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ZAM's solutions to common MMO problems - post ideas hereFollow

#1 Apr 22 2013 at 6:22 AM Rating: Excellent
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The idea behind this thread is to state a simple problem in FFXIV, or any mmo really, then state a simplified solution that solves the problem. Let's brainstorm some ideas! I'll start:

Problem: Sometimes I want to ride the airship and watch the landscape go by as I fly over it, but other times I don't want to wait the full time it takes to reach my destination.

Solution: Put a bed on the airship to nap. Taking a nap instantly takes me to the destination!

Let's see what we can solve!

Edited, May 29th 2013 11:44pm by reptiletim

Edited, May 29th 2013 11:46pm by reptiletim
#2 Apr 22 2013 at 6:28 AM Rating: Excellent
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1,122 posts
Problem: Having to wait for items to appear on the AH (they have this now, right?!) to be able to buy them, and being lucky enough to log in before someone else buys what you wanted

Solution: Buy orders

I know EVE did it, but I feel every MMO AH should have this feature.
#3 Apr 22 2013 at 9:41 AM Rating: Good
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9,997 posts
The potential of this thread overwhelms me.

If more game designers would create forum threads like this, just imagine how much better their games would be.

Also, if you name a problem, I'll offer a solution.
#4 Apr 22 2013 at 10:05 AM Rating: Excellent
I really like this as well, I'm going to sticky it for a while Smiley: thumbsup
#5 Apr 22 2013 at 5:39 PM Rating: Decent
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9,997 posts
Maybe better not to sticky it; I know I don't even notice the stickies most of the time. At first I thought the thread just disappeared.
#6 Apr 22 2013 at 5:46 PM Rating: Excellent
LOL Smiley: banghead
#7 Apr 22 2013 at 6:35 PM Rating: Good
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9,997 posts
Uh oh! He's about to hulk out! Smiley: eek
#8 Apr 23 2013 at 11:21 AM Rating: Excellent
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660 posts
Oh wow, didn't think this thread would be stickied!

Not a whole lot of solutions being posted though.

When I made this thread I had read the notes from the Live Q&A session and when I saw where Yoshi P said they couldn't do the whole airship ride I said "Why not?"

I'll admit I did some thinking for several more gripes for simple problems I had in MMOs, for example defining where a zone line ends, and realized a lot of them have been addressed.

I'm sure there are more though that haven't been. How many MMO tropes are out there that could be improved with some creative thinking?
#9 Apr 23 2013 at 11:24 AM Rating: Excellent
It IS a really good idea for a thread, I was hoping there would be more participation.
#10 Apr 23 2013 at 11:25 AM Rating: Excellent
I thought if we got enough ideas I would forward this to the community reps or maybe even Yoshida-san himself to see what they think.
#11 Apr 23 2013 at 1:20 PM Rating: Decent
You should probably un-sticky it, lol. It will get replies.

The 'sticky' symbol makes it look like a notice or announcement.
#12 Apr 24 2013 at 5:35 AM Rating: Excellent
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660 posts
I find it funny and ironic that because its a sticky no one notices it. If you want something to get noticed, don't sticky it!
#13 Apr 24 2013 at 2:46 PM Rating: Good
Problem: RMT will spend vast amounts of time farming up money which they will sell to player characters for real world cash.
Solution: Make gil non transferable between characters. Physical items can be traded, but not gil directly. Gil can be used to purchase things from NPCs and purchase stuff from the AH, but cannot go to and from PCs. The AH can have big data analytics engine to watch out for things like a single crystal selling for 10 million gil out of the blue, automatically jailing both the seller and purchaser until they can explain themselves.
#14 Apr 26 2013 at 11:22 PM Rating: Excellent
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I understand your frustration with RMT Cat, but the dilemma lies in supply & demand. If you can't trade gil, you'll trade crystals or some desirable HQ crafting material to bridge that gap. Gil is simply a currency, it's the game's attempt at having a tradeable commodity between players. If this currency devalues/values too highly, the market will always adjust. I played Asheron's Call for awhile, and trade notes (money) were so inflated, that people traded in lvl 7 spell materials and other rare craftables. It made for an interesting trade economy, because you would specify points and then assign values to things you wanted and allowed the highest bidder to trade said items.
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#15 May 01 2013 at 1:59 PM Rating: Excellent
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Problem: Sending gil and items to other characters on your account.
Solution: Would be nice to have some sort of shared bank for characters on the same account.
#16 May 01 2013 at 2:38 PM Rating: Excellent
BluntmanII wrote:
Problem: Sending gil and items to other characters on your account.
Solution: Would be nice to have some sort of shared bank for characters on the same account.


Love this idea.
#17 May 01 2013 at 2:40 PM Rating: Good
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BluntmanII wrote:
Problem: Sending gil and items to other characters on your account.
Solution: Would be nice to have some sort of shared bank for characters on the same account.


I know it's not exactly the same, but I heard Free Companies will allow for a type of "bank." Seems a little silly to make a Free Company just for your mules, but there's something at least.
#18 May 01 2013 at 2:49 PM Rating: Excellent
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3,737 posts
Quote:
I know it's not exactly the same, but I heard Free Companies will allow for a type of "bank." Seems a little silly to make a Free Company just for your mules, but there's something at least.


Not at all.. that's quite a common practice in games that provide some kind of guild storage.

An account-wide bank and account-wide cash pool would be really nice.
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#19 May 28 2013 at 12:39 AM Rating: Excellent
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An idea on mapping that Wint told me to post here :)

Kordain wrote:
As you explore an area, your blank map gradually fills out. Instead of it being a final map though, its more of a hand drawn "rough" map- enough to get from A to B and noting worthy landmarks but nothing detailed (and maybe for a bit of flavour, in some places wrong slightly, in scale/position etc). This way doing nothing but exploring you get something at the end of it that is pretty usable for navigation. We're adventurers right, we'd have basic cartography skills!

You could then replace these hand-drawn maps of yours with professionally produced ones, produced by a proper cartographer where everything is neat, tidy, detailed and accurate. For "professional" maps for esoteric areas, perhaps some long jolly quests could be in order so that you can find it. Lets face it, a cartographer may not have the gumption to map out Mor Dhona, but perhaps the legendary cartographer Curumbus III Jr made such a map- but it has been lost! Perhaps you could find it...


Both map camps satisfied, with some interesting flavour to boot.
#20 May 28 2013 at 3:34 PM Rating: Excellent
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1,163 posts
I never noticed this thread because I thought it was some kind of rules to the forums, FAQ, or something...

I like it though. Sorry to bring this up again but I think it needs to be fixed...

Problem: Stickies make threads look like announcements or something we don't care about...
Solution: Create a Highlight feature or don't sticky stuff that you want people to post in.
#21 May 28 2013 at 4:18 PM Rating: Good
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660 posts
I think the biggest problem here is that the sticky feature has become counter-intuitive...
#22 May 28 2013 at 6:32 PM Rating: Excellent
Sage
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I'd change the title of this thread to "ZAM's solutions to common MMO problems," or something that; something that stands out a bit more.

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I'd also like to add to Kordain's Map Idea, my idea, where you can, place treasure/mark your own maps and then sell the maps. It could be a great user-generated mini-game. All of this could be under the guise of the Cartographer's Guild a la FFXII.

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I can see this thread blowing up when the game is released. When we have more concrete info on what is in the game, and what our companies/fixes will be then.
#23 May 28 2013 at 7:04 PM Rating: Excellent
WFOAssassin wrote:
I never noticed this thread because I thought it was some kind of rules to the forums, FAQ, or something...

I like it though. Sorry to bring this up again but I think it needs to be fixed...

Problem: Stickies make threads look like announcements or something we don't care about...
Solution: Create a Highlight feature or don't sticky stuff that you want people to post in.


My only trouble with that is getting the developer's time to work on these forums is just about impossible. If I don't sticky it then it drops off the front page. If the thread creator wants to update the subject he sure can, I'd rather not monkey with his post if he prefers it left alone.
#24 May 29 2013 at 11:21 AM Rating: Decent
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155 posts
Voice Chat cross platforms would be nice. A 360 and Mac version would be nice too.
#25 May 29 2013 at 1:07 PM Rating: Good
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2,232 posts
BluntmanII wrote:
Voice Chat cross platforms would be nice. A 360 and Mac version would be nice too.


I think they said voice chat was a definite no. Come to find out though (tks Wint) there are apps for that! So if you have a smartphone you can still get Vent or Mumble access while playing on PS3 :)
#26 May 29 2013 at 1:38 PM Rating: Decent
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1,163 posts
Vent and/or Mumble on your phone? What!?
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