Eternal Crusade: An Update With Miguel Caron

 

Warhamer 40,000: Eternal Crusade saw a successful launch to its Founder's Program following E3 this summer. Since that time the game has seen additions and tweaks, as well as the kickoff to some fun promotions.

We recently spoke to Behaviour Interactive's Head of Studio, Miguel Caron, to catch up on all things Eternal Crusade.

EVE Valkyrie: New Hands-On Reactions

You've heard our take on EVE: Valkyrie before. We played at Fanfest 2014 and loved it. We just attended EVE Vegas 2014, played again, and loved it once more. But what about...you? What's the verdict from everyone else?

We talked to dozens of Valkyrie players throughout EVE Vegas. Their consensus? Overwhelmingly positive. Nearly unanimous feedback that Valkyrie & VR is downright incredible. Check out our favorite post-game reactions highlighted below!

ZAM at 15 Years: Interview at [a]listdaily

2014 marks ZAM's 15th anniversary, and the site has surely come a long way since then. Our President, Cody Bye, and Director of Content, Micheal Bailey (Mike B), sat down recently with [a]listdaily's Senior Editor, Steve Peterson, to briefly chat about ZAM's history, the changing MMO community and the future of MMOs.

A Conversation with Storybricks

The collaboration between SOE and Storybricks to create a new way of telling stories in MMOs is probably the most highly anticipated of all the promised features of EverQuest Next.

When you get right down to it, a new way of delivering story means a new way of delivering content, fundamentally changing the way players interact with the world. Players have been asking for an end to content that more closely resembles a box-checking exercise than an adventure for years, and Storybricks is confident it can deliver.

Landmark Update and EQNext Design Interview

SOE Live 2014 was a crazy time for everyone involved, for no one more so than the SOE staff themselves. That's why, after a couple of hiccups and conflicts while trying to find time to speak with Terry Michaels (Senior Producer for EverQuest Next and Landmark), I was amazed at the trouble they went to just to make sure we got a chance to chat about MMOs.

Even Omeed helped.

Landmark Livestream: Recap and Highlights

LockSixTime, and background commentator Cyliena, recently discussed Landmark with Sony Online Entertainment's Senior Producer Terry Michaels and Director of Development Dave Georgeson during our July 29th Twitch livestream. If you don't have time to check out the full hour-long recording, here's a recap and highlights of everything discussed!

Exclusive: ArcheAge's First Closed Beta Announced

It's a place that not many triple-A titles are hitting: sandbox games are left out of the Cool Kid’s Club, often times due to their limited nature. ArcheAge is the antithesis of limited--in a world plagued by too much choice, can a game offering the same truly be successful? Trion Worlds CEO Scott Hartsman took some time out of his busy schedule to talk about ArcheAge's first upcoming Closed Beta session and what makes the game so incredibly different.

WildStar: Strain Ultra Drop!

WildStar’s first patch is on the Horizon and it’s looking to be big one. As players are either making their way to level 50 or already trying to figure out how to stop the deadly threat that has been unleashed upon Planet Nexus, the next page in the epic journey gets revealed.

Get ready for the Strain Ultra Drop!

The FEWW: Interview With Founder Floyd Bishop

In a high tech science lab, scientists have been experimenting with the elements to learn about the building blocks of matter in order to exploit their secrets for profit. One night, during a freak thunderstorm, the lab is struck by lightning, and the elements become self aware. You play as one of four elements as you escape the lab and ultimately destroy the evil corporation. You must fuse together different elements as you fight your way to the head of the corporation to shut it down for good.

A new Kickstarter for a side-scrolling, arcade-style "beat-'em-up" game, The FEWW (Fire, Earth, Wind and Water), launched earlier this week. The game is a nod to the arcade scrollers of the past and is being worked on by an experienced team of former AAA developers. We had the chance to chat with founder and lead animator Floyd Bishop to get more details about his ambitious project. Floyd is most recently known in the MMO community for his work on Sony Online Entertainment titles such as EverQuest Next/Landmark and Free Realms, with his animation also landing in TV and movies such as Ice Age.

WildStar: Beta Content and Beyond

As April nears its end and summer rapidly approaches, Carbine Studios, remains hard at work in preparation for the launch of its upcoming MMORPG, WildStar. This latest MMO, scheduled to hit the market in early June, takes place in an expansive universe that blends science fiction and fantasy elements into one action packed space. While this brand new IP has heads turning with interest, WildStar will still need to go blow for blow with some of the biggest names in the genre in order to come out successful. According to the President of Carbine Studios, Jeremy Gaffney, they’ll be battling with giants!

If you’ve been following my coverage of WildStar here on ZAM, then you probably know that one thing the game definitely has going for it: its ridiculous amount of in-game content. In truth, it will probably be the only MMORPG in history to launch jam-packed with this much stuff on day one. Coupled with the fact that, according to Jeremy, over 50% of beta weekend participants are giving WildStar a 5 out of 5 “fun factor” rating, it seems to be on the right path for launch. While long-time fans and beta testers may already be familiar with the game’s plethora of activities, new players just dipping their toes into beta may not know all of the options they have available as they make their journey across Planet Nexus. In order to shed some light for those players, I recently received the opportunity to sit down with Carbine’s Jeremy Gaffney himself to talk about a few different types of content that new players can expect, how beta has been faring in general, as well as the team’s plans for launch and beyond. So sit back and relax as we take a journey to Planet Nexus!