User:Superman633  

Contents [hide]
  1. Introduction
  2. Current Know Issues
  3. Notes
  4. Special Thanks
  5. Valiant Kanoste's Macros
    1. Common Macro Commands
      1. Targeting Macros
      2. Clear Action Bars
    2. Disciples of War and Magic
      1. Gladiator (FFXIV)-GLA
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >GUARD
        6. >LIGHT STAB
        7. >PHALANX
        8. >PROVOKE
        9. >CURE ME
        10. >SPINSTROKE
        11. >CIRCLE SLASH
        12. >RAMPART
        13. >CURE AOE
        14. >FOLLOW
        15. Ability Macros
        16. >Sword Abilities
        17. >Shield Abilities
      2. Conjurer (FFXIV)-CON
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Conjury Abilities
      3. Thaumaturge (FFXIV)-THM
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Thaumaturgy Abilities
      4. Pugilist (FFXIV)-PGL
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Hand-to-Hand Abilities
      5. Marauder (FFXIV)-MRD
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Axe Abilities
      6. Archer (FFXIV)-ARC
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Archery Abilities
      7. Lancer (FFXIV)-LNC
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Attack Macros
        5. >In the works
        6. Ability Macros
        7. >Polearm Abilities
    3. Disciples of the Land
      1. Miner (FFXIV)-MIN
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Miner Abilities
      2. Botanist (FFXIV)-BTN
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Botanist Abilities
      3. Fisher (FFXIV)-FSH
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Fisher Abilities
    4. Disciples of the Hand
      1. Carpenter (FFXIV)-CRP
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Carpenter Abilities
      2. Blacksmith (FFXIV)-BSM
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Blacksmith Abilities
      3. Armorer (FFXIV)-ARM
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Armorer Abilities
      4. Goldsmith (FFXIV)-GLD
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Goldsmith Abilities
      5. Leatherworker (FFXIV)-TAN
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Leatherworker Abilities
      6. Weaver (FFXIV)-WVR
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Weaver Abilities
      7. Alchemist (FFXIV)-ALC
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Alchemist Abilities
      8. Culinarian (FFXIV)-CUL
        1. Equipment 1 Macro
        2. Equipment 2 Macro
        3. Actions Macro
        4. Ability Macros
        5. >Culinarian Abilities
  6. Party Commands
  7. Battle Preparatory Commands
  8. References
  9. FFXIV Macros Guide
    1. Example Macros
      1. Auto Follow
      2. Equipment Swap
      3. Battle Action Swap
      4. Gathering & Synthesis Actions
      5. Putting It Together
      6. Graphics Toggle
      7. Links
  10. Terminology
  11. Equipment Slots
  12. Text Commands
  13. Placeholder Commands
  14. Emotes
  15. NEW WIKI INFORMATION
    1. Disciples of Magic
      1. Arcanist (FFXIV) -
      2. Conjurer (FFXIV) - CNJ
      3. Thaumaturge (FFXIV) - THM
    2. Disciples of the Land
      1. Botanist (FFXIV) - BTN
      2. Fisher (FFXIV) - FSH
      3. Miner (FFXIV) - MIN
    3. Disciples of the Hand
      1. Alchemist (FFXIV) - ALC
      2. Armorer (FFXIV) - ARM
      3. Blacksmith (FFXIV) - BSM
      4. Carpenter (FFXIV) - CRP
      5. Culinarian (FFXIV) - CUL
      6. Goldsmith (FFXIV) - GSM
      7. Leatherworker (FFXIV) - LTW
      8. Weaver (FFXIV) - WVR
Final Fantasy XIV
Wikibase™
Guides

Introduction

Greetings Fellow Eorzeans! I am Valiant Kanoste, a Wildwood Elezen of Limsa Lominsa in Eorzea on Besaid Server. A Gladiator by trade but enjoys and loves to Craft as well as leveling other skills. But I Live to Tank and Tank to Live.

Check me out on Lodestone.

For those of you that want to change classes on the fly this is all you want and need to know. This is my Macro Set I use and some other tips and items I have for side Macros or just Commands. Depending on your play style you can keep the extra gear in your inventory or grab it from your retainer if you want to go out craft or swap classes. I have more Gladiator Macros but honing my skills and Macros as I am leveling all classes.

Here is my helpful Macros List. Please feel free to use these and change as needed. Equipment changes when ranks change as you acquire new gear and also you can view my thread to see any additional comments on Valiant Kanoste Macros one stop!

I will keep my current Macro list up here on my wiki so you can always view my newest changes as I acquire new gear and also skills in all my classes.

ENJOY!

Current Know Issues

On Equipping the +1, +2, +3, etc for Equipment Macros: You cannot list the +1, etc currently in the macro system as it will not equip that item. You can only place the "Bronze Dagger" portion of the item name in the Equipping Macro. You need to ensure that no other "Bronze Dagger”'s are within your inventory as it could equip a "Bronze Dagger" instead of the "Bronze Dagger"+1. Retainers can hold all of your lower quality Equipment to ensure the correct item is Equipped.

On trying to equip Items that are the same name, "Copper Ring", and then you would like to equip both of these in your L.ring and R.ring slot. This is an issue I encountered from the get go. There is no way currently to equip two of the same name of a L. or R. equipment slot of any of these slots ring or index or wrist or ear. Here is an explanation of the issue, let's say you choose to run these two macros:

/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
The game searches your inventory for the first Copper Ring in your inventory and then equips it. When the second macro hits it then searches your inventory again and it will always pick the first one listed which was previously equipped to your L.ring finger, thus causing it to fail. From my experience of Macros so far if you build out a Macro for your gear just list out one side such as the your Left side and the macro will run then for the left side and then place a /echo message to yourself to remind you to equip the Right side equipment for now. This will be needed to be done until SE fixes this. As you could see in my macros I have a command:
/echo Equip Right Ear/Wrist/Ring
This help reminds me that I need to manually equip the Right side of these.

Due to specific Equipment working for specific classes or Actions that are class specific the nice thing is FFXIV informs you with a system message of what you equip and if you have it equipped already then it says it is. If you have multi actions set on your bar and you error out with not being able to equip an action it might be good to clear your action bar prior to running a macro for your class, with the Clear Action Bars Macro I provided below. Then run your Macro to set your actions you might error out just once with say your basic attack depending where you have that placed since normally it's in action slot 1 and if you place another skill there that is not on your bar it will yell that you can't remove it such as " Light Stab" but in that case just run the Macro for your actions twice and you are set and ready to go. All in all to change classes on the fly I hit 4-5 Macros which take less than a Minute and I am ready to start with that class. It beats the 5+ minutes it took me in Beta when I tried to change classes as I never set Macros back then.

Even after changing classes, equipment and actions it would be wise to check quickly to ensure you are all set for your class. But of course if you charge into Battle or start a Synthesis you might not have the right Equipment or Abilities so it's always wise to check what you have equipped.

I had this as a Notepad doc, which you can copy my entire section listed ‘Valiant Kanoste's Macros' and copy to Notepad and then you are set, then I just copied and pasted over to my FFXIV Macros which about made 80ish Macros so its hefty in time to move them all over but when you ever get new items or want a new class you can copy that section and you can alter Equipment as u wish and as you level.

There is also no way to move Macros around in the grid once you have added any form of commands. I have tried this and have not seen a way to move Macros around other then copy/paste each line to another macro cube. One item you can look into is the location of where the macros are saved are in the \My Documents\My Games\FINAL FANTASY XIV\user\'folder' (varies based on your OS and 'folder' depends on the account you have I am unsure but its there) within this folder is a file named 'mcr0'. You can try to open this file and alter contents. I looked at it and it was gibberish other then my actual lines but I could be using a wrong tool to view it as I only used Notepad. If anyone knows more that would be wonderful to move Macros around just choose the Discuss option at the top of my Wiki to fill me in on your findings.

Notes

As these are all my current Macros I have on my character I have varying Equip Action Macros. Mine incorporate those Abilities I have obtained due to my specific levels in all the classes and thus have those used throughout all my class Macros such as "Cure" or "Tender Touch" as I mentioned before you can alter these to fit your play style and thus your current available Abilities for your Player Character.

You can simply unequip your equipment by using ‘/equip head'. This automatically unequips your head slot and can be repeated for all equipment slots EXCEPT you main hand. The main hand decides your class thus you have to always have an item equipped to dictate what class you are.

If you start to get many macros I would advise you back up the \My Documents\My Games\FINAL FANTASY XIV\user\'folder'\mcr0 file (See above for more understanding) as you can even move this to a second computer and keep your macros the same on multiple computers. This is very nice as I travel during the week and use a laptop and use my desktop when I am home.

Also I would like to offer to anyone if you have any suggestions or ideas or macros just Discuss them on my Wiki and we can see you views and ideas. I am always open and will always be updating my Wiki so I could just add your Macro or thoughts and I will give you credit too!

Special Thanks

I would like to thank Wint for the FFXIV Macros Guide she created and some of which I have added to my wiki site. Also I would like to thank her for the special link to my forum post of macros it is a pleasure to have my hard effort rewarded :)

Valiant Kanoste's Macros

Common Macro Commands

Targeting Macros

ENEMY SIGN 1
/enemysign 1 <t>
ENEMY SIGN 2
/enemysign 2 <t>
ENEMY SIGN 3
/enemysign 3 <t>
ENEMY SIGN 4
/enemysign 4 <t>
ENEMY SIGN 5
/enemysign 5 <t>
ENEMY SIGN 6
/enemysign 6 <t>
ENEMY SIGN 7
/enemysign 7 <t>
ENEMY SIGN 8
/enemysign 8 <t>
TAREGET NPC
/targetnpc
/echo Just targeted the nearest Mob or Non-Player Character, <t>!
TAREGET PC
/targetpc
/echo Just targeted the nearest Player Character, <t>!

Clear Action Bars

/eaction 1
/eaction 2
/eaction 3
/eaction 4
/eaction 5
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Disciples of War and Magic

Gladiator-GLA

Equipment 1 Macro

/equip main "Bronze Dagger"
/equip sub "Square Maple Shield"
/equip head "Copper Barbut"
/equip body "Sheepskin Harness"
/equip legs "Sheepskin Subligar"
/equip hands "Hempen Halfgloves"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Guard" sub
/eaction 2 "Light Stab" main
/eaction 3 "Phalanx" main
/eaction 4 "Provoke" main
/eaction 5 "Cure" main
/eaction 6 "Spinstroke" main
/eaction 7 "Circle Slash" main
/eaction 8 "Rampart" main
/eaction 9
/eaction 10 "Light Slash" main

Attack Macros

>GUARD

/battlemode on
/targetnpc
/lockon <t>
/action "Guard" sub <t>
/echo Using Guard on <t>! Raises Shield Defiantly!

>LIGHT STAB

/battlemode on
/targetnpc
/lockon <t>
/action "Light Stab" main <t>
/echo Using Light Stab on <t>! En Garde!

>PHALANX

/battlemode on
/targetnpc
/lockon <t>
/action "Phalanx" main <t>
/echo Using Phalanx on <t>! Shield Bashin' Time!

>PROVOKE

/battlemode on
/targetnpc
/lockon <t>
/action "Provoke" main <t>
/enemysign 1 <t>
/echo Using Provoke on <t>! Bring it on Bitch!
/p <t> has been Provoke by <me> marked with the SWORD. Unleash Hell!

>CURE ME

/battlemode on
/action "Cure" main <me>
/echo Using Cure on <me>! I knew I could be a Paladin in FFXIV!

>SPINSTROKE

/battlemode on
/targetnpc
/lockon <t>
/action "Spinstroke" main <t>
/echo Using Spinstroke on <t>! I Stabith Thee!

>CIRCLE SLASH

/battlemode on
/targetnpc
/lockon <t>
/action "Circle Slash" main <t>
/echo Using Circle Slash on <t>! ROFLCOPTER!

>RAMPART

/battlemode on
/targetnpc
/lockon <t>
/action "Rampart" main <me>
/echo Using Rampart on <me>! Raising the Defensive!

>CURE AOE

/battlemode on
/aoe on
/lockon <t>
/action "Cure" main <me>
/echo Using AOE Cure on <me>! I knew I could be a Paladin in FFXIV!
/wait 5
/aoe off

>FOLLOW

/echo Start Running!!!!!
/wait 3
/lockon <t>
/p Following <t>!
/automove

Ability Macros

>Sword Abilities

/eaction # "Light Slash" main
/eaction # "Light Stab" main
/eaction # "Red Lotus" main
/eaction # "Rampart" main
/eaction # "Circle Slash" main
/eaction # "Phalanx" main
/eaction # "Provoke" main
/eaction # "Spinstroke" main
/eaction # "Still Precision" main
/eaction # "Howling Vortex" main
/eaction # "Obsess" main
/eaction # "Onion Cut" main
/eaction # "Heavy Slash" main
/eaction # "Cover" main
/eaction # "Luminous Spire" main
/eaction # "Cadence" main
/eaction # "Red Lotus II" main
/eaction # "Self-Preservation" main
/eaction # "Ambidexterity" main
/eaction # "Rage of Halone" main
/eaction # "Circle Slash II" main
/eaction # "Rampart II" main
/eaction # "Sentinel" main
/eaction # "Phalanx II" main
/eaction # "Provoke II" main
/eaction # "Heavy Stab" main
/eaction # "Spinstroke II" main
/eaction # "Still Precision II" main
/eaction # "Tempered Will" main
/eaction # "Obsess II" main
/eaction # "Swordsmanship" main
/eaction # "Riot Blade" main

>Shield Abilities

/eaction # "Guard" sub
/eaction # "Aegis Boon" sub
/eaction # "Shield Bash" sub
/eaction # "Outmaneuver" sub
/eaction # "War Drum" sub
/eaction # "Aegis Boon II" sub
/eaction # "Shield Bash II" sub
/eaction # "Deflection" sub

Conjurer-CON

Equipment 1 Macro

/equip main "Weathered Cane"
/equip sub
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Hempen Tights"
/equip hands "Hempen Halfgloves"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Bone Ring"
/equip R.ring "Bone Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Spirit Dart" main
/eaction 2 "Fire" main
/eaction 3 "Blizzard" main
/eaction 4
/eaction 5 "Cure" main
/eaction 6 "Tranquility" main
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Conjury Abilities

/eaction # "Fire" main
/eaction # "Blizzard" main
/eaction # "Aero" main
/eaction # "Stone" main
/eaction # "Thunder" main
/eaction # "Water" main
/eaction # "Spirit Dart" main
/eaction # "Tranquility" main
/eaction # "Trance Chant" main
/eaction # "Cure" main
/eaction # "Stoneskin" main
/eaction # "Repose" main
/eaction # "Shock Spikes" main
/eaction # "Profundity" main
/eaction # "Radiance" main
/eaction # "Burn" main
/eaction # "Frost" main
/eaction # "Choke" main
/eaction # "Rasp" main
/eaction # "Shock" main
/eaction # "Drown" main
/eaction # "Soughspeak" main
/eaction # "Protect" main
/eaction # "Shell" main
/eaction # "Spiritbind" main
/eaction # "Elemental Shroud" main
/eaction # "Cure II" main
/eaction # "Purge" main
/eaction # "Fire II" main
/eaction # "Blizzard II" main
/eaction # "Aero II" main
/eaction # "Stone II" main
/eaction # "Thunder II" main
/eaction # "Water II" main
/eaction # "Resonance" main
/eaction # "Paralyna" main
/eaction # "Silena" main
/eaction # "Fastcast" main
/eaction # "Roaming Soul" main
/eaction # "Levinbolt" main
/eaction # "Sleep" main
/eaction # "Profundity II" main
/eaction # "Burn II" main
/eaction # "Frost II" main
/eaction # "Choke II" main
/eaction # "Rasp II" main
/eaction # "Shock II" main
/eaction # "Drown II" main
/eaction # "Raise" main
/eaction # ".Reraise" main
/eaction # "Chainspell" main
/eaction # "Nature's Fury" main
/eaction # "Stoneskin II" main
/eaction # "Shock Spikes II" main
/eaction # ".Tractor" main
/eaction # "Flare" main
/eaction # "Freeze" main
/eaction # "Tornado" main
/eaction # "Quake" main
/eaction # "Burst" main
/eaction # "Flood" main
/eaction # "Purge II" main
/eaction # "Cure III" main
/eaction # "Protect II" main
/eaction # "Shell II" main
/eaction # "One With Nature" main
/eaction # "Soughspeak II" main
/eaction # "Levinbolt II" main

Thaumaturge-THM

Equipment 1 Macro

/equip main "Weathered Scepter"
/equip sub
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Bone Ring"
/equip R.ring "Bone Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Phantom Dart" main
/eaction 2 "Scourge" main
/eaction 3 "Banish" main
/eaction 4
/eaction 5 "Cure" main
/eaction 6 "Exaltation" main
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Thaumaturgy Abilities

/eaction # "Phantom Dart" main
/eaction # "Exaltation" main
/eaction # "Scourge" main
/eaction # "Banish" main
/eaction # "Blood Rite" main
/eaction # "Sacrifice" main
/eaction # "Poison" main
/eaction # "Slow" main
/eaction # "Gravity" main
/eaction # "Punishing Barbs" main
/eaction # "Damnation" main
/eaction # "Bio" main
/eaction # "Dia" main
/eaction # "Dark Seal" main
/eaction # "Stygian Spikes" main
/eaction # "Absorb ATK" main
/eaction # "Absorb DEF" main
/eaction # "Absorb ACC" main
/eaction # "Absorb EVA" main
/eaction # "Silhouette" main
/eaction # "Siphon MP" main
/eaction # "Sacrifice II" main
/eaction # "Initiation" main
/eaction # "Scourge II" main
/eaction # "Banish II" main
/eaction # "Drain" main
/eaction # "Bind" main
/eaction # "Silence" main
/eaction # "Paralyze" main
/eaction # "Firm Conviction" main
/eaction # "Paradigm Shift" main
/eaction # "Flashfreeze" main
/eaction # ".Mass Fear" main
/eaction # "Siphon TP" main
/eaction # "Blood Rite II" main
/eaction # "Bio II" main
/eaction # "Dia II" main
/eaction # "Resurrect" main
/eaction # ".Soul Ward" main
/eaction # "Blind" main
/eaction # "Emulate" main
/eaction # "Shadowfall" main
/eaction # "Stygian Spikes II" main
/eaction # "Shadowsear" main
/eaction # "Poison II" main
/eaction # "Siphon MP II" main
/eaction # "Dark Seal II" main
/eaction # "Drain II" main
/eaction # "Sacrifice III" main
/eaction # "Transcendence" main
/eaction # "Contagion" main
/eaction # "Flashfreeze II" main

Pugilist-PGL

Equipment 1 Macro

/equip main "Weathered Hora"
/equip sub
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Steel Chakram"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Light Strike" main
/eaction 2 "Heavy Strike" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Hand-to-Hand Abilities

/eaction # "Light Strike" main
/eaction # "Heavy Strike" main
/eaction # "Concussive Blow" main
/eaction # "Haymaker" main
/eaction # "Second Wind" main
/eaction # "Seismic Shock" main
/eaction # "Taunt" main
/eaction # "Featherfoot" main
/eaction # "Jarring Strike" main
/eaction # "Blindside" main
/eaction # "Victimize" main
/eaction # "Pummel" main
/eaction # "Presence of Mind" main
/eaction # "Concussive Blow II" main
/eaction # "Aura Pulse" main
/eaction # "Discerning Eye" main
/eaction # "Seismic Shock II" main
/eaction # "Prime Conditioning" main
/eaction # "Accomplice" main
/eaction # "Haymaker II" main
/eaction # "Pounce" main
/eaction # "Second Wind II" main
/eaction # "Jarring Strike II" main
/eaction # "Flurry" main
/eaction # "Taunt II" main
/eaction # "Featherfoot II" main
/eaction # "Follow Through" main
/eaction # "Blindside II" main
/eaction # "Victimize II" main
/eaction # "Simian Thrash" main
/eaction # "Seasoned Veteran" main

Marauder-MRD

Equipment 1 Macro

/equip main "Weathered War Axe"
/equip sub
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Light Swing" main
/eaction 2 "Broad Swing" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Axe Abilities

/eaction # "Light Swing" main
/eaction # "Broad Swing" main
/eaction # "Trunksplitter" main
/eaction # "Brandish" main
/eaction # "Bloodbath" main
/eaction # "Skull Sunder" main
/eaction # "Defender" main
/eaction # "Foresight" main
/eaction # "Fracture" main
/eaction # "Brutal Swing" main
/eaction # "Disorient" main
/eaction # "Heavy Swing" main
/eaction # "Enduring March" main
/eaction # "Iron Tempest" main
/eaction # "Trunksplitter II" main
/eaction # "Murderous Intent" main
/eaction # "Skull Sunder II" main
/eaction # "Warmonger" main
/eaction # "Intimidation" main
/eaction # "Brandish II" main
/eaction # "Barbaric Yawp" main
/eaction # "Maim" main
/eaction # "Fracture II" main
/eaction # "Full Swing" main
/eaction # "Disorient II" main
/eaction # "Foresight II" main
/eaction # "Brutal Swing II" main
/eaction # "Storm's Path" main
/eaction # "Defender II" main
/eaction # "Axemanship" main
/eaction # "Bloodbath II" main

Archer-ARC

Equipment 1 Macro

/equip main "Weathered Shortbow"
/equip pack "Warped Arrow"
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Light Shot" main
/eaction 2 "Close Shot" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Archery Abilities

/eaction # "Light Shot" main
/eaction # "Close Shot" main
/eaction # "Puncture" main
/eaction # "Raging Strike" main
/eaction # "Shadowbind" main
/eaction # "Wide Volley" main
/eaction # "Quelling Strike" main
/eaction # "Scouring Strike" main
/eaction # "Hawk's Eye" main
/eaction # "Arrow Helix" main
/eaction # "Scavenge" main
/eaction # "Quick Nock" main
/eaction # "Quickstride" main
/eaction # "Shrieker" main
/eaction # "Chameleon" main
/eaction # "Puncture II" main
/eaction # "Trifurcate" main
/eaction # "Out of Sight" main
/eaction # "Shadowbind II" main
/eaction # "Barrage" main
/eaction # "Decoy" main
/eaction # "Foeseeker" main
/eaction # "Raging Strike II" main
/eaction # "Heavy Shot" main
/eaction # "Quelling Strike II" main
/eaction # "Wide Volley II" main
/eaction # "Farshot" main
/eaction # "Bloodletter" main
/eaction # "Bowmanship" main
/eaction # "Subtle Release" main

Lancer-LNC

Equipment 1 Macro

/equip main "Weathered Spear"
/equip sub
/equip head "Onion Helm"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Light Thrust" main
/eaction 2 "Heavy Thrust" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8
/eaction 9
/eaction 10

Attack Macros

>In the works

Ability Macros

>Polearm Abilities

/eaction # "Light Thrust" main
/eaction # "Heavy Thrust" main
/eaction # "Skewer" main
/eaction # "Ferocity" main
/eaction # "Trammel" main
/eaction # "Moonrise" main
/eaction # "Speed Surge" main
/eaction # "Doomspike" main
/eaction # "Invigorate" main
/eaction # "Leg Sweep" main
/eaction # "Comrade in Arms" main
/eaction # "Feint" main
/eaction # "Pierce" main
/eaction # "Life Surge" main
/eaction # "Skewer II" main
/eaction # "Keen Flurry" main
/eaction # "Heavy Trammel" main
/eaction # "Fleet of Foot" main
/eaction # "Collusion" main
/eaction # "Doomspike II" main
/eaction # "Ferocity II" main
/eaction # "Diversion" main
/eaction # "Moonrise II" main
/eaction # "Full Thrust" main
/eaction # "Speed Surge II" main
/eaction # "Twisting Vice" main
/eaction # "Invigorate II" main
/eaction # "Line of Fire" main
/eaction # "Comrade in Arms II" main
/eaction # "Pikemanship" main
/eaction # "Chaos Thrust" main

Disciples of the Land

Miner-MIN

Equipment 1 Macro

/equip main "Weathered Pickaxe"
/equip sub "Bronze Sledgehammer"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Lay of the Land" main
/eaction 2 "Prospect" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Miner Abilities

/eaction # "Stone Resolve" main
/eaction # "Master of Rock" main
/eaction # "Truth of Mountains" main
/eaction # "Nald'thal's Ward" main
/eaction # "Menphina's Ward" main
/eaction # "Deep Vigor" main
/eaction # "Solid Reason" main
/eaction # "Lay of the Land" main
/eaction # "Prospect" main
/eaction # "Earthen Favor" main
/eaction # "Lay of the Land II" main
/eaction # "Sharp Vision" main
/eaction # "Prospect II" main
/eaction # "King's Yield" main
/eaction # "Lay of the Land III" main
/eaction # "Prospect III" main
/eaction # "Lay of the Land IV" main
/eaction # "Prospect IV" main
/eaction # "Beastkin Eluder" main
/eaction # "Lay of the Land V" main
/eaction # "Prospect V" main
/eaction # "Lay of the Land VI" main
/eaction # "Prospect VI" main

Botanist-BTN

Equipment 1 Macro

/equip main "Weathered Hatchet"
/equip sub "Bronze Hatchet"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Arbor Call" main
/eaction 2 "Triangulate" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Botanist Abilities

/eaction # "Green Mind" main
/eaction # "Master of Timber" main
/eaction # "Truth of Forests" main
/eaction # "Nophica's Ward" main
/eaction # "Byregot's Ward" main
/eaction # "Brunt Force" main
/eaction # "Ageless Words" main
/eaction # "Arbor Call" main
/eaction # "Triangulate" main
/eaction # "Stroke of Luck" main
/eaction # "Arbor Call II" main
/eaction # "Field Mastery" main
/eaction # "Triangulate II" main
/eaction # "Sweat of Brow" main
/eaction # "Arbor Call III" main
/eaction # "Triangulate III" main
/eaction # "Arbor Call IV" main
/eaction # "Triangulate IV" main
/eaction # "Seedkin Eluder" main
/eaction # "Arbor Call V" main
/eaction # "Triangulate V" main
/eaction # "Arbor Call VI" main
/eaction # "Triangulate VI" main

Fisher-FSH

Equipment 1 Macro

/equip main "Weathered Fishing Rod"
/equip sub "Bronze Gig"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Gulleye" main
/eaction 2 "Dowse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Fisher Abilities

/eaction # "Clever Arc" main
/eaction # "Master of Fish" main
/eaction # "Truth of Seas" main
/eaction # "Llymlaen's Ward" main
/eaction # "Thaliak's Ward" main
/eaction # "Deft Grasp" main
/eaction # "Tidal Faith" main
/eaction # "Gulleye" main
/eaction # "Dowse" main
/eaction # "Nature's Bounty" main
/eaction # "Gulleye II" main
/eaction # "Veteran Trade" main
/eaction # "Dowse II" main
/eaction # "Way of Plenty" main
/eaction # "Gulleye III" main
/eaction # "Dowse III" main
/eaction # "Gulleye IV" main
/eaction # "Dowse IV" main
/eaction # "Wavekin Eluder" main
/eaction # "Gulleye V" main
/eaction # "Dowse V" main
/eaction # "Gulleye VI" main
/eaction # "Dowse VI" main

Disciples of the Hand

Carpenter-CRP

Equipment 1 Macro

/equip main "Weathered Saw"
/equip sub "Bronze Claw Hammer"
/equip head "Hempen Turban"
/equip body "Weathered Tabard"
/equip legs "Hempen Tights"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Carpenter Abilities

/eaction # "Tender Touch" main
/eaction # "Improvise" main
/eaction # "Grandmastery" main
/eaction # "Cloudkin Eluder" main
/eaction # "Assemble" main
/eaction # "Comfort Zone" main
/eaction # "Perfection" main

Blacksmith-BSM

Equipment 1 Macro

/equip main "Weathered Cross-pein Hammer"
/equip sub "Bronze File"
/equip head "Hempen Turban"
/equip body "Weathered Tabard"
/equip legs "Hempen Tights"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Blacksmith Abilities

/eaction # "Maker's Muse" main
/eaction # "Brand of Fire" main
/eaction # "Ingenuity" main
/eaction # "Soulkin Eluder" main
/eaction # "Greater Calling" main
/eaction # "Sublimation" main
/eaction # "High Return" main

Armorer-ARM

Equipment 1 Macro

/equip main "Weathered Doming Hammer"
/equip sub "Bronze Pliers"
/equip head "Hempen Turban"
/equip body "Weathered Tabard"
/equip legs "Hempen Tights"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Armorer Abilities

/eaction # "Blinding Speed" main
/eaction # "Brand of Earth" main
/eaction # "Preemptive Measures" main
/eaction # "Spoken Eluder" main
/eaction # "Piece by Piece" main
/eaction # "Resolution" main
/eaction # "Ease the Burden" main

Goldsmith-GLD

Equipment 1 Macro

/equip main "Weathered Chaser Hammer"
/equip sub "Mudstone Grinding Wheel"
/equip head "Hempen Turban"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Rope Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Goldsmith Abilities

/eaction # "Epiphany" main
/eaction # "Brand of Ice" main
/eaction # "Close Inspection" main
/eaction # "Voidsent Eluder" main
/eaction # "Pride of Labor" main
/eaction # "Manipulation" main
/eaction # "Inspiration" main

Leatherworker-TAN

Equipment 1 Macro

/equip main "Weathered Head Knife"
/equip sub "Bronze Awl"
/equip head "Hempen Turban"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Leatherworker Abilities

/eaction # "Fulfillment" main
/eaction # "Brand of Lightning" main
/eaction # "Inner Quiet" main
/eaction # "Scalekin Eluder" main
/eaction # "Bold Endeavor" main
/eaction # "Supplement" main
/eaction # "Clean Slate" main

Weaver-WVR

Equipment 1 Macro

/equip main "Rusty Needle"
/equip sub "Maple Spinning Wheel"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Weaver Abilities

/eaction # "Masterpiece" main
/eaction # "Brand of Wind" main
/eaction # "Immersion" main
/eaction # "Ashkin Eluder" main
/eaction # "Grand Design" main
/eaction # "Determination" main
/eaction # "Culmination" main
/eaction # "Flawlessness" main

Alchemist-ALC

Equipment 1 Macro

/equip main "Weathered Alembic"
/equip sub "Bronze Mortar"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Alchemist Abilities

/eaction # "Preserve" main
/eaction # "Creative Urge" main
/eaction # "Innovation" main
/eaction # "Forgekin Eluder" main
/eaction # "Mass Production" main
/eaction # "Extrapolation" main
/eaction # "Aspect Balance" main
/eaction # "Hand of the Gods" main

Culinarian-CUL

Equipment 1 Macro

/equip main "Weathered Skillet"
/equip sub "Bronze Culinary Knife"
/equip head "Straw Hat"
/equip body "Weathered Tabard"
/equip legs "Weathered Breeches"
/equip hands "Asuran Armguards"
/equip feet "Weathered Shoes"
/equip waist "Weathered Survival Belt"
/equip throw "Smoothed Stone"
/echo Run 2Equip Macro & Clear Action Bar then Set Action Bar!

Equipment 2 Macro

/equip neck
/equip L.ear "Copper Earring"
/equip R.ear "Copper Earring"
/equip L.wrist "Copper Wristlet"
/equip R.wrist "Copper Wristlet"
/equip L.ring "Copper Ring"
/equip R.ring "Copper Ring"
/equip L.index
/equip R.index
/echo Equip Right Ears/Wrists/Rings

Actions Macro

/eaction 1 "Stone Throw" main
/eaction 10 "Stone Throw" main
/eaction 1 "Tender Touch" main
/eaction 2 "Maker's Muse" main
/eaction 3
/eaction 4
/eaction 5 "Cure" main
/eaction 6
/eaction 7
/eaction 8

Ability Macros

>Culinarian Abilities

/eaction # "Harmonize" main
/eaction # "Brand of Water" main
/eaction # "Life's Purpose" main
/eaction # "Vilekin Eluder" main
/eaction # "Less is More" main
/eaction # "Devotion" main
/eaction # "Recollection" main
/eaction # "Elemental Appeal" main

Party Commands

Command ShorthandComments
/partycmd add [name]|<t> /pcmd add [name]|<t> Invites the Named or Targeted player character to your party. You should be able to invite players from a distance in future versions of FFXIV, but this feature is not yet implemented.
/partycmd oust [name]|<t> /pcmd oust [name]|<t> Removes the Named or Targeted player character from your party.
/partycmd leave /pcmd leave Leave your party or alliance.
/partycmd disband /pcmd disband Disbands your party.
/join Accepts the requested party invite.
/decline Declines the requested party invite

Battle Preparatory Commands

Command Shorthand Comments
/battleregimen [on/off] /br [on/off] Enables and Disables your Battle Regimen.
/areaofeffect [on/off] /aoe [on/off] Enables or Disables spell Area of Effect. You can macro it within the same macro to allow you to have only certian spells to be used via AOE. Have a /wait # depending on casting time of spell before using /aoe off.
/battlemode [on/off] /bm [on/off] Enable Active and Passive mode.
/targetnpc Targets the closest NPC within the nearest radius.
/targetpc Targets the closest PC within the nearest radius.
/lockon Locks onto the desired target. Re-type this if you wish to break the lock.
/enemysign [1-8] <t> Mark the selected target with the sign of your choosing. Signs are designated by the numbers 1-8.

References

Wint's FFXIV Macros Guide is where the next Section is adopted from:

FFXIV Macros Guide

User define macros are commands that allow you to perform multiple actions with a single button press/key stroke. With macros you can swap out armor and weapons, add abilities to your action bar, and quite a few other things, even toggling certain game settings!

Example Macros

Macros can be created by opening your menu and going to Configuration, then clicking on the Settings button next to Macros. You can create 50 macros for CTRL and 50 macros for ALT. When creating the macro, you can set the icon that is displayed on the macro bar to one of several. To change the icon, there is a button next to where you would type the macro name. Clicking on that will give you 4 pages of icons to choose from, selecting one sets the macro icon to that image. You can also set whether the macro appears when hitting CTRL or ALT by clicking on the appropriate tab, then selecting an empty macro slot to add your new macro to.

Each macro has 10 lines to work with, so make sure that you are efficient in what you want to do. It might be helpful to write a macro for gear swaps and another for actions, if you run out of room.

Remember when macroing abilities or weapons, the name of the ability or weapon must be enclosed with quotes "". Also, in the case of weapons, if the weapon has multiple words in its name, each word must be capitalized even if the weapon name doesn't quite match. For example, if the item's name is Weathered Fishing rod, you need to make sure that it says "Weathered Fishing Rod" in the macro.

To use your shiny new macro, all you need to do is press and hold the CTRL or ALT key, and then press the corresponding number (or click on it) to fire the macro off. If you play with a controller, you need to hold down the button you assigned to CTRL or ALT, and then use the menu movement buttons to select the macro you want. Note that on the left side of the display, it will show which key you are holding (CTRL or ALT) as well as what "page" of macros you are on (there are 5, numbered 1 - 5).

Auto Follow

Because there is no command to automatically follow another player in Final Fantasy XIV, you need to use macros to accomplish this. This is the macro for doing so:

/lockon
/automove

Equipment Swap

You can make a macro for each job you play, and swap out the weapons accordingly. Something like this would change your job to Fisher:

/equip main "Weathered Fishing Rod"
/equip sub "Bronze Gig"

Note: Apparently errant quotes within the macro will cause the game to crash. For example, this is bad:

/equip sub "Mudstone Grinding "Wheel"

Battle Action Swap

You can also macro in abilities. For example, if you change to fisher, you will probably want your fisher abilities. You could do something like this:

/eaction 2 "Dowse"
/eaction 3 "Gulleye"

Gathering & Synthesis Actions

Equipping battle actions as well as gathering & synthesis actions can be done as well. You merely need to indicate the spot to put the action. In this example, since Gulleye II is a battle action and Veteran Trade is a gathering & synthesis action, you can use the index 2 for both and they will be put on their respective action bars.

/eaction 2 "Gulleye II"
/eaction 2 "Veteran Trade"

Putting It Together

Now, you can put everything into one macro to switch to a fisher setup anytime you want (note that this will only work if you are in passive mode, as with any equipment/ability change):

/equip main "Weathered Fishing Rod"
/equip sub "Bronze Gig"
/eaction 2 "Dowse"
/eaction 3 "Gulleye"

Graphics Toggle

Lets say your computer isn't the most current and depending on where you are you might have better performance than in other places. You could set a macro to toggle the more graphically intensive settings so with a button press you can have a performance boost in those areas where maybe your machine struggles. You could include the "on" and "off" subcommands which would require two macros, one to turn on and one to turn off, or you can simply rely on the toggling feature that they all have. The waits are included because sometimes the macro command is executed too fast for the game to keep up, and this way you can make sure all of your macro commands are received and executed.

/shadow
/wait 1
/dusteffect
/wait 1
/physics
/wait 1
/extendeddraw
/wait 1

Valiant Kanoste Macros This is an exhaustive list of macros for all kinds of situations.

Terminology

AbbreviationMeaning
PCPlayer character (you or your friends in other words)
NPCNon Player Character (any character not controlled by a human, this can be both characters in cities as well as monsters)
HPThe hit points of the player. Also known as health.
MPThe magic points of the player. Also known as mana.
TPThe tactical points of the player.

Equipment Slots

SlotDescription
mainMain hand (weapon)
subOff hand (weapon)
throwingThrown weapons
packAmmunition (Arrows, etc)
pouchBait
headHead armor
neckNeck accessory
L.earLeft earring
R.earRight earring
bodyBody armor
shirtUndershirt
handsHand armor
L.indexLeft index
R.indexRight index
L.ringLeft ring
R.ringRight ring
L.wristLeft wrist
R.wristRight wrist
waistBelts, sashes etc.
legsLeg armor
garmentUndergarment
feetBoots, shoes, etc.

Text Commands

Command ShorthandHelp
/? /[command_name] Gives a detailed explanation of specified command. Abbreviations can be used. If a command name is incomplete or does not exist, similar commands will be listed. *All names used with these commands must be one word, or in quotation marks if two or more words.
/say[message]/s [message]Sends a message to all PCs within a small radius. The message will not be displayed if a PC has their [Say] chat filter turned on.
/shout[message]/sh [message]Sends a message to all PCs within a large radius. The message will not be displayed if a PC has their [Shout] chat filter turned on.
/tell[PC Name] [message]/t [PC Name] [message]Sends a message to a specific PC within the same world. You can also hit the space bar to start a chat line, then press CTRL + R to reply to anyone you have sent tells to.
/party [message]/p [message]Sends a message to all members of your current party, regardless of their location.
/linkshell [message]/l [message]Sends a message to all members of your active linkshell, regardless of their location.
/echo [message]/e [message]Displays a message that only you can see.
/chatmode [chat mode]/cm [chat mode]Set the default chat mode. Example: /chatmode party changes default chat to party chat. The default mode will be deactivated after a single message if it is set to shout. If you set the default mode to tell, you will still need to type the recipient's name. If no chat mode is specified, the current default setting will be displayed.
/action [subcommand]/ac [subcommand]Uses an action on a specified target. This cannot be used with actions you have not yet learned, or when restricted by other factors.Subcommands are "main" which uses main hand action and "off" which uses offhand action.
/areaofeffect [subcommand]/aoe [subcommand]Toggle between area of effect and single target cast modes. Subcommands are "on" which enables areas of effect and disables single target cast modes and "off" which does the opposite. If you omit the subcommand then it will simply toggle back and forth.
/battlemode [subcommand]/bm [subcommand]Toggles between active and passive mode. Subcommands are "on" which switches to active mode and "off" which switches to passive mode. If you omit the subcommand then it will simply toggle back and forth.
/battleregimen [subcommand]/br [subcommand]Toggles between battle regimen and active mode. Subcommands are "on" which switches to battle regimen mode and "off" which switches to active mode. If you omit the subcommand then it will simply toggle back and forth.
/marking [number (1-8)] [target]/enemysign [number (1-8)] [target]Set an enemy sign on the specified target. Select the type of sign using a number from 1 to 8. Example: /enemysign 1 sets sign type 1 on the targetted enemy.
/targetpc Targets the closes PC within a certain radius.
/targetnpc Targets the closest NPC or monster within a certain radius.
/lockon Locks on to a target.
/automove Continues walking/running in the current direction you are moving. Move in the opposite direction to cancel.
/wait [wait time in seconds] Used to adjust the pause between macro commands. The maximum wait time is 60 seconds, if over 60, it will be counted as 0.
/recast [action name] Displays the time remaining until the specified action can be used again.
/item [item name] [target name] Uses an item on the specified target. Cannot be used with items that are not in your inventory, or when restricted by other factors.
/equipaction [slot] [action name] [subcommand]/eaction [slot] [action name] [subcommand]Equips an action into a specified slot. If an action name is omitted, the action currently equipped to that slot will be removed. Basic class actions cannot be removed. Slots are designated by the numbers 1-30. Subcommands are "main" which sets the action to the main hand and "off" to set the action to the off hand. If subcommand is omitted, the action will be equipped to the appropriate hand. Actions usable in either hand will be equipped to the main hand.
/equip [slot] [item name] Equips an item to a specific slot. If an item name is omitted, the item currently equipped to that slot will be unequipped.
/partycmd [subcommand]/pcmd [subcommand]Executes various party commands. Subcommands are "add" which invites the targeted PC to your party, "leave" which will cause you to leave your current party, "oust [name]" which will kick a PC from your party, and "disband" which will disband the current party.
/join Accepts a party invite.
/decline Declines a party invite.
names [subcommand] Turns all name displays on or off. Subcommands are "on" which turns names on and "off" which turns names off. If you omit the subcommand then it will simply toggle back and forth.
/away Changes your online status to Away. Your icon will change.
/logout Begins the logout process.
/clock Displays the current time.
/check [target name] Checks the specified target.
/loot Opens your loot list.
/friendlist/flistOpens your friend list.
/blacklist/blistDisplays your blacklist.
/map Opens the current area map.
/supportdesk/helpdeskOpens the help desk menu.
/shadow [subcommand] Toggles the display of character shadows. Subcommands are "on" which enables shadows or "off" which disables shadows. If you omit the subcommand then it simply toggles back and forth.
/dusteffect [subcommand]/dust[subcommand]Toggles the display of graphic effects left by characters feet. Subcommands are "on" which enables the effects or "off" which disables them. If you omit the subcommand then it simply toggles back and forth.
/physics [subcommand] Toggles realist physics effects. Subcommands are "on" which enables the effects or "off" which disables them. If you omit the subcommand then it simply toggles back and forth.
/profanity [subcommand] Toggles the profane language filter. Subcommands are "on" which enables the filter and "off" which disables it. If you omit the subcommand then it simply toggles back and forth.
/scrollingbattletext [subcommand]/sbt [subcommand]Toggles the display of damage and other combat information. Subcommands are "on" which displays the text and "off" which disables it. If you omit the subcommand then it simply toggles back and forth.
/extendeddraw [subcommand]/edraw [subcommand]Extend the range at which graphics are drawn. Subcommands are "on" which enables the extended range and "off" which disables it. If you omit the subcommand then it simply toggles back and forth.
/emote [message]/em [message]Sends your PC name and message as an emote within a Say radius. This message will not be displayed if a PC has their Emotes chat filter turned on.
sit [subcommand] Certain emotes have special sitting equivalents. Also sits your character in a chair if the chair is nearby. Subcommands are "on" which switches your character to a sitting position and "off" which switches your character to a standing position. If you omit the subcommand then it simply toggles back and forth.

Placeholder Commands

CommandDescription
<hp>Displays the current HP and maximum HP (Ex.150/200)
<hpp>Displays the current HP as a percentage (Ex.75%)
<mp>Displays the current MP and maximum MP (Ex.75/100)
<mpp>Displays the current MP as a percentage (Ex.60%)
<tp>Displays the current tp (Ex.3000)
<t>Displays the current target name
<me>Displays your character's name
<r>Displays the name of the most recent tell sender
<pX>Party member X where X is an integer from 0 to 14. Displays the name of the party member in the list. Party member 0 is always the player.
<st>Subtarget
<lastst>Displays the name of the last subtarget.
<signX>Displays enemy/ally sign X where X is an integer from 0 to 7.

Emotes

EmoteDescription
/surprisedAct surprised
/angryBe angry
/furiousBe furious
/blushBlush with embarrassment
/bowPerform a bow
/cheerCheer enthusiastically
/clapApplaud
/beckonMake a beckoning motion
/comfortMake a consoling gesture
/cryBreak into tears
/danceStart dancing
/doubtAppear doubtful
/dozeStart dozing off
/fumeExpress disappointment
/goodbyeBid farewell
/waveWave your hand
/mehAct disinterested
/joyExpress joy
/kneelKneel in respect
/chuckleChuckle with amusement
/laughBurst out laughing
/lookoutScan the area
/meMotion to yourself
/noDisagree
/denyStrongly disagree
/panicStart to panic
/pointPoint at something
/congratulateOffer congratulations
/psychPsych yourself up
/shockedAct shocked
/shrugShrug
/rallyGive encouragement
/sootheMake a comforting gesture
/staggerStagger for a moment
/stretchStretch
/sulkWallow in self pity
/thinkBecome lost in thought
/upsetExpress disgust
/welcomeMake a welcoming gesture
/yesNod in approval
/thumbsupStrongly agree
/examineselfAdmire yourself

NEW WIKI INFORMATION

Disciples of Magic

Arcanist -

ARCANIST WILL BE UPDATED AT THE RELEASE OF FFXIV:ARR

Arcanist Skills
Level Skill NameLinks to Descriptions
1 NAME ZAM "NAME" XIVDB NAME
2 NAME ZAM "NAME" XIVDB NAME
4 NAME ZAM "NAME" XIVDB NAME
6 NAME ZAM "NAME" XIVDB NAME
8 NAME ZAM "NAME" XIVDB NAME
10 NAME ZAM "NAME" XIVDB NAME
12 NAME ZAM "NAME" XIVDB NAME
15 NAME ZAM "NAME" XIVDB NAME
18 NAME ZAM "NAME" XIVDB NAME
22 NAME ZAM "NAME" XIVDB NAME
26 NAME ZAM "NAME" XIVDB NAME
30 NAME ZAM "NAME" XIVDB NAME
34 NAME ZAM "NAME" XIVDB NAME
38 NAME ZAM "NAME" XIVDB NAME
42 NAME ZAM "NAME" XIVDB NAME
46 NAME ZAM "NAME" XIVDB NAME
50 NAME ZAM "NAME" XIVDB NAME
# NAME ZAM "NAME" XIVDB NAME
Sub Class Skills - Archer
Level Skill NameLinks to Descriptions
4 Raging Strikes ZAM "Raging-Strikes" XIVDB Raging Strikes
26 Hawk's Eye ZAM "Hawk's Eye" XIVDB Hawk's Eye
46 Quelling Strikes ZAM "Quelling Strikes" XIVDB Quelling Strikes
Sub Class Skills - Conjurer
Level Skill NameLinks to Descriptions
1 Stone ZAM "Stone" XIVDB Stone
2 Cure ZAM "Cure" XIVDB Cure
4 Aero ZAM "Aero" XIVDB Aero
6 Cleric Stance ZAM "Cleric Stance" XIVDB Cleric Stance
8 Protect ZAM "Protect" XIVDB Protect
12 Raise ZAM "Raise" XIVDB Raise
34 Stoneskin ZAM "Stoneskin" XIVDB Stoneskin
Sub Class Skills - Gladiator
Level Skill NameLinks to Descriptions
8 Flash ZAM "Flash" XIVDB Flash
10 Convalescence ZAM "Convalescence" XIVDB Convalescence
22 Provoke ZAM "Provoke" XIVDB Provoke
34 Awareness ZAM "Awareness" XIVDB Awareness
Sub Class Skills - Lancer
Level Skill NameLinks to Descriptions
4 Keen Flurry ZAM "Keen Flurry" XIVDB Keen Flurry
22 Invigorate ZAM "Invigorate" XIVDB Invigorate
34 Blood for Blood ZAM "Blood for Blood" XIVDB Blood for Blood
Sub Class Skills - Marauder
Level Skill NameLinks to Descriptions
2 Foresight ZAM "Foresight" XIVDB Foresight
8 Bloodbath ZAM "Bloodbath" XIVDB Bloodbath
26 Mercy Stroke ZAM "Mercy Stroke" XIVDB Mercy Stroke
Sub Class Skills - Pugilist
Level Skill NameLinks to Descriptions
4 Featherfoot ZAM "Featherfoot" XIVDB Featherfoot
8 Second Wind ZAM "Second Wind" XIVDB Second Wind
12 Internal Release ZAM "Internal Release" XIVDB Internal Release
42 Mantra ZAM "Mantra" XIVDB Mantra
Sub Class Skills - Thaumaturge
Level Skill NameLinks to Descriptions
6 Thunder ZAM "Thunder" XIVDB Thunder
8 Surecast ZAM "Surecast" XIVDB Surecast
22 Thunder II ZAM "Thunder II" XIVDB Thunder II
26 Swiftcast ZAM "Swiftcast" XIVDB Swiftcast

Conjurer - CNJ

Conjurer Skills
Level Skill NameLinks to Descriptions
1 Stone ZAM "Stone" XIVDB Stone
2 Cure ZAM "Cure" XIVDB Cure
4 Aero ZAM "Aero" XIVDB Aero
6 Cleric Stance ZAM "Cleric Stance" XIVDB Cleric Stance
8 Protect ZAM "Protect" XIVDB Protect
10 Medica ZAM "Medica" XIVDB Medica
12 Raise ZAM "Raise" XIVDB Raise
15 Fluid Aura ZAM "Fluid Aura" XIVDB Fluid Aura
18 Esuna ZAM "Esuna" XIVDB Esuna
22 Stone II ZAM "Stone II" XIVDB Stone II
26 Repose ZAM "Repose" XIVDB Repose
30 Cure II ZAM "Cure II" XIVDB Cure II
34 Stoneskin ZAM "Stoneskin" XIVDB Stoneskin
38 Shroud of Saints ZAM "Shroud of Saints" XIVDB Shroud of Saints
42 Cure III ZAM "Cure III" XIVDB Cure III
46 Aero II ZAM "Aero II" XIVDB Aero II
50 Medica II ZAM "Medica II" XIVDB Medica II
# NAME ZAM "NAME" XIVDB NAME
Sub Class Skills - Arcanist
Level Skill NameLinks to Descriptions
# NAME ZAM "NAME" XIVDB NAME
# NAME ZAM "NAME" XIVDB NAME
Sub Class Skills - Archer
Level Skill NameLinks to Descriptions
4 Raging Strikes ZAM "Raging-Strikes" XIVDB Raging Strikes
26 Hawk's Eye ZAM "Hawk's Eye" XIVDB Hawk's Eye
46 Quelling Strikes ZAM "Quelling Strikes" XIVDB Quelling Strikes
Sub Class Skills - Gladiator
Level Skill NameLinks to Descriptions
8 Flash ZAM "Flash" XIVDB Flash
10 Convalescence ZAM "Convalescence" XIVDB Convalescence
22 Provoke ZAM "Provoke" XIVDB Provoke
34 Awareness ZAM "Awareness" XIVDB Awareness
Sub Class Skills - Lancer
Level Skill NameLinks to Descriptions
4 Keen Flurry ZAM "Keen Flurry" XIVDB Keen Flurry
22 Invigorate ZAM "Invigorate" XIVDB Invigorate
34 Blood for Blood ZAM "Blood for Blood" XIVDB Blood for Blood
Sub Class Skills - Marauder
Level Skill NameLinks to Descriptions
2 Foresight ZAM "Foresight" XIVDB Foresight
8 Bloodbath ZAM "Bloodbath" XIVDB Bloodbath
26 Mercy Stroke ZAM "Mercy Stroke" XIVDB Mercy Stroke
Sub Class Skills - Pugilist
Level Skill NameLinks to Descriptions
4 Featherfoot ZAM "Featherfoot" XIVDB Featherfoot
8 Second Wind ZAM "Second Wind" XIVDB Second Wind
12 Internal Release ZAM "Internal Release" XIVDB Internal Release
42 Mantra ZAM "Mantra" XIVDB Mantra
Sub Class Skills - Thaumaturge
Level Skill NameLinks to Descriptions
6 Thunder ZAM "Thunder" XIVDB Thunder
8 Surecast ZAM "Surecast" XIVDB Surecast
22 Thunder II ZAM "Thunder II" XIVDB Thunder II
26 Swiftcast ZAM "Swiftcast" XIVDB Swiftcast

Thaumaturge - THM

Thaumaturge Skills
Level Skill NameLinks to Descriptions
1 Blizzard ZAM "Blizzard" XIVDB Blizzard
2 Fire ZAM "Fire" XIVDB Fire
4 Transpose ZAM "Transpose" XIVDB Transpose
6 Thunder ZAM "Thunder" XIVDB Thunder
8 Surecast ZAM "Surecast" XIVDB Surecast
10 Sleep ZAM "Sleep" XIVDB Sleep
12 Blizzard II ZAM "Blizzard II" XIVDB Blizzard II
15 Scathe ZAM "Scathe" XIVDB Scathe
18 Fire II ZAM "Fire II" XIVDB Fire II
22 Thunder II ZAM "Thunder II" XIVDB Thunder II
26 Swiftcast ZAM "Swiftcast" XIVDB Swiftcast
30 Manaward ZAM "Manaward" XIVDB Manaward
34 Fire III ZAM "Fire III" XIVDB Fire III
38 Blizzard III ZAM "Blizzard III" XIVDB Blizzard III
42 Lethargy ZAM "Lethargy" XIVDB Lethargy
46 Thunder III ZAM "Thunder III" XIVDB Thunder III
50 Aetherial Manipulation ZAM "Aetherial Manipulation" XIVDB Aetherial Manipulation
# NAME ZAM "NAME" XIVDB NAME
Sub Class Skills - Arcanist
Level Skill NameLinks to Descriptions
# NAME ZAM "NAME" XIVDB NAME
# NAME ZAM "NAME" XIVDB NAME
Sub Class Skills - Archer
Level Skill NameLinks to Descriptions
4 Raging Strikes ZAM "Raging-Strikes" XIVDB Raging Strikes
26 Hawk's Eye ZAM "Hawk's Eye" XIVDB Hawk's Eye
46 Quelling Strikes ZAM "Quelling Strikes" XIVDB Quelling Strikes
Sub Class Skills - Conjurer
Level Skill NameLinks to Descriptions
1 Stone ZAM "Stone" XIVDB Stone
2 Cure ZAM "Cure" XIVDB Cure
4 Aero ZAM "Aero" XIVDB Aero
6 Cleric Stance ZAM "Cleric Stance" XIVDB Cleric Stance
8 Protect ZAM "Protect" XIVDB Protect
12 Raise ZAM "Raise" XIVDB Raise
34 Stoneskin ZAM "Stoneskin" XIVDB Stoneskin
Sub Class Skills - Gladiator
Level Skill NameLinks to Descriptions
8 Flash ZAM "Flash" XIVDB Flash
10 Convalescence ZAM "Convalescence" XIVDB Convalescence
22 Provoke ZAM "Provoke" XIVDB Provoke
34 Awareness ZAM "Awareness" XIVDB Awareness
Sub Class Skills - Lancer
Level Skill NameLinks to Descriptions
4 Keen Flurry ZAM "Keen Flurry" XIVDB Keen Flurry
22 Invigorate ZAM "Invigorate" XIVDB Invigorate
34 Blood for Blood ZAM "Blood for Blood" XIVDB Blood for Blood
Sub Class Skills - Marauder
Level Skill NameLinks to Descriptions
2 Foresight ZAM "Foresight" XIVDB Foresight
8 Bloodbath ZAM "Bloodbath" XIVDB Bloodbath
26 Mercy Stroke ZAM "Mercy Stroke" XIVDB Mercy Stroke
Sub Class Skills - Pugilist
Level Skill NameLinks to Descriptions
4 Featherfoot ZAM "Featherfoot" XIVDB Featherfoot
8 Second Wind ZAM "Second Wind" XIVDB Second Wind
12 Internal Release ZAM "Internal Release" XIVDB Internal Release
42 Mantra ZAM "Mantra" XIVDB Mantra

Disciples of the Land

Botanist - BTN

Botanist Skills
Level Skill NameLinks to Descriptions
1 Triangulate ZAM "Triangulate" XIVDB Triangulate
3 Arbor Call ZAM "Arbor Call" XIVDB Arbor Call
4 Field Mastery ZAM "Field Mastery" XIVDB Field Mastery
5 Field Mastery II ZAM "Field Mastery II" XIVDB Field Mastery II
6 Arbor Call II ZAM "Arbor Call II" XIVDB Arbor Call II
8 Stealth ZAM "Stealth" XIVDB Stealth
10 Field Mastery III ZAM "Field Mastery III" XIVDB Field Mastery III
12 Preparation ZAM "Preparation" XIVDB Preparation
15 Leaf Turn ZAM "Leaf Turn" XIVDB Leaf Turn
20 Nophica's Ward ZAM "Nophica's Ward" XIVDB Nophica's Ward
20 Menphina's Ward ZAM "Menphina's Ward" XIVDB Menphina's Ward
20 Llymlaen's Ward ZAM "Llymlaen's Ward" XIVDB Llymlaen's Ward
23 Brunt Force ZAM "Brunt Force" XIVDB Brunt Force
25 Ageless Words ZAM "Ageless Words" XIVDB Ageless Words
30 Blessed Harvest ZAM "Blessed Harvest" XIVDB Blessed Harvest
35 Leaf Turn II ZAM "Leaf Turn II" XIVDB Leaf Turn II
40 lessed Harvest II ZAM "lessed Harvest II" XIVDB Blessed Harvest II
43 Toil of the Pioneer ZAM "Toil of the Pioneer" XIVDB Toil of the Pioneer
# NAME ZAM "NAME" XIVDB NAME

Fisher - FSH

Fisher Skills
Level Skill NameLinks to Descriptions
# NAME ZAM "NAME" XIVDB NAME
# NAME ZAM "NAME" XIVDB NAME
# NAME ZAM "NAME" XIVDB NAME

Miner - MIN

Miner Skills
Level Skill NameLinks to Descriptions
1 Prospect ZAM "Prospect" XIVDB Prospect
3 Lay of the Land ZAM "Lay of the Land" XIVDB Lay of the Land
4 Sharp Vision ZAM "Sharp Vision" XIVDB Sharp Vision
5 Sharp Vision II ZAM "Sharp Vision II" XIVDB Sharp Vision II
6 Lay of the Land II ZAM "Lay of the Land II" XIVDB Lay of the Land II
8 Stealth ZAM "Stealth" XIVDB Stealth
10 Sharp Vision III ZAM "Sharp Vision III" XIVDB Sharp Vision III
12 Preparation ZAM "Preparation" XIVDB Preparation
15 Unearth ZAM "Unearth" XIVDB Unearth
20 Byregot's Ward ZAM "Byregot's Ward" XIVDB Byregot's Ward
20 Nald'thal's Ward ZAM "Nald'thal's Ward" XIVDB Nald'thal's Ward
20 Thaliak's Ward ZAM "Thaliak's Ward" XIVDB Thaliak's Ward
23 Deep Vigor ZAM "Deep Vigor" XIVDB Deep Vigor
25 Solid Reason ZAM "Solid Reason" XIVDB Solid Reason
30 NAME ZAM "King's Yield" XIVDB King's Yield
35 Unearth II ZAM "Unearth II" XIVDB Unearth II
40 King's Yield II ZAM "King's Yield II" XIVDB King's Yield II
43 Toil of the Mountaineer ZAM "Toil of the Mountaineer" XIVDB Toil of the Mountaineer
# NAME Lv # ZAM "NAME" XIVDB NAME

Disciples of the Hand

Alchemist - ALC

Alchemist Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
43 Comfort Zone ZAM "Comfort Zone" XIVDB Comfort Zone
# NAME ZAM "NAME" XIVDB NAME

Armorer - ARM

Armorer Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
43 Comfort Zone ZAM "Comfort Zone" XIVDB Comfort Zone
# NAME ZAM "NAME" XIVDB NAME

Blacksmith - BSM

Blacksmith Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
15 Ingenuity ZAM "Ingenuity" XIVDB Ingenuity
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
43 Ingenuity II ZAM "Ingenuity II" XIVDB Ingenuity II
# NAME ZAM "NAME" XIVDB NAME

Carpenter - CRP

Carpenter Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
15 Rumination ZAM "Rumination" XIVDB Rumination
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
# NAME ZAM "NAME" XIVDB NAME

Culinarian - CUL

Culinarian Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
25 Steady Hand II ZAM "Steady Hand II" XIVDB Steady Hand II
43 Reclaim ZAM "Reclaim" XIVDB Reclaim
# NAME ZAM "NAME" XIVDB NAME

Goldsmith - GSM

Goldsmith Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
15 Manipulation ZAM "Manipulation" XIVDB Manipulation
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
43 Innovation ZAM "Innovation" XIVDB Innovation
# NAME ZAM "NAME" XIVDB NAME

Leatherworker - LTW

Leatherworker Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
15 Waste Not ZAM "Waste Not" XIVDB Waste Not
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
43 Waste Not II ZAM "Waste Not II" XIVDB Waste Not II
# NAME ZAM "NAME" XIVDB NAME

Weaver - WVR

Weaver Skills
Level Skill NameLinks to Descriptions
9 Steady Hand ZAM "Steady Hand" XIVDB Steady Hand
11 Inner Quiet ZAM "Inner Quiet" XIVDB Inner Quiet
21 Great Strides ZAM "Great Strides" XIVDB Great Strides
# NAME ZAM "NAME" XIVDB NAME

This page last modified 2013-07-09 20:36:51.