Changes to the Battle System and More (2/1/2011)

Patch 1.15a, which is set to go live Wednesday, February 2, will contain a number of changes in line with the wealth of player feedback we have continued to receive, such as the way in which skill and experience points are awarded based on party composition or enemy rank, and the addition of a number of new text commands.

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Battle

Skill and Experience Point Awards

Several balancing changes will be made that will bring greater benefits than ever before to multi-player battle. Party bonuses will be adjusted to award larger amounts of skill and experience points based on party size. Further changes will also ensure that greater differences between player and enemy rank will yield greater rewards as well. The amount of skill and experience points available from enemies ranked lower than a player will be reduced, but defeating enemies ranked higher than oneself will now yield greater amounts.

For players engaging in solo battle, the amount of skill and experience points currently awarded after rank 20 falls off sharply. To address this, we will be implementing changes that will better balance the amount available between ranks 20 and 23.

3-D Battle Text

The placement of 3-D battle text, such as damage and healing values, will be adjusted to prevent the overlapping of separate numbers. In addition, battle text will be color-coded in the following manner.

Message Type Font Color
Damage dealt by you Yellow
Actions by you that miss or are evaded Yellow
Status effects caused by you Yellow
Healing to self Blue
Damage dealt by enemies Red
Actions by enemies that miss or are evaded Red
Status effects caused by enemies Red
Healing to enemies Blue
Damage dealt by others White
Actions by others that miss or are evaded White
Status effects caused by others White
Healing to others Blue

Text Commands

/display head (subcommand on/off)

The /display head text command can be used to toggle the graphic display of a piece of equipment currently equipped in the head slot.

/display head on – Display head gear.

/display head off – Hide head gear.

* This command cannot be used while in active mode.

/clock

The /clock feature is being implemented to allow players to easily confirm the amount of time remaining until the reset of several in-game timers, such as the reissue of guildleves or the regeneration of anima.

Use of this command will display the current time (Earth time), together with the following information.

Time remaining until guildleve reissue

Time remaining until anima regeneration

Time remaining until next behest

Comments

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PS3 Release?
# Feb 03 2011 at 1:45 PM Rating: Default
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59 posts
im not coming back till PS3 release. game had such a terrible launch that i lost all interest. ill let the PS3 revive my interest since it is going to be the definative version, hopefully by then, if then.
Still not interested
# Feb 02 2011 at 9:52 PM Rating: Good
Thief's Knife
*****
15,053 posts
Until they add auto attack I'm not interested.

Pressing 1 1 1 1 2 1 1 1 1 3 1 1 1 1 2 1 1 1 1 3 is simply not fun.

Edited, Feb 2nd 2011 11:53pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
Ho-hum
# Feb 02 2011 at 1:30 PM Rating: Default
43 posts
Quote:
Unless they put actual content in, something that can be done other than senseless killing of monsters for no real reason. They really haven't done anything.


I absolutely agree.

Also, this whole thing about greater SP based on party size is totally bogus. They never did this in FFXI; in fact, they gave a bonus for parties smaller than six. What they really need to do is:

(1) Create decent tank gear with +enm so that tanks can hold hate. As it now stands, the so-called "tanks" (e.g., gladiator, marauder) get a voke or two, but that's about it. Perhaps they could even create +enm gear for PUG so that they can act as an evasion tank, or at least an off-tank.

(2) Diversify class skills to create the need for some semblance of a balanced party (yeah, I realize that the need for balanced parties disintegratged with ToAU). Or at least diversify them so that different skills are required for different kinds of fights. Right now fights are just a big free-for-all with no cooperation between players needed. This is socializing?

Quote:
Seriously, unlike most of you spoiled players, I rather grind then do these so call leves or quests.


Grinding is better than leves? Are you insane? Every advantage you list for grinding can be had for doing leves. I do leves every time they are available with three other people in my linkshell. We all get all the available leves from whatever city we want. This gives us 6 leves per person. Even with leve-linking it takes at least two hours to complete all of them. We choose a number of stars to make it challenging (and to get better sp/kill. We all easily get 21,000+ sp/night ... plus the faction points, which you need to the the NM leves. And, oh, did I forget to mention you get money for leves?

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hopefully..
# Feb 01 2011 at 9:30 PM Rating: Decent
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200 posts
the next update will bring the content. bug fixes are grand but there's just so many. modification to the battle system are nice but not really needed at the moment.
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Updates look somewhat promising....
# Feb 01 2011 at 9:20 PM Rating: Decent
...but more storyline/mission/questline content that further the progression of the story of the game in some way or another please!!
great
# Feb 01 2011 at 6:00 PM Rating: Default
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219 posts
Seriously, unlike most of you spoiled players, I rather grind then do these so call leves or quests.

group grinding is a lot more better because

1. You can talk with friends and meet new people.

2. Everyone takes parts and everyone works for it.

3. Easy to know who isn't working

4. Leveling is more smooth then running North then south then west and east all the time.

5. I am not going to pay to play a World of warcrap clone.

The disadvantage of the quest/content system is

1. You don't make friends, because once you done that 5 min quest, you might have different objectives therefore depart/disband quicker.

2. Quest is dull, in the end, you still Kill X, collect X. Grinding monster require 1. leadership, 2 strategy, 3 cooperation and 4 execution. Quest system doesn't require anything, you are better off just ask the dev give you the XP.

3. if 1 class get 1 quest per level, you will see it again and again for the next 6-10 combat classes. Just as what you are looking at guild leve because no developper will in this WORLD will make 1000 unique quest for every class. In the end, it will be dull.


great
# Feb 03 2011 at 10:21 PM Rating: Decent
Scholar
28 posts
Dull??? Grinding is most dull and most repetitive thing to do in a game and actually stops people from talking. And most of the time people don't talk unless your around a Leve, frankly adding in quests that you can group for along with leve's gives people a subject to talk about and about the only thing makes this game more interesting. EVERY MMO has it's dull points but actually being able to enjoy a story where you have to do A then B and finally C instead of Kill Mob, Kill another same mob, kill another same mob again is a joke. Questing does require 1. leadership, 2 strategy, 3 cooperation and 4 execution unless your the ******* that just rushes in and kills everyone your points for grinding not valid compared to questing, it typically requires the same amount of strategy if not more as grinding depending on the quest you get as you get used killing the mob the same way over and over again for hours while grinding and not so much for questing. There's a reason few MMO's don't come without quests, long time gamers hate grinding as well as new gamers. Unless your just some teeny bopper who's dad is paying you don't want a second job if you can help it. We want to have fun and do something unlike work.

wrongfeifong wrote:
Seriously, unlike most of you spoiled players, I rather grind then do these so call leves or quests.

group grinding is a lot more better because

1. You can talk with friends and meet new people.

2. Everyone takes parts and everyone works for it.

3. Easy to know who isn't working

4. Leveling is more smooth then running North then south then west and east all the time.

5. I am not going to pay to play a World of warcrap clone.

The disadvantage of the quest/content system is

1. You don't make friends, because once you done that 5 min quest, you might have different objectives therefore depart/disband quicker.

2. Quest is dull, in the end, you still Kill X, collect X. Grinding monster require 1. leadership, 2 strategy, 3 cooperation and 4 execution. Quest system doesn't require anything, you are better off just ask the dev give you the XP.

3. if 1 class get 1 quest per level, you will see it again and again for the next 6-10 combat classes. Just as what you are looking at guild leve because no developper will in this WORLD will make 1000 unique quest for every class. In the end, it will be dull.


nice
# Feb 01 2011 at 5:50 PM Rating: Decent
13 posts
Awesome. Definitely considering coming back soon.
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Not Impressed
# Feb 01 2011 at 5:31 PM Rating: Decent
Scholar
Avatar
34 posts
Unless they put actual content in, something that can be done other than senseless killing of monsters for no real reason. They really haven't done anything.
worth buying it ?
# Feb 01 2011 at 4:03 PM Rating: Decent
3 posts
I'm still watching this game, it's sure I won't go to rift, same old same old. but I don't know if it's the best time to buy FFIXIV.. :)
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grinding
# Feb 01 2011 at 12:48 PM Rating: Default
so the solo grindings just bein make longer lol hope the party search gets made better to use
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Good stuff
# Feb 01 2011 at 11:45 AM Rating: Decent
Scholar
Avatar
32 posts
I wonder, though, how the developers came up with the rank 23 limit for increased solo SP. I don't know how many players who stopped playing are going to return, saying, "Wow, now I can get to rank _23_ faster."
Good stuff
# Feb 01 2011 at 1:38 PM Rating: Decent
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176 posts
Prandiol wrote:
I wonder, though, how the developers came up with the rank 23 limit for increased solo SP. I don't know how many players who stopped playing are going to return, saying, "Wow, now I can get to rank _23_ faster."



Rank 23 is when the rank 30 guildleves become available.
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yay
# Feb 01 2011 at 9:21 AM Rating: Decent
2 posts
I hope they add ninja ,blm,thf and i miss pld. Beside that I can't wait
keep em coming
# Feb 01 2011 at 8:19 AM Rating: Decent
Scholar
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97 posts
Keep the updates coming... make me want to stay with FFXIV instead of switching to Rift in march :P
Sweet
# Feb 01 2011 at 7:10 AM Rating: Decent
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51 posts
Looks good.
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