Yeah that sounds pretty broken. I can't say for certain whether or not it will be possible as I haven't been aable to try it. But I really hope not. I'm pretty sure Yoshi-P is smarter than that! There's probably some sort of block on the amount of experience a lower level player can gain from leeching off of higher monsters from a higher level player. That's just speculation on my part though, but isn't something like that just a standard for MMORPG's?
Edited, Aug 14th 2013 1:50am by ArkKenea
It was dark times and out of control before, first time i saw it i said its probably not too bad and non of my concern, but after i saw my friend go afk to watch a movie and come back in a hour from level 1----> about 37 I was left with this same face !(@.@)!
then you had a party of 5 players with /auto follow while level 50 marauder go around area hit 1 enemy and mass train like 40 enemy and 1 hit kill with aoe= experience chain over 9000. The players who were level 1 gained the maxed amount of xp for their level all while doing absolutely nothing.
soon after a month auction house ( yes ill clal it AH) was completely broken and people that used to do party/dungeons like that totorak or whatever was called and party up with guild leves were almost uncommon as everyone was in ulda'h just spamming for PL.
level sync+ outside of party help like ff11 I accept but not this lazyness.
P.S-(why do i always write this lol)
overall crafting wise I am happy tho on the positive note just hope it gets put to use in game. Edited, Aug 14th 2013 1:59am by KingAlkaiser
When it comes to PLing your buddies, they changed it from what you've described to something slightly different. People would still afk if it was a large group, but they made it more dangerous by making you drop the lvl 50 person from your party. You'd start off by having several low level people with 1 lvl 50 character. The 50 would go and aggro all the mobs and group them. The party leader would oust the 50 character leaving the 50 with all the hate from the mobs and a group full of low leveled characters. The 50 would then use an AoE and kill all the mobs in a single attack giving all the exp to the low leveled party members since they kept claim on the mobs.
In ARR, as long as we continue to have an influx of new players, we shouldn't have a problem with not needing lower level gear. Once we find out where crafted gear becomes better than the story given gear, we'll be able to keep making those types of gear since gear will soul bind to a player once the soul bind bar hits 1%. It's the same bar that once full will allow you to convert that piece of armor into materia. So once it's soul bound to you, you can either sell it to an NPC for next to nothing, throw it away, or convert it into materia. There wont be any reselling of armors. This is good for crafters so there will always be a need to create more of the same object since you can't have 1 body armor being used by 10 different people. This means you'll need to create 10 different armors for those 10 different players.
As for exp curve, they've changed the amount of exp needed to level dramatically. Go to this link and I think it'll take you directly to the level curve as of phase 3. Also, there is a lot of other stuff that was .DAT mined and is up to date as of phase 3 as well. It looks like they found some other stuff like +1 version of the relics, but SE asked that they take stuff like that down. :(
EDIT: A small change I'd like to add. I just started reading the beta phase 4 notes and here is something that would interest those who don't like the idea of PLing.
The following changes have been made to FATE
New FATE have been added.
Players who exceed the recommended level for a FATE by six or more levels cannot interact with enemies in said FATE without using level sync.
In the event FATE occur consecutively at the same location, characters will remain level synced until all FATE have ended, or they leave the area.
The provoke action will no longer affect FATE enemies.
This wont change the fact that you might still be able to do it outside of FATEs, but Yoshi has mentioned that dungeon crawling will the most efficient, time wise, way to level your character up. Edited, Aug 14th 2013 9:02pm by swisa