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Will powerleveling be allowed in 2.0?Follow

#1 Jul 25 2013 at 1:24 PM Rating: Decent
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this is one of the things that still worries me, as i did not play beta post level 25 and have not heard anything about it does anyone have any information on this topic?

is powerleveling aka have one person capped level AoE everything while people auto follow 1-45 within 2-5 hours be allowed again? this exploit was one of the biggest reasons i decided to leave the game as it removed the joy or achievement in reaching a level cap and was prone to abuse by more than half of the players on servers. Honestly this was argued back and forth before and had countless amounts of threads about it as it so it ain't new news to older players, but if this is allowed again it would certainly make me second guess game once again.

I mean i don't mind power leveling like ff11 did it with higher level be able to heal you out of party as the people still had to do something and kill enemy and not just stand there all herp derp afk with 0 effort in their part and have people kill things for them for instant free levels.

Edited, Jul 29th 2013 2:45pm by Wint Lock Thread: By request.
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#2 Jul 25 2013 at 1:44 PM Rating: Decent
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I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!
#3 Jul 25 2013 at 2:10 PM Rating: Decent
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IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.
#4 Jul 25 2013 at 2:16 PM Rating: Good
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It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.

That being said, the op thinks its ok to powerlevel someone only if its like ffxi. I say, no neither way is ok.
There are foods you can eat and its simple enough to level 1-10 w/o having to resort to tactics that affect others.
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#5 Jul 25 2013 at 2:19 PM Rating: Excellent
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I believe that this particular sort of power leveling will be a non-issue. After playing in Phase 3 I've noticed that you or your party have to do a significant amount of damage to a monster to gain exp/drops from it. Even if someone else is only 5 or so levels higher than you it will be tough to get enough damage on the monster before it dies. Also, I'm pretty sure that if you have a high level person in your party you won't get any EXP from kills, even if they are in another zone. I was wondering why I wasn't getting any and then realized that my g/f was in town on her main XD.

There may be ways around the damage threshold, but at that point it would probably be more time efficient to just level yourself. I think I had to get two to three abilities/spells off on a monster to get credit for the kill. That translated to at least 30% of it's HP. I couldn't Imagine going to fight a level 50 mob at a low level and trying to deal that much damage to it.
#6 Jul 25 2013 at 2:36 PM Rating: Excellent
Quote:
There may be ways around the damage threshold, but at that point it would probably be more time efficient to just level yourself


Agreed. I don't see powerleveling being an issue in ARR. Plus, it's so much more efficient to just do FATES or dungeons to get exp. Even if you got someone to try to powerlevel you, you'd really just be wasting your time.
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#7 Jul 25 2013 at 2:44 PM Rating: Excellent
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Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.

That being said, the op thinks its ok to powerlevel someone only if its like ffxi. I say, no neither way is ok.
There are foods you can eat and its simple enough to level 1-10 w/o having to resort to tactics that affect others.


Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.

After Aby came out powerleveling rose to a whole new level. When I came back to the game last year I was able to take several jobs to 99 in a day or two from 30. This disappointed me greatly when I thought about how much I enjoyed being in parties in the past. However I can understand the necessity of that degree of powerleveling in FFXI. The barrier to entry for new players is so staggeringly overwhelming that a lot of them don't even make it to their subjob quest. With the majority of players already sitting at max levels and dwindling server populations, it is very hard for new players to find people to play with. Aby powerleveling allows them to quickly get up to speed and be capable of interacting with other players in meaningful content. Aby and powerleveling are actually necessary for FFXI to continue.

I enjoyed powerleveling people in FFXI. It was a nice way to pass the time when there was nothing else to do. It was a great way to help out people and create camaraderie. Plus it was fun running around as a singing paladin and still having 3mp/tick refresh.
#8 Jul 25 2013 at 2:45 PM Rating: Excellent
This is a great topic. It is also the #1 reason I quit playing 1.0. For one thing, regular EXP parties level 1-35 disappeared. I really enjoy leveling up other classes in parties, and I just didn't want to level up this way.

I'm really hoping people will test this in P4 beta so we can figure out the EXP gain rules.

1.) Can a high level player drop party at the last second so that you get full EXP?
2.) Can a high level player heal you (while they are out of your party)?
3.) Do healers get full party EXP without having targeted the mob? Do you have to actually heal HP to get credit?
4.) If the party is fighting multiple mobs, and you never even touch one of them, do you get party credit?
5.) What is the +/- level gap for party members for full EXP?

I really hope these things have been thought out. If leveling is not supposed to be a main focus of the game I will be highly disappointed. To me it seems that it would be best if SE just addressed the whole Level Gap/EXP gain rules with an official statement.



#9 Jul 25 2013 at 3:23 PM Rating: Excellent
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura
#10 Jul 25 2013 at 3:25 PM Rating: Excellent
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Quote:
4.) If the party is fighting multiple mobs, and you never even touch one of them, do you get party credit?


Yes.

I didn't go out of my way to test this, but in P3, I found myself in parties occasionally when there was a lot of competition for quest mobs. If someone in your party kills a mob that you never even looked at, you will receive exp, quest credit, and the possibility for loot drops from that mob.

Keep in mind too that you will always receive quest and hunting log credit for a mob, regardless of which party tapped it.
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#11 Jul 25 2013 at 3:28 PM Rating: Decent
PL? Leveling is so fast I don't see the need.
#12 Jul 25 2013 at 3:36 PM Rating: Excellent
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Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope
#13 Jul 25 2013 at 3:39 PM Rating: Default
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well considering you can supposedly hit max level just from doing the missions.. i think the real question is.. will powerleveling even be necessary?
#14 Jul 25 2013 at 3:40 PM Rating: Decent
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SkinwalkerAsura wrote:
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura


Congrats on your 1k post.
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#15 Jul 25 2013 at 3:40 PM Rating: Good
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.

I have to seriously ask why do you play MMOs?
#16 Jul 25 2013 at 3:42 PM Rating: Default
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silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope


and this is why i liked FFXI claim system.. no one who wasnt in your party could touch what you were fighting. as for your healer example by all means its perfectly ok to do that. I wouldnt mind a healer walking along and saving me from death or having to HP (or in FFXIs case lose exp).. so if Im 1-2 hits away from death and i get cured out of nowhere im actually happy and thankful.


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?
#17 Jul 25 2013 at 3:45 PM Rating: Excellent
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DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope
#18 Jul 25 2013 at 3:49 PM Rating: Decent
DuoMaxwellxx wrote:
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.

Also I wanna add that its horrible and wrong to just up and leave when someone wants to help you. Many times this happened to me as a cnj and than die because someone thought I was stealing there kill.




Edited, Jul 25th 2013 5:38pm by silverhope


and this is why i liked FFXI claim system.. no one who wasnt in your party could touch what you were fighting. as for your healer example by all means its perfectly ok to do that. I wouldnt mind a healer walking along and saving me from death or having to HP (or in FFXIs case lose exp).. so if Im 1-2 hits away from death and i get cured out of nowhere im actually happy and thankful.


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


You hit the mob first you get everything the mob drops, your xp, your hunting log or quest count. If someone comes and fights what you are fighting they get xp relative to how much damage they did and hunting log or quest count. They won't ever get full xp and can never take anything away if you hit it first. So selfish pigs don't have to worry.
#19 Jul 25 2013 at 3:51 PM Rating: Decent
Grandmomma wrote:
SkinwalkerAsura wrote:
Quote:
Powerleveling was and is a different beast in FFXI. In the old days having a healer (PLD/BRD ftw!) stand outside your party and heal you wasn't that bad. You still had to fight monsters close to your level otherwise you couldn't hit the thing and experience would be very slow. Having that healer usually just meant that you could take another DD or your healer could nuke a bit. Besides, after 30-40 powerleveling became pretty pointless and you would rarely see it going on after that. It took too much MP to be able to heal nonstop and healers couldn't tank mobs at that level like they could at lower levels.


^ this. In XI you could be PL'd but your party would have to kill the mob on their own. Thinking back, the only times I remember being PL'd in XI was leveling subs 10-20 so we could GTFO of the Dunes. That AoE method is BS. Even if it wasn't cheap you get a bunch of level capped people that don't know sh%t about their job.

Edit: Hey 1000th post, do I get to learn the secret handshake now? Smiley: grin

Edited, Jul 25th 2013 2:23pm by SkinwalkerAsura


Congrats on your 1k post.


Thanks Smiley: wink

I like helping people so if I was wandering about I would. As a DPS I would watch for a bit. If the battle was close I would move on. If the person was getting beat down I would jump in, if anything to save them the home point.
#20 Jul 25 2013 at 3:51 PM Rating: Default
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silverhope wrote:
DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope




ok well while i know that is the case for chests what about actual drops? Lets use FFXI for example.

So youre saying if we we're fighting the XIV equivalent of leaping lizzy and kill it in a party. I might see (and automatically get) the leaping boots to drop on my screen whereas the other person on my party gets a totally different set of drops and might only walk away with a lizard tail? Or or wed BOTH get boots? Thus we wouldnt have to worry about fighting eachother for casting loots (or getting ninja looted)? THAT drop system sounds wonderful.. thats how drops were done in white knight chronicles 1 ans 2 online (EVERY mmo should use that drop system imo). however with FFXIV I was told there was a need/greed loot system.. which although different than FFXIs casting loots it still would allow ppl to cheat or be dishonest.
#21 Jul 25 2013 at 3:52 PM Rating: Decent
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silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.


There is helping, and there is Trolling. Notice when I said they were a higher lvl than me, higher lvl meaning they will most likely do more damage than me, which would in-turn reduce my chances of claiming any credit for the kill. It's also not just credit for exp/gil/items, it's also credit for quests, hunting log, etc. People who have "tried" to so-called assist me, would in turn increase the time it took for me to complete a simple task, because they would do too much and forfeit any chance on me taking credit. Not including things like FATE and such because I know how those are meant for teamwork.

It's nice getting rated down simply for expressing how I feel about it by agreeing with what someone else said, and that he even got rated down shortly after I rated him up.

We aren't bashing the game, we are bashing the players that make the game a chore or take away from the challenge if there is a challenge.

EDIT::Since you added it after I posted, I didn't leave, I back off after seeing them attack, if I felt they needed help, I would.




Edited, Jul 25th 2013 5:58pm by Demonadrastos
#22 Jul 25 2013 at 3:55 PM Rating: Decent
Grandmomma wrote:
It is still going on. If someone heals you they get credit. If you do not lock on target the mob can get stolen or they can kill the mob and get credit.


Locking on prevents other people from targeting your mob? That's a strange mechanic.
#23 Jul 25 2013 at 3:56 PM Rating: Default
Demonadrastos wrote:
silverhope wrote:
Demonadrastos wrote:
IMFW wrote:
I hope that isnt in it, that stuff is so cheap, hell i can not stand people running in and start fight the monster im fighting, i didn ask for help so please dont give it, i enjoy being challenged!

^ This many times over. The moment I saw some attack a mob I was going for, I back off right away, simply because it annoys the hell out of me when someone joins in on my fights when I can handle it just fine. I find it will be rare to have one of those moments when you are soloing a strong mob who has you against the ropes to suddenly turn it around(or get your *** handed to you.) Also during beta, I had people higher lvl then me following me thinking they are helping me with kills when they were just annoying the crap out of me. Eventually I log out out of annoyance.


Im sorry but this is a MMO and many people like to help others. If you want to be left alone thats what RPGs are for. SE made the game so people can help eachother and still get some credit. Them helping dosent hurt ur exp any. As a healer I like helping random people if I see there health alittle low. Are you telling me that I should just keep walking because some people have a problem with help?

On the flip side if im on a DPS class and I need to do a quest and I notice others aswell I will join in and help kill things with them thus making it faster for all of us.


There is helping, and there is Trolling. Notice when I said they were a higher lvl than me, higher lvl meaning they will most likely do more damage than me, which would in-turn reduce my chances of claiming any credit for the kill. It's also not just credit for exp/gil/items, it's also credit for quests, hunting log, etc. People who have "tried" to so-called assist me, would in turn increase the time it took for me to complete a simple task, because they would do too much and forfeit any chance on me taking credit. Not including things like FATE and such because I know how those are meant for teamwork.

It's nice getting rated down simply for expressing how I feel about it by agreeing with what someone else said, and that he even got rated down shortly after I rated him up.

We aren't bashing the game, we are bashing the players that make the game a chore or take away from the challenge.

This doesn't happen. If you hit it first you get loot and xp doesn't matter if the other person kills it. It is all about hitting the mob first in this game. I would hit a mob once and everyone else would kill it I still got full credit for hitting it first and all loot. If you hit after... Well just look at the other post.
#24 Jul 25 2013 at 3:59 PM Rating: Decent
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Not true, they always attacked after I attack and any credit would be forfeit.
#25 Jul 25 2013 at 4:02 PM Rating: Good
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972 posts
silverhope wrote:
DuoMaxwellxx wrote:


but as for actually fighting what i was fighting nope.. not at all... what if im farming it for drops/money how do teh drops then work if someone else interferes and helps me kill it?


If you havent noticed you gets drops anyway. The other persons loot has zero to do with yours. Its all random. When I was doing leves with others we all got our own loot tables even the chests were different for everyone.

Sooo somone helping you acually helps you farm faster ..

Edited, Jul 25th 2013 5:46pm by silverhope

I have questions on this otherwise it sounds great.

Has there been any cases of let's say a monster that gets enraged or does a certain move if a particular move is used against it? Say like griefing someone in this way to cause trouble for the claiming party.

Has anyone helped a minimal amount and received an elite drop by assisting?

Do monsters spawn quickly? I ask this because I dislike having the area get cleared then have to sit waiting 10-15 minutes on a re-pop.

@Duo
You made a comment asking if power level was even necessary. I'd hope that leveling occurs naturally while progressing story, skills, AF, mounts, etc. I thought that only applied on the first class leveled to cap then the rest had to be leveled various other ways?

#26 Jul 25 2013 at 4:04 PM Rating: Excellent
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655 posts
DuoMaxwellxx wrote:


So youre saying if we we're fighting the XIV equivalent of leaping lizzy and kill it in a party. I might see (and automatically get) the leaping boots to drop on my screen whereas the other person on my party gets a totally different set of drops and might only walk away with a lizard tail? Or or wed BOTH get boots? Thus we wouldnt have to worry about fighting eachother for casting loots (or getting ninja looted)? THAT drop system sounds wonderful.. thats how drops were done in white knight chronicles 1 ans 2 online (EVERY mmo should use that drop system imo). however with FFXIV I was told there was a need/greed loot system.. which although different than FFXIs casting loots it still would allow ppl to cheat or be dishonest.


In instances there is a Need/Greed loot system. In open world there are no NMs like there was in ffxi. The only NM's are in Leve quests and are for huntlogs and extra exp. If your talking about FATES than its the biggest proof for the loot system because there can be ALOT of people killing it and there loot is random ( i dont thinkt hey drop anything of use anyway) its all for the exp.

All I can think of for farming would be leather and misc items that drop from normal mobs in openworld and they are all random drops per person.
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