Forum Settings
       
Reply To Thread

Teleport costFollow

#27 Jul 03 2013 at 8:34 PM Rating: Default
I love how teleport works now, please SE DO NOT CHANGE IT!
#28 Jul 03 2013 at 8:48 PM Rating: Good
49 posts
Klarus wrote:
Initially, I thought it was odd that transporting cost gil, but they do explain in-game that the cost of the transport is to maintain the Aetheryte stations. I feel there is no breaking of immersion even though it's just a few lines of explanation that could be easy to miss.


See, I must have missed that. I was probably so excited to be playing again haha. Thanks for clearing that up for me though.

=)
#29 Jul 03 2013 at 9:28 PM Rating: Decent
20 posts
In my opinion, having a resource that is only used in one situation (like Anima) breaks immersion even more because it makes Teleporting even more trivial. At least with Gil you have to decide if you waste your money on a teleport or save to buy something else. Also, having Anima around will make Airship/Ferries more obsolete since I would rather use a regenerative resource than spend money on a inferior method of transportation. Having Airship/Ferries/Trains cheaper then the Teleport cost in Gil makes then a more viable option.
#30 Jul 03 2013 at 9:31 PM Rating: Decent
49 posts
Jujubah wrote:
....Having Airship/Ferries/Trains cheaper then the Teleport cost in Gil makes then a more viable option.


Another great point!
#31 Jul 03 2013 at 9:37 PM Rating: Good
***
2,214 posts
Based on how 1.0 caused Anima burn when crafting and gathering, it's nice to know now, yes, you will not have gil from crafting leves, but you can keep crafting while you have leves available.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#32 Jul 03 2013 at 9:39 PM Rating: Good
Scholar
***
1,098 posts
Anima made you care where your bind spot was. The only problem with long term cheap teleport means it's going to become a point to point game. City pickup then to leves or grind spots never having a healer get off the chocobo and raise strangers "ala FF11 good times". As far legacy benefits we have about a 2month head start then we'll be average to all the other servers. I think most of us old crafters have over priced items and materials that far exceeds our gil, the final game recipes is what i'm curious about. Smiley: smile
____________________________




[ffxivsig]459049[/ffxivsig]
#33 Jul 03 2013 at 9:43 PM Rating: Decent
49 posts
Warmech wrote:
Anima made you care where your bind spot was. The only problem with long term cheap teleport means it's going to become a point to point game.


=)
#34 Jul 03 2013 at 9:46 PM Rating: Decent
**
424 posts
I think it's fair. If you want to get to one of the big cities, it costs like 600 gold, which if you use it more than a few times adds up quickly. And if you're already in the area, it only costs 100-200 gold or so to get around. If you want to go the snail route, you can spend 15 gold and take a chocobo porter, until you get your own.

So far it seems fair, but I really have only amassed a gold stack of about 20 large, so it might seem too minimal once I have gather quite a bit more.

Just outta curiousity, for any 1.0 players, how much gold did you guys have on hand at any given time? Like what is a lot of gold in this game?
#35 Jul 03 2013 at 9:57 PM Rating: Decent
49 posts
supermegazeke wrote:
Just outta curiousity, for any 1.0 players, how much gold did you guys have on hand at any given time? Like what is a lot of gold in this game?


I felt rich when I hit 10 million, but most of the people I played with would laugh at me for saying that... Check out the old lodestone forums, so many people were getting so upset because they decided to scale the max gil/inventory down. I guess 99 million isn't enough for some people..(or maybe they didn't realize their current wealth status didn't change a bit, I don't know =P)
#36 Jul 03 2013 at 10:02 PM Rating: Decent
**
424 posts
lemopwnu wrote:
supermegazeke wrote:
Just outta curiousity, for any 1.0 players, how much gold did you guys have on hand at any given time? Like what is a lot of gold in this game?


I felt rich when I hit 10 million, but most of the people I played with would laugh at me for saying that... Check out the old lodestone forums, so many people were getting so upset because they decided to scale the max gil/inventory down. I guess 99 million isn't enough for some people..(or maybe they didn't realize their current wealth status didn't change a bit, I don't know =P)


Yeah, in that case, I would agree teleport costs are maybe too cheap. lol
#37 Jul 03 2013 at 10:04 PM Rating: Decent
49 posts
I personally feel like they should at least increase the gil cost by 25% +/-
#38 Jul 03 2013 at 10:16 PM Rating: Decent
***
1,004 posts
i'm going to have to go with this new system being better for the game. In 1.0 before i took a long break like everyone else, i managed to make 20 mil doing only leves. Back then the 40 ones were giving like 40k per leve so i was able to make money pretty fast. There was nothing to spend gil on as NPC repairs were rediculously high, and there was no gear in the market wards. So gil just accumulated.

When i came back last august i had enough money to gear up all my classes pretty well and craft a bit. But even then there wasn't really much use for gil so I always seemed to just accumulate gil. Obviously if this continued there would be some pretty bad inflation, so I am all for a gil sink as long as it's balanced in such a way that I can make progress.

In 11 you really had to plan out your spending. Making money in that game was the hardest of any MMO ive ever played, at least in my opinion. (anyone remeber the prices for chocobos at the mea crag when going to party in Bibiki bay? the CoP area. On my server it was 9k/bird, and i would be lucky if i got enough materials to cover the cost while partying. One night i had 3 fail parties where it didn't work and we disbanded after like 3 mobs. 27k down the drain in a span of an hour.)
#39 Jul 04 2013 at 1:35 AM Rating: Decent
**
599 posts
Those chocobo prices used to go through the roof! It was funny sometimes though and getting one at below 1k felt amazing.
#40 Jul 04 2013 at 3:01 AM Rating: Good
**
728 posts
It is either just fine or a bit too expensive and needs to scale somewhat with level. There is a reason why I keep sitting around 1.5k while my g/f and friend are sitting on over 20k each. I'll give you a hint... It's helping them XD.

I thought that the Anima model was fine for the game, but I suppose they want their gil sinks and to not have people QQ about not being able to teleport when they need to.

Edited, Jul 4th 2013 5:02am by DamienSScott
#41 Jul 04 2013 at 3:08 AM Rating: Good
**
728 posts
lemopwnu wrote:
I guess 99 million isn't enough for some people..(or maybe they didn't realize their current wealth status didn't change a bit, I don't know =P)


They probably became even more wealthy since gill will probably not be that easy to obtain anymore.

And some official forum Legacy members wonder why new players don't want to join their servers and don't want character transfers to the new ones...

Edited, Jul 4th 2013 5:11am by DamienSScott
#42 Jul 04 2013 at 4:19 AM Rating: Excellent
**
837 posts
I must say that in all those weeks I am playing I used teleportation only 2 mayyyyybe 3 times tops. Using airships is not that bad and I like taking my time. The only time I used it was when they were waiting for me to do a run in TTD and I was late.
#43 Jul 04 2013 at 4:41 AM Rating: Excellent
**
655 posts
Soo because legacy players have tons of gil they need to raise the price on teleports for new players ? I don't think that's fair. They already lowered the amount of gil we get from quests and leaves. I had max 20k by lvl 30 and that was before I started anything else.

600 gill per repair ( if your gear is not up to your lvl it breaks faster thus more repairs ) than 400-700 per teleport.

People need to remember that new players are unable to make there own money till 18-20. So while new players have to choose to either fast teleport for cost or use airship + Choco due to the cost, legacy players that have a year of gil feel there so rich they wish it cost more.. that would be a game killer for me. And is the reason I'm starting on a fresh server.

#44 Jul 04 2013 at 8:20 AM Rating: Excellent
silverhope wrote:
Soo because legacy players have tons of gil they need to raise the price on teleports for new players ? I don't think that's fair. They already lowered the amount of gil we get from quests and leaves. I had max 20k by lvl 30 and that was before I started anything else.

600 gill per repair ( if your gear is not up to your lvl it breaks faster thus more repairs ) than 400-700 per teleport.

People need to remember that new players are unable to make there own money till 18-20. So while new players have to choose to either fast teleport for cost or use airship + Choco due to the cost, legacy players that have a year of gil feel there so rich they wish it cost more.. that would be a game killer for me. And is the reason I'm starting on a fresh server.



I made 25k on quests and leves by 15, it's not impossible and that's plenty for someone who won't be leaving their opening areas until 15 anyway.
#45 Jul 04 2013 at 8:28 AM Rating: Decent
I see no problem with the current cost of teleport, considering how sometimes you have to go back and forth 3 times just to finish a story quest, but i also have no problem if they increase the price a bit, not 5K a trip but 600-800 a trip is not that bad, you can make a lot of money just leveling up, if you where to do all the leves you have allowed at 15 is 2500-3000k a pop even more if you do the leve at max Stars. Also take in consideration that right now we are not selling monster drops since there is essentially no economy in beta, on release that is also a good source of income.
#46 Jul 04 2013 at 10:34 AM Rating: Good
*
210 posts
I don't understand the immersion comments; paying for transportation is a normal part of life across cultures and history. I don't recall hearing about any free trans-Atlantic planes or boat rides.

It's not mandatory to teleport; don't use it if you don't like it. You can get airships and chocbos fairly quickly. If you think the anima system is so great, then just play by anima rules on your own.
#47 Jul 04 2013 at 10:59 AM Rating: Good
***
1,622 posts
schneiderw wrote:
I don't understand the immersion comments; paying for transportation is a normal part of life across cultures and history. I don't recall hearing about any free trans-Atlantic planes or boat rides.

It's not mandatory to teleport; don't use it if you don't like it. You can get airships and chocbos fairly quickly. If you think the anima system is so great, then just play by anima rules on your own.


It's not the fee that breaks immersion to me, it's the risk of making all other "traditional" means of transportation obsolete. I can't speak for you, but if I'm just zapping around the world à-la-guild wars, I can't feel properly immersed/connected to that universe. I have faith that they will hit the right balance and that it won't happen, but it might be trickier than it would be with Anima.

____________________________

Nuit Midril - White Mage/Scholar on Ultros
Nuit the Insane! - Retired Druid on Sentinels.
Ombre - Retired Dragoon/bard on Phoenix.
#48 Jul 04 2013 at 11:09 AM Rating: Decent
PhoenixOmbre wrote:
schneiderw wrote:
I don't understand the immersion comments; paying for transportation is a normal part of life across cultures and history. I don't recall hearing about any free trans-Atlantic planes or boat rides.

It's not mandatory to teleport; don't use it if you don't like it. You can get airships and chocbos fairly quickly. If you think the anima system is so great, then just play by anima rules on your own.


It's not the fee that breaks immersion to me, it's the risk of making all other "traditional" means of transportation obsolete. I can't speak for you, but if I'm just zapping around the world à-la-guild wars, I can't feel properly immersed/connected to that universe. I have faith that they will hit the right balance and that it won't happen, but it might be trickier than it would be with Anima.



You think those people that want to TP will slow down anyway? They wont, if you want to feel immersed then it is YOUR responsibility as the player to play that way.
#49 Jul 04 2013 at 11:22 AM Rating: Good
**
655 posts
Wint wrote:

I made 25k on quests and leves by 15, it's not impossible and that's plenty for someone who won't be leaving their opening areas until 15 anyway.


I never said its to much just saying there is no need to raise the price
#50 Jul 04 2013 at 11:24 AM Rating: Good
In case you didn't know, they added a similar system to XI last year with the "waypoints." Waypoints use a kinetic energy charge, anywhere from 1 to 100 units per zap. Kinetic units are refilled by feeding the waypoints crystal clusters. (Light clusters give the most energy.)

Earlier today I finally got around to doing SAM AF2's quest, in which I had to go to Norg, get a KI by trading a chef four gross ingredients, go to Laybyrinth of Onzozo and pop a NM, return to Norg, then tomorrow I'll go back to Norg, then head out to Valkurm Dunes and pop two more NMs, and then finally go back to Norg.

Before, this quest would have been a two day nightmare for a 50 SAM, with having to constantly travel to Norg from Kazham after getting there from a teleport or an airship or from the outpost.

Today, the first half of the quest took me about thirty minutes. I zapped myself to Norg from Ru'Lude gardens, initiated the quest, bought the crap off the unified AH in Norg, got my KI, zapped myself from Norg to Mhaura, ran to LoO, killed the NM, ran back to Mhaura, zapped myself to Norg again, and finished Part I of the quest. Then I zapped myself back to Jeuno. Total cost: 120 kinetic units, or about one light cluster's worth. 5K gil, maybe?

A poor 50 SAM back in the day would have spent around 3-4 hours and at least 10K gil getting Teleport-Yhoaters.
#51 Jul 04 2013 at 11:40 AM Rating: Good
*
210 posts
PhoenixOmbre wrote:
schneiderw wrote:
I don't understand the immersion comments; paying for transportation is a normal part of life across cultures and history. I don't recall hearing about any free trans-Atlantic planes or boat rides.

It's not mandatory to teleport; don't use it if you don't like it. You can get airships and chocbos fairly quickly. If you think the anima system is so great, then just play by anima rules on your own.


It's not the fee that breaks immersion to me, it's the risk of making all other "traditional" means of transportation obsolete. I can't speak for you, but if I'm just zapping around the world à-la-guild wars, I can't feel properly immersed/connected to that universe. I have faith that they will hit the right balance and that it won't happen, but it might be trickier than it would be with Anima.



So don't teleport; no one is forcing you to "zap around the world." I don't understand how other people teleporting ruins immersion.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 272 All times are in CST
Anonymous Guests (272)