Seriha wrote:
Emote thing is certainly fluff. Could come later, but I think many would prefer primary systems get priority.
Actual chocobo leveling with various classes I can see getting mixed reviews. More hardcore folks might enjoy it, both as something to do and a potential income stream, but as the concept of a more casual duo buddy, not having to worry about them falling behind or gimping your EXP on an alt-job is a good thing. As maybe a hybrid of the ideas, the various craft professions should be capable of making chocobo gear to both allow a custom look and maybe some niche perks that favor your play style.
As for jobs sharing levels, again, you don't want to make the game too grind-centric. It could work if you had dozens of leveling paths to offer people variety in locations and questing, but right now it's (presumably) 3 early on with them all eventually converging mid-game and later. Multiply that grind by the number of jobs/classes and realize that not everyone is legacy and people actually unlock them around 30 and the whole "They won't know their job!" fear should technically be minimal. Yes, you'll still have people who suck no matter what, and making them grind even more EXP won't change that.
Idc when they put in emotes, but i was saying that a game with so many variety of emotes should have a few emotes with your chocobo lol.
I agree about it might be more geared for hardcore players, but i think being able to raise a chocobo would be a lot of fun. If the casual players dont want to level their chocobo, it would be nice for them to purchase one off a player. I guess if you buy a lvl 50 chocobo it wouldnt be so bad since this game is quick to level and pretty against grinding? This could tie in to my next part where would it be an issue with lvl 50 class branching to jobs. If you lvl each class all your jobs would be max level so lvl gap between your chocobo and yourself wouldnt be too big of an issue.
imho i think leveling from lvl 30 to 50 isnt grindy at all. I got from lvl 1 to 50 on my first job in about two weeks. I haven seen people do that in a week in 1.0 (but that could of been from power leveling? anyways i didnt power level my first class/job) Yoshi did design this game to be able to teach their players how to play as you go, so wouldnt it fit the design to ease them into a new job, but not have them start all the way back to lvl 1? I guess it doesnt feel right to get a new job and start at max level to me.