Jeraziah wrote:
I feel like a huge reason everyone is speaking so highly about the game is because of how amazing it is in contrast to FFXIV 1.0, because it really is a huge difference.
I love the game, and I compare it to FFXI. I never played FFXIV version 1 and the beta blew me away. FFXIV:ARR is appreciated by some FFXI vets because most of us are older and like to be able to accomplish tasks on our own agenda because we no longer have the time to enter into the sink anymore. Also, we like the FF universe. I'd take that universe over Guild Wars, WoW, Star Wars (although that comes second), Rift, or any other MMORPGs.
Look around at the console players. What MMo options do we have really? There are currently no MMORPGs on Xbox (Defiance doesn't count and PSU was shut down) and PS3 has FFXI and this game. This is the best out there for those of us who are tired of FFXI.
Jeraziah wrote:
The graphics are above average at best
I played 3DS on my little screen prior to this and the last MMO I played was FFXI. I love me some textures.
Jeraziah wrote:
But gameplay? Most classes spam the same ability over and over and over again with little to no variation for a long time.
Try THM. You have a decent range of single source and aoe spells (long range at 18, short range earlier with Blizzard II), you get sleep (immensely helpful in dungeons), and a non-elemental dd spell. I'm sure as with FFXI that this range of spells will improve with expansions (or at least by unlocking black mage). If you stick with it and get white mage, I am sure your range of options will increase. [/quote]
Jeraziah wrote:
Overall, I feel the game is a little too much on the easy side.
Maybe that is because you are a good player. Granted, I did only die once on my lvl 15 thm quest (before I realized I had the spell Sleep) so you might be right, but I would bet it gets more challenging as it goes on. Nothing is more discouraging than dying when you are trying to learn a class... Now dying when you know the class, then that's just poor planning.
Jeraziah wrote:
XIV lacks any of the hardships that XI had.
Access to the map and a journal are not lack of hardships. They are staple in every game I've played over the last 5 years. FFXI had no access to a journal or map lettign you know where to go. This gave PC players with Windower the advantage because they could overcome the "hardship" by setting up two screens (one with the map, voila).
Jeraziah wrote:
Traveling is way too easy in XIV, so if I die, I'm not concerned about getting back to my location.
I am, teleporting costs a big chunk of change. In FFXI it costed a chunk of time. To me, time is money.
Jeraziah wrote:
There is no XP loss like in XI either so death doesn't really mean anything. I actually disliked XP loss/leveling down, but still it made you really not want to die and was a good adrenaline pump when you got low in fights.
That may have been for just the beta. I remember reading somewhere that a penalty would be implemented eventually.
Jeraziah wrote:
I know a lot of players hated how XI punished you, required you to camp a spot for literally a ridiculous amount of hours, etc. But things like that are what make events memorable. I can still remember hanging out with a couple friends camping Othinus' Bow for literally hours and the great feeling when the NM spawned and we got the drop. I can remember camping for Joyeuse with friends, getting the claim and getting the sword for people I didn't even know in real life. It was exciting to help others. A lot of things were so dangerous and difficult in XI that players got a sense of accomplishment for purely helping others and not even getting anything in return. Need to kill an NM that normally needs a party? Let's get a badass 75RDM/NIN to solo it and give him a chance to show off.
Now those people have jobs and kids.
Jeraziah wrote:
I just have very little faith in XIV to deliver anywhere close to what XI has given us. I can still remember the names of people I used to play with on XI, and now in XIV we have Duty Finder giving us strangers on other servers that I can't even make friends with and socialize with because after the group is done, we part ways and never speak again.
I partied with Zam ls buddies. Actually duty finder didn't work so well when entered solo.
Jeraziah wrote:
Instead of XP parties where you can chat and have a good time with people, you have FATEs where countless people gangbang a mob Rift style and move on, no socializing or bonding that XI offered.
Also giving you the freedom to quit when you need to (emergencies), without feeling that you pissed off five people.
Jeraziah wrote:
I know being negative about a game getting so much hype right now is probably a stupid topic to bring up, but I really want XIV to succeed in the long run and at the moment it seems like a fairly hollow game getting a lot of false praise because of how good it is in comparison to the earlier iteration.
Maybe it is not the game for you. You seem to like FFXI a lot, and that is a good thing. Be with your people, good sir.
Edited, Aug 19th 2013 2:52pm by Valkayree