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Scholar confirmed!Follow

#27 May 30 2013 at 12:43 PM Rating: Excellent
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362 posts
Rinsui wrote:
Huh? They did not clarify it during the live letter itself... was it corrected later?
And even the job soul board in the armoury board showed only 8 entries...?

Bayohne originally had the translation say it was 8th, then edited his post to point out SCH is 9th.

PLD, WAR, MNK, DRG, BRD, WHM, BLM, SMN, SCH
#28 May 30 2013 at 12:48 PM Rating: Excellent
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1,313 posts
Arcanist should use mh:dagger oh:book.
#29 May 30 2013 at 12:55 PM Rating: Excellent
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273 posts
Anakte wrote:
http://forum.square-enix.com/ffxiv/threads/62075-Letter-from-the-Producer-LIVE-Part-VII-Q-A-Updates/page3


Q19: So about that scholar rumor...?

A19: Scholar will be implemented for release as the 9th job! Look for details on scholar at E3!

Edited, May 30th 2013 2:19pm by Anakte


Don't mean to be a debby downer, and I must say I'm excited they are indeed adding new jobs... but I can honestly say there are about 10 other jobs I would have wished to see them add before scholar!

Although, I guess that's really nitpicking. Kudos to those who were big SCH fans!
#30 May 30 2013 at 1:23 PM Rating: Good
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9,997 posts
Onionthiefx wrote:
marsupialboy wrote:
Onionthiefx wrote:
Wint wrote:
Man, you guys had those the exact same time Smiley: tongue


That's what happens when people are excited! But you never answered my above question, lol. :(


Maybe Scallion Scholar?


Ohhh... I love alterations but I've always been Onion ______, ever since I started online gaming at 13 (14 years ago... wow).

Hmmm... seriously considering it. XD


You're already Scholar :P Maybe you should work on being an Onion Sage. ;)
#31 May 30 2013 at 1:39 PM Rating: Excellent
Transmigration wrote:
Arcanist should use mh:dagger oh:book.


Scholars should use pointers...or yard sticks! Yeah, yard sticks.
#32 May 30 2013 at 1:41 PM Rating: Excellent
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660 posts
I would take caution in making any assumptions based off anything from 1.0.

That said, get ready to see the horde of mithra in school girl outfits.
#33 May 30 2013 at 1:44 PM Rating: Excellent
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273 posts
SkinwalkerAsura wrote:
Transmigration wrote:
Arcanist should use mh:dagger oh:book.


Scholars should use pointers...or yard sticks! Yeah, yard sticks.


I think you're right... however, it should obviously be a dual wield job.

In one hand you use the yard stick... it's mostly for hitting the behinds of mobs who have behaved badly. Then in the other hand you could poke out some serious eyes with the geometrical compass. After that, you could draw really perfect circles... pencils to go in the ammo will probably stack in lots of 99. These can be crafted of course.
#34 May 30 2013 at 1:48 PM Rating: Excellent
Parathyroid wrote:
SkinwalkerAsura wrote:
Transmigration wrote:
Arcanist should use mh:dagger oh:book.


Scholars should use pointers...or yard sticks! Yeah, yard sticks.


I think you're right... however, it should obviously be a dual wield job.

In one hand you use the yard stick... it's mostly for hitting the behinds of mobs who have behaved badly. Then in the other hand you could poke out some serious eyes with the geometrical compass. After that, you could draw really perfect circles... pencils to go in the ammo will probably stack in lots of 99. These can be crafted of course.


I was just thinking of mi'qote females running around wearing glasses, mortar boards and plaid skirts swinging yard sticks Smiley: nod
#35 May 30 2013 at 1:48 PM Rating: Excellent
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273 posts
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/

Here is the same blog post with the corresponding picture to go along with each portion of the letter... for those who have severe ADD like me Smiley: lol
#36 May 30 2013 at 1:49 PM Rating: Excellent
Scholar
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3,599 posts
reptiletim wrote:
I would take caution in making any assumptions based off anything from 1.0.

That said, get ready to see the horde of mithra in school girl outfits.


I'm ready.
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#37 May 30 2013 at 3:41 PM Rating: Good
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2,232 posts
Louiscool wrote:
reptiletim wrote:
I would take caution in making any assumptions based off anything from 1.0.

That said, get ready to see the horde of mithra in school girl outfits.


I'm ready.


And don't forget the knee socks lol
#38 May 30 2013 at 5:15 PM Rating: Good
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412 posts
schneiderw wrote:
Wint wrote:
GDLYL wrote:
I hope not. I wish people would give up the branching job theories and just be satisfied by an entire new class and job. 1:1 for now. It might be more viable after a massive raise in the level cap though.


But it isn't is it? According to the site you need one class at 30, and another at 15 before unlocking jobs... so 2:1 ?


Seems like it would be easier with 2:1 or 3:1 because the devs could add more jobs without having to add base classes. Also, one could simply jump right into the new job (assuming prerequisites already met) without needing to level a class one doesn't necessarily want to play.

Edited, May 30th 2013 1:37pm by schneiderw


Easier isn't always good. Sounds very lazy to me. I've accepted and even appreciate the system. 1:1 just leaves room for more. It's why people keep saying strange things on the main forums. Musketeer>SCH, and even worse, MRD > SAM. It's like they're not even trying. Just sounds provincial to me. Ronin > SAM. Hell, Calculator > SCH (Doubtful, just an example, relax.) would be accepted by many. Since they've already chosen this path, they shouldn't take any developmental shortcuts, just because you don't want to level a new class and wish to jump into the job.

Wint wrote:
GDLYL wrote:
I hope not. I wish people would give up the branching job theories and just be satisfied by an entire new class and job. 1:1 for now. It might be more viable after a massive raise in the level cap though.


But it isn't is it? According to the site you need one class at 30, and another at 15 before unlocking jobs... so 2:1 ?


I'm sorry if my POV was vague. Fulfilling other class requirements aren't factored into the ratio. BLM requires monk, yet you'd be hard pressed to make any rational connection between the two. Meaning, if the system were different, you'd never even consider PUG and BLM to be related.

1:1 more specifically means that the lvl 50 class which has the most direct influence over the job, and the fact that they both share the same Main Weapon.

I enjoy many people's ideas that stem from their excitement. They're fun to read. It's the job stemming that I take issue with, because they don't consider the limitations of tying a weapon to ONE class. Or how complicated it would get. They're never thought out, so they say silly things like MRD > SAM. Take my Ronin > SAM example. Samurai's are also known for their pole arm use and archery. Having either ARC or LNC as the 15 requirement wouldn't make that 2:1. Samurai and Ronin still use Katana, ergo 1:1. Creating a new class as the foundation of the new job. That GLA > DRK/PLD idea makes me disappointed and nervous, since I'd want a great weapon for DRK, yet GLA is limited to swords (and daggers as of 1.0 lol). So they'd have to find some work around to make it happen.

I have no idea what they're planning on putting as the base for SCH. I don't particularly care as long as they give us a new class. I'm in the waiting for NIN/Assassin/THF/Rogue/SAM boat. For the SMN and SCH lovers, I'm happy for them. I'm playing either way.



Edited, May 30th 2013 7:17pm by GDLYL
#39 May 30 2013 at 5:21 PM Rating: Excellent
Guys, the book IS your "pet." Arcana are inanimate objects brought to life via magic. It actually makes more sense for the progression of Arcanist > Scholar than it does Arcanist > Summoner. Primals aren't really inanimate objects.

Let's see what SE does, though.
#40 May 30 2013 at 6:21 PM Rating: Excellent
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2,232 posts
Catwho wrote:
Guys, the book IS your "pet." Arcana are inanimate objects brought to life via magic. It actually makes more sense for the progression of Arcanist > Scholar than it does Arcanist > Summoner. Primals aren't really inanimate objects.

Let's see what SE does, though.

Or maybe Summoner gets the primals and Scholar can bring golems and dolls and stuff to life?
#41 May 30 2013 at 6:30 PM Rating: Excellent
LebargeX wrote:
Catwho wrote:
Guys, the book IS your "pet." Arcana are inanimate objects brought to life via magic. It actually makes more sense for the progression of Arcanist > Scholar than it does Arcanist > Summoner. Primals aren't really inanimate objects.

Let's see what SE does, though.

Or maybe Summoner gets the primals and Scholar can bring golems and dolls and stuff to life?


if they do this I will never stop playing.
#42 May 30 2013 at 6:32 PM Rating: Excellent
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98 posts
I would love to have my books animate things or even better yet use my book to kill things. That way I can either go on a fruitless hunt to look for the Necronomicon or reaffirm the belief that books are indeed dangerous~
#43 May 30 2013 at 7:10 PM Rating: Excellent
Relevant.

Screenshot
#44 May 30 2013 at 7:12 PM Rating: Excellent
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98 posts
Catwho wrote:
Relevant.

[img=237771]


You win. *Bow*
#45 May 30 2013 at 7:47 PM Rating: Good
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6,899 posts
Aekotie wrote:
I would love to have my books animate things or even better yet use my book to kill things. That way I can either go on a fruitless hunt to look for the Necronomicon or reaffirm the belief that books are indeed dangerous~


Smiley: lol Rate up for that!
#46 May 30 2013 at 10:33 PM Rating: Excellent
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210 posts
GDLYL wrote:
schneiderw wrote:
Wint wrote:
GDLYL wrote:
I hope not. I wish people would give up the branching job theories and just be satisfied by an entire new class and job. 1:1 for now. It might be more viable after a massive raise in the level cap though.


But it isn't is it? According to the site you need one class at 30, and another at 15 before unlocking jobs... so 2:1 ?


Seems like it would be easier with 2:1 or 3:1 because the devs could add more jobs without having to add base classes. Also, one could simply jump right into the new job (assuming prerequisites already met) without needing to level a class one doesn't necessarily want to play.

Edited, May 30th 2013 1:37pm by schneiderw


Easier isn't always good. Sounds very lazy to me. I've accepted and even appreciate the system. 1:1 just leaves room for more. It's why people keep saying strange things on the main forums. Musketeer>SCH, and even worse, MRD > SAM. It's like they're not even trying. Just sounds provincial to me. Ronin > SAM. Hell, Calculator > SCH (Doubtful, just an example, relax.) would be accepted by many. Since they've already chosen this path, they shouldn't take any developmental shortcuts, just because you don't want to level a new class and wish to jump into the job.



I see your point, and I admit my judgment may be clouded by how much I love FFT, but I think the idea of unlocking new jobs from combinations of the base classes is a more fun way to do things. It gives people the satisfaction of getting to play around on a few of the base classes while still working toward their greater goal of unlocking the job they really want to play. I see it as a win-win from both a player and developer standpoint.

Edited, May 31st 2013 12:34am by schneiderw
#47 May 30 2013 at 10:37 PM Rating: Good
Scholar
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1,104 posts
Catwho wrote:
Relevant.

Screenshot


Smiley: lol

Scholar sounds weird. In a good way.
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#48 May 31 2013 at 1:01 AM Rating: Excellent
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412 posts
schneiderw wrote:
GDLYL wrote:
schneiderw wrote:
Wint wrote:
GDLYL wrote:
I hope not. I wish people would give up the branching job theories and just be satisfied by an entire new class and job. 1:1 for now. It might be more viable after a massive raise in the level cap though.


But it isn't is it? According to the site you need one class at 30, and another at 15 before unlocking jobs... so 2:1 ?


Seems like it would be easier with 2:1 or 3:1 because the devs could add more jobs without having to add base classes. Also, one could simply jump right into the new job (assuming prerequisites already met) without needing to level a class one doesn't necessarily want to play.

Edited, May 30th 2013 1:37pm by schneiderw


Easier isn't always good. Sounds very lazy to me. I've accepted and even appreciate the system. 1:1 just leaves room for more. It's why people keep saying strange things on the main forums. Musketeer>SCH, and even worse, MRD > SAM. It's like they're not even trying. Just sounds provincial to me. Ronin > SAM. Hell, Calculator > SCH (Doubtful, just an example, relax.) would be accepted by many. Since they've already chosen this path, they shouldn't take any developmental shortcuts, just because you don't want to level a new class and wish to jump into the job.



I see your point, and I admit my judgment may be clouded by how much I love FFT, but I think the idea of unlocking new jobs from combinations of the base classes is a more fun way to do things. It gives people the satisfaction of getting to play around on a few of the base classes while still working toward their greater goal of unlocking the job they really want to play. I see it as a win-win from both a player and developer standpoint.

Edited, May 31st 2013 12:34am by schneiderw


FFT is my #1 Final Fantasy title as stated in the Best of the Best thread. I'm just having a hard time seeing the connection outside having access to multiple jobs on one character. While I agree with the fun in unlocking jobs, this game is more like 'Adding 5 new abilities' to a class and solidifying a specific role.

When I leveled Archer, Thief and Geomancer, I was awarded with an all new job, Ninja. Knight, Monk and Dragoon gave me Samurai. So while I agree that's fun, it isn't how FFXIV works. With the exception of Bard, most of the classes still remain remarkably close to their job purpose wise. Since we're FFT lovers, take Squire for example. It can use swords, but when you unlock Knight, you are awarded with an entire skill set devoted to Knight. Not Squire with a sprinkle of Knight abilities, which describes the FFXIV system. Unlocking from a combination of having the required level and turning a class into a job are very different. There are so many weapon types. Maces and Rapiers for example. Wouldn't it be better to create something new with those? Rather than merging old classes and recycling the same weapons? Which is how the game currently works. It may or may not change in time. So I'm just working with what we have now.

I have no idea how things with progress in the future. It's just a personal concern of mine. I enjoy combat, and progression that enhances the combat experience.


#49 May 31 2013 at 1:09 AM Rating: Decent
Can anyone give me a light what the speciality of Scholar is? Never got the chance to try it before and seems like everyone is very looking forward to it.
#50 May 31 2013 at 5:21 AM Rating: Excellent
Guru
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1,310 posts
Novania wrote:
Can anyone give me a light what the speciality of Scholar is? Never got the chance to try it before and seems like everyone is very looking forward to it.


In FF11, it was a hybrid of black mage and white mage and could switch between a nuking role and a healing role in the field.

In FF14, you can pretty much already switch between black mage and white mage in the field simply by switching weapons, so we're not really sure what exactly the Scholar job is going to bring to the table yet.
#51 May 31 2013 at 5:49 AM Rating: Good
Xoie wrote:
Novania wrote:
Can anyone give me a light what the speciality of Scholar is? Never got the chance to try it before and seems like everyone is very looking forward to it.


In FF11, it was a hybrid of black mage and white mage and could switch between a nuking role and a healing role in the field.

In FF14, you can pretty much already switch between black mage and white mage in the field simply by switching weapons, so we're not really sure what exactly the Scholar job is going to bring to the table yet.


I was waiting on speculation to begin! xD As many as won't want to hear it, there is a chance that Scholar is as close to the stereotypical RDM as we will get this time. I said there's a CHANCE, not trying to start a flame war nor do I wish to argue about it! I also think it could end up being more focused on being an "Oracle/Mystic" type of job. Encompassing "crowd control", wide variety of debuffs, DoT spells, etc. All depends on the path SE wants to take it down. I'm calling it now tho....the general class name for SCH will be either Sage or Mystic probably leaning more towards the latter ^_^

A bit off topic but....The above being said if they were to include an official "Red Mage" into the game I have a feeling they'll make it a bit more fluent in melee this time.... especially if they were to name it's general class "Fencer" not to mention to keep the massing from QQing about lolmeleerdm.... just sayin O_O

Edit: I take that back I feel like they'll use Sage for Scholar and Mystic for Oracle somewhere down the line if they were to implement it.

Edited, May 31st 2013 7:51am by Seraphknight777

Edited, May 31st 2013 7:54am by Seraphknight777
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