FFXIV More About Monsters

The newest news on The Lodestone gives us more details on new monsters among other things.  Discuss on the ZAM FFXIV Forums or read on for details!


Monster Distribution

Further adjustments to monster territory are currently underway. In particular, significant changes are being made to the placement and population of aggressive monsters in relation to gathering points to better ensure that Disciples of the Land can log, fish, and mine without fear of attack.

New Monsters

The December version update marks the return of two FINAL FANTASY series favorites—goblins and flan.


With their oddly shaped gas masks and over-sized packs, goblins are one of the most easily recognizable beast tribes in Eorzea. For generations, commerce between the city-states and goblins was commonplace, making up an important facet to the economy, until one day, the whole tribe simply up and left, abandoning their cities and leaving no indication of where they were going or when they would return. Now, several decades later, the quirky beast tribe of crafters and gatherers has begun its migration back into Eorzea, but are the five races ready for them?


The unique characteristics of this creature include a gelatinous outer-layer of protective flesh that can alter its aspect to varying elements depending on the flan's disposition, a gaping maw capable of devouring small land beastkin in a single swallow, and a pair of sinister eyes that some say can gaze straight into one's soul. The species is commonly classified as a voidsent, or not of this world; due to the flan's advanced cognitive abilities and its uncanny ability to mimic basic speech, however, there are some naturalists and scholars who believe the species may be actually related to man.

Notorious Monsters

In the past weeks, several topics posts were released detailing notorious monsters (NMs) that will be appearing in upcoming faction levequests. Today's post, however, will be covering those NMs not bound by guildleves; those NMs that roam unchecked through the wilds of Aldenard and Vylbrand. Some are simply large, while others are utterly towering. Some wield foul magicks, while others deliver devastating strikes. Some will only appear at certain times of the day, while others will wait for a certain type of weather before emerging. The one trait, however, that they all have in common is that their strength is "impossible to gauge," and therefore should not, by any means, be underestimated. Adventurers with the courage to take on these nefarious creatures should do so with the utmost caution...though, a few companions to even the odds would not hurt, as well, for only those who survive the challenge will reap the spoils that await.


Appearing in ancient religious manuscripts as loyal servant to the sun goddess, Azeyma the Warden, this peiste is unique in that its brilliant silver scales reflect the light, making it seem that the creature is constantly emitting a radiant glow. Many a hunter has set out into the mountains in pursuit of this scalekin's rare skin, only to succumb to the monster's razor-sharp fangs, nail-like claws, and lethal poison.


Coerthas Eastern Lowlands


Uraeus Skin

Great Buffalo

Thought to be an ancient relative of the common water buffalo, great buffalo have an average lifespan of over three hundred years and can grow to a height of over six yalms. During the Age of Endless Frost, enormous herds of these colossal beastkin, would migrate back and forth across the frozen wastes in search of forage, but climate change, hunting, and disease has caused their numbers to gradually dwindle, and now only a few of the hoary creatures are known to remain on Vylbrand. Their thick hides are almost impossible to penetrate, and it is rumored that the weapons of champions unsuccessful in felling the beasts can sometimes be found still lodged under the shaggy coats. 


Western La Noscea


Bloody Lance Head


The unmatched wit and cunning of this cyclopean ahriman has earned him a hoard of loyal minions who follow Dodore as he wreaks his havoc on the countryside. While the common classification for ahriman is voidsent, that has not prevented some rogue scholars to proclaim that Dodore's supple Hyur-like flesh and single Lalafell-like eye proves the creature is a chimera, begotten in some dark laboratorium by the blasphemous experimentations of a twisted thaumaturge. 


Mor Dhona


Dodore Wing

Elder Mosshorn

For reasons unknown to naturalists, there are certain aldgoats which do not display the short, two-decade lifespans that are most commonly exhibited in their cousins. For this they are given the name mosshorn aldgoat, and can be easily recognized not only by their enormous size, but also their beautifully curved horns, which are said to collect colonies of moss over the many years of their growth. What is even more intriguing, is that these aldgoats will often become "aware" that they are different early in their lives, and leave their respective packs in search of other mosshorns.



Western Thanalan


Mossy Horn

* The aforementioned data is still under development and may change before the time of their release.



Post Comment
FFXI again
# Dec 14 2010 at 7:46 AM Rating: Decent
Now we need tha orcs and yags!
# Dec 14 2010 at 3:03 AM Rating: Decent
Goblin plushies are the bomb. Finally a good reason to major in some elements defensively between the both too
Soooo not paying to put a siggy on [insert hot Miqote girl here/]
# Dec 13 2010 at 10:27 PM Rating: Decent
6 posts
I agree gobs rule.
# Dec 13 2010 at 11:12 AM Rating: Decent
sweet gobs!! a cant wait allways hoped they bring them in now thew game fell alittle like a ff games

# Dec 13 2010 at 11:35 AM Rating: Good
101 posts
Lmfao me toooooo. I've missed goblins ever since I started playing ffxiv. Good move SE!
<3 goblins!
# Dec 13 2010 at 8:22 AM Rating: Decent
513 posts
I feel many a hair will be pulled by people trying to camp these NMs, though. It seems like they drop crafting materials, which suggests it might be worthwhile to camp them even if you already got a drop. I'm not a fan of that and that's why most roaming NM loot was made rare/ex (BoP) in FFXI.
# Dec 13 2010 at 8:06 AM Rating: Decent
1 post
I love how they bring old monsters in the new games but honestly, sometimes it just feels like copy pasting..
# Dec 13 2010 at 9:20 AM Rating: Good
19 posts
Lioniel wrote:
I love how they bring old monsters in the new games but honestly, sometimes it just feels like copy pasting..

true; but it is final fantasy and I for 1 think his game needs more beastmen. Do you realy want a world where we only fight rabid animals and insects?

# Dec 14 2010 at 5:50 AM Rating: Decent
14 posts
Durtie wrote:
Lioniel wrote:
I love how they bring old monsters in the new games but honestly, sometimes it just feels like copy pasting..

true; but it is final fantasy and I for 1 think his game needs more beastmen. Do you realy want a world where we only fight rabid animals and insects?

I'm with Lioniel on this one. They could have reinvented the race just like they do with a lot of things in almost every game but these guys haven't even had a graphical change since XI so I'm really expecting a full copy and paste job... Hopefully they'll prove me wrong and give these goblins something special to make them unique in some tiny way but I would have at least appreciated a pigment change or snout reshaping or something graphical too.
# Dec 13 2010 at 7:49 AM Rating: Decent
423 posts
thank god. Gobs were my favorite.

I loved watching them toss a bomb and kill themselves... good times when it was a hair between party wipe and early gob kill. HAHAHA
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