supermegazeke wrote:
Strifefish wrote:
supermegazeke wrote:
That's one thing I regret is that I didn't get to do any of the crafting or mining or fishing or any of the stuff outside of combat. Could you fish in this phase? There was just so little time, and I didn't get into the beta until 1:00 A.M. Sat morning. This is going to be the longest week ever, waiting to play this again next weekend.
So what was the Ifrit battle like for people that got to try it out?
Ifirit was cool I got to tank it as a MRD, we did it with 4 with members 21 to 20. It was pretty tank an spank, focus ifirt Kill the spike or he ones hots you. There was no loot but it leads up to the chocobo whistle quest.
Is the spike like an add that pops up or something? Was there any other adds you had to deal with, and were there any attacks you had to maneuver around like ground pounds or swipes or anything? I have noticed there are a few minor fights I have been in with spearmen that if you circle around them you can effectivley avoid most of the damage.
Edit: Sorry for the double post.
Edited, Jun 16th 2013 1:01pm by supermegazeke If you are asking about the ifrit fight. Yes. There is all of those things that you mentioned. If you are interested in watching a video of what it was like in 1.0, go to youtube and type in ifrit extreme. You'll see the 2nd hardest fight released in all of 1.0.
Teravibe wrote:
Yep MRD becomes warrior as far as i know.
After reading this, I realized just how little this forum has been updated since state alchemist left. Yes Marauder is the main class you must level to unlock warrior.
To see more info about which class unlocks which job, head over to this link. http://www.thefinalfantasy.com/ff14/armoury-job-system.html
For those doubters, WARS had moments where they were very important. The main example I can think of was during the 13 nail stage during ifrit extreme. (if you watched the E3 streams, the nails were changed to fetters for 2.0)