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#52 Apr 03 2013 at 2:28 PM Rating: Excellent
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I'm sure they recouped a sizable portion of development costs with the sales of the original release and collectors edition. In fact, with some googling I can see that in the first week alone they sold 630,000 copies. This equals 31.5 million dollars assuming the game was $50 and no collectors editions were purchased. I'm assuming they made at least $40-$50 million off the base sales of this game, easily enough to recoup original costs. Even if it was a failure in the eyes of the MMORPG market, they most likely broke about even and all of this 2.0 stuff is like making a new game. Yeah, they probably lost some on sever upkeep and crap like that but I doubt it is this huge money pit people seem to think it is.
#53 Apr 03 2013 at 2:39 PM Rating: Excellent
To be fair, I think that number was units shipped, not sold.

That said, I think through operating FFXI, SE understands the long-term value of having a MMO with a stable playerbase. It pays for itself and reaps massive profits over time.

It shouldn't be about the immediate cash grab, but how much you can make over a number of years while retaining your valuable customers.
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#54 Apr 03 2013 at 2:49 PM Rating: Good
DamienSScott wrote:
I'm sure they recouped a sizable portion of development costs with the sales of the original release and collectors edition. In fact, with some googling I can see that in the first week alone they sold 630,000 copies. This equals 31.5 million dollars assuming the game was $50 and no collectors editions were purchased. I'm assuming they made at least $40-$50 million off the base sales of this game, easily enough to recoup original costs. Even if it was a failure in the eyes of the MMORPG market, they most likely broke about even and all of this 2.0 stuff is like making a new game. Yeah, they probably lost some on sever upkeep and crap like that but I doubt it is this huge money pit people seem to think it is.


They shipped 630K units, they never sold more than 200k :) Now now i know wint or somebody will say "Do you have actual paper work of SE finances blablabla" Considering the very first month there where 50K or less players playing gives an indication (That we actually know about) and after that SE disabled the option to actually know how many players where playing online. Did they made some money out of box sales ? Sure! Enough to come close to even ? Not even Close! So it is a money pit they have been throwing money at.
#55 Apr 03 2013 at 2:52 PM Rating: Good
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I didn't really think about that, still I'm sure they made a good portion of costs back.

And I agree completely. Hopefully they aren't trying to be the next WoW anymore (like all MMORPGs seem to be doing now-a-days) and will make a solid game that will have a foundation they can build on in the years to come. Even if the game is only considered "decent" or "good" I know I will be playing it for a long time.

I'm kind of glad I didn't get a chance to play 1.0, so I will have an entire world of content and experiences to explore from the get go. I don't know how much "new" content will be there for those that already capped everything. But I'm sure that they realize this and have something in the works to keep veterans entertained.
#56 Apr 03 2013 at 3:03 PM Rating: Decent
Well that depends on what the actual development cost was for XIV 1.0 and what the actual cost for XIV ARR is, at best guesses, XIV 1.0 would have costed them around 50 million, and that is one cheap MMO ( I personally would think SE would have spent more, but 50 is a nice number) now you add up the cost of keeping 1.0 free and up and running for over a year, updates etc etc the cost goes up, add to that cost the cost of creating a new engine just for ARR, and then the cost of the entire game being developed in a RUSH MODE! My guess would be close to 100 Mil if not a bit more adding both 1.0 and ARR together (See i added them together i am being nice) so 200K boxes sold (On a good day) does cover some, but not really even close.
#57 Apr 03 2013 at 3:08 PM Rating: Good
MMO successes don't come from the box copy sales. It comes from the subscribers that stick around.

I don't know how FFXIV/ARR cost to develop, but they did say the new CG for ARR alone cost several million dollars to develop, let alone a re-imagining of the whole game.

MMOs are the most profitable because square can make their money back in a few years if the sub-base is good enough. But it can be very risky financially if there's the slight wrong thing about it or if there's no incentives to stay for the long term. You guys have all seen the SWTOR example so I probably don't need to elaborate.
#58 Apr 03 2013 at 3:13 PM Rating: Excellent
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There's a distinct possibility that FFXIV will fail to meet the threshold that is needed to sustain the game. It's not just a matter of getting the game done and shoving it out the door. It costs millions of dollars each year in salary payments alone to run an MMO. They have to achieve a certain number of subscribers just to be able to pay for expansions and updates to the game. If they don't hit that mark, then a vicious cycle begins where players quit because there isn't enough content, because there isn't enough money to create new content, because players are quitting, etc.

Now, they should be able to hit that mark pretty easily in the short term even if the game is only "okay." But an MMO is a long-term endeavor, and they get shut down before they lose money, not after.

FFXI managed to get away with it through the borderline abusive timesinks it employed--it kept players playing even with a dearth of content because they had become so invested in the game and the friends they made over the years. There was next to no competition at the time of its release. But expecting the next wave of new players in FFXIV to play without continued content especially when it's targeting a gaming population that specifically won't tolerate a lack of content or excessive timesinks could be the game's fatal flaw.

The only encouraging thing to me is that SE seemed to be willing to lose money up front on the game in the interest of building something that would eventually be valued by players. Given the potential lifespan of this generation's MMOs, they can afford to lose money for a few years if they can build a game that begs to be played for a decade after. As unlikely as that is, it might at least mean that they would continue to run the game at a loss in the hopes of a bigger payoff in the end. But whether or not the new president is on board with that idea is a legitimate question.
#59 Apr 03 2013 at 3:19 PM Rating: Decent
Kachi wrote:
But whether or not the new president is on board with that idea is a legitimate question.


That question is really all this topic is about. I wasn't trying to be an alarmist, I was just bringing up the possibility.

Also, thoughtful post.
#60 Apr 03 2013 at 4:01 PM Rating: Good
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DamienSScott wrote:
And I agree completely. Hopefully they aren't trying to be the next WoW anymore (like all MMORPGs seem to be doing now-a-days) and will make a solid game that will have a foundation they can build on in the years to come.


They aren't making another WoW; they're simply incorporating elements from WoW that made it successful in an attempt to broach a larger audience for FFXIV and I'm perfectly fine with that. In fact, it's impossible for them to make a direct WoW clone because of the fact that the story and lore in FFXI (and I imagine in FFXIV) are interesting, engaging, and drive you to want to finish the story.

WoW's story consists of whatever's rumbling around in the mind of Chris Metzen when he's utterly smashed. Or at least, that's what I gather because story is the absolute worst thing about WoW and over the years it's sad at how much "worse" it gets as they try to construct a better story.

So even if I level via quests, and had a talent tree system (which we really don't as FFXIV's characters are pretty much all Blue Mages), had voice acting, had a LFG system, and had raids I'd still play FFXIV beause I know that even if the storyline isn't as great as some in FFXI (which remains to be seen if it's worse but I doubt it) it's still miles above anything Blizzard's team has come out with to this day.
#61 Apr 03 2013 at 4:11 PM Rating: Decent
I dunno what's planned for ARR, but the original XIV storyline... I didn't find it engaging or interesting. It was kind of silly if you ask me, even for FF standards.

FFXI's story wasn't great either, but it had its moments. I wouldn't say 1.0~1.23's story really even came close to XI's, overall.

I hope ARR is totally improved in that respect.
#62 Apr 03 2013 at 4:30 PM Rating: Excellent
I agree that the storyline in 1.0 left a lot to be desired. I had very little interest in the NPCs. Even my companion NPC was uninteresting (and a bit of an *******.)

My hope is that the post-apocalyptic mood in ARR will improve things considerably.
#63 Apr 03 2013 at 4:39 PM Rating: Good
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I don't think you can handle my awesome poking stick, prepare yourself! I challenge you to a poking duel ! I will poke your blasphemy out of you, unholy Ostia!


I'm going to leave this one alone Smiley: sly
#64 Apr 03 2013 at 4:59 PM Rating: Excellent
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I dunno what's planned for ARR, but the original XIV storyline... I didn't find it engaging or interesting. It was kind of silly if you ask me, even for FF standards.



I agree about the main storyline. And I hated my companion... I just wanted to leave him behind.

However, the "End of an Era" storyline that started once Yoshi-P took over was flat-out awesome... and not just in the nature of the storyline, but also with the battles implemented throughout the story.

If ARR's storyline is of the same tone as the End of an Era story, then I will be an extremely happy camper.
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#65 Apr 03 2013 at 5:49 PM Rating: Good
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Rinsui wrote:
*yawn*


*sigh*
#66 Apr 03 2013 at 6:19 PM Rating: Good
Killua125 wrote:

FFXI's story wasn't great either, but it had its moments. I wouldn't say 1.0~1.23's story really even came close to XI's, overall.



FFXIV had two different storylines. The bare bones one the originalteam came up with was very hard to follow because it was spaced out and dull. The seventh umbral era storyline was actually pretty well designed and the final boss was drop dead awesome. (And even had some hints about the End of an Era trailer that was to be released.)

Nael Van Darnus's "2HR" was MegaFlare and he only had it in his form after he absorbed the meteor's power.
#67 Apr 03 2013 at 7:08 PM Rating: Decent
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Ostia wrote:
DamienSScott wrote:
I'm sure they recouped a sizable portion of development costs with the sales of the original release and collectors edition. In fact, with some googling I can see that in the first week alone they sold 630,000 copies. This equals 31.5 million dollars assuming the game was $50 and no collectors editions were purchased. I'm assuming they made at least $40-$50 million off the base sales of this game, easily enough to recoup original costs. Even if it was a failure in the eyes of the MMORPG market, they most likely broke about even and all of this 2.0 stuff is like making a new game. Yeah, they probably lost some on sever upkeep and crap like that but I doubt it is this huge money pit people seem to think it is.


They shipped 630K units, they never sold more than 200k :) Now now i know wint or somebody will say "Do you have actual paper work of SE finances blablabla" Considering the very first month there where 50K or less players playing gives an indication (That we actually know about) and after that SE disabled the option to actually know how many players where playing online. Did they made some money out of box sales ? Sure! Enough to come close to even ? Not even Close! So it is a money pit they have been throwing money at.


According to VGChartz FFXIV has sold an all-time total of 660k copies worldwide, most of which was sold in 2010 (i.e. 431k copies). The opening week had reportedly sold 162k copies.

Figures don't include Japanese sales.

http://www.vgchartz.com/game/35106/final-fantasy-xiv-online/Global/

Edited, Apr 3rd 2013 10:06pm by Xoie
#68 Apr 03 2013 at 7:34 PM Rating: Good
Xoie wrote:
Ostia wrote:
DamienSScott wrote:
I'm sure they recouped a sizable portion of development costs with the sales of the original release and collectors edition. In fact, with some googling I can see that in the first week alone they sold 630,000 copies. This equals 31.5 million dollars assuming the game was $50 and no collectors editions were purchased. I'm assuming they made at least $40-$50 million off the base sales of this game, easily enough to recoup original costs. Even if it was a failure in the eyes of the MMORPG market, they most likely broke about even and all of this 2.0 stuff is like making a new game. Yeah, they probably lost some on sever upkeep and crap like that but I doubt it is this huge money pit people seem to think it is.


They shipped 630K units, they never sold more than 200k :) Now now i know wint or somebody will say "Do you have actual paper work of SE finances blablabla" Considering the very first month there where 50K or less players playing gives an indication (That we actually know about) and after that SE disabled the option to actually know how many players where playing online. Did they made some money out of box sales ? Sure! Enough to come close to even ? Not even Close! So it is a money pit they have been throwing money at.


According to VGChartz FFXIV has sold an all-time total of 660k copies worldwide, most of which was sold in 2010 (i.e. 431k copies).
http://www.vgchartz.com/game/35106/final-fantasy-xiv-online/Global/


VGcharts is hardly accurate and usually represents shipped units. If 660k until actually sold, that would of meant server populations of approx 35,000 players/ server at launch (unless a whole whack of people bought the game and never played.) If there was close to 30,000 people per server near launch I'd be damned surprised considering the search often only revealed 3,000-4,000 online at once until they disabled the feature.
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#69 Apr 03 2013 at 7:39 PM Rating: Decent
Yeah, citing VGChartz is... well...

yeah.
#70 Apr 03 2013 at 7:45 PM Rating: Good
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Thayos wrote:


I agree about the main storyline. And I hated my companion... I just wanted to leave him behind.

However, the "End of an Era" storyline that started once Yoshi-P took over was flat-out awesome... and not just in the nature of the storyline, but also with the battles implemented throughout the story.

If ARR's storyline is of the same tone as the End of an Era story, then I will be an extremely happy camper.



I donno, maybe you picked the wrong race for your companion. I did miqote and I miss her. She was... interesting.
#71 Apr 03 2013 at 9:21 PM Rating: Good
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She was a ***** of Babylon! Smiley: blush
#72REDACTED, Posted: Apr 03 2013 at 9:45 PM, Rating: Sub-Default, (Expand Post) You either did not play WOW, or have very very very high standards for Story..... Which is interesting considering XIV story was so..hmm how do i put this... Lame ? Unoriginal ? Copy pasted ? Predictable ? Boring ? I assume when people say Story they are only talking about "CG Scenes" which is stupid in the first place, since most of the greatest RPGS that have told a story, had little to no CG Scenes.
#73 Apr 03 2013 at 9:52 PM Rating: Decent
Xoie wrote:
Ostia wrote:
DamienSScott wrote:
I'm sure they recouped a sizable portion of development costs with the sales of the original release and collectors edition. In fact, with some googling I can see that in the first week alone they sold 630,000 copies. This equals 31.5 million dollars assuming the game was $50 and no collectors editions were purchased. I'm assuming they made at least $40-$50 million off the base sales of this game, easily enough to recoup original costs. Even if it was a failure in the eyes of the MMORPG market, they most likely broke about even and all of this 2.0 stuff is like making a new game. Yeah, they probably lost some on sever upkeep and crap like that but I doubt it is this huge money pit people seem to think it is.


They shipped 630K units, they never sold more than 200k :) Now now i know wint or somebody will say "Do you have actual paper work of SE finances blablabla" Considering the very first month there where 50K or less players playing gives an indication (That we actually know about) and after that SE disabled the option to actually know how many players where playing online. Did they made some money out of box sales ? Sure! Enough to come close to even ? Not even Close! So it is a money pit they have been throwing money at.


According to VGChartz FFXIV has sold an all-time total of 660k copies worldwide, most of which was sold in 2010 (i.e. 431k copies). The opening week had reportedly sold 162k copies.

Figures don't include Japanese sales.

http://www.vgchartz.com/game/35106/final-fantasy-xiv-online/Global/

Edited, Apr 3rd 2013 10:06pm by Xoie


Yes dude.... FFXIV SOLD 660k Copies! Now please pass whatever it is you are using when you saw that figure and went "That must be True!"

So just for giggles, FFXIV SOLD! 660 THOUSAND Copies ? And in a period of a Month! 620-630 THOUSAND PEOPLE! Just up and about vanish and dropped from existance ? I mean they did not even logged once in a while, they just "Puff!" Gone! Dead! Deleted! Smiley: lol Talk about about optimism Smiley: lol
#74 Apr 03 2013 at 10:10 PM Rating: Good
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Montsegurnephcreep wrote:
VGcharts is hardly accurate and usually represents shipped units. If 660k until actually sold, that would of meant server populations of approx 35,000 players/ server at launch (unless a whole whack of people bought the game and never played.) If there was close to 30,000 people per server near launch I'd be damned surprised considering the search often only revealed 3,000-4,000 online at once until they disabled the feature.


What most people don't get around their head is concurrent users and total users are widely different. Take League of Legend, currently the most played online game in the world.

Quote:
As of October 2012, Riot Games claims League of Legends has over 32 million registrations and averages 12 million players worldwide per day;[5] global concurrent users online regularly peak at over 5 million players, as of March 2013.[6]


32 Million accounts, 12 million play daily and yet peak is only over 5 million. Peak is only 1/6 of the total accounts, less than half of the boasted daily players. I don't claim nor dispute that there were 600k or only 100k copies sold, but most of the people statement here regarding current online game population equal copies sold is just, so far off.

Edited, Apr 4th 2013 12:12am by Khornette
#75 Apr 03 2013 at 11:01 PM Rating: Default
Apples to oranges, LOL is a F2P game, all that you need to play is an Account. I personaly have a main account in LOL and a few smurf accounts to troll and just have fun w/o playing seriously, so do many other players. XIV was a P2P game turned into B2P then returned to P2P.

The 660K number is units that where Shipped not sold, the actual number of people who bought XIV is unknown, but after the first month, the japanese did a sensus, when there was still the option of getting a # of players online at your server, and the population numbers where below 50K. Now are this numbers official from SE ? No they are not, but is very likely they are true, since in the next update, the option to see how many players where online was taken off..... I mean if they had hundreds of thousands of players online.... Why take it off ?
#76 Apr 03 2013 at 11:21 PM Rating: Default
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