A Realm Reborn; A Look Ahead

Yoshi-P's media tour opens the floodgates for information on Final Fantasy XIV.

I'm finally able to show you all what I got to see on the Square Enix media tour they invited me to in San Francisco on the 15th.  It was a great trip and there are a lot of things to tell you about! 

Recently I had the good fortune to attend a media event being held by Square Enix in San Francisco to talk about the relaunch of Final Fantasy XIV as A Realm Reborn.  The highlight of the event was the opportunity to meet Producer Naoki Yoshida and talk about his vision of what FFXIV will be; for the ARR launch and beyond. 

Everything I saw was incredibly impressive and I am very excited about where this game is going. Yoshida-san, along, with the rest of Square Enix, is dedicated to making this game not just acceptable but exponentially better than the original.

The space that was rented for this event was transformed into a life-like replica of Gridania (one of the city-states in FFXIV).  Climbing up the stairs from outside, the wall looked like concept art from Gridania with a strong forest aesthetic. 

To begin the event, we were treated to a viewing of the benchmark video, which will be available for all to download on February 22. It was fantastic; we got to see an enormous dragon (some relation of Bahamut's perhaps?), adventurers taking part in large scale battles with monsters and chocobo riding all over Eorzea.  One thing that caught my eye was a black mage casting Meteor, but more about that in a bit.

 

The presentation by Yoshida-san covered five areas:

• The Final Fantasy Series in general

• FFXIV Specifically

• Version 1.0 versus A Realm Reborn

• Details About A Realm Reborn

• The Playstation 3 Version

 

The Final Fantasy Series in Perspective

Final Fantasy is the most important global franchise for Square Enix.  One thing that was emphasized over and over again is that because FFXIV is a numbered Final Fantasy, they will never give up on it, no matter what.  This was emphasized at several points throughout the entire presentation.  Square Enix is dedicated to making sure that FFXIV is going to have the same graphical and storytelling excellence that Final Fantasy games are renowned for, and that it is dedicated to working with the fans to make sure they're happy with the game. 

 

A Realm Reborn, a New Game at Launch

FFXIV will initially support the English, Japanese, French and German languages.  It will use a monthly subscription model and will launch for Windows PCs at the same time as the Playstation 3.  They have rebuilt everything for ARR from the ground up including the server and battle systems, the user interface, the maps and system resources.  Everything is brand new, and they wanted to emphasize that this is not an expansion; it's a complete rewrite of everything in the game.

Contrasting 1.0 and ARR

Next we were shown a comparison between the 1.0 game and ARR. Firstly, Camera distance is greatly improved.

Obviously there was no jumping in 1.0, and with jumping added in ARR new areas open up that can be explored, even if it's just jumping over a fence while you're running through some fields, it makes a real difference.  Lighting effects like lens flare has been added and there were also some cool effects added at dusk with character shadows.  The water in ARR looks so much better as well, you can see through in parts to the features of the sea floor. 

Areas in 1.0 that were either non-existent (other than named points on the map) or had very little in the way of life are now not only actual places you can visit with buildings and NPCs but they can be fully explored and interacted with.  Moraby Docks actually has docks now, and Buscarron's Druthers is more than just a shack in the middle of Gridania, it has buildings that can be entered and NPCs that you can talk to.  Camp Tranquil is amazingly different, with interconnected platforms via bridges and giant adamantoise and morbols below.  All of the areas show more signs of life than in 1.0 and give the game a better atmosphere.  

Battle in ARR is much faster than 1.0 and is more visually appealing. They designed it to be stress free and easy to complete solo fights. 

To put it simply, the game feels completely new from the inside out.

The World of A Realm Reborn

There will be three main story arcs that can be started right away when the game launches.  Hydaelyn is the planet upon which everything takes place.  The Mother Crystal is the embodiment of the planet's consciousness, and she speaks to the adventurers and depends on them for help protecting her.  This storyline will continue as long as FFXIV is around, with new adventures for years to come, not just for ARR.  The second story arc involves the invasion of the Garlean Empire. 

Eorzea is made up of the three city states of Ul'dah, Limsa Lominsa and Gridania. Each city state has formed a grand company to fight against the Garlean Empire, which is trying to invade Eorzea.  At the end of this slide there was this quoted text: "Legends will sing of the Warriors of Light" indicating that the adventurers in Eorzea will be sent forth on various missions to repel the invaders.  The third story arc will involve the primals, which are commonly known as summons in other Final Fantasy games.  Since the attack by Bahamut, the primals have grown in strength and influence.  They are destroying the world by consuming ether which the Mother Crystal needs to continue to exist.  It is up to the adventurers to stop this and save the mother crystal by defeating the primals.  Ifrit, Shiva, Odin, etc, if it was in another Final Fantasy it is something they want to add to FFXIV.

Aside from these story arcs, there are other questions that will be answered.  For example, what happened to Bahamut? This same storyline will explain why the realm was reborn, which they plan to do using quests, in-game rendered cut scenes, and all of the other classic storytelling devices that Final Fantasy is known for.

ARR will have everything Final Fantasy fans love about the series:  The Crystal Tower for end game content, Cait Sith, Moogles and other characters.  There will be pets (I saw a balloon, a mammet and a chocobo chick for starters), Magitek (which Yoshida-san said he wants players to be able to ride! Squeeeee!), and of course NM encounters in the form of FATE battles (more on those below).  

Square Enix wants to raise the bar for MMOs, with any idea from other Final Fantasy games up for grabs.  Yoshida-san said in the meeting he would like to see the Golden Saucer implemented from Final Fantasy VII as well as party play limit breaks which he explained was what the black mage was doing when he was casting Meteor in the benchmark video. 

Unlike any other MMO, graphically the quality of the game will improve as the game ages, with Square Enix setting a goal that FFXIV will always be at the top of MMO graphics.  

Other things that will be implemented are housing systems, public quests, dungeons and raids.  Yoshida-san is also a huge fan of PvP and wants to add large scale PvP to Final Fantasy, hopefully sparking interest in PvP in fans that may not have had much exposure to the play style in the past.

FFXIV on PS3

The PS3 version of FFXIV will launch at the same time as the Windows version and players on the PS3 will connect to the same servers as Windows users.  They will be moving servers to various regions to help with connectivity.  

All game accounts will work cross platform, so if you are playing in your living room and you are kicked off the TV you can fire up your laptop or go to your office and continue on the Windows version.  PS3 users will be invited during phase 3 of the Beta.  The PS3 version of the game is about 75% optimized, and from the video I was shown the big issue seems to be frame rates needing some work.  However, Square Enix has engaged a team from Sony to assist with the optimization of the game's code for the PS3, and they are making sure that they will push the hardware to its limits in order to get the game to run the way that they and fans expect.

Some gamers might be wondering about PS3 trophies for ARR.  Unfortunately Sony requires that the trophy lists be set once the master disk is submitted, and so they would be forced to wait for the next expansion to add more trophies to the game.  This isn't acceptable for Yoshida-san; he instead wants to create in-game achievements that will let players show off their accomplishments.

 

The most interesting part of the presentation for me was the controls for the gamepad. SE has created a specific user interface for gamepad users, to make the experience more enjoyable.  The default controls (that we were shown) have L3 drawing your weapon, R3 unlocks the camera and allows you to move it all over, circle selects the nearest target, square is jump, triangle is the menu, and X cancels selections.  These behaviors will be fully customizable and you will be able to change things to fit your play style (which is good for me as I was concerned about having X be cancel, it would take me months to stop mashing circle for the same purpose).  Changing targets (for PC and NPCs) is accomplished by pressing right and left on the directional pad, while pressing up and down will cycle through party members only.  They have plans for a scheme to cycle through monsters only but that wasn’t revealed to us.

The big feature of the controller user interface is called the Cross Hotbar, and exists in the middle of your screen along the bottom of the window.  This system utilizes the directional pad and four buttons while holding L2 or R2.  It sounds difficult but after watching Yoshida-san give a demonstration I think it's going to be a fantastic system for fans of the game pad.  Actions are assigned to the Cross Hotbar as you acquire them by default, but of course you can change them as you wish.  There are lots of command sets available to be used, you can switch between them by pressing L1 and R1.  You can also add custom macros to slots in the Cross Hotbar, making the interface completely customizable.  Beta testers will get a chance to try this out in Phase 2 of the beta.

Another thing that interests me is how add-ons are going to be implemented for ARR.  The dev team will be releasing a tool for Windows only that they are planning to have out 6 months after launch.  This system will work similarly to other MMOs today, allowing gamers to create their own user interface elements to customize the game to their playing style.  There is a lot of data being sent from server side that isn't displayed because they didn't want to intimidate players with a cluttered interface, so Yoshida-san is really looking forward to seeing what gamers create!

Notorious monsters have been removed from the game and the new FATE system will instead replace them.  FATE stands for Full Active Time Event, which will be a zone wide event that all players can participate in even if they aren't in the same party or alliance, allowing everyone to attack the target monsters.  Once it starts, everyone in the zone will be alerted and the position shown on the map.  Once you get close to where the event is taking place, more details about the objective will be shown.  The FATE events will be of varying difficulty, and the best gear will come from the most difficult FATE battles.  This was done to get rid of competition for rare monsters, which is a pain point for most MMOs that have notorious monsters.  For example, Behemoth is going to be a FATE battle in ARR.

Yoshida-san wanted to assure hard core gamers that he is one of us, and that he will make sure there are things to do once you have finished the main story lines. 

The end game content from 1.0 will of course be present in ARR.  They will also be creating a "hard-mode" for the dungeons, as well as challenges all the way up to the Crystal Tower (a raid dungeon for an alliance of up to 24 players).  FATE battles like Behemoth will require a lot of skill to defeat. The items you get from the most difficult FATE battles will be well worth the effort as they are going to make the attributes of these items have more impact on a player.

Yoshida-san wants FFXIV to be accessible to more gamers, even those with modest gaming systems.  Hardware-wise they are not focusing on one manufacturer over another (like Nvidia or ATI), but instead want to get the game running with pleasing graphics no matter what hardware you have as long as you have updated drivers.  The team is putting a lot of effort into making sure the game looks great on even lower powered computers. At this point of the interview Yoshida-san showed me the Sony Vaio laptop screen he had in front of him that was running ARR.  He grabbed a controller sitting next to it and proceeded to show me how smoothly the game was running even on this tiny laptop.  It looked fantastic.

Yoshida-san and his team have really outdone themselves with FFXIV:ARR. I think, overall, things are moving in a positive direction that all fans can be happy about, especially when one considers how the initial release of FFXIV went.  The community team was incredibly fun to hang out with, Yoshida-san was a gracious host, and Square Enix should be proud of what they are doing with this game.

There is some work still to be completed, but I think those who participate in the beta can expect their voices to be heard and that FFXIV:ARR has the potential to be a game of unique quality that could be a breath of fresh air in the MMO market. 

Discuss in the Zam Forums!

Comments

Post Comment
A few thoughts and questions
# Feb 27 2013 at 4:14 PM Rating: Decent
As a fan of Final Fantasy fan I was put off from this game when it first came out, and as such have never played it.

I was amazed to hear now, how they have handled this game since it's launch, most other companies would have just caved in, minor fixed and rolled a F2P model. By all accounts from what I have read SE could have just as easily done that and built this new game and slapped on another number. Fan's would have lapped it up, and sceptics would be left battling it out with XiV Vs XI arguments.

The fact that they have rebuilt the majority of the game and are trying to set right what was so wrong is something beyond the scope of any other MMO that I can think of.

I'm also happy that they are sticking to there guns on a P2P model. (Although I'm never sure about the +$/£ for extra character slots they so love to employ). As a long term MMO player these are the games I have overall most enjoyed, there content gets updated far far quicker than F2P models, and bug fixes get ironed out at a quicker rate. (I've played WoW, WAR, Rift, LotRO, SWtoR, FF XI, GW1&2, D&DO, DAoC, Horizons, the list goes on but you get the point a mix).

So at the moment what this game has going for it is that there willing to invest a lot, I mean they probably doubled what the game originally cost, and by the sheer fact they have spent so long on it you can be damn sure its going to play well, look great and have all the hall marks of an highly polished MMO.

From what we read the game has public quests, main story arcs, side quests, dungeons, raids, group quests and so forth the list goes on. We read the game is a damn sight better than version 1.0 and that's great news. But my questions are these:

Is it on a level that gamers are going to be willing to leave there main, subscription based MMO for?
What will attract players from WoW, Rift and other P2P MMO's? (Who have already invested so much time). As that's there market. GW2, SWtoR and other free MMO's are not, there a different game a different target.
It's nice to compare it to version 1.0 but how does it stand up to it's competition?

I'd be very interested in Wint's thoughts about this. Having played a demo is in a better position to judge than to I who have looked at some pictures and read a few reviews.

I am looking forward to this game, I just would like to know how it stacks up.
B2P no P2P
# Feb 24 2013 at 8:03 PM Rating: Decent
28 posts
The P2P module won't get me back, but a B2P module like Guild Wars might get me interested. With over 50% of the MMO's out there now with some kind of F2P variant only high quality games that have not had the trouble Final Fantasy has had are going to survive with a P2P module.
How many[ay to play MMO's get second chances?
# Feb 21 2013 at 1:41 PM Rating: Default
Fair enough. Is there a particular thing you feel I'm wrong about?

Aside from the business about having a fee on re-release, I'm not sure I stated too many opinions, mostly facts and questions.

I do understand some people don't mind a fee for an MMO - and honestly if there was a TRULY high quality MMO that came out, that I loved, I would happily pay a fee. That said, there hasn't been an MMO that's made me feel this way in many moons. Most are mild iterations off their predecessors at best.

Of all the features that this new re-release is announcing, I can't think of any that aren't standard fare in others. Public quests? Zone events? Pvp? These aren't really exciting new things. They're not really boasting points as far as I'm concerned.

I feel that the fair approach would be to give people who payed for the game already at launch, the opportunity to try the re-release before committing to another subscription. If they offered this much, I'd really have no complaints.
How many[ay to play MMO's get second chances?
# Feb 22 2013 at 9:20 AM Rating: Excellent
CedgeDC wrote:
Fair enough. Is there a particular thing you feel I'm wrong about?

Aside from the business about having a fee on re-release, I'm not sure I stated too many opinions, mostly facts and questions.

I do understand some people don't mind a fee for an MMO - and honestly if there was a TRULY high quality MMO that came out, that I loved, I would happily pay a fee. That said, there hasn't been an MMO that's made me feel this way in many moons. Most are mild iterations off their predecessors at best.

Of all the features that this new re-release is announcing, I can't think of any that aren't standard fare in others. Public quests? Zone events? Pvp? These aren't really exciting new things. They're not really boasting points as far as I'm concerned.

I feel that the fair approach would be to give people who payed for the game already at launch, the opportunity to try the re-release before committing to another subscription. If they offered this much, I'd really have no complaints.


But they are. You get to download the new release for free and I'm almost positive you get a free month to try it out. I'll try to find concrete documentation later but I'm pretty sure they're letting anyone who purchased 1.0 download ARR and try it for free before committing.


Edited, Feb 22nd 2013 9:21am by Wint
How many[ay to play MMO's get second chances?
# Feb 21 2013 at 12:51 PM Rating: Default
Great write-up, as usual. I have a few problems with this game, and one of them is perhaps something you can answer:

Does the game still handle like it's meant to be played on a controller?
This was my biggest issue with the original. The menus were painfully convoluted and it was clear an absolute minimum had been done to make the game feel user friendly on PC.

The other issue I have is the subscription fee. I feel like the world of MMO's has changed since the time of the original release. Now the latest premium MMO releases are increasingly free to play, and those are for a first release- not a desperate second attempt at revitalizing something that already ripped players off once.

The way I see it, we payed for a game that Square-Enix has admitted was a rip off. Now it's years later, and they want us to pay more to give the a second chance. I haven't heard anything regarding a first month free (Is there one?) as came with the initial purchase, so it seems players who have been burned once only stand to be burned again if the game isn't any better (or is just equally bad in all shiny new ways.)

I read this and think.. Wow. They have some nerve demanding more money for a second chance at their game. Most games don't get second chances, and typically after failing they go F2P to entice some people back, rather than the other way around. This just feels very backwards.

Still, a good read. I'll be keeping my eye out, if for no better reason than to laugh if this game drowns again! >:D
How many[ay to play MMO's get second chances?
# Feb 21 2013 at 3:15 PM Rating: Decent
17 posts
Personally I pray they keep it to P2P. F2P has it's merits, but it's also generally not as consistent a community, is diluted with spam and bots, and doesn't get the care that a P2P game does. What many do with the F2P but P2P for full features might work, but it then separates the community and you are generally driven to paying P2P anyways, but still have to deal with all the spam and bots. They've had a P2P model since I signed up for Legacy, and knew we'd get a P2P model. I can't see this changing, and I'm happy for that.
How many[ay to play MMO's get second chances?
# Feb 21 2013 at 1:15 PM Rating: Excellent
CedgeDC wrote:
Great write-up, as usual. I have a few problems with this game, and one of them is perhaps something you can answer:

Does the game still handle like it's meant to be played on a controller?
This was my biggest issue with the original. The menus were painfully convoluted and it was clear an absolute minimum had been done to make the game feel user friendly on PC.

The other issue I have is the subscription fee. I feel like the world of MMO's has changed since the time of the original release. Now the latest premium MMO releases are increasingly free to play, and those are for a first release- not a desperate second attempt at revitalizing something that already ripped players off once.

The way I see it, we payed for a game that Square-Enix has admitted was a rip off. Now it's years later, and they want us to pay more to give the a second chance. I haven't heard anything regarding a first month free (Is there one?) as came with the initial purchase, so it seems players who have been burned once only stand to be burned again if the game isn't any better (or is just equally bad in all shiny new ways.)

I read this and think.. Wow. They have some nerve demanding more money for a second chance at their game. Most games don't get second chances, and typically after failing they go F2P to entice some people back, rather than the other way around. This just feels very backwards.

Still, a good read. I'll be keeping my eye out, if for no better reason than to laugh if this game drowns again! >:D


I think you're wrong personally, but we'll see won't we. Game is very MMO/PC friendly now, they have a completely separate UI for the controller users.
game colors
# Feb 21 2013 at 11:23 AM Rating: Good
For some reason the colours make the game look less realistic if that's the approach they are going for.
Since there's a repair part for gear i hope they could make the armour/weapons/shields look more dusty and scratched when they are getting low on duration and after repair they look as good as new.
Also the cities are wayyyyyy too clean. I can understand if it was just Grandia but maybe some dusty buildings and streets would make the game more immersive?
Can't wait!
# Feb 21 2013 at 11:21 AM Rating: Excellent
Avatar
**
341 posts
I'm really liking how it's beginning to look like an actual Final Fantasy. Music, everything seems to be coming together. The jumping really does make a difference, and the next logical step would be to be able to enter water. Not for any mechanical reason, but it makes the immersion so much better. (I wouldn't push back the release for that though). Excited for the benchmark tomorrow. I'll be home just in time to run my desktop through the ringer. Can't wait.
____________________________
WoW Blackhand-US-Date of Retirement: 9/21/2010... /Sigh
Devari - 90 Rogue 85 DK Druid/Mage/Warrior 70+

FFXI - Shiva "Retired.... Or not? One more try, honest."
Desmar - 65 Sam 36 Mnk 18 Thf 12 War

FFXIV - Devari Garamond - Sargatanas 50 Paladin / Culinarian / Weaver / Armorer
Beta - Devaria Ariadne - Ultros - Pugilist
Ermagerg Exciterrddd
# Feb 21 2013 at 9:47 AM Rating: Decent
**
793 posts
Yeah, great work! This game is honestly shaping up to be incredible... just those screenshots alone.

I don't think it's possible to overstate the importance of being able to run this game on low/medium end PCs. It opens up this game to a much broader audience... I honestly believe that one of the main reasons WoW was so successful was that so many people were able to run it. Basically, by keeping the requirements manageable it allows many curious gamers to take the game for a whirl (in a nutshell, it's more likely they wouldn't have to upgrade to give it a go, which is a huge deterrent).

Can't wait.
____________________________
I might be an onion thief, but I'm still a thief.â„¢





Nifty
# Feb 21 2013 at 8:57 AM Rating: Excellent
***
1,566 posts
Nice work! Thanks for the write up.
Nice
# Feb 21 2013 at 12:47 PM Rating: Default
Nice :D

Edited, Feb 21st 2013 1:48pm by Maldavian
Post Comment

Free account required to post

You must log in or create an account to post messages.