The strategy of the lancer is to outrange and fluster opponents with their long, two-handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attack that makes them extremely versatile combatants.
In former times, the longspears saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armouries to include a variety of weaponry, such as the throwing javelin.
By utilizing the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety.
The battle tactics of the lancers afford them numerous advantages, such as avoiding the ire of enemies and enhancing the attacks of companions.
Gridania, the Lancers' Guild can be found in the Wailing Barracks, in the northeastern part of the city.
The minimum level for obtaining the abilities, traits, and weapon skills is listed below, however they may suffer from a reduced effect, increased recast, or shortened duration if you are not at or above the optimal rank for them. In addition, a reduced effect, increased recast, and shortened duration may be experienced by any non-Lancer class when using Lancer abilities, traits, and weapon skills.
Lancers calculate attack damage based on Piety (PIE) and Strength (STR).
The following is a table of abilities and traits gained by Lancers ordered by level. Active abilities are gained at levels 1, 2, 4, and 6, then every 4 levels thereafter. Passive traits are gained every 4 levels alternating with active abilities starting at level 8. Items in gray and with a » mark are passive traits.
|○||Exclusive to Discipline of War|
|●||Exclusive to Lancer|
|Level||Name|| Recast |
| Duration |
|1||True Thrust||0:10||–:—||1000 TP||Delivers a melee attack. Accuracy increased when executed from in front of the target.||●||○|
|2||Vorpal Thrust||0:20||–:—||1500 TP||Delivers a melee attack at low accuracy. Critical rate increased when executed from behind the target.||●||○|
|4||Feint||0:10||–:—||500 TP||Delivers a melee attack. Can only be used immediately after you mis an attack.||○|
|6||Blood for Blood||1:00||–:—||Consumes HP to increase damage of next attack. Does not affect auto-attack and spells.|
|»8||Enhanced Physical Attack Power||Increases attack power by +8.||●|
|10||Heavy Thrust||0:20||0:04||1500 TP||Delivers a melee attack. Chance to inflict Stun when target is attacking you.||●||○|
|»12||Store TP||Increases TP gained from attacks by 5%.||●|
|14||Invigorate||1:30||0:30||Grants TP. TP does not diminish out of combat while effect is active.|
|»16||Swift Blood for Blood||Reduces recast time for Blood for Blood by 15 seconds.||●|
|18||Impulse Drive||0:30||–:—||1500 TP||Delivers a melee attack at low accuracy. Damage increased when executed from the right or left of the target.||●||○|
|»20||Enhanced Physical Attack Power II||Increases attack power by +10.||●|
|22||Life Surge||0:30||–:—||500 TP||Consumes TP to grant an Absorb HP effect to auto-attacks, up to a maximum of three stacks. Cannot be used simultaneously with Power Surge.||●|
|»24||Enhanced Physical Crit Accuracy||Increases physical critical accuracy by +10.||●|
|26||Keen Flurry||1:30||–:—||Consumes HP to reduce recast time of next weaponskill.|
|»28||Enhanced Invigorate||Increases duration of Invigorate by 15 seconds.||●|
|30||Leg Sweep||0:30||0:08||1000 TP||Delivers a melee attack to enemies in range.||●||○|
|»32||Enhanced Life Surge||Increases Absorb HP effect of Life Surge by 20%.||●|
|34||Power Surge||0:30||–:—||500 TP||Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge||●|
|»36||Enhanced Keep Flurry||Reduces recast time of weaponskills used during Keen Flurry by 50%.||●|
|28||Full Thrust||0:30||–:—||250 TP||Delivers a melee attack. Grants a TP bonus. Can only be used immediately after you miss an attack.||●|
|»40||Enhanced Physical Attack Power III||Increases attack power by +12.||●|
|42||Dread Spike||2:00||–:—||Absorb HP the next time damage is taken. Consumes Power Surge or Life Surge effects when active to increase HP absorbed.||●|
|»44||Enhanced Power Surge||Increases effect of Power Surge by 50%.||●|
|46||Doom Spike||1:00||–:—||3000 TP||Delivers a piercing attack in the target's direction.||●||●|
|»48||Enhanced Blood for Blood||Increases damage dealt to enemies by Blood for Blood by 25%.||●|
|50||Chaos Thrust||1:20||–:—||3000 TP||Delivers a sixfold attack at low accuracy.||●||●|
The following is a table of executable combos for a Lancer. Abilities must be executed in the correct positions in order to activate a combo. Correctly executing a combo will cause the cost of the second and third abilities to be waived, along with adding extra bonuses listed below.
|True Thrust (Front)||→|| Leg Sweep|
Chance to inflict Stun.
|→|| Doom Spike|
|→|| Heavy Thrust|
Increased Stun duration.
|Vorpal Thrust (Behind)||→|| Impulse Drive (Side)|
Increased critical rate.
|→|| Chaos Thrust |
Increased critical rate.