FFXIV December Version Updates (12/14/2010)

From The Lodestone:

As promised in the Topics post of December 10, we would today like to announce the date and content details of the forthcoming mid-December version update.

Discuss in the ZAM FFXIV Forums or read on for details!

 

Date & Times

Wednesday, December 15, 2010 from 3:00 p.m. to 6:00 p.m.

Contents

 

  • New enemies, including notorious monsters
  • New guildleves
  • Many new recipes
  • Further improvements to the naming and organization of market wards
  • An additional free retainer slot
  • Improved response times on the retainer exchange interface
  • Further improvements to the user interface
  • Increased text limit for chat log input
  • For a complete list of changes, please see the comprehensive details posted on the day of the version update.

 

Second December Version Update

The development team is continuing to take player feedback to heart concerning the item search feature of the market wards. We are currently aiming to introduce the first of several changes by year's end, and assure you that additional improvements will be ongoing in order to make a more intuitive and functional system.

Details regarding the date and content of the second December version update will be announced in a future Topics post.

Until then, we hope that you continue to enjoy your adventures in Eorzea!

Comments

Post Comment
Remember AH problems and Over-priced items in FFXI??
# Dec 14 2010 at 5:55 PM Rating: Good
Only problem I see is..if they do put a AH in this game, that will bring in more RMTs and we will see highly overpriced items in the AH. Remember how the scorpion harness was ridiculously overprice? Although it is much better now, but remember it took years for SE to fix some of those issues. And they never could really get rid of all of the RMTs. But, most MMRPGs have that issue too.

At least right now if you see an idiot selling level 10 craft items at 70,000k + , you can just ignore that player's selling price and search elsewhere. If they can fix the search issue in the market wards, this could work and we wouldn't need an AH.

Edited, Dec 14th 2010 5:56pm by Gatubella
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i'm desspointing
# Dec 14 2010 at 3:16 PM Rating: Default
1 post
just i wanna play ffxi with new graphcs , dont make this hard =(
I'm disappointed as well
# Dec 14 2010 at 6:51 PM Rating: Default
4 posts
I agree, I actually was hoping this game would be similar to that of ffxi but with better graphics and a new story. sadly the lack of cutscenes, not very indept questing (ie go to npc at location x, start quest head to location y, come back to npc at location x or different npc at location z or something like that instead of the "get all quests from one spot with head to camp A and kill B") makes it very difficult to even bother playing for free as it's kinda a waste of time if you do the same thing over and over.

I'm just hoping they'll remake the game but keeping the graphics the same.

I haven't played after the first 2 weeks after release but keep looking back at Zam in hopes things have changed but at this rate I actually just want my $50 back D:

Times.
# Dec 14 2010 at 11:58 AM Rating: Default
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81 posts
"◆Date & Times
Wednesday, December 15, 2010 from 3:00 p.m. to Thursday, December 16, 2010 at 12:00 a.m."

WHY did "ZAM" decided to change the times?? this is the REAL times not the ones posted in "ZAM" , dont they know at least how to make a good "copy + paste" ??

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Times.
# Dec 14 2010 at 1:40 PM Rating: Decent
Scholar
19 posts
" As promised in the Topics post of December 10, we would today like to announce the date and content details of the forthcoming mid-December version update.

◆Date & Times
Wednesday, December 15, 2010 from 3:00 p.m. to 6:00 p.m. "

This was CTL+C and CTL+V directly from the Loadstone.
I don't know where you got those times you posted... =(
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Still no AH, I see
# Dec 14 2010 at 11:02 AM Rating: Default
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148 posts
Quote:

Further improvements to the naming and organization of market wards
An additional free retainer slot
Improved response times on the retainer exchange interface


This telling information right here says that despite the new dev team they're still attempting to run headlong down the disaster of a path that is the market wards. This pig-headed attitude toward the game means that many players, myself included, will not be coming back anytime soon. gg SE
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illuminarok [Valefor] 75 RDM - 100 Alchemy, 60 Everything Else - [09/2005] Quit
Still no AH, I see
# Dec 14 2010 at 12:26 PM Rating: Excellent
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101 posts
It is one thing not to have a game mechanic like a sort function. It's entirely different to expect them to have an AH just because there was one in 11. The fact of the matter is that not all the game mechanics from FFXI are going to be in FFXIV. While I do agree with the old mantra "if it ain't broke don't fix it" at some point we need to accept that this game isn't going to be a carbon copy of FFXI and that they are committed to the market wards, which in theory aren't a bad idea. To me this isn't an indication of pig-headedness (for lack of a better word) but rather an indication of commitment and dedication to incorporate customer feedback while making their vision a reality. But to each his own.

Edit: and at least the last time (granted it was a few years ago) I played 11 the AH had some issues of its own from an economic standpoint. So unless they fixed the whole gil-farming issue no matter what they implement, it'll need some work.

Edited, Dec 14th 2010 1:29pm by FinalSwag
Still no AH, I see
# Dec 14 2010 at 11:21 AM Rating: Good
27 posts
illuminarok wrote:

This telling information right here says that despite the new dev team they're still attempting to run headlong down the disaster of a path that is the market wards. This pig-headed attitude toward the game means that many players, myself included, will not be coming back anytime soon. gg SE


You do know that the new team was put in place on Friday; it hasn't even been three full work days since then. The update that is coming out is most likely the result of the previous team’s efforts and no since is not putting it out if it is ready like they said.

We might not see any results from the new team for three to four months. But the exciting news is that we should see updates sooner and more frequently.
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Update
# Dec 14 2010 at 9:10 AM Rating: Decent
8 posts
With new dev team made up of former ffxi guys I sure hope they make it more like xi. If it isn't broke don't fix it. UI in xi worked well once you knew it. I'm happy about goblins, as much as I hated them exping in yuhtunga jungle, they will add some fond memories of xi. Please make this game more like xi. We all loved that game! Where's my tonberries? Where's my simurgh and king arthro? I need them in my life! Anyways, I hope that new combat dev from xi hooks up our battle system. I'd like to see some exp chains and more tuning of the sp system post rank 31.
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maaaybe
# Dec 14 2010 at 9:02 AM Rating: Decent
12 posts
not very many changes, so far, hopeing to see alot more tomorrow :o just hope the wards are gonna be better >_< but we can only hope :D atleast this game is free to play right? :P
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looking for to it
# Dec 14 2010 at 7:43 AM Rating: Decent
cant wait to see goblins and pudding!! FFXI again ^-^
looking for to it
# Dec 14 2010 at 8:42 AM Rating: Good
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241 posts
If only this were FFXI with new graphics and a few more bells and whistles.

Playing this, only makes me wish I was playing FFXI again :(
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looking for to it
# Dec 15 2010 at 7:05 AM Rating: Decent
14 posts
FeanaroOnPhoenix wrote:
If only this were FFXI with new graphics and a few more bells and whistles.

Playing this, only makes me wish I was playing FFXI again :(


I disagree. This is Final Fantasy XIV, not Final Fantasy XI-2. I'm disappointed that they couldn't make this game more individual compared to the earlier title. If they wanted to improve on FFXI then they should do so; if they wish to create a new game then they should do that instead. As far as I heard, they hadn't even finished the storylines in FFXI so they have plenty more work to do on that game when they choose to do it (if ever). It's one thing to bring old place names, species and basic concepts back, game after game, reinventing them each time, but it's quite another (and I would say it's even a rip off of their own work) to recreate FFXI under a new name just to improve on it when the original work is still there and waiting.

Creating a new world with new peoples and new ideas and new cultures and new experiences is what I think SE does best and it's their failure to achieve that in this game that has me more frustrated than I ever was with interfaces and bazaars.
looking for to it
# Dec 14 2010 at 8:59 AM Rating: Default
Scholar
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513 posts
FeanaroOnPhoenix wrote:
If only this were FFXI with new graphics and a few more bells and whistles.

Playing this, only makes me wish I was playing FFXI again :(

I can't disagree as long as they also remove Utsusemi.
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