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Dragoon Limit BreakFollow

#27 Jun 13 2013 at 8:06 AM Rating: Excellent
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340 posts
Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 20%: Duration 15s
3. Last Bastion: Reduce Damage taken by all party members by 50%: Duration 12s

Attacker:

1. Braver: Delivers an attack with potency 2300
2. Bladedance: Delivers an attack with potency 5000
3. Final Heaven: Delivers an attack with potency 9000

Caster:

1. Skyshard: Deals elementally neutral damage with a potency of 1400 to all enemies near point of impact
2. Starstorm: Deals elementally neutral damage with a potency of 3000 to all enemies near point of impact
3. Meteor: Deals elementally neutral damage with a potency of 5400 to all enemies near point of impact

Healer:

1. Healing wind: Restores 25% of own HP and the HP of all nearby party members
2. Breath of the Earth: Restores 60% of own HP and the HP of all nearby party members
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Love the fact that all healer's LB are from Aeris in FFVII

Edited, Jun 13th 2013 10:28am by Pryssant
#28 Jun 13 2013 at 8:17 AM Rating: Decent
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2,153 posts
Quote:
Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 10%: Duration 10s
3. Last Bastion: Reduce Damage taken by all party members by 10%: Duration 10s

Whoa! Means we have 3 choices of how to reduce damage by 10% for 10 seconds!

Just joking. I think the actual numbers for level 2 and 3 are 25%/15s and 50%/12s.
#29 Jun 13 2013 at 8:18 AM Rating: Decent
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123 posts
Wait, aren't there any solo limit breaks?
#30 Jun 13 2013 at 8:19 AM Rating: Good
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6,899 posts
Pryssant wrote:
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Smiley: eek Woah. If timed right, that's a pretty amazing limit break. Also, why are the 3 tank LB's identical? Is that a typo, maybe supposed to be 10/20/30%?
#31 Jun 13 2013 at 8:27 AM Rating: Good
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340 posts
Yes it's a typo, sorry it's 10%. 20% and 50% I'll correct it in my post
#32 Jun 13 2013 at 8:40 AM Rating: Excellent
BartelX wrote:
Pryssant wrote:
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Smiley: eek Woah. If timed right, that's a pretty amazing limit break. Also, why are the 3 tank LB's identical? Is that a typo, maybe supposed to be 10/20/30%?


The level 3 Tank LB will pretty rugged as well. Get it off right before Hellfire for example, possible party wipe becomes an inconvenience.
#33 Jun 13 2013 at 9:08 AM Rating: Good
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210 posts
Pryssant wrote:
Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

Tank:

1. Shield Wall: Reduce Damage taken by all party members by 10%: Duration 10s
2. Mighty Guard: Reduce Damage taken by all party members by 20%: Duration 15s
3. Last Bastion: Reduce Damage taken by all party members by 50%: Duration 12s

Attacker:

1. Braver: Delivers an attack with potency 2300
2. Bladedance: Delivers an attack with potency 5000
3. Final Heaven: Delivers an attack with potency 9000

Caster:

1. Skyshard: Deals elementally neutral damage with a potency of 1400 to all enemies near point of impact
2. Starstorm: Deals elementally neutral damage with a potency of 3000 to all enemies near point of impact
3. Meteor: Deals elementally neutral damage with a potency of 5400 to all enemies near point of impact

Healer:

1. Healing wind: Restores 25% of own HP and the HP of all nearby party members
2. Breath of the Earth: Restores 60% of own HP and the HP of all nearby party members
3. Pulse of life: Restores 100% of own HP and the HP of all nearby party members including ones KO'd


Love the fact that all healer's LB are from Aeris in FFVII

Edited, Jun 13th 2013 10:28am by Pryssant


Those LBs look pretty amazing. I wonder if the higher tier LBs are automatically unlocked based on level, or if individuals can only use them if they complete an objective. It would be interesting if not every level 50 caster could use meteor, for example, because that would mean that casual players (like me) would be limited in group availability until getting access to the higher tier LBs.
#34 Jun 14 2013 at 12:19 AM Rating: Good
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197 posts
Pryssant wrote:
Please keep in mind that those are PARTY limit break, made from the energy gathered by all party member. I think that's why it's more ROLE oriented than job/class oriented.


Here are the details:

3. Final Heaven: Delivers an attack with potency 9000

Edited, Jun 13th 2013 10:28am by Pryssant

Glad it wasn't potency 9001 ... else the internet would have melted down!
#35 Jun 14 2013 at 12:34 AM Rating: Decent
20 posts
It's official! Wasn't Omnislash! Smiley: lol

Anyways, if the final healing limit break does raise i would have wanted to see Phoenix.
I think that would have been a great addition to the game, could have added some damage to the mob as well.

Edit: Last Bastion should also instead of having 50% damage reduction, have 25% Reflect Damage on party Smiley: sly

Edited, Jun 14th 2013 3:49am by Havoxx
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