Catwho wrote:

I think this is the point that Yoshi P and the others lost. The big hardcore endgame FCs with a hundred players are less interested in playing The Sims XIV and more interested in beating Crystal Tower.

I don't know...we're having a pretty heated discussion in our FC regarding which size house to purchase. There's this rumor (?) of furniture giving pretty significant buffs similar to 11 in which case everyone would be interested in it.

Right now, we can't justify the cost of the large house since it'd take 3 months of saving to buy. If these buffs are good enough to justify having a house, then everyone will want one.

I did some math on our forum but I figure I'll post it here. This is for the group Midgard (L=125 mil, M=37.5 mil, S=10 mil) is in which has the highest cost outside of the legacy servers.

Hitome wrote:

1) Number of people willing to set aside money each week for a house, x

2) Amount of time that passes before you wish to purchase a house, t

3) Amount of money each individual needs to set aside each week for housing, y

I am arbitrarily going to pick two of the values to demonstrate the third value.

x = 25 people willing to contribute

t = 1 month = approximately 30 days = 720 hours = 120 price reductions of .14% = reduction of 16.8% or .168

y = ? amount of money that must be saved by each individual per week

**Small plot (first class) after a month**

8.32 mil

This means each person needs to contribute 332.8k after the first month passes which is equivalent of y = 83.2k per week.

**Medium plot (first class) after a month**

31.2 mil

This means each person needs to contribute 1.248 mil after the first month passes which is equivalent of y = 312k per week.

**Large plot (first class) after a month**

104 mil

This means each person needs to contribute 4.16 mil after the first month passes which is equivalent of y = 1.04 mil per week.

Remember, these are only values I chose arbitrarily. If x is fewer people than expected, all of these values rise. If t is 0 (meaning you purchase immediately) instead of one month, these values all rise.

For the large house to be viable given the two values I chose, more than 2 months would have to pass. So either choose to push yourselves to make more than 500-700k per week, have more than 25 people saving money, wait longer than 2 months, or a combination of two/three of those.

So if you have a smallish-sized FC (maybe 25 members like I mentioned) who play casually, I think it's possible to put aside 83.2k a week (max) for a month till you can purchase a house. From what I've seen, the amount of money a casual farmer/crafter can make in a week is around 100k~300k if you do not push yourself so the goal of the small house is within reach. Even after 2 months, the goal of the medium house is within reach by just saving a little each week and having maybe 25 interested members.

Catwho wrote:

Yoshi P is correct that it's pretty easy to make 20K gil a day. The problem is, that money tends to get spent as soon as its earned - either for crafting, for high end materia, or for gear.

This, on the other hand, is absolutely correct. Sure, it's easy to make that much a week...but he doesn't realize that there are other gil sinks in this game that we currently have, subtracting a significant value from what we're able to save. Repair costs, teleport costs, food for raiding, materia melding costs, leveling crafting, crafting new gear, etc.

It would be nice of him to come to terms with the fact that there is so much negative feedback over the initial prices and fix it. I said, a few days ago, that patch 2.1 will really be the deciding factor when it comes to 14 for many people. If he doesn't level with his community, he's going to find that many people won't put up with it and leave. I hope he looks to his predecessors and learns from their mistakes.

*Edited, Dec 16th 2013 9:54am by HitomeOfBismarck *