Forum Settings
       
Reply To Thread

[Poll] Should Dragoon have a pet wyvern in ARR?Follow

#27 Jul 31 2013 at 3:02 PM Rating: Good
Wyvern would be GREAT as a nostalgic minion.

Also, consider this. What about the wyvern for the Limit Break? Better than a Buster Sword.
#28 Jul 31 2013 at 3:02 PM Rating: Decent
***
1,208 posts
Gnu wrote:
Adding it as a kind of animation for a high-level skill seems OK, but the people (including me) that want it as a battle companion enjoy having it for soloing mostly.

What if you could only call it when you are soloing? It could do no/very-little damage but still act as a tank for you.
Instead of dealing damage, it could be a kind of follower that casts your self-buffs for you.

At any rate, I think this ship has sailed for FFXIV and it's just not going to be a main part of the class.

Edited, Jul 31st 2013 4:55pm by Gnu


That makes me kind of sad, the wyvern was one of the main reasons I wanted to play Dragoon...
#29 Jul 31 2013 at 3:19 PM Rating: Excellent
**
660 posts
I voted no because I'm not pining over the "glory days" of FFXI and I'm not disappointed that FFXIV isn't just FFXI with a new coat of paint, especially from a gameplay perspective.

I just don't see how it makes sense to give a Dragoon a wyvern in FFXIV. The AF even resembles a dragoon from FFIV that didn't have one. As it's been noted several times already no other dragoons in Final Fantasy had one so it's not a FF trope. It's exclusive to FFXI.

If they added a wyvern minion as a throwback to FFXI, that'd be fine and I'd appreciate it. But from my point of view looking for SE to copy/paste the job right out of FFXI and thinking it's a good idea is just nostalgia and is damaging to FFXIV because it's narrow minded and hinders innovation- something the game needs.

FFXIV ARR is refreshingly different in a lot of ways, and that's something I like about it. I played FFXI for many many years. I have zero desire to play a rehashed version of it. I also realize the servers are still active and if I want to revisit the feeling any of the various jobs and dungeons and content has to offer I can just boot up the game and play it. FFXIV needs its own identity, even within the FF universe. Asking for it to be just like this or that is a completely wrong mindset to be in.


Edited, Jul 31st 2013 5:22pm by reptiletim
#30 Jul 31 2013 at 3:23 PM Rating: Decent
Scholar
***
1,104 posts
For a special ability, absolutely. I don't want a pet dragon following me around everywhere, though.

Edited, Jul 31st 2013 5:24pm by BrokenFox
____________________________
http://na.finalfantasyxiv.com/lodestone/character/1053318/
#31 Jul 31 2013 at 3:31 PM Rating: Good
**
676 posts
I voted no. The entire concept of dragoon for the series has always been to go out and kill dragons. They shouldn't have them as pets. For those of us who have played 1.0, we saw that the storyline in the dragoon job quests were that we got our power from an item received after killing a dragon long ago and now we have to use that dragon power to kill more dragons. It would seem out of place in my opinion to hate dragons and then keep one as a pet.

EDIT: Corrected misspelling.

Edited, Jul 31st 2013 5:32pm by swisa
#32 Jul 31 2013 at 3:34 PM Rating: Good
**
972 posts
Gnu wrote:
Adding it as a kind of animation for a high-level skill seems OK, but the people (including me) that want it as a battle companion enjoy having it for soloing mostly.

What if you could only call it when you are soloing? It could do no/very-little damage but still act as a tank for you.
Instead of dealing damage, it could be a kind of follower that casts your self-buffs for you.

At any rate, I think this ship has sailed for FFXIV and it's just not going to be a main part of the class.

Edited, Jul 31st 2013 4:55pm by Gnu

I'm fine with wyvern being a battle mount or minion similar to a chocobo but not as dragoon becoming a pet class. These pets make it harder to balance jobs when they are allowed to be kept out. Not to mention if they are too viable solo that would trivialize the need for classes.

Dragoon has never had a wyvern besides in FFXI. And just because we are getting some of the jobs XI had does not make this XI-2 or mean they have to be implemented the same way. I hope whatever jobs come over from XI are done in a different way personally. I can always log into XI if I wanted the same experience.
#33 Jul 31 2013 at 5:37 PM Rating: Excellent
*
197 posts
I said yes, simply because I miss my Gizmo, and all the fun we had skulking around & seeing what we could solo, what sort of mischief we could get up to - and getting my /sit just right (as a taru) to have me riding him!

Then again, I understand why it is not it - it would have been a pain to balance. You're either OP with it out, or UP with it dead. Plus, any mob with an AoE necessitated constant Spirit Links, which was always a potential stress on the healer.

Anyway, my birdbrain this time will be Gizmo, so I can try to re-capture the feeling ... sort of.
#34 Jul 31 2013 at 5:52 PM Rating: Good
The wyvern gave us the ability to have a pet and a front line job. It gave people who wanted a pet a way to play without having to rely on it completely. You got to have a pet and stab things in the face. Now, I'm back to either stab something in the face, or hide in the bushes and summon something. For that reason alone I want the wyvern back.

Also, what else can a dragoon do, jump? We can all do that.

I'll miss the wyvern, play as a summoner, and move on. But there is a demand out there for a melee/pet class hybrid, and I don't know what other job can fill that role as naturally as dragoon did.
#35 Jul 31 2013 at 5:56 PM Rating: Good
**
660 posts
For nostalgic purposes, sure, I'm all for wyverns. I didn't play with DRG much in XI, only as a subjob for SAM. I wouldn't mind seeing a wyvern minion at some point.
#36 Jul 31 2013 at 6:41 PM Rating: Good
Summoner1980 wrote:

I'll miss the wyvern, play as a summoner, and move on. But there is a demand out there for a melee/pet class hybrid, and I don't know what other job can fill that role as naturally as dragoon did.


Beastmaster? Puppetmaster? Maybe it's because I played the other FFs first but I never thought the pet was natural for Dragoon. But that was XI's take on the job, just like SCH having a healing fairy pet is FFXIV's take on that classic job.

Edited, Jul 31st 2013 5:42pm by UltKnightGrover
#37 Jul 31 2013 at 6:59 PM Rating: Good
Avatar
**
341 posts
I'm riding in the no boat here because of most of the same reasons being said.

1. FFXI has it's own unique story, let's keep that unique.
2. No other FF other than 11 has had it, so not really a trend.

However, with that said. I would be okay with having a whelpling for class quests as a non-combat pet. This pet would dialogue between the Dragoon during Class and Storyline quests. It would function as a non-combat exclusive pet to Dragoon jobs outside of quests. I think that would be a style unique to 14, and one I would hope would stay exclusive to 14 moving forward.
____________________________
WoW Blackhand-US-Date of Retirement: 9/21/2010... /Sigh
Devari - 90 Rogue 85 DK Druid/Mage/Warrior 70+

FFXI - Shiva "Retired.... Or not? One more try, honest."
Desmar - 65 Sam 36 Mnk 18 Thf 12 War

FFXIV - Devari Garamond - Sargatanas 50 Paladin / Culinarian / Weaver / Armorer
Beta - Devaria Ariadne - Ultros - Pugilist
#38 Jul 31 2013 at 7:33 PM Rating: Good
*
210 posts
I feel like a lot of people are saying "just because it was in xi doesn't mean it has to be in xiv", but why does that mean that it should necessarily be excluded from 14? I think wyverns are awesome pets and should be in xiv for no other reason than that.

That having been said, I don't think that drg should be the job that gets it simply because it's already an established job. Personally, I would enjoy seeing a wyvern-based job added to the lancer class.
#39 Jul 31 2013 at 8:02 PM Rating: Good
**
972 posts
Yeah, XI did it's unique take on dragoon. What if there was a race and job in XIV that could change to dragons?

http://finalfantasy.wikia.com/wiki/Gria

#40 Jul 31 2013 at 9:17 PM Rating: Decent
Avatar
**
341 posts
schneiderw wrote:
I feel like a lot of people are saying "just because it was in xi doesn't mean it has to be in xiv", but why does that mean that it should necessarily be excluded from 14? I think wyverns are awesome pets and should be in xiv for no other reason than that.

That having been said, I don't think that drg should be the job that gets it simply because it's already an established job. Personally, I would enjoy seeing a wyvern-based job added to the lancer class.


Simply copy and pasting a class from another game is kind of like copying Lightning from XIII and putting her in 14. It feels fake; like she/it doesn't belong. Now I am sure they can spin a story to make it work, but you have to really look at what you're asking/wanting.

Is it that you are asking for a pet class? Because everyone is getting a combat Chocobo that they can use and base its abilities off what you're lacking. Sure you'll likely be in the 30s before you unlock it, but every class will be capable of having this adventuring companion.

I'm going to assume with you want a pet based class that has a Dragon/Dragon Sub-type as a pet. The issue at hand with building a class around a pet(s) is they'll typically either be too powerful because you can funnel health into them indefinitely, or the pets die in every real fight because of positioning problems, or that their strength is greatly reduced to allow for a stronger PC with the end result being they end up useless.

I think if you're looking for a pet-based class focused around a dragon, you'd be best off building feedback towards the next expansion... You could take something new like "Child of Bahamut" and start looking at how you could make something fit in the world of 14.
____________________________
WoW Blackhand-US-Date of Retirement: 9/21/2010... /Sigh
Devari - 90 Rogue 85 DK Druid/Mage/Warrior 70+

FFXI - Shiva "Retired.... Or not? One more try, honest."
Desmar - 65 Sam 36 Mnk 18 Thf 12 War

FFXIV - Devari Garamond - Sargatanas 50 Paladin / Culinarian / Weaver / Armorer
Beta - Devaria Ariadne - Ultros - Pugilist
#41 Jul 31 2013 at 9:43 PM Rating: Good
*
210 posts
desmar wrote:
schneiderw wrote:
I feel like a lot of people are saying "just because it was in xi doesn't mean it has to be in xiv", but why does that mean that it should necessarily be excluded from 14? I think wyverns are awesome pets and should be in xiv for no other reason than that.

That having been said, I don't think that drg should be the job that gets it simply because it's already an established job. Personally, I would enjoy seeing a wyvern-based job added to the lancer class.


Simply copy and pasting a class from another game is kind of like copying Lightning from XIII and putting her in 14. It feels fake; like she/it doesn't belong. Now I am sure they can spin a story to make it work, but you have to really look at what you're asking/wanting.

Is it that you are asking for a pet class? Because everyone is getting a combat Chocobo that they can use and base its abilities off what you're lacking. Sure you'll likely be in the 30s before you unlock it, but every class will be capable of having this adventuring companion.

I'm going to assume with you want a pet based class that has a Dragon/Dragon Sub-type as a pet. The issue at hand with building a class around a pet(s) is they'll typically either be too powerful because you can funnel health into them indefinitely, or the pets die in every real fight because of positioning problems, or that their strength is greatly reduced to allow for a stronger PC with the end result being they end up useless.

I think if you're looking for a pet-based class focused around a dragon, you'd be best off building feedback towards the next expansion... You could take something new like "Child of Bahamut" and start looking at how you could make something fit in the world of 14.


How is it possible that you interpreted " I think wyverns are awesome pets and should be in xiv for no other reason than that" and "I don't think that drg should be the job that gets it" as "Simply copy and pasting a class from another game" or that I am "asking for a pet class"?

Your reply and questions, while valid opinions, don't make any sense as a response to what I said.

I'm baffled.
#42 Aug 01 2013 at 2:43 AM Rating: Good
**
728 posts
Hah, it's 50/50 atm. I personally voted no. It was interesting in FFXI but I'm not sure it really belongs here in XIV. With all of the different roles some jobs could fill in XI, the wyvern had interesting mechanics to bring to a group. With Dragoon only being able to be a DD in XIV and elemental weaknesses missing, that severely limits the versatility of the wyvern. It would just end up as an extra generic source of damage that has to be babysat during fights and balanced as others have said.

I don't think they could do the wyvern justice in FFXIV beyond a vanity pet/mount (GROUND MOUNT...but it FLIES!...sort of..).
#43 Aug 01 2013 at 5:28 AM Rating: Excellent
**
660 posts
Sometimes I really wish they had all new races for FFXIV and not renamed FFXI races. I mean I know they did it because they wanted to thin FFXI's audience and pull in past players to their new game and all, but now we have people wanting FFXIV to be a glorified FFXI expansion pack with HD graphics. If the two games had no ties at all I wonder if the OPs question would even be asked. I mean, I didn't play FFXII and wonder why they didn't have Blitzball in it.

Now, I'll admit this gets kind of murky with ARR because it's positioning itself to have references to past Final Fantasy games (The FF2 battle theme remix was as awesome as it was unexpected). What they need to be careful to do is to make sure the game retains its own identity, which I think so far they're doing a good job of....and no, I'm not entirely happy with Lightning making an appearance in the game like she is.
#44 Aug 01 2013 at 6:49 AM Rating: Good
*
210 posts
DamienSScott wrote:
Hah, it's 50/50 atm. I personally voted no. It was interesting in FFXI but I'm not sure it really belongs here in XIV. With all of the different roles some jobs could fill in XI, the wyvern had interesting mechanics to bring to a group. With Dragoon only being able to be a DD in XIV and elemental weaknesses missing, that severely limits the versatility of the wyvern. It would just end up as an extra generic source of damage that has to be babysat during fights and balanced as others have said.

I don't think they could do the wyvern justice in FFXIV beyond a vanity pet/mount (GROUND MOUNT...but it FLIES!...sort of..).


Your points make a lot of sense, and I agree with them if we are talking about wyverns being added to drg, but I believe that they would become a non-issue if wyverns were brought into xiv with a new class. I think drg is wonderful as is, and shouldn't be changed to the extent that would be required if adding a wyvern; however, that doesn't make the addition of wyverns unfeasible.
#45 Aug 01 2013 at 7:49 AM Rating: Good
Scholar
***
3,599 posts
I don't know why, but I'm very "eh" on it either way. If they came out and added it I'd be like "Oh Cool."

But I don't see it as something lacking. People quickly forget "I'm a moron" (Wow that lol drg script is still around?!) came about because your wyvern dying to AoE made you useless for 20 minutes...

edit: I meant 2 hours, it's early give me a break!

Edited, Aug 1st 2013 9:50am by Louiscool

Edited, Aug 1st 2013 11:35am by Louiscool
____________________________

[ffxivsig]1183812[/ffxivsig]
#46 Aug 01 2013 at 8:01 AM Rating: Excellent
*******
50,767 posts
Louiscool wrote:
People quickly forget "I'm a moron" (Wow that lol drg script is still around?!) came about because your wyvern dying to AoE made you useless for 20 minutes...
Two hours, and crappy skill chain placement had a hand in it.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#47 Aug 01 2013 at 8:15 AM Rating: Good
No DRG for party.

Edit for context.

Edited, Aug 1st 2013 10:19am by ScrapTower
#48 Aug 01 2013 at 9:12 AM Rating: Good
lolgaxe wrote:
Louiscool wrote:
People quickly forget "I'm a moron" (Wow that lol drg script is still around?!) came about because your wyvern dying to AoE made you useless for 20 minutes...
Two hours, and crappy skill chain placement had a hand in it.


And piercing damage relevancy if I remember correctly before TOAU (FFXI: Colibri camp edition) was introduced. Then it went from lawlDRG to "Nerf DRG!".
#49 Aug 01 2013 at 9:33 AM Rating: Good
***
1,208 posts
Chialing wrote:
lolgaxe wrote:
Louiscool wrote:
People quickly forget "I'm a moron" (Wow that lol drg script is still around?!) came about because your wyvern dying to AoE made you useless for 20 minutes...
Two hours, and crappy skill chain placement had a hand in it.


And piercing damage relevancy if I remember correctly before TOAU (FFXI: Colibri camp edition) was introduced. Then it went from lawlDRG to "Nerf DRG!".


Oh soooo true!

Don't forget to set your macro with:

/p "(Penta Thrust)(You Can Have This!) <t>" <call1>
#50 Aug 01 2013 at 9:42 AM Rating: Good
Lolibri camping
Pink bags of experience
Polearm Samurai

oops wrong thread Smiley: sly
#51 Aug 01 2013 at 10:05 AM Rating: Excellent
***
1,208 posts
Wow, who would have though that when we reached 100 votes it would be exactly 50/50!

Crazy!
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 324 All times are in CST
Anonymous Guests (324)