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RIFT goes Free-To-Play...Follow

#1 May 14 2013 at 9:27 AM Rating: Default
Since we have nothing else to talk about, it looks like more and more games are adopting the free-to-play model... even World of Warcraft is losing millions of subscribers, with so many amazing AAA free-to-play options.

Anyone else really hope (despite Yoshi-P's earlier statements) that ARR starts off as F2P?

I will admit that it'll be lame if they try to go for a P2P model and then if that doesn't work, fall back on F2P. I think they should just do F2P from the get-go and do it in a dignified way that's fair for all.
#2 May 14 2013 at 9:37 AM Rating: Excellent
No. I don't want ARR to start as F2P. I don't want it to end up as F2P.

RIFT is clearly switching because they think they can make more money that way. That's their prerogative.
#3 May 14 2013 at 9:38 AM Rating: Default
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144 posts
Killua125 wrote:
Since we have nothing else to talk about, it looks like more and more games are adopting the free-to-play model... even World of Warcraft is losing millions of subscribers, with so many amazing AAA free-to-play options.

Anyone else really hope (despite Yoshi-P's earlier statements) that ARR starts off as F2P?

I will admit that it'll be lame if they try to go for a P2P model and then if that doesn't work, fall back on F2P. I think they should just do F2P from the get-go and do it in a dignified way that's fair for all.


I wont lie.. It does seem shameful to start P2P then go F2P.. I much rather start off F2P.. But then again the game isnt built with F2P in mind soo.. IDK how that would work. Probably more delays lol.. Regardless of the trend or whats going on with other games, I hope SE overcomes the trends and wins on there own terms with their P2P
#4 May 14 2013 at 10:04 AM Rating: Excellent
Catwho wrote:
No. I don't want ARR to start as F2P. I don't want it to end up as F2P.

RIFT is clearly switching because they think they can make more money that way. That's their prerogative.


This.
#5 May 14 2013 at 10:08 AM Rating: Good
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Annnnnnddd this again.

Am I Bill Murray? Is this Puxatawny, PA?

Killua125 wrote:
even World of Warcraft is losing millions of subscribers, with so many amazing AAA free-to-play options.


Yes, they lost millions in a recent new story on many sites. They went from 12 million to 8.3 million. The last expansion was over 2 years ago, in a community that is more fly-by-night than most. Not the apocalypse..

FFXI is still sub based. XIV will be too. You'll just have to mow a few more lawns to play Killua, though I'm pretty sure this isn't a game you'll actually play. Why not play Rift now, since it's free? Or any of the other free ones? Go play Maple Story!

Do anything, just stop making these topics..
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#6 May 14 2013 at 10:11 AM Rating: Good
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514 posts
Killua125 wrote:
Since we have nothing else to talk about, it looks like more and more games are adopting the free-to-play model... even World of Warcraft is losing millions of subscribers, with so many amazing AAA free-to-play options.

Anyone else really hope (despite Yoshi-P's earlier statements) that ARR starts off as F2P?

I will admit that it'll be lame if they try to go for a P2P model and then if that doesn't work, fall back on F2P. I think they should just do F2P from the get-go and do it in a dignified way that's fair for all.


It's not going to happen, not now, not ever. If you don't want to play FFXIV, move to something else. Move to RIFTs F2P model.
#7 May 14 2013 at 10:16 AM Rating: Good
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837 posts
Again another thread with the same content F2P vs P2P.

I won't be bitter and ill just go and state my opinion. Since i support P2P model i want ARR to go P2P and try to stay that way.If after sometime they see that they don't have a good player base and having problems they could think of going F2P, not that i like it, i hate it actually but if they do want after a time to go that way it will all depend in the kind of F2P they will make. But i personally will believe they failed as a game if they go that way.
#8 May 14 2013 at 10:19 AM Rating: Excellent
If this one degrades I'll lock it with all the others, but if you guys can keep it civil I'll let it die it's own inevitable death.
#9 May 14 2013 at 10:23 AM Rating: Good
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I still have my mind positively BOGGLED by the "I want F2P" mindset.

Why!? Money? Is it the money? If it is, I don't know what to tell you without being condescending.. If you are financially taxed by $14.99, you really should spend your free time bettering yourself, studying, job hunting, etc.

If you are not old enough to work, F2P is very appealing to you, yes. But then all these kids create a community like League of Legends, notoriously the worst, most hate-filled and vitriol community I have ever witnessed.

But other than that... If you are telling me you actually prefer a game mechanic where you enter your credit card info for every new quest section (LOTR), or double exp bonuses or drop rates (every other game), or real money to set up a shop or use that to buy and sell items (Diablo and others) then you are insane.


EDIT:

I should add, I am honestly asking, why do you want F2P (those that do) because I don't understand it.


Edited, May 14th 2013 12:24pm by Louiscool
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#10 May 14 2013 at 10:28 AM Rating: Good
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@OP
...in Korea. Don't leave out the most important part of the truth just to stir up a fuss.

@OP2
...until LV20. That's a free trial, not FtP.

Edited, May 14th 2013 12:30pm by Rinsui
#11 May 14 2013 at 10:30 AM Rating: Good
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793 posts
Killua125 wrote:
Since we have nothing else to talk about, it looks like more and more games are adopting the free-to-play model... even World of Warcraft is losing millions of subscribers, with so many amazing AAA free-to-play options.

Anyone else really hope (despite Yoshi-P's earlier statements) that ARR starts off as F2P?

I will admit that it'll be lame if they try to go for a P2P model and then if that doesn't work, fall back on F2P. I think they should just do F2P from the get-go and do it in a dignified way that's fair for all.


Killua is the most effective troll this forum has seen in ages.
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#12 May 14 2013 at 10:30 AM Rating: Decent
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I'm not really sure why people see the f2p model as failing. It certainly can be a community killer, but it's the sign of an overly saturated market.

There's no question that the f2p model has infinitely more earning potential than a sub-based model. Maybe they're just trying to earn more money.
#13 May 14 2013 at 10:31 AM Rating: Decent
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Quote:
Killua is the most effective troll this forum has seen in ages.

Not true. He's not even a close second. poubelle was way more efficient; less words, more anger.
Unless both are the same guy.
#14 May 14 2013 at 10:45 AM Rating: Decent
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Rinsui wrote:
Quote:
Killua is the most effective troll this forum has seen in ages.

Not true. He's not even a close second. poubelle was way more efficient; less words, more anger.
Unless both are the same guy.


I humbly disagree. The whole point of trolling is that it has to seem believable; it is a subtle art. In a lot of cases Poubelle's posts were just argument for the sake of, or it seemed like he was deliberately saying things to get a rise out of people. Here it's not as transparent, so I'm giving the award to Killua.

... either that, or Poubelle has refined his technique. Well played.
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#15 May 14 2013 at 10:46 AM Rating: Default
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Onionthiefx wrote:
Here it's not as transparent,
Smiley: dubious
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#16 May 14 2013 at 10:47 AM Rating: Excellent
Rinsui wrote:
Quote:
Killua is the most effective troll this forum has seen in ages.

Not true. He's not even a close second. poubelle was way more efficient; less words, more anger.
Unless both are the same guy.


Not as far as I can determine Smiley: smile Separate entities it would seem.
#17 May 14 2013 at 10:47 AM Rating: Good
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2,010 posts
I'll admit, I saw this one coming but people who were still playing Rift were willfully blind. Trion dumped too much money and development effort into Defiance, and truth be told, it's not all that great as post-apocalyptic series go so I feel that was a mistake. It's a decent enough show for those of us who are fans of the Genre, but it's not "great" and it's not going to save them.

What does this mean for XIV? Nothing at all. Rift is just another WoW clone that is dying a WoW clone's death. And when I say "WoW-clone", I mean I played both games EXTENSIVELY and Rift is quite literally as WoW-Clone as it gets. It wasn't just a copied UI, it was a copied everything with pretty graphics and a halfway decent story.

XIV isn't just making up a story in WoW clothing. It's got its own huge lorebase to pull from (Rift didn't have a dedicated following beforehand) and it's got complete stylistic difference and a different approach to competitive and cooperative gameplay.

Is it sad to see Rift go F2P? Sure. It was the last great contender to the crown in the past few years. Was anyone really surprised? Nope. Their death knell was sounding as far back as the SL release when for 6 months classes were completely broken and unplayable and we had to play guessing games, running from continent to continent to level up. Many of us (including me) bailed then.
#18 May 14 2013 at 10:49 AM Rating: Good
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No thanks. Even in F2P games, I still go with a subscription if possible. I did it in lotro, I did it in swtor. Why would I want to play a game based on micro-transactions when I can pay 1 fee (which, at $14.99/month is pretty much the best entertainment deal you can get in terms of cost effectiveness)? Almost all F2P games end up putting most of the content in a cash shop and then charging more than what you pay if you subscribed. Why would anyone want that?

TurboTom wrote:
There's no question that the f2p model has infinitely more earning potential than a sub-based model. Maybe they're just trying to earn more money.


Not in all games. FFXI would never have been as successful in a F2P model, nor would WoW if it went full F2P. Yes, they are losing subs. The game is like 10 years old, what do you expect? They still have 8mil+ paying customers, so clearly the P2P model works perfectly fine when done right.
#19 May 14 2013 at 11:13 AM Rating: Decent
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Louiscool wrote:
If you are telling me you actually prefer a game mechanic where you enter your credit card info for every new quest section (LOTR)


Are... are you serious about that? I thought SWTOR bounded across the line when they started auctioning off UI elements... but this might actually be worse.

Torrence wrote:
people who were still playing Rift were willfully blind


It isn't a little possible that they enjoyed the game and wanted to continue playing it?

Rinsui wrote:
@OP2
...until LV20. That's a free trial, not FtP


No.. actual free-to-play starting in June.

Overall I'm not bothered by Rift moving to f2p, although it was definitely one of the last true subscription MMOs, it's probably time.

The f2p model they proposed is quite good. You aren't gated on content, you aren't stunted on exp or gold or favor or anything. The remaining subscription perks are pretty minor as far as that sort of thing goes.

I played Rift for about six months when it launched and I really enjoyed it. I stopped playing it for two main reasons..
1: It felt "heavy." I'm not sure how to describe that, but my character always felt like he was stuck in sand.
2: It really was a wow clone, no bones about it either. And it did a good job. The class system was nice, the pvp was fun (at least while leveling it was), the content release schedule was insane. Unfortunately it was still a little too WoW for me. I don't have a problem with WoW. But if I want WoW, nothing does WoW better than WoW.
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#20 May 14 2013 at 11:51 AM Rating: Excellent
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F2P encourages fly-by-night players.
Subscription model says "We, the developers, are here to stay, and we're here to do it right."

One demonstrates true worth. The other says their product is cheap and poorly executed.

My opinion, of course.
#21 May 14 2013 at 11:56 AM Rating: Decent
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530 posts
Of course MMO's will clone, copy, or borrow from WoW. After 10 years WoW is past its peak, and yet has more players than any other MMO on the market, as far as I know. With that being said, developers will want to stick to a familiar model that may draw former players, casual players, or current players looking for something new. If the formula works, stay with it until something better comes along. New ideas or concepts may be introduced into new IPs but if they only appeal to a small minority a developer will be severely limited on how much revenue they can generate.

People are too impatient to learn new things.
#22 May 14 2013 at 12:13 PM Rating: Decent
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2,153 posts
Quote:
No.. actual free-to-play starting in June.

Thanks for correcting me, then! I actually didn't know!
...
Actually this is good news in a way. Reassures me that
not starting to play the game was the right thing to do
after all, hahaha!

Edited, May 14th 2013 2:18pm by Rinsui
#23 May 14 2013 at 12:14 PM Rating: Good
I don't think using WOW's diminishing subscribers is a good example to give of a P2P model that is losing it's market. It has 8 million subscribers paying I suppose about $10 per month (don't know the current payment) X 8 mill is a huge chunk of change, they are not hurting that much for sure. With no expansions they are basically coasting at the moment.

I prefer P2P, I want to put effort not $$$$ into my character, who wants to win by buying ones advantage, not I.
#24 May 14 2013 at 12:28 PM Rating: Decent
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Seriously. It's become a poor world where games have to be free
to be perceived as worth playing, and cashshops that covert cash
to progress are the norm.

But maybe that's just a matter of perception.

In my days, we walked to school through blizzards. Naked.
And played games for fun. And used our brains to win them.
Imagine!
#25 May 14 2013 at 12:31 PM Rating: Decent
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In Battlefield 4, you can just pay EA to unlock everything for you. You encourage this, they extend the leveling process to the point that it's not even worth playing.

YAY F2P MODEL!
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#26 May 14 2013 at 12:54 PM Rating: Good
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F2P seems like the beginning of the death of a MMORPG. F2P nickles and dimes you to death for gear, boosts and so forth. I'd much rather pay a monthly fee and still be able to have a shot at the same perks as everyone else who works hard to get them. If they want to make some money on the side then by all means sell special mounts or even some "fu-fu" holiday gear or something. But keep MMORPG's pure, hard work and time spent will allow you to reap bigger and better rewards.
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