Wish people would have posted in this thread sooner. :P Guess the job forums really are dead.
I posted this in another thread: http://ffxiv.zam.com/forum.html?forum=152&mid=138737894122868768
What they did was removed umbral ice the second your fire 3 goes off. You will no longer be able to regen full without doing one of the following:
1) Casting thunder 3 instead of thunder 2
This doesn't always work.
2) Waiting for two things to happen.
A) When you enter the umbral ice phase, you regenerate mana instantly.
If this is the case, use thunder 2 and use the old rotation like normal.
B) When you enter the umbral ice phase, it takes 1-2 seconds for the first tick of mana to come back to you.
If this is the case, you need to cast a filler spell like scathe or blizzard 1 after you cast thunder 2. If you try to go from your regen phase to the burn phase, you will not have full mana.
It's something like that I think, Gnu. Basically the server is informed by the programming, when you cast fire 3, that fire 3 has no travel time as far as astral fire and umbral ice are concerned. The damage still seems to have a travel time component but I haven't been focused on that too much (feel free to test!).
You should ask one of the resident programmers. :P My bad guess would be that they were previously looking at the combat log to determine when astral fire was on you opposed to just looking at something that seems to be updated faster (like the buff bar). Why would they do that? I don't know. If they waited to update the combat log with a string that retrieves the calculated damage from some other function, it would take more time because it requires more memory. The buff bar seems to retrieve the information from somewhere else.
So effectively it fixes their initial mistake that let fire spells double dip into umbral ice's reduction to spell speed.
To me, between not ever getting any caster loot and this nerf, BLM seems less fun overall.
I understand why they did it and how it should have been addressed sooner before all the theorycrafting began, but there are times when you ***** something up and it actually works out fine. In this case, they 'fixed' something that shouldn't have been fixed. BLM DPS was competitive and not a mile ahead of everyone as the devs would have you believe. MNKs and, especially, SMNs were outparsing me pre-patch and now I assume they just blow me out of the water. I haven't actually found a working parser yet.
It's not the end of the world but when you wipe to Twintania due to enrage at 0.2% after having cleared it smoothly for the past 3 weeks, it just really ****** me off. They are trying to get people away from stacking BRDs and BLMs but have gone a little too overboard with the buffs to MNK and nerfs to SMN, BLM, and BRD. The only class that really needed tweaking was DRG and it got that.
Right now, it's actually beneficial to stack MNKs, for instance. Two MNKs with Allagan weapon easily overrides the negative buff you'd get to filling the LB gauge. So BRD just became MNK and things carry on like usual.
They did this with a lot of the jobs. Virus rotation actually was interesting and took coordination. Same with rain of death: it provides utility to a utility-based job. The extra speed we gained on our second fire spell was not a guaranteed thing: you have to plan for it. I saw it as a counter for all the movement we'd have to do on certain fights. It would certainly help in PVP too considering we're interrupted when we get hit by anything. It's like they want to take jobs and dumb them down even further when they were already quite interesting.
Clearly I'm not in the best state of mind after the past few days. You'll be happy to know that the first EX primal kill (all of them) was done with 2 BLMs in the party so we still have our place. But now, we're like BRD and PLD if BRD/PLD didn't have its 5-7 cooldowns: a class that requires only a few buttons to play.
Given SE's track record with BLM, you can't really expect things to get better from here. Yes, it's a new team for ARR but some of them still worked on 11 as well and most of us still remember the ToAU period. :X
But, I'll stop this rant for now.
I'll still be playing BLM but I probably will stop spending mythology on it in favor of SCH. I'll gear it through drops (if that ever happens) just like I would an alt. Edited, Dec 19th 2013 2:52am by HitomeOfBismarck