have to go with 2 other random 8-man groups I'm sure.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#11 Dec 06 2013 at 8:23 AM Rating: Good
Avatar
***
1,163 posts
I have never seen a "patch" trailer before, let alone a path trailer that got me so excited that I had to jump on the game for a little to calm my excitement.

Great job, FFXIV: ARR team. This game is on the right path, no question about it.
#12 Dec 06 2013 at 8:32 AM Rating: Good
*
230 posts
Omg.... Overwhelmed! lol.. Those EX modes look amazing! Specialy the Altima one wow.. I cant wait for this patch.. Going to be SO FUN! Im super excited.
____________________________
[IMG]http://www.avatarsdb.com/avatars/anime_avatar_01.gif[/IMG]
#13 Dec 06 2013 at 8:53 AM Rating: Good
Avatar
***
2,550 posts
This should carry me for at least 6 months Smiley: grin The extreme modes look challenging as all ****. Idc about housing since I can't design my own house yet anyway, but pharos sirius, the mog battle, the big gold golem dude (in crystal tower?) and the Siren battle look quite awesome. Im also very excited about having more storage ability in the armoire and item sorting on the retainers.

And I saw the lizard mount in the beastman quest portion of the video. Pretty cool!
____________________________
Character Name: Valk Ayree
Server: Lamia; Free Company Leader - The Swarm (Swarm)
http://na.finalfantasyxiv.com/lodestone/character/1746889/
- Blue Mage? FTW? -
#14 Dec 06 2013 at 9:26 AM Rating: Good
***
2,232 posts
Valkayree wrote:
This should carry me for at least 6 months Smiley: grin The extreme modes look challenging as all ****. Idc about housing since I can't design my own house yet anyway, but pharos sirius, the mog battle, the big gold golem dude (in crystal tower?) and the Siren battle look quite awesome. Im also very excited about having more storage ability in the armoire and item sorting on the retainers.

And I saw the lizard mount in the beastman quest portion of the video. Pretty cool!


Man I can't wait to get home and watch that video!
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#15 Dec 06 2013 at 9:38 AM Rating: Good
Scholar
***
2,153 posts
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?
#16 Dec 06 2013 at 10:27 AM Rating: Default
Avatar
***
1,163 posts
Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. Titan HM is hard. If you take EM and add two more Titans, that would be Extreme but it would also be stupid. Just give the enemy a few more abilities that you have to plan for and understand the job, mechanics, pattern, to beat. Se has added annoying features and called them challenging. Well, yes, its challenging but how much though did you put into that?

Its SE's job to be creative and annoying is not creative. What they say they are doing in the HM dungeons is in the right direction. Different path, new enemy, new boss mechanics, etc. That works, just like Ocarina of Time: Master's Quest.
#17 Dec 06 2013 at 10:31 AM Rating: Good
Sage
*
204 posts
This looks so awesome. Cant wait.
____________________________
WoW: 80 Hunter - 80 Death Knight - 80 Paladin
FFXI: 75 Dragoon - 75 Samurai - 75 Paladin
FFXIV 1: 50 War/Pld/Brd/Mnk/Drg/Smn/Sch/Bsm
FFXIV 2: 50 Thm/Cnj
Tera: 60 Slayer - 60 Lancer - 60 Berserker
GW2: 80 Twilight Guardian
#18 Dec 06 2013 at 11:04 AM Rating: Excellent
Avatar
****
4,779 posts
They are really good with these kinds of trailers. My hype level skyrocketed when I saw this after waking up.

Better than Coffee.
#19 Dec 06 2013 at 1:08 PM Rating: Good
*
78 posts
Did anyone notice in the Moogle battle that they can Limit Break, the BLM did meteor on the party. Can't wait for that battle!
#20 Dec 06 2013 at 1:26 PM Rating: Excellent
Scholar
***
2,426 posts
WFOAssassin wrote:
Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. .


annoying is totally subjective? i don't find Turn4 annoying at all. it was definitely "hard" at first though.
____________________________
monk
dragoon
[ffxivsig]477065[/ffxivsig]
#21 Dec 06 2013 at 2:42 PM Rating: Good
Scholar
Avatar
**
611 posts
Dang. I really wasn't expecting that much content but seeing the video… I'm impressed. I was expecting like a 2 minute trailer when I clicked the link.
____________________________
FFXI Ronyn RDM 75 (R.I.P.) -Fairy / BarretJax 95 MNK (Non-Active) - Asura
Ronin Olorin / Ronyn Oloryn (Active) - Ultros Server

"Go placidly amid the noise and haste, and remember what peace there may be in silence." - Max Ehrmann
#22 Dec 06 2013 at 2:44 PM Rating: Decent
***
3,416 posts
It seems Pharos Sirius has some Musketeer enemies in it. Considering the Musketeer's guild already exists...

I can't wait to become one!
#23 Dec 06 2013 at 2:46 PM Rating: Decent
Scholar
46 posts
WFOAssassin wrote:
Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Rinsui wrote:
KojiroSoma wrote:
Lets just hope that Hard, means Hard and not Anoying again.

Having one strong opponent = Hard.
Having a lot of small enemies or a bad-planned gimmick to beat a boss =/= Hard, just Anoying.

Hmm. Isn't it way harder to handle several small enemies than one big one?
Like, in every game?


Well, that is hard but I think that would also be pointlessly annoying. Titan HM is hard. If you take EM and add two more Titans, that would be Extreme but it would also be stupid. Just give the enemy a few more abilities that you have to plan for and understand the job, mechanics, pattern, to beat. Se has added annoying features and called them challenging. Well, yes, its challenging but how much though did you put into that?

Its SE's job to be creative and annoying is not creative. What they say they are doing in the HM dungeons is in the right direction. Different path, new enemy, new boss mechanics, etc. That works, just like Ocarina of Time: Master's Quest.


Anything that is hard is annoying until you get past it. :)
#24 Dec 06 2013 at 2:48 PM Rating: Good
**
326 posts
I am so excited for this patch!
#25 Dec 06 2013 at 7:27 PM Rating: Good
***
2,826 posts
I only have one question. What the **** is a Hildibrand?
____________________________
Sir Xsarus wrote:
That's pretty much the best ninja edit ever.


World of Warcraft
Aggramar Alliance
Allizsah: 92 Human Paladin
#26 Dec 06 2013 at 7:36 PM Rating: Excellent
*****
16,959 posts
It's one thing to see that stuff listed on the Official forums, but to see it in a ten minute preview video was pretty awesome.

I was already pretty pumped up when they showed the Extreme mode primals, so hearing their music again was cool.
I'm so looking forward to it!

Edited, Dec 6th 2013 6:37pm by Kirby
____________________________
MyAnimeList FFXIV Krystal Spoonless
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 82 All times are in CDT
Anonymous Guests (82)