I.R.A.  

Raid Encounter
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Uploaded June 12th, 2008 by __DEL__1595780897047

Hits for a max ~5,100 to begin with (this increases if you have its "Acid Blast" effect on you). For each "wave", I.R.A. gains a level and strength.

See this quest entry for event information.

  • Maximum hit: 5,100

Categories: EverQuest | Templatized
This page last modified 2008-06-12 13:27:13.

Minimum Level: 80
Maximum Level: 90
Expansion: Secrets of Faydwer
NPC Added: 2008-06-10 21:42:00
NPC Last Updated: 2019-08-11 23:51:19

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Hits
# Mar 27 2011 at 3:57 PM Rating: Decent
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263 posts
Tanked this last night through 29 rounds (assumed since aug reward was XXIX). Mob turned red con about round 23-4.

Initial round max hit was ~1k, no spells noticed.
Acid blast started landing ~round 6
Flamethrower started landing toward 20th round. NASTY dot for 14k/tic to front arc.

By my final round, IRA was hitting for max 30k (seldom) on me (89 war, 30CS, max def mods, 6.7k AC with bracing def running).

The mob's accuracy is terrible. With commanding voice, it could go 3 rounds without landing a hit (31CA). What finally wiped us was the adds plus flamethrower.

Good luck.
max hits recorded (in order)
# Apr 08 2009 at 7:44 PM Rating: Decent
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130 posts
as of round 21, max hit became 11000 on tank
Edit: this was told to me by a person on antonius

Edited, Apr 8th 2009 11:44pm by Nitudzen
Flamethrower
# Jun 15 2008 at 4:12 PM Rating: Decent
25 posts
Also casts Flamethrower. However, this spell is not seen till round 5. And i'm gonna guess every 5 level after.
Various waves change mobs level
# Jun 11 2008 at 12:29 PM Rating: Decent
I.R.A. is a powering up mob (changes level and ablities) each wave it gets harder and so do the adds (changes level).
Wrong Level
# Jun 10 2008 at 7:23 PM Rating: Decent
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96 posts
I.R.A. is not 85, he cons even to 80, as do his adds a clockwork basher and a clockwork whirlygig. The bashers appear to be immune to mez, however the whirlygigs apparently aren't, but are very resistant.

Edited, Jun 10th 2008 8:24pm by Berserkfury
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