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Patch 2.1 Notes (12/14/2013)Follow

#1 Dec 14 2013 at 10:57 AM Rating: Good
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Patch 2.1, the very first major version update in FINAL FANTASY XIV: A Realm Reborn, will have various updates and adjustments including the Crystal Tower, Hosuing, job adjustments, etc.

Please see here for more details on Patch 2.1.
#2 Dec 14 2013 at 11:28 AM Rating: Good
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There's just so much in this..I don't even know where to start.

Wait yes I do:

Quote:
Virus:
When the effect of Virus expires, enemies will now be granted the effect Antibody, making them immune to the effects of Virus for 60 seconds.


Wow..

Quote:
When multiple characters are playing the same class/job in a party, the gauge for level 2 and level 3 limit breaks will now fill more slowly than before.


Haha so basically, "Stop stacking classes/jobs."

Quote:
When set to Obey and Steady, pets will only execute actions when commanded, and will remain in the Steady stance.


Smiley: clap Smiley: clap Smiley: clap
#3 Dec 14 2013 at 11:46 AM Rating: Decent
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"Stop Stacking classes"

I severely hope SE changed the matching algorithm on duty finder then. My Relic clear for Titan was PLD, War, Bard, Bard, Bard, Bard, SCH (me.), WHM. Based on that, it means you'll be nerfed LB wise if you happen to get matched with multiple of one class.

There's a lot of pointless nerfs thrown in too, but eh, we've come full circle to the MMO design Yoshi wanted at least. I'm glad for the change to Selene though, so annoying when she sneaks in a Fey Glow at the wrong time after Fey Light.
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#4 Dec 14 2013 at 11:51 AM Rating: Excellent
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Massive lines of text and one thing jumped out at me.

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Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.


I hope it's not too bad of a nerf. I'm so close to maxing all DoH with 3/8 left to go.
#5 Dec 14 2013 at 12:19 PM Rating: Good
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250Mil for plot of large land on my server. My small tight knit community have no chance.
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#6 Dec 14 2013 at 12:22 PM Rating: Excellent
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Warby wrote:
250Mil for plot of large land on my server. My small tight knit community have no chance.


316 on Excalibur, everyone in my Free Company is just ... wow ...
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#7 Dec 14 2013 at 12:23 PM Rating: Good
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not just virus that's getting a super nerf. summoners can't use thunder anymore either.

the dragoon and monk stuff is nice. paladin got a slight buff. WHM got nerfed, but I don't think anyone didn't see that coming.

some allagan stat changes...some people are either going to be happy or ****** off for this.

might have missed it but I didn't see anything regarding easy mode turn 2 being nerfed.

and HOLY #&$^ the prices for housing on my server.
#8 Dec 14 2013 at 12:28 PM Rating: Decent
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I'm willing to bet that RMT are going to make a lot of money off the playerbase now with those FC Housing prices.
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#9 Dec 14 2013 at 12:37 PM Rating: Excellent
The patchnotes are over 30000 words long. :O
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#10 Dec 14 2013 at 12:40 PM Rating: Decent
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Yes this doesn't really bode well economically. Most of the FCs I've talked to this morning/afternoon have pretty much stated that the prices were beyond them for the first class plots. Reminds me a little of the Christmas of 2005 environment.

I also noticed the decreased exp for the HQ turnins. I also hope it isn't too severe...yet at the same time, I'm going to rush ALC to 50 now.

I'll be living in a shack in the Ul'dah ghettos if you need me.

Keysofgaruda wrote:
not just virus that's getting a super nerf. summoners can't use thunder anymore either.

the dragoon and monk stuff is nice. paladin got a slight buff. WHM got nerfed, but I don't think anyone didn't see that coming.

some allagan stat changes...some people are either going to be happy or ****** off for this.

might have missed it but I didn't see anything regarding easy mode turn 2 being nerfed.


Yes, this was pretty shocking to me..no pun intended. I don't know how SMNs will react. I was under the impression they were sitting pretty nicely when it came to DPS rankings.

Allagan changes were not good. The healer pants now are BiS for WHM instead of SCH. The Allagan boots are pretty much garbage now for BLMs (and SMNs perhaps) if you don't subscribe to the spell speed school.

DRG and MNK got a slight buff...less than I expected. Even more interesting is the BRD 'nerf' really wasn't that bad. I thought they said they were removing a CD but instead IR just got bumped down to 10% and so did blood for blood..yet not removed. Less I'm reading something wrong.

The rain of death nerf is expected given the virus nerf. They pretty much are telling us that the bosses are supposed to hit hard and there's not much you can do about it. Or, time your stuff better/maker better decisions.
#11 Dec 14 2013 at 12:43 PM Rating: Good
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Dude, that is like an expansion. Awesome!
#12 Dec 14 2013 at 1:16 PM Rating: Good
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Some things I've overlooked:

Quote:
The weekly limit for Allagan tomestones of mythology has been increased from 300 to 450.


Quote:
Brayflox's Longstop
The poison effect from Aiatar's attacks can now be removed using the item antidote.


Quote:
The cooldown penalty for abandoning a duty has been increased from 15 to 30 minutes.


Quote:
Players who are continuously inactive for 10 minutes* in a duty will now be automatically expelled.


Quote:
Rank 8 Action Expansion - Increase the maximum number of inactive and active company actions.


So not only do we get things like 10% increased exp to battle, crafting, and gathering, but we have the possibility of having two or more actions available at once? This sounds rather nice.

Quote:
n Control II Increases Control by 10. 7,000


Which potentially alleviates the need for having 340 control on certain 2 stars...very nice.

Quote:
Meat and Mead II Increases duration of food effects by ten minutes. 7,000


Very impressive!

Quote:

The Devaluation Timer
The price of a plot of land is set to be reduced 14% every six hours.

Example:
Small
- Starting Price: 8,000,000 gil
- 10 Days Later: 7,552,000 gil
- 15 Days Later: 7,328,000 gil
- 30 Days Later: 6,656,000 gil
- 90 Days Later: 3,698,000 gil
* The price will reduce a maximum of 360 times in 90 days and will will fall to half its starting price.
* From patch 2.2 onward, a free company will automatically relinquish its land if its estate is unused for a prolonged period of time.

Quote:
Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.


So...does this mean a first class ward will have, say, 5 plots of land on it per city?

Quote:
The following areas are now classified as sanctuaries:
Limsa Lominsa Upper Decks / Limsa Lominsa Lower Decks / New Gridania / Old Gridania / Ul'dah - Steps of Nald / Ul'dah - Steps of Thal


About time! Was tired of having to go to the inn just to acquire the rested bonus when I could port to Rev. Toll and log immediately.

Quote:
Potency has been reduced from 100 to 50, and the bind effect has been increased from 4 to 8 seconds. Can now be used by all Disciples of Magic.
* Only thaumaturge and black mage gain the effect of Umbral Ice.


:o I guess this was to help out in FATEs.

Quote:
Lustrate now 25% (was 20%)


So much SCH love!

Quote:
Players will no longer lose the effects of food items upon being incapacitated.


We knew this was coming..just nice to see it once again. :)

[quote]Additional summoning bells have been added near the market boards in each city-state.[/quote]

[quote]The Add Member feature may now be used to recruit new members for trials and guildhests.
* Please be aware that you may join the trials where the battle is already taking place and is at its peak. [/quote]

[quote]The teleport destination list now includes area names.[/quote]
#13 Dec 14 2013 at 1:21 PM Rating: Excellent
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Back Up and Recovery of Game Settings
A feature where you could import and export the macros, gear sets, hotbar, and various UI settings will be added.


This is very welcome. I can finally switch machines without redoing everything
#14 Dec 14 2013 at 1:23 PM Rating: Decent
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Oh and I don't know if everyone saw it, but here's a preview of Titan extreme (actual party playing instead of just showing off some of his moves).

http://www.youtube.com/watch?v=nLMQ6pEuIsw

Looks fun.
#15 Dec 14 2013 at 1:32 PM Rating: Excellent
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Those housing prices just scream "Hey look at this new feature! Please don't use it yet..."

There are zero practical uses for housing at the moment. Retainers aren't being added until 2.2, don't think they even have aetheryte access yet, chocobo breeding is a future addition, so is airship building, so is gardening...

Any early adopters will just be spending tens to hundreds of millions of gil to place furniture.
#16 Dec 14 2013 at 1:57 PM Rating: Good
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Not too concerned until individual housing comes up anyway :)

They put a lot of work into this patch, well done!
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#17 Dec 14 2013 at 3:50 PM Rating: Default
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Aside from housing the update seems quite lackluster for serious players (Actually, only super hardcore players could even afford housing if there is a floor on the price drop over time.). I'm not even that hardcore and I don't see much else to actually do other than possibly getting one piece of ilvl 80 gear a week from TCT. It might seem nice now but this patch won't have the longevity that release did, and that was getting old two months ago.

That being said it's good to see they finally fixed a lot of the quality of life issues with the UI and system that should have been that way from the start. The part of me that wants to play this game for more time likes some of the changes and additions, but the clear minded part of me realizes it most likely isn't worth it. At this point I think I would rather go back to running around aimlessly in FFXI.

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#18 Dec 14 2013 at 4:20 PM Rating: Good
My MNK might see a bit more action now! This is very welcomed. Bard also hasn't been hit nearly as hard as people thought they would. They'll still be required for all fights, even sometimes carrying 2 in a party.
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#19 Dec 14 2013 at 4:52 PM Rating: Default
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DamienSScott wrote:
Aside from housing the update seems quite lackluster for serious players (Actually, only super hardcore players could even afford housing if there is a floor on the price drop over time.)


I didn't know playing an hour a day and still managing to scrap up 15-20% of the cash needed made me super hardcore...

I guess I can't call myself casual anymore then.
#20 Dec 14 2013 at 5:08 PM Rating: Good
So much to read through but this one made me take notice

Quote:
Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.
#21 Dec 14 2013 at 5:19 PM Rating: Good
Oh very nice for the solo miner/gatherer

Quote:
* Timeworn maps can be traded and sold on the market board.
#22 Dec 14 2013 at 8:25 PM Rating: Good
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Montsegurnephcreep wrote:
My MNK might see a bit more action now! This is very welcomed. Bard also hasn't been hit nearly as hard as people thought they would. They'll still be required for all fights, even sometimes carrying 2 in a party.
The Greased Lightning change is pretty much the only thing that was slightly dissapointing. I thought everyone agreed that Greased Lighting's duration was what created the massive divide in MNK DPS output. Buffing damage gained through GL just feels kinda...meh.

-----------

The expected offical forums meltdown has begun. Lot of people seem to be mad about the loss of Thunder. A LOT of people are mad about the housing prices, but I do think most have forgotten that this is FC housing and not player housing. I'd expect player housing to be less expensive.


Edited, Dec 14th 2013 9:26pm by Ruisu
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#23 Dec 14 2013 at 8:29 PM Rating: Excellent
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PlanckZero wrote:
Those housing prices just scream "Hey look at this new feature! Please don't use it yet..."


I get the same feeling, but it's problematic because of how the rest of the game works. Raising class and job levels can be done in a matter of days. Raising a craft can be done within a day. Raising enough money for a nice plot... 2/3? Smiley: cool

The inn room was good enough for me. Who am I kidding... it was a waste of time to travel back there just to logout Smiley: bah
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#24 Dec 14 2013 at 9:58 PM Rating: Excellent
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I loved what I read about the coming WAR updates! Now all of you PLDs shall bow to us, and be reduced to cleaning our Bravuras and washing our dishes henceforth! Mwahahaha!

Jk, but really... as was stated above, this update seems like an actual expansion rather than a big update. Very much looking forward to this!
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#25 Dec 14 2013 at 10:24 PM Rating: Good
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DownWithTheSickness wrote:
So much to read through but this one made me take notice

Quote:
Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.


As much as SE is trying to present alternatives to FATE grinding, this alone make said FATE grinding a bit more attractive.
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I was driving to work this morning, just zoning out, listening to my radio, and out of the corner of my eye, I saw a BLACK MAGE TARU HEALING ON THE SIDE OF THE ROAD! For one split second, I thought "Omg he needs to get out of there he's gonna aggro... what a noob."

Then, I realised it was a black garbage bag left out for pick up.

#26 Dec 15 2013 at 1:11 AM Rating: Decent
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Montsegurnephcreep wrote:
My MNK might see a bit more action now! This is very welcomed. Bard also hasn't been hit nearly as hard as people thought they would. They'll still be required for all fights, even sometimes carrying 2 in a party.


Hush, stop right there, otherwise people will come and start screaming at you with parses this and that about how MNK is already number 1 DPS, and that BRD is already weak sauce and those changes are totally unjustified.
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#27 Dec 15 2013 at 2:29 AM Rating: Good
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soo relic +1 weapon getting name change
#28 Dec 15 2013 at 10:31 AM Rating: Default
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Smn and Monk are top DPS right now, while Brd and BLM are most desired for safe DD and AOE DD.

Now... Monk is CLEARLY the best, smn losts about 10-15% of their dps, Brd lost versatility and dmg, Drg lost a tiny bit of dmg and Blm stays where it is.

In all, it's a bit weird. I mean, you will still want a bard in parties, but now it's much more for to cast requiem for your BLMs.
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#29 Dec 15 2013 at 10:33 AM Rating: Default
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FilthMcNasty wrote:
PlanckZero wrote:
Those housing prices just scream "Hey look at this new feature! Please don't use it yet..."


I get the same feeling, but it's problematic because of how the rest of the game works. Raising class and job levels can be done in a matter of days. Raising a craft can be done within a day. Raising enough money for a nice plot... 2/3? Smiley: cool

The inn room was good enough for me. Who am I kidding... it was a waste of time to travel back there just to logout Smiley: bah


So this is how the endgame works? Few days and I'll be in full ilvl90?

Awesome.
#30 Dec 15 2013 at 10:43 AM Rating: Good
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Louiscool wrote:
Smn and Monk are top DPS right now, while Brd and BLM are most desired for safe DD and AOE DD.

Now... Monk is CLEARLY the best, smn losts about 10-15% of their dps, Brd lost versatility and dmg, Drg lost a tiny bit of dmg and Blm stays where it is.

In all, it's a bit weird. I mean, you will still want a bard in parties, but now it's much more for to cast requiem for your BLMs.


Actually, not mentioned in the patch but mentioned in the Fami interview, BLM will receive about 5% loss of damage due to them fixing the double spell speed on fire 3 > fire 1.

MNKs were already parsing pretty well in comparison but I agree: now they'll be top dogs. I'm OK with this...they generally have to do the most work for their DPS. Generally seems to be the general consensus:

http://www.bluegartr.com/threads/118028-Pugilist-monk-discussion/page11
Quote:
Pugilist:

Bootshine Potency has been increased from 130 to 150.
True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190.
Bootshine Potency has been increased from 130 to 150. True Strike Delivering the attack from behind will no longer increase critical hit chance, but will instead deliver an attack with a potency of 190. Internal Release Critical hit rate increase has been reduced from 20% to 10%. However, this change does not affect benefits granted by the trait Enhanced Internal Release.
Twin Snakes Increased damage duration has been extended from 12 to 15 seconds.
Demolish In addition to dealing damage over time, now delivers an attack with a potency of 30. 70 potency when attacking from behind.
Greased Lightning Damage bonus has been increased from 7% to 9%.
Greased Lightning II Damage bonus has been increased from 14% to 18%.
Greased Lightning III Damage bonus has been increased from 21% to 27%.

Monk:

Shoulder Tackle Recast time has been reduced from 90 to 30 seconds.
One Ilm Punch Potency has been increased from 80 to 120.


Holy ****. Bootshine 130 -> 150, True Strike 150 -> 190, Demolish 240 -> 310 (behind), 27% deeps on GL3 and 30 sec CD on Shoulder Tackle.


I feel bad for SMNs, though. Don't think anyone saw that coming.

Edited, Dec 15th 2013 11:48am by HitomeOfBismarck
#31 Dec 15 2013 at 11:07 AM Rating: Decent
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HitomeOfBismarck wrote:
Louiscool wrote:
Smn and Monk are top DPS right now, while Brd and BLM are most desired for safe DD and AOE DD.

Now... Monk is CLEARLY the best, smn losts about 10-15% of their dps, Brd lost versatility and dmg, Drg lost a tiny bit of dmg and Blm stays where it is.

In all, it's a bit weird. I mean, you will still want a bard in parties, but now it's much more for to cast requiem for your BLMs.


Actually, not mentioned in the patch but mentioned in the Fami interview, BLM will receive about 5% loss of damage due to them fixing the double spell speed on fire 3 > fire 1.

MNKs were already parsing pretty well in comparison but I agree: now they'll be top dogs. I'm OK with this...they generally have to do the most work for their DPS. Generally seems to be the general consensus:

http://www.bluegartr.com/threads/118028-Pugilist-monk-discussion/page11


Yeah, I forgot to mention that. IT's actually much worse than you made it sound.

See, more importantly than F3 > F1, this effects the main AOE combos Blizz3 > Fire3 > Flare. Flare would benefit from the increased casting speed, though this is most likely a bug.


Edited, Dec 15th 2013 12:08pm by Louiscool

Edited, Dec 15th 2013 2:49pm by Louiscool
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#32 Dec 15 2013 at 5:37 PM Rating: Good
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In regards to SMN - we lost Thunder in exchange for Blizzard II. I agree that the trade off will hurt SMN DPS overall during single target fights, it will be interestin to see how it plays out for AoE dmg. Blizz2 may be better in groups (maybe, it took a nerf to dmg while increasing Bind duration - something SMN already does better with tri-disaster).
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#33 Dec 15 2013 at 5:51 PM Rating: Good
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I feel as if blizzard 2 was given to casters just as a lazy fix for FATEs and nothing more. I was under the impression that SMN AoE was pretty good if the targets behaved. Is this mistaken?

Overall, SMN DPS was fine where it was. I really enjoy having one around in coil for numerous reasons. Right now, group 2's SMN is currently going to stick with it but our SMN has decided to stay BRD. Kind of sad. :(

Edited, Dec 15th 2013 6:53pm by HitomeOfBismarck
#34 Dec 15 2013 at 6:34 PM Rating: Excellent
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HitomeOfBismarck wrote:
I feel as if blizzard 2 was given to casters just as a lazy fix for FATEs and nothing more. I was under the impression that SMN AoE was pretty good if the targets behaved. Is this mistaken?

Overall, SMN DPS was fine where it was. I really enjoy having one around in coil for numerous reasons. Right now, group 2's SMN is currently going to stick with it but our SMN has decided to stay BRD. Kind of sad. :(

Edited, Dec 15th 2013 6:53pm by HitomeOfBismarck


SMN definitely has one of the highest AoE damage, but it is all sustained damage and is not very good for burst. Basically stacking up as many DoTs as possible on as many targets as possible and making sure they never run out. It takes a few seconds to build up though. That said there can be a bit of downtime against trash mobs when all the DoTs are up and right now the best option would be to spam Ruin II. By giving SMNs Blizzard II that could potentially be an AoE DPS increase if hitting 3 mobs with Blizzard II > casting Thunder three times on seperate mobs (your thoughts? at 50 potency I'm not sure).

New rotation for AoE would probably be (Swiftcast) Shadow Flare > Bio II > Miasma > Bio > (Contagion + Bane) > Miasma II > Spam Blizz2

My problem though is for single target boss fights, where SMN already was at a bit of a disadvantage. Thunder cast on a single target could be worth the MP, especially when combined with other DoTs and Contagion and most importantly cast from range. We no longer have Thunder, traded in for Blizzard II which will be worse for single target encounters as the SMN will have to get into harm's way to cast it, and the DPS is also lowered. The increased Bind duration does not help SMN either as we can use Tri-disaster from range, and can be Swiftcast as well making it the much better option when Bind is needed.

Edit: Oh! Almost forgot... Bane is also getting an AoE extension! Awesome! Pet commands macro-able, pet behaviour fixed... all in all we didn't make out too badly.

Edited, Dec 15th 2013 7:37pm by Canadensis
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#35 Dec 15 2013 at 7:41 PM Rating: Good
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I thought they were changing the cost of phil mats or something ?

Was that just a rumor or did I miss it ?
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#36 Dec 16 2013 at 3:35 AM Rating: Excellent
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Louiscool wrote:
Smn and Monk are top DPS right now, while Brd and BLM are most desired for safe DD and AOE DD.

Now... Monk is CLEARLY the best, smn losts about 10-15% of their dps, Brd lost versatility and dmg, Drg lost a tiny bit of dmg and Blm stays where it is.

In all, it's a bit weird. I mean, you will still want a bard in parties, but not it's much more for to cast requiem for your BLMs.


The loss of blizzard 2 dmg and the virus nerf really hurts blm in t4. Replacing with freeze may not cut it. But blizzard 2 is much better than thunder 1 for summoner so they should be ecstatic.

Edited, Dec 16th 2013 3:39am by Valkayree
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#37 Dec 16 2013 at 3:35 AM Rating: Excellent
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Stupid dbl post, srry.

Edited, Dec 16th 2013 3:36am by Valkayree
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#38 Dec 16 2013 at 4:41 AM Rating: Default
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I like how you can look up parties registered to the Duty Finder and see what members they still need.

I also like the prospect of treasure hunting.

Everything else... just... REALLY... ****** me off... Changes, Removals and Additions that were uncalled for, unnessesary, unreasonable and make it seem like SE really doesnt want our money anymore. That's an amazing 1.0 mentality there, SE. How did that work out for you? Oh wait. Yeah...
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#39 Dec 16 2013 at 7:46 AM Rating: Decent
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Valkayree wrote:
Louiscool wrote:
Smn and Monk are top DPS right now, while Brd and BLM are most desired for safe DD and AOE DD.

Now... Monk is CLEARLY the best, smn losts about 10-15% of their dps, Brd lost versatility and dmg, Drg lost a tiny bit of dmg and Blm stays where it is.

In all, it's a bit weird. I mean, you will still want a bard in parties, but not it's much more for to cast requiem for your BLMs.


The loss of blizzard 2 dmg and the virus nerf really hurts blm in t4. Replacing with freeze may not cut it. But blizzard 2 is much better than thunder 1 for summoner so they should be ecstatic.

Edited, Dec 16th 2013 3:39am by Valkayree


I thought the flare rotation was ideal in T4? Though it does effectively kill B2 - B2 - F3 - Flare

Quote:
Removals and Additions that were uncalled for, unnessesary, unreasonable and make it seem like SE really doesnt want our money anymore. That's an amazing 1.0 mentality there,


What? I'm not sure what you mean... There were some minor nerfs to classes, nothing to get ****** about, except for housing costs. What was removed? You don't like daily quests new dungeons new gear and PVP?

Edited, Dec 16th 2013 8:48am by Louiscool
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#40 Dec 16 2013 at 9:27 AM Rating: Decent
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I'm very interested in the PvP, but also a bit disappointed that it's not all new abilities like we were lead to believe. Being able to use all the abilities we already have, which basically 3-4 new ones on each class that are on HUGE cooldowns seems a bit lackluster. I was really hoping for very different mechanics. Oh well, we'll have to wait and see how it goes once it's live. I'm still cautiously optimistic that it will be fun and engaging.
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#41 Dec 16 2013 at 12:00 PM Rating: Excellent
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Louiscool wrote:

I thought the flare rotation was ideal in T4? Though it does effectively kill B2 - B2 - F3 - Flare


With no one being able to spam Flare glitch anymore (glad I didnt get used to that), the flare rotation cant be used as often, so you need filler.

It used to be that going blizzard III and spamming Blizzard II was ideal over the Fire III > Fire II > Fire II > Fire II > Blizzard III > Fire III > Fire II > Fire II > Fire II combo because the dmg over time was simply better (~400 per ~2 second cast of blizzard II per enemy vs ~600 per ~4 second case of Fire II counting the time wasted recharging mana with Fire/Bliz III combo). I got less hate from blizzard II as well, it seemed.

In the middle of it all you could always go Swiftcast>Flare>Convert, then go blizzard III then spam back into blizzard II, but Flare couldn't be used all the time unless you glitched and I didn't. So blizzard II was my choice of aoe. Now the dmg has been effectively cut in half making the fire II rotation a better option.

Now I am curious about Freeze. I havent played around with it much since frankly before the patch it sucked (20 potency? ugh.) but now that it has been boosted 5x to 100 (where Blizzard II used to be before the nerf to 50) and its casting time lowered from 3.5 sec to 3 sec (and assuming it gives and reacts to umbral ice), then we might be in a situation where we can Blizzard III and spam Freeze for ~400 per 3 second cast per enemy.

So if we do the math, over 12 seconds, that will give fire II combo 1800 dmg per enemy and Freeze around 1600 dmg per enemy. Sadly though, the dmg from freeze will probably even be lower than that because unlike Blizzard II it will probably use enough mana that aoe will need to stop so mana can be recharged). And constantly targeting that ground reticule is going to get annoying.

So Fire II is now the best aoe combo for blm, and flare glitch has been killed, so blm aoe ability has effectively and significantly been nerfed, imo.

Louiscool wrote:

What? I'm not sure what you mean... There were some minor nerfs to classes, nothing to get ****** about, except for housing costs. What was removed? You don't like daily quests new dungeons new gear and PVP?


Believe it or not, the changes to the allagan pieces that had identical stats with the AF2 armor have significantly affected what most of us consider to be BiS. For instance, there is a fine line for me when it comes to BiS, and it involves me getting my ACC to 435. Any amount I go over that is wasted stats. I wear the allagan boots of casting. They give me valuable accuracy and a awesome boost to crit, plus they look so much cooler than the white AF elf shoes that blm has to wear (which up until this point had identical stats). So now I hear that my allagan boots will now give determination (what!?!) and spell speed (ugh) as opposed to accuracy and crit (two much more appreciated BiS stats). That means that after the update I am two shy, at 433 acc, and am going to have to spend a week + my better fashion sense to get the stupid AF2 boots so I can hit stuff in BC at 100%. Or I can rely on food. I really wanted my food to go towards det and crit. Smiley: glare

Bottom line, sometimes little changes can mean a lot to the right people.
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#42 Dec 16 2013 at 12:41 PM Rating: Excellent
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3,178 posts
Quote:
The following options have been added to the System -> Character Configuration menu:
-Control Settings
--General Tab
---Movement Settings
----- Maintain camera distance for Legacy Type (camera-based) movement
-----* This option is enabled by default.
----- Cutscene Skipping


Did you notice you can set your character to "Cutscene Skipping" now?

Quote:
The camera will now reset to its original position when the obstacle that triggered the camera adjustment is no longer obscuring the character's view.
An option for maintaining camera distance is now available for Legacy movement settings.


Yes, yes, yes!

Quote:
The teleport destination list now includes area names.


A basic that should have been included before this.

Quote:
A map link function has been added.
Use the controls described below to place a flag on the map, as well as insert the link in the chat input window.
Mouse/Keyboard: Ctrl + right click on the desired position on the map.


Do you have a flag? This will be great for Hunting Log. I hope the flag shows up on mini-map too.

Quote:
The screenshot feature may now be used for cutscenes.


Well this is all great. Too bad the FC housing costs are going to make all these improvements seem trivial. Bah.

#43 Dec 16 2013 at 1:02 PM Rating: Excellent
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Valkayree wrote:
Louiscool wrote:
What? I'm not sure what you mean... There were some minor nerfs to classes, nothing to get ****** about, except for housing costs. What was removed? You don't like daily quests new dungeons new gear and PVP?


Believe it or not, the changes to the allagan pieces that had identical stats with the AF2 armor have significantly affected what most of us consider to be BiS. For instance, there is a fine line for me when it comes to BiS, and it involves me getting my ACC to 435. Any amount I go over that is wasted stats. I wear the allagan boots of casting. They give me valuable accuracy and a awesome boost to crit, plus they look so much cooler than the white AF elf shoes that blm has to wear (which up until this point had identical stats). So now I hear that my allagan boots will now give determination (what!?!) and spell speed (ugh) as opposed to accuracy and crit (two much more appreciated BiS stats). That means that after the update I am two shy, at 433 acc, and am going to have to spend a week + my better fashion sense to get the stupid AF2 boots so I can hit stuff in BC at 100%. Or I can rely on food. I really wanted my food to go towards det and crit. Smiley: glare

Bottom line, sometimes little changes can mean a lot to the right people.


Small change and adjustments. Calling them "1.0 mentality" and threatening to quit the game is entirely ridiculous.
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#44 Dec 16 2013 at 2:50 PM Rating: Good
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Here is another gem sure to make market prices plummet....


"Materiga can be obtained from <i50 items. Chances of getting materiga have also been raised."

So t4 materia can now come from 40-50 jewlery, and at a higher % rate.

Good for me, bad for people charging 200k for vit4s
#45 Dec 16 2013 at 2:54 PM Rating: Excellent
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Thank you, Gnu!!! I missed almost all of those changes. That is awesome, especially the cutscene skipping. :)

Valk: the ACC cap is not 435! In fact, Puro and others have been testing different values of ACC (430, 431, 432, 433, etc) in all turns of coil. You should have a look at the ACC tab.

https://docs.google.com/spreadsheet/ccc?key=0AqG_cUArVwt5dExEVEJIRmJHd2lrczg4cnZxTDVkM1E#gid=57

You can see that with 433 and a large sample size, there are no misses. I actually have 433 ACC with food and never miss. You'll be fine in the ACC department. Also look at his comparison of stats for us. It seems spell speed = crit = det and the BiS gear sets that focus on crit, SS, and DET are all extremely close, DPS-wise.

I think the Allagan boot change was a mistake but..you know: with SE's logic with housing prices, I'm sure it made sense to them. :P
#46 Dec 16 2013 at 3:16 PM Rating: Good
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dustinfoley wrote:
Here is another gem sure to make market prices plummet....


"Materiga can be obtained from <i50 items. Chances of getting materiga have also been raised."

So t4 materia can now come from 40-50 jewlery, and at a higher % rate.

Good for me, bad for people charging 200k for vit4s


Not necessarily though. Demand for materia should skyrocket with PVP gear. I think this is good news for everyone. More supply and more demand. It just means more players in the marketplace.
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#47 Dec 16 2013 at 3:39 PM Rating: Good
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Quote:
Quoted TextTo initiate a vote, first select Party Members from the Social section of the main menu. Next, select the party member you wish to nominate for dismissal, then Vote Dismiss from the submenu. When vote dismiss is initiated, party members will be prompted for their response. If more than half vote Yes, the player in question will be dismissed from the party.


So now you can be voted out for AFK, offline, harassment, or cheating. AFK and offline, I can understand. Cheating I don't really get because I've never really seen evidence of it or heard of it being a major issue. Harassment....yea, that's subjective and can be anything. I think it's ripe for abuse to kick people that are new and aren't familiar with a dungeon or aren't geared. Hopefully it doesn't come to that, but I foresee some problems.

Also, why would they add the Party Finder option for instances without allowing the group to determine things like how many tanks/healers/DPS are needed? Not all instances have to be run with the exact same setup. This is relatively pointless and not much better than DF, except you can join people on the same server and maybe cut down on some shouts.

Edited, Dec 16th 2013 4:42pm by Eriston
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#48 Dec 16 2013 at 5:04 PM Rating: Excellent
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HitomeOfBismarck wrote:
Thank you, Gnu!!! I missed almost all of those changes. That is awesome, especially the cutscene skipping. :)

Valk: the ACC cap is not 435! In fact, Puro and others have been testing different values of ACC (430, 431, 432, 433, etc) in all turns of coil. You should have a look at the ACC tab.

https://docs.google.com/spreadsheet/ccc?key=0AqG_cUArVwt5dExEVEJIRmJHd2lrczg4cnZxTDVkM1E#gid=57

You can see that with 433 and a large sample size, there are no misses. I actually have 433 ACC with food and never miss. You'll be fine in the ACC department. Also look at his comparison of stats for us. It seems spell speed = crit = det and the BiS gear sets that focus on crit, SS, and DET are all extremely close, DPS-wise.

I think the Allagan boot change was a mistake but..you know: with SE's logic with housing prices, I'm sure it made sense to them. :P


I can always count on you for reassurance! OK, so I will be ok at 433 for now, which is ok, but that means i need to either wait on the earrings to drop in turn 4 or get the AF2 boots and AF2 ears (in that order). If I get the AF2 earrings like i had planned it is now going to push me 12 points down from 433, since those darklight ears give acc but the AF2 do not. Dang. Smiley: frown
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#49 Dec 17 2013 at 6:14 AM Rating: Good
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Welp, I'm happy with Warriors. Holy crap does this feel good.

Now they need to give PLD some love. Not buffing their tankability, but make them a bit more fun to play. Have some choices beyond what cooldown to use.

Edited, Dec 17th 2013 5:02am by Quor
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#50 Dec 17 2013 at 7:20 AM Rating: Excellent
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Well, they didn't change the cost of phil mats, but they did change 2 star recipes... A LOT.

For example, Vanya pants used to need 27 phil mats (2 silks, 1 leather). Now they only need 1 silk. It looks like they changed it for all the recipes too. They all only require 9 mats now. Made my Vanya Robe of Healing HQ this morning. Can't wait to try out roulette, treasure hunts and beast quests to make some quick tomes :D
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