Final Fantasy XIV is a massively-multiplayer online roll playing game. But considering you're here, you probably already knew that. I've written up this guide to help those just starting out learn some of the basics. This guide is in no way all-inclusive, it only contains some if the basic information one might need to start exploring the world.
The most important part of any game is knowing how to get around. Those who played Final Fantasy XI may have little trouble getting their character to move around in Final Fantasy XIV. Those coming from other games, or embarking on the first MMORPG adventure may need some help figuring out the default controls. Below are pictures mapping out the default controls as they were during beta testing. You should remember that these are subject to change.
|Keyboard, third person||Keyboards, first person||Mouse||Controller|
During the process of creating a character, you will be able to choose the class as which you begin the game. Remember, Square-Enix's philosophy is one-character-does-all. Once you progress beyond the initial cut scenes, you will be given the opportunity to change to any of the eighteen initial classes at will.
Disciples of War are your standard melee fodder. These are your front-line heroes who march to go toe-to-toe with their enemy.
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Disciples of Magic have honed their minds to reach into the aether and use devastating magic spells on their enemies and beneficial support to allies.
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Equipment needs to be fixed, wares to be made, consumables to be kept in stock. Disciples of the Hand are the artisans of Hydaelyn. From making food and potions, to crafting new weaponry and working the dings out of used wares, these are the folks to turn to when more power is needed to stand against your foe.
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Raw materials are the specialty of the Disciples of the Land. These crafty disciples become one with the land, using their knowledge of geography to scout for and procure resources from Hydaelyn itself.
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Final Fantasy XIV allows for one player to experience all available classes. When you create a new character, you are given a basic weapon for that class. In order to change to a new class, you need only obtain a weapon for that class, be it from vendor, retainer or another player, and equip it in your main hand.
During the character creation, you may have noticed that certain races have different initial stats. As you gain physical levels, you can alter the distribution of your stats. Below are how these stats affect your character.
Final Fantasy XIV's user interface has all the information any gamer has seen in any other game: status information, chat log, enemy status and more.
Most of the user interface can be rearranged and re-sized by clicking and dragging the item like a window in the Windows operating system.
It is possible to filter out certain information, making it easier to see only the information pertinent to the task on which you're focusing. When in the Filter options menu, select on to see that information in your chat log, and off to block it.
|Accessing the filter menu|
Passive mode is when you character's weapon or tool currently is not drawn. In this mode you will move faster and regenerate HP. Active mode is the opposite, in this mode you can use your equipped abilities but will move slower.
- In addition to normal control methods, a player can automatically switch to active mode by taking aggressive action against and enemy. Likewise, one can switch from active to passive mode when initiating dialogue with an NPC. Remember to switch to passive mode when not in a combat situation so that you can regain HP.
For more information, read up on the Battle system.
Stamina is what allows you to use an ability or spell. The stamina bar will display how much stamina your character currently has as well as how much is needed to conduct the currently selected action. In the photo provided, the highlighted section displays the amount needed to perform the Lancer ability Light Thrust. Stamina will constantly replenish during combat.
When you target a player, NPC or enemy, this icon will appear on your screen. The bar will show you how much HP the target has, as well as the target's name.
If an enemy is your current target, it also will display a circle or shield next to the opponent's name. The cooler the color, and the more basic the shape, the easier the enemy. So a blue circle should be a breeze whereas a red shield is instant death. Keep in mind that you should always respect your enemy's abilities and never underestimate them regardless of what the con system tells you.
A bar containing several icons appears initially near the minimap.
Any message input in the say chat mode can be seen by any and all players in the immediate vicinity. It is the default chat mode, and messages displayed in this manner will appear in white. This chat mode is activated by prefacing a message with either /say or simply /s. In addition, the active chat mode may be set to say mode by entering the command /chatmode say or /chatmode s without a message following.
Any message input in the party chat mode can be seen by any and all party members. Messages displayed in this manner appear in blue. This chat mode is activated by prefacing a message with /party or simply /p. In addition, the active chat mode may be set to party mode by entering the command /chatmode party or /chatmode p without a following message.
Any message input in the linkshell chat mode can be seen by any and all players in the equipped linkshell. Messages displayed in this manner appear in green. This chat mode is activated by prefacing a message with either /linkshell or simply /l. In addition, the active chat mode can be set to linkshell mode by entering the command /chatmode linkshell or /chatmode l without a following message.
Any message input in the tell chat mode can be seen only by a single designated player. Messages displayed in this manner appear in pink. This chat mode is activated by prefacing a message with /tell or simply /t and the name of the PC. The active chat mode can be set to tell mode by entering the command /chatmode tell or /chatmode t followed by the name of the PC with whom you would like to chat. During the Beta Test phase, PC names must be entered in their entirety (first and last names).
Shout chat mode is much like say chat mode, with the sole difference being that messages can be seen by players in a much wider area. Messages displayed in this manner appear in light pink. This chat mode is activated by prefacing a message with either /shout or simply /sh. The active chat mode cannot be set to shout mode.
Check your method of control's variation of accessing this item. Once accessed, it will appear as a translucent bar on the right quarter of your screen.
Anima is the means by which your character can move quickly around the expanse known as Eorzea. Where return and teleport are the vehicle, anima is the fuel.Aetheryte Crystal or Gate. It is possible to teleport nearby party members expending only the initiating user's anima. Your character will begin the game with a maximum of 100 anima. Anima will recharge at the rate of 1 every four real world hours, or 6 per 24 hours. Due to this, it is wise to use your anima sparingly.
The largest of the Aetheryte, these can be found within cities and at outpost camps. At these, you can activate Guildleves, teleport to an Aetheryte Gate, assess Guardian favor.
Teleporting to a gate from within the same region will cost you 4 anima, while any crystal outside your current region will cost 6.
Smaller than the Crystals, these remote Aetheryte are scattered about te land and serve as extensions of specific camp Crystals. Teleporting between a Gate and Crystal will cost you 1 anima.
Return will allow you to teleport to the Aetheryte with which you most recently interacted, be it Crystal or Gate.
Return will cost 2 anima, unless your character's HP has been reduced to zero. Using return while in KO status will allow you to regain consciousness under a brief weakness status ailment with no charge to your anima.
For a complete look at travel around Eorzea, check out Osarion's Guide to Getting Around.
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Every class will have it's basic attack action locked into the first slot. For non-combat classes like Disciples of the Land and Disciples of the Hand, this ability is Stone Throw. However, each combat class has it's own such as Spirit Dart for Conjurer or Heavy Strike for Pugulist.
While the initial abilities come at no cost, other abilities will bare an action cost. As you gain rank levels, your maximum action allowance will increase, allowing you to equip more total abilities. It is entirely up to the player how they mix their actions. Not all abilities can be used on other classes, and most see a reduction in effectiveness. Despite the reduction in effectiveness, many of these abilities may be considered invaluable.
Be sure to check out all the available abilities in game to see if there are any you'd like to equip on your favorite class.
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