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will PS3 version get delayed?Follow

#77 Mar 14 2013 at 12:31 PM Rating: Decent
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#78REDACTED, Posted: Mar 14 2013 at 1:53 PM, Rating: Sub-Default, (Expand Post) enough. I preordered the collector's edition, have reached the cap level on Dragoon, tried out the other classes/crafting stuff, I also played a bit during the last month before the servers went down (at a friend's request...) so I am familiar with what changes have been made, and I don't think they're significant enough.
#79 Mar 14 2013 at 2:17 PM Rating: Decent
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correct me if I'm wrong, but the game still didn't even have an auction counter. one of the simplest things people wanted. there was a search function, but everything was still done through that ridiculously stupid/awful NPC bazaar system.

not even a main complaint about the game, but just one thing that made me scratch my chin. on that subject, are we still going to be using retainers in 2.0...?


It was the same thing as the FFXI "Auction house" which never was an auction house in the real sense. But at the games close you didn't even have to go into the retainers wards, you could buy from the search menu (though, in Ul'Dah, the server was so congested, due to engine limitations on the number of people in 1 area that they made you go in to buy after it caused too much lag and stress)

As far as 2.0, they said we will have both retainers and AH.

Edited, Mar 14th 2013 4:18pm by Louiscool
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#80 Mar 14 2013 at 4:24 PM Rating: Good
The difference between Poubelle and Kachi is that Kachi knows what he/she(?) is talking about. You can't have an intelligent debate with a person who is full of opinions but has neither the education nor the information necessary to back up those opinions.
#81REDACTED, Posted: Mar 14 2013 at 4:58 PM, Rating: Sub-Default, (Expand Post) must be nice to brush someone off whom you disagree with as uneducated and uninformed.
#82 Mar 14 2013 at 5:02 PM Rating: Good
Kachi is a video game developer. I'm working on a master's degree in programming.

What's your qualifications, beyond being a video game enthusiast?

If you want people to not call you ignorant, you have to prove them wrong if they've gotten the wrong first impression of you.
#83 Mar 14 2013 at 5:10 PM Rating: Default
now you're just bordering on insanity. you don't need to be an author to critique a book. I might just be a 'video games enthusiast' but I have a pretty good idea of what's fun and what isn't.

apparently you think only programmers and game developers deserve to have their opinions heard. let me educate you. these games are made to sell to and please the consumers. "disgusting commonfolk" such as myself. I would say that since the opinions of these non-programmers, non-game developers are what dictate sales, what they think is pretty relevant.
#84 Mar 14 2013 at 5:24 PM Rating: Good
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Poubelle wrote:
correct me if I'm wrong, but the game still didn't even have an auction counter. one of the simplest things people wanted. there was a search function, but everything was still done through that ridiculously stupid/awful NPC bazaar system.


You are wrong. Can't say more than that due to NDA.
#85 Mar 14 2013 at 5:36 PM Rating: Excellent
Poubelle wrote:
I have a pretty good idea of what's fun and what isn't.


For you, sure, but other people may find fun what you hate. You can't even seem to acknowledge that the game you seem to hate might be the most fun thing another person has ever played and because they disagree with you then they're automatically a rabid fanboy.
#86 Mar 14 2013 at 5:37 PM Rating: Excellent
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Poubelle wrote:
whenever a naysayer appears, you people devolve into savage animals.


You've been here long enough to know that we have many beloved naysayers, and many of them come highly rated.
#87 Mar 14 2013 at 7:57 PM Rating: Decent
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You all are being so rude.
#88 Mar 14 2013 at 9:24 PM Rating: Decent
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catwho wrote:
Kachi is a video game developer. I'm working on a master's degree in programming.

What's your qualifications, beyond being a video game enthusiast?

If you want people to not call you ignorant, you have to prove them wrong if they've gotten the wrong first impression of you.


Not to undermine what I have to say, but I wouldn't call myself a video game developer insomuch as I'm not currently developing a (traditional at least) video game. A game designer, yes, but at least to me there's still an appreciable difference between the two. Though, I guess a look at any app store or SNS lends a dubious air to the title anyway. We do hope and plan to move in that direction in time. At least I can say that I am consistently swimming in hundreds of pages of game design documents.

That aside, it brings mixed feelings to see my name alongside Poubelle's so many times in one conversation, though ostensibly being defended in the same breath. Smiley: lol
#89 Mar 14 2013 at 9:31 PM Rating: Good
Poubelle wrote:
now you're just bordering on insanity. you don't need to be an author to critique a book. I might just be a 'video games enthusiast' but I have a pretty good idea of what's fun and what isn't.

apparently you think only programmers and game developers deserve to have their opinions heard. let me educate you. these games are made to sell to and please the consumers. "disgusting commonfolk" such as myself. I would say that since the opinions of these non-programmers, non-game developers are what dictate sales, what they think is pretty relevant.


I'd have more respect for your opinion if you had more respect for the English language. Unless you're a quadriplegic typing with a straw, there's no excuse not to hit the shift key and capitalize your sentences. Good arguments are not only well crafted, they are well presented.

Again, the burden of proof is upon you to convince us that what you're saying is worth listening to. So far in that you have failed. There's a reason that ZAM rediscovered the ignore button in threads you've posted in.
#90 Mar 14 2013 at 9:33 PM Rating: Default
Khornette wrote:
Poubelle wrote:
correct me if I'm wrong, but the game still didn't even have an auction counter. one of the simplest things people wanted. there was a search function, but everything was still done through that ridiculously stupid/awful NPC bazaar system.


You are wrong. Can't say more than that due to NDA.


Khornette wrote:
Poubelle wrote:
correct me if I'm wrong, but the game still didn't even have an auction counter. one of the simplest things people wanted. there was a search function, but everything was still done through that ridiculously stupid/awful NPC bazaar system.


You are wrong. Can't say more than that due to NDA.


Technically he was right, since he was talking about 1.0.... Jesus lol
#91 Mar 14 2013 at 9:44 PM Rating: Good
If I remember right, the search menu was eventually changed to allow you to purchase straight from the menu. Yeah, if you wanted to sell anything, you still had to stuff it on the retainer, but that wasn't really that different from us sticking things on mules overnight in Rolanmart in XI. Purchasing was considerably easier by the time 1.23 shut down.
#92 Mar 14 2013 at 9:48 PM Rating: Default
Easier yes ? AH quility No! I guess that is what he is reffering too ?
#93 Mar 14 2013 at 10:33 PM Rating: Good
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At least I can say that I am consistently swimming in hundreds of pages of game design documents


You should really consider putting those in a binder or something... it's just... I mean... swimming around in them can't be good.

Missing an AH was definitely one of the more questionable decisions about 1.0. It was an obvious flaw to begin with, but earlier today it made me think...

What was the vision?

Seriously, what was Tanaka envisioning there? How did the rooms full of retainers selling random garbage work in his mind? It must have worked somehow right? I mean, he did that on purpose. So how did he intend for that to work?
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#94 Mar 14 2013 at 10:36 PM Rating: Good
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Archmage Callinon wrote:
Quote:
At least I can say that I am consistently swimming in hundreds of pages of game design documents


You should really consider putting those in a binder or something... it's just... I mean... swimming around in them can't be good.

Missing an AH was definitely one of the more questionable decisions about 1.0. It was an obvious flaw to begin with, but earlier today it made me think...

What was the vision?

Seriously, what was Tanaka envisioning there? How did the rooms full of retainers selling random garbage work in his mind? It must have worked somehow right? I mean, he did that on purpose. So how did he intend for that to work?


The same way having a smithy in battle parties to pour potions on metal based monsters to weaken them works. It doesn't. I think havin them as a bazaar works but I can't imagine how they were ever meant to completely take the place of a full AH.
#95 Mar 14 2013 at 10:44 PM Rating: Excellent
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The same way having a smithy in battle parties to pour potions on metal based monsters to weaken them works. It doesn't. I think havin them as a bazaar works but I can't imagine how they were ever meant to completely take the place of a full AH.


I can't either, but they WERE supposed to do that. It's just an interesting mental challenge really.. what was he envisioning there?

Also you brought up another good point. The crafting and gathering classes were intended to be used in group play right along with the combat classes. How was that really supposed to work?

I could only come up with one possibility for that one, and it'd only apply to large-scale endgame activities. Here's the scenario I'm thinking of here.. You've got a large group of people (40 or 50-something people). About 80% of them are combat-oriented in some way, melee, caster, healer, or tank. The rest of the group is made up of some sort of logistical support corps. Crafters sitting in the back, repairing or altering weapons and armor throughout the fight as needed, with gatherers collecting materials for them to do that. It would even be possible to set up an encounter to facilitate this with materials around the room for the gatherers to go get and bring back to the crafters to support the overall effort.

It would be a really interesting logistical puzzle, and add a depth to raid encounters not previously seen if it could be pulled off.

Of course what happened is that it was complete nonsense; which is what is going to happen to a system like that 99 times out of 100.
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#96 Mar 14 2013 at 11:03 PM Rating: Decent
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will PS3 version get delayed?

Yes it will.

End thread.
#97 Mar 14 2013 at 11:45 PM Rating: Good
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Archmage Callinon wrote:
Quote:
The same way having a smithy in battle parties to pour potions on metal based monsters to weaken them works. It doesn't. I think havin them as a bazaar works but I can't imagine how they were ever meant to completely take the place of a full AH.


I can't either, but they WERE supposed to do that. It's just an interesting mental challenge really.. what was he envisioning there?

Also you brought up another good point. The crafting and gathering classes were intended to be used in group play right along with the combat classes. How was that really supposed to work?

I could only come up with one possibility for that one, and it'd only apply to large-scale endgame activities. Here's the scenario I'm thinking of here.. You've got a large group of people (40 or 50-something people). About 80% of them are combat-oriented in some way, melee, caster, healer, or tank. The rest of the group is made up of some sort of logistical support corps. Crafters sitting in the back, repairing or altering weapons and armor throughout the fight as needed, with gatherers collecting materials for them to do that. It would even be possible to set up an encounter to facilitate this with materials around the room for the gatherers to go get and bring back to the crafters to support the overall effort.

It would be a really interesting logistical puzzle, and add a depth to raid encounters not previously seen if it could be pulled off.

Of course what happened is that it was complete nonsense; which is what is going to happen to a system like that 99 times out of 100.



I suppose it could be added to the Fate system at some point. An alliance of crafters acting like an engineering squad or something like you mentioned is pretty neato. But yeah for day to day questing etc... Not so much.
#98 Mar 14 2013 at 11:45 PM Rating: Excellent
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onineko wrote:
will PS3 version get delayed?

Yes it will.

End thread.


Nuh uh.

End thread
#99REDACTED, Posted: Mar 14 2013 at 11:59 PM, Rating: Sub-Default, (Expand Post) You're asking someone who thinks item durability repair/breaking systems are completely stupid to begin with, but yes I'm not sure where they were going with that.
#100 Mar 15 2013 at 12:22 AM Rating: Decent
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You should really consider putting those in a binder or something... it's just... I mean... swimming around in them can't be good.


I switched to a file folder hierarchy after all the papercuts started to incur significant bandaid expenses.
#101 Mar 15 2013 at 1:45 AM Rating: Decent
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