New Items and Balances to Synthesis (11/16/2010)

New Items and Balances to Synthesis

The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. The Lodestone gives details regarding the nature of these changes, and introduce a new feature designed to aid in the synthesis process.

Read on for details, or discuss in the ZAM FFXIV Forums!

From the Lodestone:

Additional Items: November, December

The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.

Below are some of the items scheduled for release in the December patch.

Additions and Adjustments to Synthesis Recipes

Released Recipes: November, December

The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.

  • Reduction of rank requirement for several recipes
  • Changes to materials required for several recipes
  • Introduction of alternate recipes for several items
  • Adjustments to the effect of each synthesis action on durability and quality
  • Reduction in the number of crystals required for synthesis
  • Increase in the number of crystals obtained as rewards for local leves

These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.

New Recipes: November, December

In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.

Auto-Selection of Materials: December

To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.

As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.

In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.

Comments

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Yay
# Nov 17 2010 at 4:07 AM Rating: Good
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409 posts
They're finally fixing synthesis after ******** it over with the last adjustment. Thank you god SE. I actually really enjoyed crafting for the first couple of weeks until they screwed it up.

So far I'm liking what I see from SE with these updates, hope they continue doing major changes/additions like this. I'd hate to see them start going the safe route again once people are satisfied.
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UNDIES!!!
# Nov 16 2010 at 2:01 PM Rating: Excellent
Mistress of Gardening
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14,661 posts
YES! No more degradation of panties!
Interesting
# Nov 16 2010 at 12:13 PM Rating: Good
Scholar
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59 posts
The reduction in shard/crystals for crafting sounds good. It is going to create less demand, and lower the cost of them, which is probably a good thing. Right now, adventuring people are charging up the *** for shards and crystals, especially seeing how most gear doesn't even sell for the price you spend making it, it's stupid.

Adventurers cry about paying 200k for an item when it takes 400 shards (plus mats) to make it. Then they go around and sell shards at 250-450 a pop ... it's stupid right now.

As far as changing current recipes requirements and materials? That is going to mess up a lot of what people have tried to discover and figure out. I hope the recipes are released to us if they change ones we, as a community, have already discovered.

Overall, I just can't wait for the patch!
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More help from SE?
# Nov 16 2010 at 9:56 AM Rating: Decent
15 posts
Some very interesting amendments here, in particular...
-Reduction in the number of crystals required for synthesis
-Increase in the number of crystals obtained as rewards for local leves
...both look very interesting!
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