Wint wrote:
Regarding travel, I think they'll do it right. I liked how once you got an Aetheryte activated in 1.0 you could fast travel to it. It's kind of the best of both worlds, you are required to explore, but once you find the place it's not painful getting back there again.
Didn't this eventually become a thing where you didn't even have to go there once to teleport there as long as someone in your party was in the area?
In any case, checkpoints that you can teleport to are pretty standard fare these days. GW2 did it overly much, I think... there would be like 15 waypoints in any given area. You could get anywhere you needed to go in under 5 minutes as long as you'd already been there before. But that resulted in feeling like you were surrounded by safe spaces, and everything felt kind of homogenous. No safe space was special, no place was particularly scary or dangerous. Again, going back to the tradeoff between convenience and meaning. It's like the challenge tradeoff... it's something that has to be finely balanced to work well. There's not a simple "right way" answer to the problem.