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Chat won't work during dungeons or single player quests.Follow

#27 Jun 21 2013 at 12:59 PM Rating: Excellent
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Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?


its not a matter of 20 min a day.. its if you like to dungeon crawl like me who will be inside most the day and wanna set up runs with my friends in the middle or heck I wanna chat to people if i want to. Its just not the way things should work when everyother MMO that has cross server DF has this function working properly . No reason SE should not implement a fix.
#28 Jun 21 2013 at 12:59 PM Rating: Decent
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Hyrist wrote:
Teravibe wrote:
It is not a game breaker god enough with the really pessimist talk.

I agree its annoying/stupid/without reason to not be able to use them but seriously you can't do without your "friends" for 20minutes until you finish the dungeon? Give me a break will ya?



Everyone has their own personal breaking points and specific hang-ups. No need to insult them. Killua is speaking on a personal level, not system wide, not assuming for others. There's no point in criticizing it.



Where in my post did i insult anyone? I just stated that i believe killua is wrong and overly pessimist.
#29 Jun 21 2013 at 1:03 PM Rating: Decent
It's a big deal for me because I play MMORPGs for the community features. If I can't communicate totally freely during instances (and I'm under the impression that this game is largely instance based), then I would rather just play a single player game, if that makes sense.

Like Hyrist said, I only said that it's a deal breaker for me personally. It might not be such a big deal for you, I don't know.

Edited, Jun 21st 2013 3:04pm by Killua125
#30 Jun 21 2013 at 1:09 PM Rating: Default
Why do you assume that because you can do it in another MMORPG that it should be able to be done in this one?

Every MMORPG, or any game for that matter, is coded differently and allows very different things. The reason that some games are able to do it is because the "chat" is actually a seperate system similar to IRC or Skype where your account logs in and out of different channels depending on where you are. The connection to the "chat" server is seperate from the game. So moving from instance to instance might change where in the game you are, but not which chat server you are connected too.

It might be that in FFXIV they are handling all that locally on the actual instance server and don't have connections back to the original. This isn't bad per se, instead it is just different. Seems like an unusual limitation though, hopefully it will get fixed, but it might not be easy.

Edited, Jun 21st 2013 3:20pm by joreallean
#31 Jun 21 2013 at 1:11 PM Rating: Decent
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You can't chat from within solo instances either?
#32 Jun 21 2013 at 1:13 PM Rating: Excellent
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To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.

But besides that, now that i think about it, Are you certain you can't use /ls fc talk? Cause in phase 2 i am pretty sure i could now that i think about it. And i also saw a lot of posts in beta stating the same with me. Meaning you wont be able to use /tells only.

Still annoying as hell but usually your friends are in your ls so if you can talk in the ls half of the problem is "fixed". That doesn't mean of course that SE shouldn't take a look at it again.

Edited, Jun 21st 2013 3:13pm by Teravibe
#33 Jun 21 2013 at 1:29 PM Rating: Excellent
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no one has been able to test it because DF has yet to be implemented all we ahve to go by is what a GM has said. IF you cant do /tells im 100% sure u cant do LS since there both server side.
#34 Jun 21 2013 at 1:29 PM Rating: Default
Teravibe wrote:
To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.


So only good things can be different? This is one of the main problems with MMO players now. If the game doesn't pull in all the good features from everyone other MMO that you've played and do things the way every other MMO does it then its bad. The truth is it IS different. Maybe it was a design choice and you just don't like it, that's fine, but you're not the developer and don't get to make those decisions. Just like you can't tell them what to do, you shouldn't be telling people on the forums what they should or shouldn't be commenting on.

I mean if an MMO doesn't have a full on PVP system these days there is ALWAYS a part of the market that rages against the game. Games aren't allowed to be original or even specialized for a particular type of player because then the game is OBVIOUSLY making gross mistakes by not targeting you as a customer. Once upon a time game developers made games they wanted to make and they stood on their own merit. Now developers just pander to the complainers until the games lose originality and diversity.

I doubt that this is a design choice at its base, but that doesn't make it a huge flaw either unless it means something to you. That doesn't mean it is a huge flaw for everyone.
#35 Jun 21 2013 at 1:30 PM Rating: Excellent
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Well then i bet the people and me are talking for the normal groups within the server. So what i get from this is that the DF has the problem only.
#36 Jun 21 2013 at 1:35 PM Rating: Excellent
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837 posts
joreallean wrote:
Teravibe wrote:
To be honest joreallean it is wrong do not try to explain it as "different". If it was different in a good way no one would mind but this is not the case.


So only good things can be different? This is one of the main problems with MMO players now. If the game doesn't pull in all the good features from everyone other MMO that you've played and do things the way every other MMO does it then its bad. The truth is it IS different. Maybe it was a design choice and you just don't like it, that's fine, but you're not the developer and don't get to make those decisions. Just like you can't tell them what to do, you shouldn't be telling people on the forums what they should or shouldn't be commenting on.

I mean if an MMO doesn't have a full on PVP system these days there is ALWAYS a part of the market that rages against the game. Games aren't allowed to be original or even specialized for a particular type of player because then the game is OBVIOUSLY making gross mistakes by not targeting you as a customer. Once upon a time game developers made games they wanted to make and they stood on their own merit. Now developers just pander to the complainers until the games lose originality and diversity.

I doubt that this is a design choice at its base, but that doesn't make it a huge flaw either unless it means something to you. That doesn't mean it is a huge flaw for everyone.



You are free to have your opinion for this matter as everyone of course but why are you defending a feature of the game that is in fact bad for the gamers experience. We are not talking about pvp or pve here we are talking for the simple feature that EVERY MMO out there should have....communication. You should be able to talk to anyone anywhere you want that is the core thing of an MMO.

Yes i want an MMO to borrow features from other MMOs that showed that help the player. Talking between players should go without saying its not "targeting you as a customer" thing. Every player in an MMO should be free to talk whenever he wants.
#37 Jun 21 2013 at 1:37 PM Rating: Excellent
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655 posts
Teravibe wrote:
Well then i bet the people and me are talking for the normal groups within the server. So what i get from this is that the DF has the problem only.


correct its a DF problem due to them sending us to different servers where they dont link thus we cant talk to ppl on our server.
#38 Jun 21 2013 at 1:40 PM Rating: Excellent
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837 posts
Well i still believe its not a game breaker but its stupid and annoying as hell.
#39 Jun 21 2013 at 1:54 PM Rating: Good
What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.
#40 Jun 21 2013 at 1:56 PM Rating: Excellent
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Catwho wrote:
What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.


seems like alot of work to patch a broken DF when that effert could be used to fix it.
#41 Jun 21 2013 at 2:03 PM Rating: Good
silverhope wrote:
Catwho wrote:
What I'd hope is that DF is optimized in such a way that it prioritizes people from your same server first, and only if it can't find enough people flagged up within a set period of time (say, a minute) does it expand to include all servers.

And then pops up a warning that since there were not enough players looking for group, you'd be temporarily cut off as you're moved to another server.


seems like alot of work to patch a broken DF when that effert could be used to fix it.


I'm just trying to figure out how, from a programming perspective. If the game does not have the ability to show UI elements from multiple servers built into it at the core level, then adding that functionality is going to be quite difficult.
#42 Jun 21 2013 at 3:56 PM Rating: Good
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Rumor mill going around that it's only /tells that are being locked out, not LS, not Free Company chat. So you're ok that far Killua.
#43 Jun 21 2013 at 4:16 PM Rating: Excellent
LS chat seems to be working for me inside Halatali. I couldn't give a flying toss about it, the instances are so short it doesn't matter, and I'm usually very busy keeping people alive rather than chatting with the LS.
#44 Jun 21 2013 at 6:52 PM Rating: Excellent
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I thought this was only with DF not with the way were making groups now. All chat should work fine when we make groups with people on our server. So we cant test it till they release DF
#45 Jun 21 2013 at 7:33 PM Rating: Default
Yeah, apparently the reason my Linkshell chat wouldn't work in the instance was due to some kind of bug, so I jumped the gun on that after I read the GM reply.

I still don't get why you can't /tell, though... Smiley: oyvey The good thing is that a lot of people spoke up about it on the beta feedback forum, so it will hopefully get acknowledged.
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