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June 29, 2011 - 4.0.0.2413 Patch Notes

Skill Changes

  • Warrior/Mage
    • Lava Weapon
      • Now only deals 1400 fire damage at power level 65 instead of 2895

    • Electric Attack
      • Now only deals 1270 wind damage at power level 65 instead of 2700.

  • Scout/Priest
    • Aggro Lead
      • Before: You were unable to use this skill as long as the target was under the effects of a damage reduction skill.
      • Now: You can, but you will lose the damage reduction effects of Aggro Lead.

  • Druid/Rogue
    • Curtain of Darkness
      • You now no longer require nature’s power to use Weakening Seed.

  • Scout/Warrior
    • Elite Skill - Gale
      • The skill functions again

  • Mage/Scout
    • Elite Skills - Power of the Wind
      • Now correctly function on level 65 again.
    • Fire Arrow
      • Now correctly function on level 65 again.

  • Mage
    • Electric Explosion
      • Now has +0.20 INT instead of +0.30 INT.

Quest Changes

  • Determination Like a Flower
    • You now receive 10 Phirius Tokens (previously you did not)

  • Strange Gnolls
    • You no longer need to accept the quest to slay Roche and get Roche’s Book, which he drops.

  • Sweet Revenge
    • You no longer need to accept the quest to slay Blaine and get the Clue and Info about the Treasure

  • Inform the Captain
    • You can now finish this Quest.

Equipment Changes

  • Demon Beast Belt - Raksha Temple difficulty levels 2-5:
    • Now binds when picked up, binds when equipped (did not bind at all previously)

  • Book of Judgement - Raksha Temple difficulty levels 2-5:
    • Now binds when picked up, binds when equipped (did not bind at all previously)

Instance Changes

  • Redhill Moountains, 2 x Boss
    • In normal difficulty, the boss now respawns with normal difficulty instead of easy difficulty after having been killed.

  • Xaviera Public Encounter (Inferno Gardens)
    • When the Spirit Core dies, the magic circle and accompanying special effects now also vanish.

General Changes

  • The house maid Shaif Rebecca in the Fireboot Underground Fortreess now sells furniture.

  • Rarity of the recipe (Verbena Extract) has been changed from 4 to 5.

  • The recipes Flame Dragon’s Remnant Soul and Flame Dragon’s Dark Bow of Betrayal are now Carpentry recipes. (Previously listed as Blacksmithing recipes)

  • You can now buy Mining, Woodcutting and Herbalism recipes with level 61 and above from the merchants between Dalanis and the Fireboot Fortress in the Redhill Mountains.

  • Changed the search options in the Auction House. The options for monster cards is now a selectable list.

  • Private Chat can now have a different color again.

June 22, 2011 - 4.0.0.2411 Patch Notes

Improvements

  • Adjustments have been made to improve the overall performance in the Redhill Mountains. Please note that our in-house Quality Assurance and Game Improvement Teams will have to monitor the results on the Live Servers to evaluate the full effect of these adjustments.

Adjustments & Changes

  • Equipment:
    • Talisman of the Lake : magical defense changed from 6680 to 2762
    • Transformation Shield: physical defense changed from 6680 to 2762
    • Sound of Seeking: magical defense changed from10270 to 4108
    • Shield of Evasion: physical defense changed from 10270 to 4108
    • 1st to 5th Boss in instance Sardo Castle (easy mode): added chance to drop green equipment

  • Skills:
    • The Druid skill "Mother Earth's Fountain" will now require 1 point of Nature's Power per spell cast instead of 1 Nature's Power per party member.
    • The Knight skill “Plate Ability” has been removed. Knights are still able to wear Plate Armor though.

  • Quests:
    • (Daily) “Drive off the Returned Monster” now needs the player to fulfill the requirement “Kill 5 Rotting Flesh Chupuras”. This ensures that our black sheep players no longer exploit this quest.
    • Receive the Goods from Lebniz Rol should now be working as intended

    • The following quests have been fully localized:
      • “Fight for Justice” from NPC Toni
      • “Former King” from Hilbert Mania
      • “Hidden Past” from Hilbert Mania
      • "Keep and Old Promise” from Hilbert Mania
      • “Pass on the Love” from Hilbert Mania

Bug Fixes

  • The furniture shop can now be opened correctly (Nicole Rebecca, the House Maid)

  • Secret Grove Anteater now awards XP and TP as intended when killed.

  • The Secret Grove Anteaters in Redhill Mountains will now award XP and TP as intended when killed.

  • On completing the quest “Allan's Potion Recipe” only 10 Poison Ant Eater Sacs will be removed from the character’s backpack.

  • On completing the quest “Forever Winner” only 5 Firm Plates will be removed from the character’s backpack.

  • The visual effect of the Mage/Knight Elite Skill “Messenger of Light” now fully disappears after manually de-activating the buff.

  • The translation of some quests and skills has been adjusted.

June 15, 2011 - 4.0.0 Patch Notes - Chapter 4

New Content

  • New Zones:
    • Coast of Opportunity (Level 1-42)
    • Xaviera (Level 43-50)
    • Land of Malevolence (Level 62-65)
    • Redhill Mountains (Level 65-67)

  • New Instances:
    • Grafu Castle (Level 63-65, Land of Malevolence)
    • Sardo Castle (Level 65-67, Redhill Mountains)

  • World Battlefields:
    • Bollinthia Rift and Osalon Valley (up to 12 players)

  • Multiclass-System

  • Mount and Pet Backpack

  • Summer Event

Click here to see more information about the Summer Event.

Skill changes and adjustments

(the following values relate to Level 62 attributes unless otherwise stated)

  • Scout
    • Archer’s Glory (Set Skill): Effect now lasts only 20 seconds and attack speed is raised by 10% not 20%.
    • Create Tendrils (Set Skill): Cooldown has been removed. Casting time has been adjusted to 4 seconds.
    • Serenity: This skill has been removed from the game.
    • Shot: Damage caused has been reduced from 352.1% to 141.6%.
    • Wind Arrow: Damage caused has been reduced from 330.4% to 165.2%.
    • Piercing Arrow: Cooldown has been reduced from 8 to 4 seconds.
    • Damage caused changed from 306.8% (ranged weapon DPS) + 206 to 330.4% (ranged weapon DPS) + 206.
    • Target Area: Accuracy has been reduced from 13.4% to 3% and critical hit rate has been raised from 67.0 to 100.6
    • Vampire Arrows: Now causes 259.6% ranged weapon DPS.
    • Combo Shot: Damage caused reduced from 283.2% to 212.4%.
    • Reflected Shot: Damage caused raised from 231.0% to 354.0%.
    • Snipe: Damage caused raised from 820% to 1180% and casting time reduced from 4 to 3 seconds.
    • Blood Arrow: Now has a cooldown of 2 minutes. The effect will last only 30 seconds instead of 60. HP is also reduced by 10% every 2 seconds and physical attack has been raised from 32.9% to 41.0%.
    • Concentration: Effect time has been reduced from 85.8 seconds to 41.0 seconds.

  • Elite Skills
    • Scout – Rogue:
      • Sapping Arrow: Physical and magical defence reduced by 15%. (Previously 29%)
      • Deadly Poison Bite: Now consumes 30 focus instead of 25.

    • Scout – Warrior:
      • Accurate Targeting: Damage calculation adjusted: (current physical attack power + 391.0) x 0.10% + 391.0

    • Scout – Knight:
      • Healing Shot: restores (364.8 + 0.20 x ranged weapon damage) HP.

    • Scout – Priest:
      • Mana Arrows (Protection Arrows): Target now absorbs (14.3% of total HP) damage for 10.0 seconds. Cooldown raised from 5 to 30 seconds.
      • Vampiric Transformation: Now restores (3.0% + 61.0) HP every 2 seconds.
      • Spiritual Leader: Can now be activated at the same time as Warrior Skill Frenzy

    • Scout – Mage:
      • Blazing Energy: The long-range damage effect of Fire spells has also been raised by 36.5%.
      • Ignite: Damage calculation has been adjusted: 784.0 + 1.23 x ranged weapon damage.

    • Scout – Druid:
      • Elven Eye: Critical hit rate reduced from 439.2 to 30 points.
      • Devour Blood: Now restores 1166.0 mana every 2 seconds.

    • Scout – Warden:
      • Charged Power: Now causes 944.0% of ranged weapon DPS.
      • Gryphon Bash: Now has a cooldown of 10 seconds and causes 354.0% of ranged weapon DPS.

  • Mage
    • Fireball: Damage calculation has been adjusted: 1806 + 0.30 x INT
    • Elemental Catalysis from Lvl 65: No longer regenerates mana. To compensate, casting time has been reduced by 50% to 20 seconds.
    • Intensification from Lvl 65: Raises damage level of the next magical attack by 3025.0 for 20 seconds.
    • Lightning: Damage calculation has been adjusted: 466.7 + 0.10 x INT
    • Electric Bolt: Damage calculation has been adjusted: 165.0 + 0.10 x INT
    • Discharge: Damage calculation has been adjusted: 907.5 + 0.30 x INT
    • Plasma Arrow: Damage calculation has been adjusted: 784.0 + 0.10 x INT
    • Meteor Shower: Damage calculation has been adjusted: per hit 461.6 + 0.29 x INT
    • Electrostatic Charge: Now absorbs 30% of damage from enemies instead of 1032.0 damage points. Elemental Weakness from lv 65: Now reduces target’s magical resistance for 30 seconds by 6.8%.
    • Electric Explosion: Damage calculation has been adjusted: 980.0 + 0.30 x INT
    • Phoenix: Damage calculation has been adjusted: 1078.0 + 0.10 x INT
    • Purgatory Fire: Damage calculation has been adjusted: 882 + 0.10 x INT

  • Elite Skills
    • Mage-Rogue:
      • Kiss of the Vampire from Lvl 65: Cooldown reduced from 60 to 30 seconds.
      • Damage calculation has been adjusted: 328.0 damage every 2 seconds for 12 seconds and now restores 10.0% HP.
      • Fang Ritual: Damage bonus raised from 18.0% to 60.0%.
      • Cursed Fangs: Damage calculation has been adjusted: 330.0 + 0.30 x INT

    • Mage – Priest:
      • Shine of the Holy Aura: Mana cost reduction has been boosted from 20 MP to 1%.

    • Mage – Warden:
      • Earth Groaning Wind Blade: Damage calculation has been adjusted: 588.0 + 0.20 x INT
      • Earth Scepter: Now no longer increases the cooldown for Earth Surge.
      • Earth Surge: Damage calculation has been adjusted: 2744.0 + 0.60 x INT

    • Mage – Druid:
      • Green Guardian: now regenerates (30 + 2%) HP every 2 seconds for 10 seconds, instead of 588.0 HP.
      • Magma Blade: Damage calculation has been adjusted: 588.0 + 0.15 x INT Fire damage and 169.0 + 0.15 x INT Earth damage
      • Elven Mystic: Damage calculation has been adjusted: 700.0 + 0.20 x INT

    • Mage – Knight:
      • Holy Light Strike: Damage calculation has been adjusted: 1032.0 + 0.40 % INT
      • Opponents’ resistance reduction has been removed. Light damage has been raised by 8.0 points.
      • Stars of Light: Damage calculation has been adjusted: 645.0 + 0.10 x INT
      • Messenger of Light: Magical Accuracy is raised by 2.0% instead of by 61.0.
      • Light Charge: Damage calculation has been adjusted: 784.0 + 0.30 x INT
      • Reduction of opponents' resistance changed from 193.6 points to 8.0%
      • Light of Day: Now no longer reduces opponents’ resistance but increases light damage.

    • Mage – Scout:
      • Fire Rose Explosion: after igniting the Rose Seed, the Fire Rose debuff won’t disappear.
      • Magic Crossflow: Casting time no longer reduced by 30.0% but by 25.0%.
      • Fire Arrow from Lvl 65: Now consumes 270 MP, raises critical magical hit rate by 137.0. Shots can cause additional fire damage.
      • Power of the Wind from Lvl 65: Now consumes 270 MP, increases magical accuracy by 81.5. Shots can cause additional wind damage.

  • Rogue
    • Blind Spot: Damage calculation has been adjusted: 708.0% + 0.30 x AGI.
    • Bleed effect now causes 160.0 damage every 2 seconds.
    • Shadowstab: Damage calculation has been adjusted: 373.8% + 0.20 x AGI
    • Blind Stab: Damage calculation has been adjusted: 268.0 + 0.20 x AGI
    • Low Blow: Damage calculation has been adjusted: 534% + 0.30 x AGI
    • Wound Attack: Damage calculation has been adjusted: 459.6% + 0.30 x AGI
    • Dagger Mastery: Damage caused by daggers has been adjusted from 40.0% to 70.0%.
    • Sneak Attack: Damage calculation has been adjusted: 613.6% + 0.3. x AGI
    • Off Hand Master: Off-hand damage and accuracy bonus increased from 12% to 20%.
    • Informer: Critical hit rate increased from 173.4 to 364.8 points.

  • Elite Skills
    • Rogue – Warrior:
      • One-Hand Axe Mastery: Damage bonus has been raised from 60.0% to 70.0%.
      • Poisonous Infection: Damage calculation has been adjusted: 480.3% + 0.20 AGI
      • Decay: Damage calculation has been adjusted: 401.2% + 0.20 x AGI

    • Rogue – Scout:
      • Substitute: Now absorbs all types of damage.

    • Rogue – Mage:
      • Poison Flame: Poison damage raised from 466.4 to 784.0 points. Effect lasts 10 seconds.
      • Create Opportunity: Now consumes 251 mana instead of 45 energy. Critical hit rate is now raised by 243.2 points instead of by 173.8.

    • Rogue – Druid:
      • Crippling Poison: Has been changed to a passive skill and influences damage caused by the poison skill.
      • Poison Shroud: Now causes 397.0 points of poison damage instead of 1032.0.

    • Rogue – Priest:
      • Kick: now consumes 251 mana instead of 20 energy.

    • Rogue – Knight:
      • Reckless Warrior: physical attack power now raised as follows: (current physical attack power + 319.0) x 1.0% + 391.0
      • Lion’s Protection: Physical power reduced from 12.2% to 6.6%.

  • Priest
    • Holy Aura: Now consumes 2% MP instead of 60 MP.
    • Holy Candle Shield (Set-Skill): Now only reduces damage suffered by 60%.
    • Group Heal: This effect now contains a debuff which requires 5% of current mana in addition to the 588 mana consumed by the skill. If group heal is used again within 5 seconds, mana consumption is stacked up to 20 times.

  • Elite Skills:
    • Priest – Scout:
      • Saint’s Blessing: Effect has been raised by 364.8 + 12.8%.

  • Warden
    • Elven Prayer: Cooldown has been increased from 5 seconds to 2 minutes:
    • Healing calculation has been adjusted: current Maximum HP x 13.2% + 317.6 HP

  • Druid
    • Weakening Seed: No longer requires Nature’s Power. If Nature’s Power is not present, magical defence is reduced by 9.4%. If Nature’s Power is present, magical defence is reduced by 11.9% and one point of Nature’s Power is consumed.
    • Curing Seed: Now restores 1 point of Nature’s Power instead of 2.
    • Spirit Guidance: Now consumes 1 point of Nature’s Power instead of 5.
    • Body Vitalization: Range increased from 160 to 200. Additionally, Nature’s Power is no longer required.
    • Mother Earth’s Fountain: Nature’s Power is no longer required. Cooldown has been reduced from 5 to 4 seconds. The limitation to 4 targets has been removed (the spell will now affect up to 12 targets) and the cooldown has been slightly reduced. Also it is now possible to cast this spell even without Nature’s Power, but the effect will be weaker.
    • Withering Seed: Nature’s Power is no longer required. If Nature’s Power is not present, physical defence is reduced by 9.4%. If Nature’s Power is present, one point of NP is consumed and physical defence is lowered by 11.9%. Restores one point of NP.
    • Mother Nature’s Wrath: Nature’s Power is no longer required. If NP is not present, 702.7 earth damage is caused. If Nature’s Power is present, one point of NP is consumed and 878.4 earth damage is caused. Restores one point of NP.
    • Summon Sandstorm: Nature’s Power is no longer required. If NP is not present, 550.8 earth damage is caused. If Nature’s Power is present, one point of NP is consumed and 734.4 earth damage is caused.
    • Savage Blessing: Now raises physical and magical attack accuracy by 6.6% + 888.0 points.
    • Unity with Mother Earth: Now raises healing by 10%. Caster is unable to move for 15 seconds. All spells casted during this time will hit critical.
    • Rock Protection: Nature’s Power is no longer required.

  • Elite Skills
    • Druid – Warrior:
      • Heart Piercing: Nature’s Power is no longer required. If no NP is present, 428.8% main hand weapon DPS will be caused. If NP is present, one point of NP will be consumed and 472% main hand weapon DPS will be caused.
      • Awakening of the Wild: Damage calculation has been adjusted: (current physical attack power + 536.0) x 6.6% + 536.0. Additionally, physical damage has been raised by 335.
      • Healing Wind: Nature’s Power is no longer required. If no NP is present, 670.0 HP is restored. If NP is present, one point of NP will be consumed and 871.0 HP will be restored.
      • Nourish: NP is no longer required.
      • Glory Wand: NP is no longer required.
      • Cross of Thorns Attack: NP is no longer required. If no NP is present, 328% main hand weapon DPS + 0.10 x Wisdom will be caused. If NP is present, one point of NP will be consumed and 369.0% main hand weapon DPS + 0.10 x Wisdom will be caused.

    • Druid – Scout:
      • Healing Arrows: NP is no longer required. If no NP is present, 144.6 HP will be restored. If NP is present, one point of NP will be consumed and 243.2 HP will be restored.
      • Group Exorcism: Now consumes only 1 not 2 points of NP.
      • Warm Spring: NP is no longer required.

    • Druid – Rogue:
      • Poisonous Widow Embrace: If no NP is present, 1042.0 damage will be caused. If NP is present, one point of NP will be consumed and 1354.6 damage will be caused.
      • Speed Catalysis: NP is no longer required. Effect duration has been reduced from 25 to 20 seconds.
      • Necrotic Wound: NP is no longer required. If no NP is present, healing of the target is reduced by 40.0%. If NP is present, one point of NP will be consumed and healing of the target is reduced by 50.0%
      • Shadow Contract: NP is no longer required.

    • Druid – Mage:
      • Earth Chain: NP is no longer required. If no NP is present, 635.2 damage will be caused. If NP is present, one point of NP will be consumed and 952.8 damage will be caused.
      • Spring of Blessing: NP is no longer required and cooldown has been increased from 5 to 12 seconds.
      • Shield of Light: NP is no longer required. Now absorbs 11.2% of total HP instead of 1445 damage points.
      • Spiritual Gush: NP is no longer required.
      • Holy Fury: Now raises damage from Mother Nature’s Wrath and no longer reduces Nature’s Power costs.

    • Druid – Warden:
      • Healing Ripple: NP is no longer required. If no NP is present, 882.0 HP will be restored. If NP is present, one point of NP will be consumed and 1176.0 HP will be restored.
      • Mysterious Grace: Damage calculation has been adjusted: (current magical damage + 108.0) x 6.6% + 108.0
      • Spirit of Life: NP is no longer required. Now immediately restores 1030 + 6.6% HP.

  • Warrior
    • Defensive Formation: changed to be a single unit effect. The increase in physical defence and physical attack and the reduction in magical attack power are reduced by 50%.
    • Surprise Attack: Now causes 236.0% physical damage instead of 219.8.
    • One-Hand Weapon Master: Damage increase raised from 45.0% to 80.0%.
    • Two-Hand Weapon Master: Damage increase raised from 40.0% to 75.0%.
    • Thunderstorm: Damage calculation has been adjusted: per hit 784 + 0.10 x INT
    • Monsters are no longer immune to Helpless once Thunderstorm has been used.

  • Elite Skills
    • Warrior – Scout:
      • Aim for the Wound: Damage calculation has been adjusted: (current Physical Attack Power + 391 x 1%) + 391
      • Calm: increases accuracy from now on by 20% instead of by 50.6 points.
      • Skull Breaker: now causes 377.6% main hand weapon DPS.
      • Waiting Game: Damage calculation has been adjusted: (current physical attack power + 391.0) x 0.10% + 391.0

    • Warrior – Mage:
      • Electrical Rage: now consumes 15 rage and 215 MP.
      • Electric Attack: normal attacks now cause 2580.0 wind damage instead of 968.0.
      • Lava Weapon: normal attacks cause an additional 2766.0 fire damage instead of 851.2.

    • Warrior – Priest:
      • Bloodlust: now has a cooldown of 10 seconds and converts 10% of HP into rage.
      • Bloodlust: The skill now correctly works during the effect of Holy Aura

    • Warrior – Warden:
      • Attack Weakener: main hand weapon DPS caused has been increased from 441% to 519.2%.
      • Accurate Targeting: now has a cooldown of 30 seconds.

    • Warrior – Knight:
      • Throw Shield: Damage calculation has been adjusted: 377.6% + 0.10 x shield’s defense.
      • Shield Bash: Damage calculation has been adjusted: 259.6% + 0.10 x shield’s defense.

    • Warrior – Druid:
      • Recovery of Life: reduces the consumption of rage by 10% for 10 seconds.
      • Redemption: accuracy is now increased by 295.2 points.

  • Knight
  • Elite Skills
    • Knight – Rogue:
      • Leopard Instinct: The increase in dodge rate was reduced from 100% to 50%. Additionally, the effect now goes away after physical or magical damage has been dodged 3 times.

    • Knight – Priest:
      • Concentration Practice: accuracy is increased by 888.0 points instead of by 73.2.

Fixes

  • Skills:
    • Druid Skill - Earth Pulse: now hits all targets in line.
    • Mage Skill - Thunder: FPS loss when activating the skill Thunder has been fixed.
    • Rogue Skill - Informer: doesn’t overwrite Druid/Rogue Elite Skill Magic Turmoil anymore.
    • The first effect of HoTs and DoTs works the right way now.
    • Scout Skill - Blood Arrow: When the buff is disabled due to low HP, the memento food buff doesn’t disable anymore.
    • Rogue Skill - Informer: It now doesn’t overwrite Energy Influx anymore.
    • Warden Skill - Valiant Shot: It now has an automatic attack function.
    • Rogue Skill - Premeditation: Every heal casted during Premeditation isn’t a crit anymore.
    • Druid Skill - Elven Guidance: From now on monsters will respawn in their original state not in the state they were killed in.

  • Elite Skills:
    • Druid/Warrior Elite Skill Glory Wand: Now has correctly enhanced attack speed.
    • Mage/Warden Earth Scepter: After receiving the level 35 elite skill, mages won’t also get the level 40 elite skill effect anymore.
    • Priest/Scout Elite Skill Curing Shot and Druid/Scout Healing Arrows: don’t heal NPCs anymore.
    • Rogue/Mage Elite Skill Trap Master: pets aren’t recalled when this skill is activated.
    • Scout/Mage Elite Skill Blazing Energy: now also affects Ignite.
    • Knight/Scout Elite Skill Disregard Danger: Knights do not receive more than 80% of the target’s damage.
    • Knight/Mage Elite Skill Holy Light Domain: this skill now works for all attacks.
    • Rogue/Scout Elite Skill Coerce: It now correctly enhances damage when the target has less than 30% HP.
    • Rogue/Warden Elite Skill Wood Spirit’s Grasp: It now correctly enhances the damage of Power of the Wood Spirit.
    • Rogue/Mage Elite Skill Poison Trap: It no longer overwrites the debuff of Poison.
    • Scout/Mage Elite Skill Blazing Energy: It no longer overwrites Fire Ward.
    • Mage/Rogue Elite Skill Cursed Fangs: after this skill has worn off the player won’t be immune to Cursed Fangs anymore.
    • Knight/Scout Elite Skill Sacred Resistance: It now has the cooldown as stated in the description.
    • Rogue/Druid Elite Skill Slaughter Blessing: It no longer overwrites Scout skill Blood Arrow.

  • Item-Set Skill:
    • Elemental Spirit Stone Essence: after using this skill and restoring less than 1500 mana it will show the right amount of mana instead of 0.
    • Holy Candle Shield: doesn’t block certain skills from activating anymore.
    • Altar of Shadoj: DoT damage now depends on Magical Damage.

  • Exploit fixes:
    • Rogues can’t use Shadow Step and Phantom Step to step through Castle Gates during Siege Wars anymore.
    • Knights can’t use Charge to step through Castle Gates during Siege Wars anymore.
    • HP potions are no longer stacked on top of the effects of Grace of Life and Enhanced Grace of Life.

  • Siege Wars:
    • Herald Status: If a player who has “Herald” status leaves the Siege war, any other player in the same party or in the siege war who has over 1000 Guild War Merits and is the first one to touch the Guild Honor Crystal will get the “Herald” Buff.
    • From now on it isn’t possible to activate the Herald Buff by using the enemy’s crystal.
    • The siege war’s zone won’t crash anymore if players attack the gate when the gate’s HP is almost zero.
    • Players on the backseat of a 2-Player-Mount won’t be able to go through the castle gates by using the dismount function.
    • The buff of the following towers won’t disappear on death:
      • Tower of Speed Growth Lv1
      • Tower of Increased Learning Lv2 and Lv3,
      • Tower of Invincible Attack Lv2 and Lv3
      • Tower of Magic Protection Lv2 and Lv3

  • Equipment:
    • Dagger of Moving Clouds: The durability can now be higher than 80.
    • Enhanced Dagger of Moving Clouds: The durability can now be higher than 80.
    • Colorful Cloud Dagger: The durability can now be higher than 80.
    • Angerfang Axe: The attack speed has been changed from 2.8 to 3.5 and the physical damage from 2351 to 2589 points.
    • Raging Wave Boots: the boots will now also be shown on female human characters.
    • Snow Combat Drum: the drum will now also be shown on female human characters.
    • Sharleedah’s Great Axe: the axe will now have a special effect after being refined.

  • Ancient Dreamland Rewards: The level and the attributes of the following rings have been adjusted:
    • Aoth Valiance Ring
    • Aoth Mysticism Ring
    • Aoth Sacred Defense Ring
    • Aoth Blade Ring
    • Aoth Salvation Ring
    • Aoth Strike Ring
    • Aoth Nature Ring
    • Aoth Forest Ring

  • Item effect changes:
    • Snowflake Festival Soft Candy: physical Hit Rate increased by 30.0
    • Snowflake Festival Lollipop: physical Hit Rate increased by 30.0
    • Potion: Crazy Breakout: not useable in guild siege war
    • Snowflake Festival Hat: not useable in guild siege war

  • Instances:
    • Necropolis of Mirrors: The boss Magister Gumas doesn’t walk through the walls anymore.
    • Raksha Temple: The skill Chain of Light will now attack also the summoned totems of the Angren Priests.
    • Cave of the Water Dragon: The Water Elementals will now be attackable after their HP becomes 0%.

  • Recipes:
    • Demonic Hook: The name of the recipe has been changed to ‘Rod of the Depraved’.
    • Fine Arcane Adept Tailoring Chest: players won’t also learn ‘Fine Enigma Adept’s Tailoring Chest’.
    • The rarity of the following recipes was changed from ‘normal’ to ‘Rarity 1’:
      • Recipe – Potent Strength Potion
      • Recipe – Potent Intelligence Potion
      • Recipe – Potent Wisdom Potion
      • Recipe – Potent Dexterity Potion
      • Recipe – Potent Health Potion

    • Mushroom Pie: The amount of crafted pies was changed from 2 to 3.

    • The following recipes have been changed from blacksmithing to carpentry recipes:
      • Recipe – Staff of Gelant
      • Recipe – Sacred Staff of Gelant
      • Recipe – Thunderbolt of Solice Bow
      • Recipe – Solice’s Deep Blue Thunderbolt Bow

  • Title System:
    • The category ‘Monster’ has been changed to ‘Challenge’ and got two subtypes: Hunting and Instance.
    • All titles from the ‘Monster’ category have been moved to the subtypes of ‘Challenge’.
    • The title ‘Member of the Royal Assembly’ got a shortnote: ‘Signifies that one is a member of the Royal Assembly.’

  • Other Fixes:
    • Pets will no longer be healed by Group Heal skills from Priests or Druids.
    • Mobs will no longer heal by 20% during combat.
    • Players who resurrect in the Savage Lands won’t be stuck in the resurrection stone anymore.
    • Chest of Mirrors in Necropolis of Mirrors no longer spawns twice meaning that it can now be looted.
    • Some more resurrection points in the Thunderhoof Hills have been added.
    • Housekeepers can now have 100 Charisma in combination with skills other than Battle.
    • Agnes should now be available on all channels.
    • Title ‘Hero of Taborea’ has been fixed and is available for all players now.
    • Crazy Breakout and Snowflake Festival Hat Biscuit are no longer useable in Siege War.
    • The Lost Rod required for the Quest ‘Lost Fishing Rod’ can be picked up without re-logging in.
    • Fire Damage of various monsters has been adjusted.
    • Daily Quest ‘Proof of Defeating the Commander’ can be repeated now.
    • The loot window won’t close suddenly anymore.
    • The relationship bar won’t disappear anymore.
    • Relationships won’t disappear upon logging out or crashing.
    • The ‘Weapon Encyclopedia (30 Days)’ has been fixed. It now also works for players above level 60.
    • The Drill Ground is easier to target during the Siege War.
    • Players with a gathering skill higher than level 20 are able to interact with the Gathering NPCs at Elven Island and Howling Mountains.
    • Weapon DPS is now visible in the weapon details.
    • If the rental time of a backpack page has expired, the consumable potions in this page can’t be used.
    • The permission for the second page of the guild bank will now be saved.
    • Players will now be able to leave combat after being healed by their newbie pets in combat.
    • The Housekeeper Special Cheese Fishcake has been changed from 1200 MATK to 1200+15% MATK.
    • Lavender Sprig can now be found in the ‘Quest Item’ category of the auction house.
    • Players will now get XP for killing Rh’anka Salt Raiders.
    • From now on it is possible to hide scroll banners. The messages will only appear in the chat window. (Interface Settings -> Character Information -> Hide the Scrollbanner)
    • New Monster Cards have been added.
    • The monster Soulless Soldier now gives XP and TP when killed.
    • The items ‘Sigg Lurker's Foreleg' and 'Common Vine' are no longer shown as quest items and bound.
    • The female version of the item ‘Wabbit Bato’ is now flagged as a 1-handed weapon.
    • Item: Dry Demon Weed Juice Extractor: Cooldown is no longer shared with mount’s cooldown.
    • Hall of the Demon Lord: Alarm Mobs no longer spawn once the alarm has been deactivated.
    • Hall of the Demon Lord: Warden Pet no longer becomes stuck in the barrier.
    • Kalin Shrine: Yusalien: Freezing Vapor will now disappear if a player dies.
    • The Chests in Tempest Height will now disappear after one minute.
    • Magic Attack Sigil has been adjusted to match up with the Attack Sigil. Instead of 20% increase of magical attack, it now increases magical attack by 50%.

Graphical Issues

  • The incorrect display/missing textures on the following items have been fixed:
    • Wasteland Boots
    • Obscure Knowledge Boots
    • Elemental Flame Boots
    • Hoek Hook
    • Light Leather Guards
    • Soft Boots of Marching

  • The incorrect dollar sign on the Varanas and Obsidian Stronghold Bank Billboards have been fixed.

  • Chain of Light doesn’t attack in the wrong direction when attacking a totem spawned by an Angren Priest anymore.

  • The invisible Giant Guardian in Silverspring has been removed.

  • The Alchemy Tool Symbol in Kadmos Trading Post originally showed a cooking symbol. It now shows the correct Alchemy Symbol.

  • The rubber band issue while running into another zone has been fixed.

  • The White Warhorse and the Black Warhorse got their second ear.

  • Different colours for categories in the combat log have been added.

  • Talent Orbs have a new icon.

  • Ancient Treasure Minigame now has a minimum level requirement of 20.

  • An Auction House, a Mailbox, and a Bank NPC have been added to the Limo Desert.

  • GameMasters can now be recognized by their pink text colour in the world channel.

  • The incorrect display/missing textures on the following item has been fixed: Spy’s Adaption Gloves.

  • The display icons on the following items have been changed:
    • Whiscat - Pet Egg
    • Lassina - Pet Egg
    • Kentucky - Pet Egg
    • Newt - Pet Egg
    • Hammertooth Sage - Pet Egg
    • Black Boar - Pet Egg
    • Boca - Pet Egg
    • Strong Boca - Pet Egg
    • Little Death - Pet Egg
    • Loyal Little Death - Pet Egg
    • Little Pumpkin - Pet Egg
    • Pumpkin - Pet Egg (30 Days)
    • Little Giant - Pet Egg
    • Wolf Cub - Pet Egg
    • Goblin - Pet Egg
    • Little Footie - Pet Egg
    • Wabbit - Pet Egg
    • Spotted Wabbit - Pet Egg
    • Brown Wabbit - Pet Egg
    • Black Wabbit - Pet Egg
    • Poison Frog - Pet Egg
    • Ice Frog - Pet Egg
    • Little Goat of War - Pet Egg
    • Loyal Little Goat of War - Pet Egg
    • Little Angel - Pet Egg
    • Loyal Little Angel - Pet Egg
    • Little Demon - Pet Egg
    • Loyal Little Demon - Pet Egg
    • Ice Lizard - Pet Egg
    • Golden Marmoset - Pet Egg
    • Loyal Golden Marmoset - Pet Egg
    • Tropical Toucan - Pet Egg
    • Loyal Tropical Toucan - Pet Egg
    • Gingerbread Man - Pet Egg
    • Tan Copper Chest

May 17, 2011 - 3.0.11 Patch Notes

New Content

  • Event: Music Festival

  • New male and female face shapes and hair style for all races.

Bug Fixes

  • Pet skill effect: fixed the bug that the pet can’t cast physical attack while under the effect of Sonic Reaction.

  • Boss “Regin” in Instance Kalin Shrine: fixed the problem that players can’t enter Stage 3 after killing the small boss in Stage

  • Quest:
    • Shoot to Kill (Limo Desert)
    • Skarbar : Fixed the problem that the cutscene could make Skarbar not show up again.
    • Kargath’s Memory - We’ve deleted the Buff without icon image appearing in the cutscene.

April 20, 2011 - 3.0.10 Patch Notes

New Content

  • In-game Event: Spring Rain Festival:
    • The festival is taking place in the following locations: Howling Mountains, Silverspring, Aslan Valley, Dustdevil Canyon & Thunderhoof Hills
    • The NPCs are located in: Varanas Central Plaza, Obsidian Stronhold Central Plaza & underneath Dalanis

  • 7 Festival Events await you:
    • Happy Digging
      • Event type: walk around and dig for treasure to obtain items
      • 3 timeslots each day: 11am, 4pm, 8pm
a broadcast will be sent out 10min before the event starts
      • Start location: Helen’s Farm (Howling Mountains)
      • Event location: Helen’s Farm (Howling Mountains)
      • Event Target: find enough resources to exchange

    • Stolen Rainbow Eggs
      • Event type: Bash monsters, collect items
      • Event Info: Varanas Central Plaza or Obsidian Stronghold
      • Event location: Hidden Valley Mine (Howling Mountains)
      • Event target: collect 10 Stolen Rainbow Eggs from the Goblin Egg Thieves

    • Petal Gathering
      • Event type: Jump/Collect items
      • Event requirements: Empty Magical Bag from “Stolen Rainbow Eggs” Task
      • Event Info: Varanas Central Plaza or Obsidian Stronghold
      • Event location: Logar
      • Event target: Climb the rainbow ladder to collect the petals

    • Bringing Back the Wabbits
      • Event type: Catch monsters, get items
      • Event Info: Silverfall
      • Event location: Silverfall
      • Event target: find and collect lost wabbits

    • Big Egg Giveaway
      • Event type: deliver and search for treasure
      • Event info: Dalanis City
      • Event location: Dalanis City – Thunderhoof Hills
      • Event target: deliver eggs and find rainbow eggs

    • Jump, Wabbit, Jump!
      • Event type: find and follow an NPC to obtain items
      • Event info: Varanas City
      • Event location: Silverspring
      • Event target: find and follow Deedee Wabbit

    • Great Wabbit Sendoff
      • Event type: find and deliver to obtain items
      • Event info: Outside Dalanis city
      • Event location: Thunderhoof Hills
      • Event target: find wabbit holes and bring wabbits home

  • In-Game Event: Two Years of Runes of Magic
    • The festival takes place in the following zones: Silverspring & Thunderhoof Hills
    • The NPCs are located in: outside of Varanas City & outside of Dalanis

  • 2 Festival Events
    • Frog Transformation
      • Event type: “collect” monsters to obtain items
      • Event info: Outside Varanas City
      • Event location: Silverspring
      • Event target: use transformation potion and “collect” fairies in the right order

    • A Magical Method of Disaster Aversion
      • Event type: capture monster to obtain items
      • Event info: Outside Dalanis City
      • Event location: Thunderhoof Hills
      • Event target: capture frogs

Fixes & Changes

  • Mage/Warrior:
    • Elite skill, "Enhanced Intensification" reduces the cooldown time of ‘Intensification’

  • Hoek Hook has received a new symbol image.

  • The "Royal Gate" in Zurhidon Stronghold has been removed due to it sometimes reflecting damage or becoming immune to damage when various skills (e.g. “Taunt” from the warrior) were used on it.

February 22, 2011 - 3.0.9 Patch Notes

New Features

  • Flower Festival Event
    • It’s Spring Time in Taborea! Everyone - from the Agrizas' to the Zurhidon - is enjoying the breezy fresh air of spring and celebrating the blossoming of new life.
    • The Flower Festival blooms onto our screens with the arrival of Patch 3.0.9, replacing the Festival of Fire. As the final flames fade and spring plants sprout, let's celebrate the coming season with a renewed sense of enthusiasm and hope!
    • Over the course of the Flower Festival there are numerous rewards to earn and activities to participate in. Receive the Flower God’s Blessing, plant magical roses, eat delicious Flower Festival Pie, participate in mini quests, create chocolate and obtain the Lily of Love.

Bug fixes & Corrections

  • The Item Bone Breaker was changed from “cannot be sold” to “can be sold”

  • The Horn-Breaker Sword now has a higher rarity

  • Snowflake Party Transformation Candy:
    • Before: Will be consumed but has no effect when used while moving.
    • After: Will be consumed and has effect when being used while moving.

  • Kentucky – Pet Egg (2 Hours): the HP banner is now displayed correctly.

  • The skill “Sonic Interference” used by Bloodwing Fruit Bat no longer speeds up your casting and attack speed by 30%; but increases it by the amount stated on the tooltip

  • Recipe – Enhanced Mote Robe now drops from various monsters

Changes

  • The maximum stack for Megaphones now is 999 instead of 100

  • The following Daily Quests now gain 163725 XP and 1637 TP again:
    • Daily Quest ‘Get Rid of Even More Disgusting Insects’
    • Daily Quest ‘More Clothes Lines’
    • Daily Quest ‘Even More Lavender Sprigs’

January 26, 2011 - 3.0.8 Patch Notes

New Features

  • “Varanas Nightmare…”
    • …has been changed to a 36 player raid version for characters of level 62 or above!
    • While only one single hero may enter this cursed dream, at least 36 heroes should be needed to overcome the dangers inside! In the rare case of needing more assistance, up to 150 players can actually join the fray inside. Though we are sure most of our heroes won’t need the help *winks*.
    • Of course this means that all encounters inside have been tuned up a notch or two, revealing stronger bosses and their minions alike.
    • And don’t forget to loot those defeated foes, for the item drops have been adjusted to better reflect the difficulty of the instance! (more details under “Equipment Changes“)

  • New Event: Fire & Song Carnival
    • Help the NPCs with 3 new challenges in and around of Varanas in the name of “Fire”. New rewards await you: runes, potions, furniture, fireworks and with a bit of luck even a mount!

  • Secondary Password Protection System
    • To further increase the security for our players and their gaming accounts it is now required to enter the Secondary Password before login into the game.
    • Changing servers or characters once in the game will not require another entrée of the Secondary Password.
    • Should players be unsure as to their current Secondary Password, our Support will gladly assist them. Our Support can be contacted here.

  • Automated Login Prevention System
    • Similar to our Account Administration, gaming accounts will be temporarily suspended after incorrectly entering the password for the 5th time. The temporary suspension will last for 15 minutes.

Bug Fixes

  • General adjustments & corrections:
    • Mage Skill - Static Field
      • Old: Static Field could be used on multiple players during Player vs. Player.
      • New: Static Field now requires a new Electric Compression.
      • When a Daily Quest Ticket was used, the icon on the large map was not updated. This has been corrected.

    • Drill Ground
      • If the player uses a Guild Drill Ground Repeat Ticket after the activity “Destiny” ends, he will see two Drillmasters. This has been corrected.
      • During a Guild War, if players click on “Leader Functions” and change the level permissions, they can recruit members during a Guild War.

  • The following skills now properly remove any “fear” effect:
    • Rogue/Priest elite skill: Fearless
    • Rogue/Knight elite skill: Courageous Guard
    • Priest/Knight elite skill: Calm Heart
    • Knight/Warrior elite skill: Fearless
    • Warrior set skill: King’s Fearlessness

  • Knight / Scout Elite Skill
    • The cooldown for “Sacred Resistance” did not display properly. This has been corrected.

  • Scout set skill “Shatterstar Storm” tooltip:
    • Original: A hail of arrows rains down from the sky, inflicting 5 x 150% (DMG0) ranged weapon damage to multiple targets within a range of 80.
    • Now: A hail of arrows rains down from the sky, inflicting 5 x 150% (DMG0) ranged weapon DPS to multiple targets within a range of 80.
    • 1. Changes > (Normal) Damage to DPS damage

Items

  • Application Form for a Custom Title : Added hint “Note: no spaces are allowed in the title.” to the original info text.
  • Huntsman’s Trap : changed rarity of item from lv8 to normal.
  • Lightweight Hoe : changed rarity from normal to lv8
  • Lightweight Spade : changed rarity from normal to lv8
  • Lightweight Hatchet : changed rarity from normal to lv8

  • The following Item Shop potions should now be working as intended:
    • Herbs of Omnipotence
    • Elemental Stone of Omnipotence

  • The following recipes for potions should now be working as intended:
    • Super Salve
    • Super Spirit Potion

  • The following Housekeeper potions should now be working as intended:
    • “Lucky Target", "Galloping Gale", "Scarlet Love", "Godspeed”
      • Before: The effects awarded by the 4 items above could not be removed by clicking with the mouse
      • After: Effects obtained when used can be removed by clicking with the mouse.

  • Housekeeper Special Cheese Fishcake:
    • Before: Expires (disappears from existence) after 2 days
    • After: Expires after 24h

  • The tooltip for the following mounts now indicates that the buff of the following mounts increases movement speed (duration):
    • White Horse (2h)
    • Piebald Horse (2h)
    • Brown Horse (2h)
    • Black Horse (2h)
    • Snow Ferret Mount (15min)
    • Large Ostrich (15min)
    • Sea of Snow Berhu (15min)
    • White Horse (15min)
    • Piebald Horse 15min)
    • Brown Horse (15min)
    • Black Horse (15min)

Equipment Changes

  • Varanas Nightmare item drop adjustments:
    • All items have been adjusted to better reflect the level 62 player encounters. (Rings have been missed out by our janitors and have to be taken care of in the near future).

  • In addition many items have received bonuses and unique abilities.
    • Set items
      • Old: you needed to wear 3 items from the set to get the set bonus.
      • New: you need to wear 2 or 3 items.

    • Aoth Valiance Set
      • Before: 3 items - str+8%
      • After: 2 items - ATK +600 STA +70,3 items STR +8.00%, accuracy pts +260, attack power +1.00%

    • Aoth Strike Set
      • Before: 3 items - agi+8%
      • After: 2 items - ATK +600 STA +70,3 items AGI +8.00% , critical hit pts +200, damage +1.00%

    • Aoth Blade Set
      • Before: 3 items - agi+8%
      • After: 2 items ATK +600 STA +70,3 items AGI +8.00%, accuracy pts +260 damage +1.00%

    • Aoth Mysticism Set
      • Before: 3 items int+8%
      • After: 2 items MATK +600 STA +70,3 items INT +8.00% magical attack +8.00%, magical damage +1.00%

    • Aoth Sacred Defense Set
      • Before: 3 items MND+8%
      • After: 2 items MATK +600 STA +70,3 items MND +8.00%, healing pts +800, healing +2.00%

    • Aoth Salvation Set
      • Before: 3 items sta+8%
      • After: 2 items ATK +600 STA +70,3 items STA +8.00%, dodge pts +200 aggro +5.00%

    • Aoth Forest Set
      • Before: 3 items - str+8%
      • After: 2 items - ATK +600 STA +70,3 items STR +8.00% , critical hit pts +200 damage +1.00%

    • Aoth Nature Set
      • Before: 3 items - MND+8%
      • After: 2 items MATK +600 STA +70,3 items MND +8.00%, healing pts +800, healing +2.00%

    • Labyrinth Philosopher's Ring
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Ring of Rebirth
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Philosopher's Earring
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Earring of Rebirth
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Philosopher's Necklace
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Necklace of Rebirth
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Army Belt
      • Original: parry points +84
      • Corrected to: parry points +144

    • Labyrinth Philosopher's Belt
      • Original: magical critical attack rate +60
      • Corrected to: magical critical attack rate +144

    • Labyrinth Cloak of Rebirth
      • Original: magical DMG +60
      • Corrected to: magical critical points +144

    • Labyrinth Belt of Rebirth
      • Original: magical DMG +60
      • Corrected to: magical critical points +144

    • Dilan'y Ring
      • Original: physical dodge +119
      • Corrected to: critical hit points +204

    • Ifur Ring
      • Original: magical dodge +119
      • Corrected to: magical critical points +204

    • Hope Dasher Axe
      • Original: dodge points +130
      • Corrected to: critical hit points +240

    • Lightning Sword
      • Original: strength +89, stamina +59
      • Corrected to: strength +240, stamina +168

    • Dragon Spine Blade
      • Original: physical dodge +98
      • Corrected to: atk +840

    • Aoth Blade Cape
      • Original: dodge rate +70% for 10s
      • Corrected to: doge rate +40% for 10s

    • Aoth Sacred Defense Cape
      • Original: healing power +12% for 10s
      • Corrected to: healing power +8% for 10s

    • Aoth Salvation Cape
      • Original: immune to all magicfor 10s
      • Corrected to: damage reduced by 20% for 5s

Category: Runes of Magic
This page last modified 2012-06-22 10:05:32.