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2013: ESO Vs FFXIV?Follow

#52 Mar 07 2013 at 5:13 AM Rating: Good
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Thayos wrote:
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Well on that i guess different strokes for different folks, even tho i did not found GW2 story to be mind boggling or anything alike, i did not found XIV story any more compelling to me, i guess i am biased because i expect a lot more from a Final Fantasy. (Not bashing XIV, just saying i expected a lot more than what i saw)


That's a totally fair critique. In fact, when I talk about how great FFXIV's story was, I'm really referring to the "End of an Era" storyline that wasn't implemented until Yoshi-P took over.


I liked many of the concepts implemented in XIV 1.0. The 'Echo' conceptually was an approach I thought unique and interesting. And some of the class storylines in the original release were quite entertaining. I was personally a fan of the number of character customization options presented by the Armory system. But just as with everything else Tanaka was doing the product felt only 1/2 complete.
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#53 Mar 10 2013 at 12:25 AM Rating: Decent
Thayos wrote:
Quote:
Well on that i guess different strokes for different folks, even tho i did not found GW2 story to be mind boggling or anything alike, i did not found XIV story any more compelling to me, i guess i am biased because i expect a lot more from a Final Fantasy. (Not bashing XIV, just saying i expected a lot more than what i saw)


That's a totally fair critique. In fact, when I talk about how great FFXIV's story was, I'm really referring to the "End of an Era" storyline that wasn't implemented until Yoshi-P took over.


Thayos wrote:
Quote:
Well on that i guess different strokes for different folks, even tho i did not found GW2 story to be mind boggling or anything alike, i did not found XIV story any more compelling to me, i guess i am biased because i expect a lot more from a Final Fantasy. (Not bashing XIV, just saying i expected a lot more than what i saw)


That's a totally fair critique. In fact, when I talk about how great FFXIV's story was, I'm really referring to the "End of an Era" storyline that wasn't implemented until Yoshi-P took over.


Actually Thayos now that i sat down to really think about XIV story, even in 1.0 before yoshi, it was not horrible, i think the pace at which it was delivered killed it for me, to little at a very slow pace, but i remember wanting to know much more about this "Echo" and i remeber when i got my companion (I chose the midget magician) He was a mommas boy and all that, my problem with the story was, how my character was just a witness, i bearly had any say or influence in the story, i was a side character and everybody else was the main character :( also their pacing was horrible.... Tho i did enjoy the end of an era much more, i just hope they focus less on bringing other FF in to XIV and more into making FF XIV stand on it's own.(But that is a personal opinion)
#54 Mar 10 2013 at 5:12 AM Rating: Good
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Ostia wrote:
... the pace at which it was delivered killed it for me, to little at a very slow pace ...


Agreed. This was a problem. I thought most of the storylines were great. The fact that there was 10 levels between quests made the storyline move at a crawl.
#55 Mar 10 2013 at 9:02 AM Rating: Good
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To me, pacing the story is one of the hardest aspects of MMO design. There's really no good way to do it in a system designed to sustain subscriptions. One of the simplest things you can do is let players rewatch CSs from their journal/log, so that at least they can remember wtf is going on when they get to the next one.
#56 Mar 10 2013 at 9:23 AM Rating: Good
Kachi wrote:
To me, pacing the story is one of the hardest aspects of MMO design. There's really no good way to do it in a system designed to sustain subscriptions. One of the simplest things you can do is let players rewatch CSs from their journal/log, so that at least they can remember wtf is going on when they get to the next one.


I've never understood why most RPG's don't do this, especially the offline ones. I hate when I put a game down for 2 weeks or something, then when I come back I can't remember what I'm supposed to be doing or why.
#57 Mar 10 2013 at 9:40 AM Rating: Decent
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I know that in FFXI it was related to the fact that the cutscenes were rendered using the currently loaded area data, so if you wanted to watch a cutscene in Sandoria, you had to actually be in Sandoria. I'm not sure how significant a developmental hurdle this is in general or if it was just poor foresight on their part. Worst case scenario, you have to move the character to that area temporarily to view the cutscene and then bring them back. That would have possibly allowed players to force a DC and end up in whatever zone they wanted to be in (which is not necessarily a problem if they can teleport there anyway).

Yeah, I dunno.
#58 Mar 10 2013 at 9:42 AM Rating: Excellent
Pffft we all know the real reason to rewatch cutscenes is to make music videos!
#59 Mar 10 2013 at 9:46 AM Rating: Good
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Lefein wrote:
Looks like Elder Scrolls Online is going to be swooping in to go head to head with FFXIV this year. What are your thoughts on this? Are any of you signed up for the ESO Beta?


I don't think of it as ESO vs. FFXIV, from a consumer point-of-view. I think of it as...

Elder Scrolls Online ANNNNDDDDD FFXIV in the same year? Ohhh My Goodness what did I do to be so lucky??? //Cue guitar rip solo, awesome explosions, and eagle fly-by in the background//
#60 Mar 10 2013 at 12:16 PM Rating: Excellent
IKickYoDog wrote:
Kachi wrote:
To me, pacing the story is one of the hardest aspects of MMO design. There's really no good way to do it in a system designed to sustain subscriptions. One of the simplest things you can do is let players rewatch CSs from their journal/log, so that at least they can remember wtf is going on when they get to the next one.


I've never understood why most RPG's don't do this, especially the offline ones. I hate when I put a game down for 2 weeks or something, then when I come back I can't remember what I'm supposed to be doing or why.


XIII and XIII-2 both feature a synopsis of what you had done up to the end of the last time you played, I really enjoyed that feature.
#61 Mar 10 2013 at 12:30 PM Rating: Good
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Wint wrote:
IKickYoDog wrote:
Kachi wrote:
To me, pacing the story is one of the hardest aspects of MMO design. There's really no good way to do it in a system designed to sustain subscriptions. One of the simplest things you can do is let players rewatch CSs from their journal/log, so that at least they can remember wtf is going on when they get to the next one.


I've never understood why most RPG's don't do this, especially the offline ones. I hate when I put a game down for 2 weeks or something, then when I come back I can't remember what I'm supposed to be doing or why.


XIII and XIII-2 both feature a synopsis of what you had done up to the end of the last time you played, I really enjoyed that feature.

Yeah I really like a "the story thus far" feature
#62 Mar 10 2013 at 2:30 PM Rating: Excellent
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catwho wrote:
Pffft we all know the real reason to rewatch cutscenes is to make music videos!

While driving around and blasting some DragonForce I had an idea for a XIV vid. Not a fully thought out one, but I felt some cutscenes from the Ul'dah story line would fit perfectly with it. F'lhaminn being in the spotlight for one part in particular.

je355804 wrote:

I don't think of it as ESO vs. FFXIV, from a consumer point-of-view. I think of it as...

Elder Scrolls Online ANNNNDDDDD FFXIV in the same year? Ohhh My Goodness what did I do to be so lucky??? //Cue guitar rip solo, awesome explosions, and eagle fly-by in the background//

Nice to see excited gamers amidst us grumpy, jaded ones.Smiley: yippee


Edited, Mar 10th 2013 4:31pm by TwistedOwl
#63 Mar 10 2013 at 2:48 PM Rating: Good
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I definitely want to try ESO but am reserved. I loved Skyrim (as my wife can attest to with an eye roll and a deep sigh of frustration), and would really be amazed if they could bring that world to life in an MMO. My reservation is mostly with the ability to bring in enough variety in quests and variation in fights to make it appealing. For me, Skyrim's biggest downfall was the fighting... I really hope the can find a unique system for battles that will work with a real time fight type environment. That all being said, I don't have time for more than one MMO, so it has to be leaps and bounds above FFXIV for me to even consider it at this point. Maybe I'll be lucky and have the opportunity to test both and form a better opinion. Sounds like their Beta will start at the end of March if all goes as planned.
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#64 Mar 12 2013 at 3:12 AM Rating: Default
I think ESO will win here honestly, it's a brand new MMO instead of a remake of a failed one, it's a game that will surf the success of the very popular skyrim while FF doesn't really have a recent title like that to ride on. It also has this new mega server technology with no seperated servers but one huge world server for everyone.

They also seem to be try to be unique somehwat instead of just a FF based wow clone.

FF will do well mostly in Japan I would think, in the west ESO is going to steal the thunder. Having watched videos from ESO it's just looks more exciting too, even the cinematics.
#65 Mar 12 2013 at 8:38 AM Rating: Decent
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preludes wrote:

They also seem to be try to be unique somehwat instead of just a FF based wow clone.


I don't think it's fair to call this a ff based wow clone. Just because Yoshi-P trashed the craptacular UI doesn't mean he's gone full retarded on us. There are things that just work, and modernizing the Final Fantasy experience isn't the end of the world as we know it.
#66 Mar 12 2013 at 8:56 AM Rating: Good
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It also has this new mega server technology with no seperated servers but one huge world server for everyone.


If this is at all like the one used in GW2, no thanks. God, their queuing servers were so obnoxious.
#67 Mar 12 2013 at 2:44 PM Rating: Good
Dunno why, could never explain it but FF captured my soul a long time ago way back when the original was released, I played every release up to FFXI then I went pay to play and never looked back. I was not always faithful ;) and was sidetracked by Warhammer, Terra, Aion etc. But I always maintained my FFXI account and later FFXIV, I will probably give ESO a try out but I will always be back.
#68 Mar 12 2013 at 4:01 PM Rating: Decent
Morrowind was my first American RPG and because of its success it wasn't my last.

I am not signed up for the beta but I intend to buy it regardless.
#69 Mar 13 2013 at 4:19 PM Rating: Decent
I`ll try both but it`s FFXIV I`ve been waiting for:)
Is it Bethesda who is making ESO?
#70 Mar 13 2013 at 4:21 PM Rating: Good
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Thayos wrote:
... but I'm now level 75 Rank 50, and there haven't been many fights I can't win by just buffing with a signet spell and riding out auto attack.

I'm also getting bored to tears by the leveling process of running to a heart crystal, grinding out the levequest, going to the nearby points of interests, telepoints and vistas, and then rinsing and repeating.

I'm only still playing so that I can finish my personal storyline obsession. Doing so will allow me to free up space on my SSD drive with a clear conscious.



Edited, Mar 13th 2013 6:22pm by KaneKitty
#71 Mar 13 2013 at 5:07 PM Rating: Good
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No, ZeniMax Online Studios or something. Bethesda only advise them on *dadum* artworks.

TES fanbase is pretty much 50/50/ torn over ESO. It changed the lore for its own use, it changed the artwork direction and it isn't a sandbox game where you can do anything you want like offline counterpart.
#72 Mar 13 2013 at 7:29 PM Rating: Good
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Khornette wrote:
No, ZeniMax Online Studios or something. Bethesda only advise them on *dadum* artworks.

TES fanbase is pretty much 50/50/ torn over ESO. It changed the lore for its own use, it changed the artwork direction and it isn't a sandbox game where you can do anything you want like offline counterpart.

Yea, I was playing around on a Skyrim forum a little while back and people were pretty split on the idea. In many cases they simply don't care about a TES mmo. Similar to FF fans who couldn't care less about XI & XIV or Star Wars/KOTOR fans who would've preferred something like a KOTOR 3 instead of SWTOR. Then of the ones who are or could be interested in a TES mmo, some may have a different vision of what they'd like that mmo to be than what actually happens with it.
#73 Mar 13 2013 at 7:48 PM Rating: Decent
Kinda always wanted co-op in skyrim but we`ll see how online goes:P
#74 Mar 13 2013 at 9:36 PM Rating: Decent
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Khornette wrote:
No, ZeniMax Online Studios or something. Bethesda only advise them on *dadum* artworks.

TES fanbase is pretty much 50/50/ torn over ESO. It changed the lore for its own use, it changed the artwork direction and it isn't a sandbox game where you can do anything you want like offline counterpart.


It just seems to me like they're taking all the stuff that would make an Elder Scrolls MMO great out of the MMO. I always thought, "This is nice, but it feels like an MMO that has nobody to play with." That's the main reason I didn't really play them. If any of the Elder Scrolls games even had a co-op made, I would have played the sh*t out of them. As an MMO, it could be amazing. But it sounds like rather than bring a massive online coop experience to The Elder Scrolls, their bringing TES to a pretty standard iteration of every other post-WoW MMORPG.

*Also, I've always found the Elder Scrolls art direction to be really disappointing, and I don't think ESO looks much better.

Edited, Mar 13th 2013 8:37pm by Kachi
#75 Mar 13 2013 at 10:46 PM Rating: Default
Kachi wrote:
*Also, I've always found the Elder Scrolls art direction to be really disappointing, and I don't think ESO looks much better.

Edited, Mar 13th 2013 8:37pm by Kachi



You and everybody else!

to be honest I checked out some stuff about ESO.

if I'm being genuine it looks much more promising than FFXIV from a gameplay perspective.
#76 Mar 14 2013 at 2:27 AM Rating: Decent
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You mean you looked up the PR stuff.
I mean, the promises about revolutionary new in-game concepts.
Like being able to cutomize the color of your toenails.
Shortly after release.
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