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#1 Aug 25 2013 at 8:54 AM Rating: Decent
Answer a simple question before you let loose the torpedoes of your rage.

Do you believe that the Beta gameplay drove interest in this game up or down?

If your answer is down, please proceed to the logout button on this forum or proceed to OOT as needed. If your answer is up, then I propose one more question for this logic tree.

How many people do you think have decided to go through with a prepurchase of this game in the last month due to feedback/social media/friends having good things to say about this game? In fact, how many people do you think were persuaded to get their friends on-board with this game after the open beta?

Now. Go rage! RAGE!!
#2 Aug 25 2013 at 8:55 AM Rating: Decent
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494 posts
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber
#3 Aug 25 2013 at 8:56 AM Rating: Default
The Beta, or the Beta gameplay?

Most people couldn't even play the Open Beta, so that certainly drove some people's interest down.
#4 Aug 25 2013 at 8:57 AM Rating: Good
26 posts
Azurymber wrote:
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber


Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
#5 Aug 25 2013 at 8:57 AM Rating: Excellent
Azurymber wrote:
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber


Killua125 wrote:
The Beta, or the Beta gameplay?

Most people couldn't even play the Open Beta, so that certainly drove some people's interest down.

Can I get a source for your statistics, please?
#6 Aug 25 2013 at 8:59 AM Rating: Decent
**
494 posts
Lefein wrote:
Azurymber wrote:
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber


Killua125 wrote:
The Beta, or the Beta gameplay?

Most people couldn't even play the Open Beta, so that certainly drove some people's interest down.

Can I get a source for your statistics, please?


well for one the over 20,000 forum posts on the beta forums.

And realism is not the same as negative.
I love the game
But I'm realistic in realizing how poorly run the servers are

Being blind to the truth is just a coping method to deal with the fact you are wasting money and time
SE screwed up. It's life. Lots of companies do it.
They will hopefully fix it by tuesday
and if not, the game will probably go the way of 1.0.

Edited, Aug 25th 2013 11:00am by Azurymber
#7 Aug 25 2013 at 9:00 AM Rating: Decent
***
1,842 posts
I think they should have had open beta during Aug 9-12 to find all these server problems, Another one Aug 16-19 to make sure everything was fixed, then EA.

But I would be a happy Panda to hear over a million+ people bought the game ^^

Edited, Aug 25th 2013 9:01am by dyvidd
#8 Aug 25 2013 at 9:04 AM Rating: Decent
35 posts
Overall no, of course the beta didn't lower interest in the game, but when you look at it on an individual player basis it didn't help their cause as much as it could have without all the issues. I'll use myself as an example: my wife told me she was planning on playing so I gave it a go in P4 to see what it was all about, and I would have decided not to play it after I got almost zero playtime in due to errors and downtimes. If it wasn't for her convincing me to give it another shot so that we could play it together, I wouldn't have bought the game.

I mean, I'm not crying about it, it's an MMO having problems at launch... nothing new at all, and I'll wait patiently because I'm now financially invested in playing this game, but I do believe that all the issues they had throughout the betas definitely kept some people from playing that would have otherwise bought the game without all the issues.
#9 Aug 25 2013 at 9:06 AM Rating: Excellent
**
424 posts
Lefein wrote:
Azurymber wrote:
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber


Killua125 wrote:
The Beta, or the Beta gameplay?

Most people couldn't even play the Open Beta, so that certainly drove some people's interest down.

Can I get a source for your statistics, please?


I doubt you need stats to say that people not be able to play open beta due to error codes drove interest down.

If you are including all betas, phase 3 drove my interest through the roof. I have been paying attention to the game since they announced the re release however long ago, so I was already on board. I had error 90k during phase 4, which didn't allow me to do any instances, but I still put my preorder in the same week. I would say that if anyones interest went down, it was from people not playing the game, and only hearing about all the critical errors going on and making a conscience decision not to be a part of it.
#10 Aug 25 2013 at 9:06 AM Rating: Good
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190 posts
dyvidd wrote:

But I would be a happy Panda to hear over a million+ people bought the game ^^

Edited, Aug 25th 2013 9:01am by dyvidd



http://www.vgchartz.com/game/35106/final-fantasy-xiv-a-realm-reborn/

Quote:
Global Total as of 10th Aug 2013 (units): 0.71m(illion)


I'm sure it's higher now. Might have hit 1 million.
#11 Aug 25 2013 at 9:09 AM Rating: Good
supermegazeke wrote:
Lefein wrote:
Azurymber wrote:
yes the 20% who couldn't log into the game throughout the entire open beta really made this game desirable and drove the population higher.

Edited, Aug 25th 2013 10:55am by Azurymber


Killua125 wrote:
The Beta, or the Beta gameplay?

Most people couldn't even play the Open Beta, so that certainly drove some people's interest down.

Can I get a source for your statistics, please?


I doubt you need stats to say that people not be able to play open beta due to error codes drove interest down.

If you are including all betas, phase 3 drove my interest through the roof. I have been paying attention to the game since they announced the re release however long ago, so I was already on board. I had error 90k during phase 4, which didn't allow me to do any instances, but I still put my preorder in the same week. I would say that if anyones interest went down, it was from people not playing the game, and only hearing about all the critical errors going on and making a conscience decision not to be a part of it.


Well, that is a rather good point. For some reason, I was not affected by any issues at all in Phase 4. So, perhaps it is my perception that is off-skew.
#12 Aug 25 2013 at 9:14 AM Rating: Excellent
****
4,175 posts
Lefein wrote:
How many people do you think have decided to go through with a prepurchase of this game in the last month due to feedback/social media/friends having good things to say about this game? In fact, how many people do you think were persuaded to get their friends on-board with this game after the open beta?

Now. Go rage! RAGE!!


How many people do you think will decide to not go through with a launch purchase of this game due to feedback/social media/friends having bad things to say? It goes both ways and usually, bad feedback travels further and faster.

I'm sticking to my guns and still awaiting launch through the end of my trial to make a decision, but I have no doubt that there will be some backlash here. You have people who pre-ordered for early access who can't actually enjoy it, people who still can't get past the login to the website to receive their codes, people who finally do overcome that hurdle only to be told they can't create a character on a world with their friends, people who can log in but can't progress past level 10... I mean, it's a list too long for a sentence.

For god's sake the official announcement links to a page that says there is an error due to congestion ( ゚,_ゝ゚)
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#13 Aug 25 2013 at 9:15 AM Rating: Decent
16 posts
What about the pc players that bought 1.0 but didnt want to play that sinking ship due to errors and such. Then they get told you get 2.0 for free so they dont preorder and dont get early access and now cant play with friends on release because the servers are full and no longer allow character creation. How is that fair to those that dropped 80.00 3 years ago for junk?
#14 Aug 25 2013 at 9:22 AM Rating: Excellent
From the link posted above:


Total Units
North America: 0.38m 53.4%
+ Europe: 0.18m 26.0%
+ Rest of the World: 0.15m 20.6%
= Global 0.71m

Based on those figures, shouldn't the NA/EU data centre have 3 times as many servers as the JP data centre?
#15 Aug 25 2013 at 9:23 AM Rating: Excellent
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149 posts
I'd imagine you would have imported your 1.0 character to a legacy server, and your friends would have rolled new ones there, that didn't fill up until yesterday afternoon.
#16 Aug 25 2013 at 9:25 AM Rating: Excellent
***
1,004 posts
The problem isn't badly run servers. Do you honestly think SE would dump so much money and effort i to this remake, that they would risk turning people away by half assing their servers? The people running the game are definatley trying to find a solution to this problem. The *** servers work, yes. But for some unkown reason, the NA servers are experiencing issues. I work as a programmer, and unless you also work in a related field, you can't possibly know how diffict it is to pin down the problem. Troubleshooting is difficult on a single computer let alone a full fleet of servers.

Theres only so much you can test with a beta, and throwing away the servers to get new ones isn't an option. They will find the problem and fix it. Learn some patience, it will take you a long way. Just because your a customer doesn't give you the right to be impatient. ***** if the problem isn't being fixed. In this case, they are working on it. There is no "easy" button when it comes to this so just relax and wait it out.
#17 Aug 25 2013 at 9:25 AM Rating: Good
I only read the OP.

Both for me.

Version 1 turned me away from XIV. And not just me but many who were fans of XI and who tried XIV, were turned away and had little hope for it.

Move up 3 years and many many many changes, and some of the people above tried out the game and were floored at how much better it was. Basically I was told this is the game it should have been from the start.

I've not even played it yet, and already pre-ordered. I have EA code in my email... I might pre-DL tonight or Monday. I'm hoping I can find game cards at the Wal-Mart in the town I work for on Tuesday (My vacation starts at noon that day :D).

Basically all the positive feed back in my thread on page 2/3 got me excited, as well as reading the positive stuff in other threads. Every MMO has it's issues. I've played so many over the years, on starting day/EA days...seen all this before. I'm hoping for a good game here and it looks like I will enjoy, so I can not wait.
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#18 Aug 25 2013 at 9:26 AM Rating: Excellent
The pre-order numbers are actually probably a train wreck because of all the people that pre-ordered copies and then cancelled once they got their early access codes.

That said, I think SE sorely underestimated interest in the game outside of Japan.

A summation of the various points as to why:

- US folks like an underdog
- Final Fantasy fans have increased in numbers crazily due to Kingdom Hearts and a growing gamer demographic
- Worldwide games are tired of WoW. It's ugly compared to modern games. ARR is close enough to WoW but different enough to be interesting to them. SE wasn't planning on making a WoW killer but they hit the market at more or less the right time to have a shot at it, and it's obvious they weren't prepared.

On the upside, my RL friends have decided to probably re-roll fresh on a different server since Gilgamesh is full of Reditters and won't be unlocked for months at this rate. To them, playing with everyone together is more important than keeping a few days of early access progress, in the long term.

Edited, Aug 25th 2013 11:27am by Catwho
#19 Aug 25 2013 at 9:27 AM Rating: Decent
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52 posts
People are impatient and whine entirely too much that or its their first mmo and they've never had a launch or early release before who knows ROFL. I bought 2 copies one for myself and my brother I'll probably sub 180 days right off the bat, I wanted CE BUT... it was sold out months ago sadly. I like the game, it has potential OMFG IT HAS BUGS... its a launch what do people expect.

Testing with a group of a couple thousand beta testers is one thing, opening the flood gates to everyone during open beta or everyone who preordered say 10s of thousands maybe 100,000's + is entirely different. New problems arise when you scale the test size up, and they learn to address them as they appear, they're not omniscient they can only fix a problem when they realize there is one in the first place.

Hell myself this is the first time during closed beta, open and early release this morning that I've even experienced the error 90,000 or 10,102 codes myself so some people out there never even experience the error in the first place. And now I'm certain some unfortunate *******'s out there probably got all the errors, and could never connect such is life.


And its not like they're sitting on their hands, Yoshi's released statements about problems they've addressed and problems currently happening. And emergency maintenance's how many so far 3-4, it means they're aware of the problems and trying to fix them. If they didn't care they'd just sit there and do nothing and you couldn't log in at all.

So breath relax it'll be ok, go stretch, talk a walk, listen to your favorite music, go eat something. Maybe even go outside, I know its scary out there kinda bright ya might want some sunglasses I know I wear mine all the time out there everyday lol.

Instead of complaining maybe make a list of things you like about the game, or things they could improve. Last night omfg the lightning during the storms in game was pretty nice. Weather effects +++
I thought guildleves was pretty cool way to level crafting profs/gathering profession you don't particularly care to spend hours cranking out logs or such or to get you through a rough patch. Aethernet traveling sure the hell beats walking I love it, can't wait till I get a mount. Me being an altoholic this is a big one on my list BEING ABLE TO PLAY EVERY CLASS AND LEVEL EVERY CRAFTING/GATHERING PROFESSION on the fly by switching weapons I think this is amazing.

take the good with the bad and just be patient, I'm sure this game will be better then the first. Hell I didn't hear about the first one till it was already dead and as goofy as the commercial was at least it played on syfy lol.
#20 Aug 25 2013 at 9:28 AM Rating: Good
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230 posts
FilthMcNasty wrote:
Lefein wrote:
How many people do you think have decided to go through with a prepurchase of this game in the last month due to feedback/social media/friends having good things to say about this game? In fact, how many people do you think were persuaded to get their friends on-board with this game after the open beta?

Now. Go rage! RAGE!!


How many people do you think will decide to not go through with a launch purchase of this game due to feedback/social media/friends having bad things to say? It goes both ways and usually, bad feedback travels further and faster.

I'm sticking to my guns and still awaiting launch through the end of my trial to make a decision, but I have no doubt that there will be some backlash here. You have people who pre-ordered for early access who can't actually enjoy it, people who still can't get past the login to the website to receive their codes, people who finally do overcome that hurdle only to be told they can't create a character on a world with their friends, people who can log in but can't progress past level 10... I mean, it's a list too long for a sentence.

For god's sake the official announcement links to a page that says there is an error due to congestion ( ゚,_ゝ゚)


FilthMcNasty wrote:
Lefein wrote:
How many people do you think have decided to go through with a prepurchase of this game in the last month due to feedback/social media/friends having good things to say about this game? In fact, how many people do you think were persuaded to get their friends on-board with this game after the open beta?

Now. Go rage! RAGE!!


How many people do you think will decide to not go through with a launch purchase of this game due to feedback/social media/friends having bad things to say? It goes both ways and usually, bad feedback travels further and faster.

I'm sticking to my guns and still awaiting launch through the end of my trial to make a decision, but I have no doubt that there will be some backlash here. You have people who pre-ordered for early access who can't actually enjoy it, people who still can't get past the login to the website to receive their codes, people who finally do overcome that hurdle only to be told they can't create a character on a world with their friends, people who can log in but can't progress past level 10... I mean, it's a list too long for a sentence.

For god's sake the official announcement links to a page that says there is an error due to congestion ( ゚,_ゝ゚)

That last part made me chuckle.. But yes this all the way. The game is bought and paid for. I personally bought the CE for windows and standard for ps3 spending something like 109 bucks. I preordered and cant even enjoy early access. Phase 3 spiked my interest but open beta and now early access have me thinking twice.. I will give this game a honest shot but I can't help but be extremely disappointed with the way SE has handled NA/EU servers.

I happened to be a huge fan of ff which is why I'm continuing to root for this game but how many peeps new to ff and mmos in general give this game a shot after all the continuous errors and issues? Besides all this, didn't FFXIV ARR break some login records with open beta? How could they not expect an influx of people trying to buy and play this game?
#21 Aug 25 2013 at 9:36 AM Rating: Good
Keysofgaruda wrote:
The problem isn't badly run servers. Do you honestly think SE would dump so much money and effort i to this remake, that they would risk turning people away by half assing their servers? The people running the game are definatley trying to find a solution to this problem. The *** servers work, yes. But for some unkown reason, the NA servers are experiencing issues. I work as a programmer, and unless you also work in a related field, you can't possibly know how diffict it is to pin down the problem. Troubleshooting is difficult on a single computer let alone a full fleet of servers.

Theres only so much you can test with a beta, and throwing away the servers to get new ones isn't an option. They will find the problem and fix it. Learn some patience, it will take you a long way. Just because your a customer doesn't give you the right to be impatient. ***** if the problem isn't being fixed. In this case, they are working on it. There is no "easy" button when it comes to this so just relax and wait it out.


How wrong you are. The fact we are paying customers DOES give us the right to expect the service we paid for to be available on time. If it is not then we have EVERY right to be impatient. The fact you work as a programmer and I do not has no bearing on what my rights as a customer are. Further I don't need to know how difficult fixing the issue is. I simply expect it to be fixed.

This may sound harsh but it is the same expectations my customers have of our company. If something goes wrong its not their problem how difficult it is to fix it. It is mine. They should have easily been able to predict the traffic and test for that matter. It is not like SE is a small mom and pop shop. I am quite sure they have sophisticated forecasting tools and should have equally skilled network tools and teams.
#22 Aug 25 2013 at 9:38 AM Rating: Good
Silvyrmist wrote:
People are impatient and whine entirely too much that or its their first mmo and they've never had a launch or early release before who knows ROFL. I bought 2 copies one for myself and my brother I'll probably sub 180 days right off the bat, I wanted CE BUT... it was sold out months ago sadly. I like the game, it has potential OMFG IT HAS BUGS... its a launch what do people expect.

Testing with a group of a couple thousand beta testers is one thing, opening the flood gates to everyone during open beta or everyone who preordered say 10s of thousands maybe 100,000's + is entirely different. New problems arise when you scale the test size up, and they learn to address them as they appear, they're not omniscient they can only fix a problem when they realize there is one in the first place.

Hell myself this is the first time during closed beta, open and early release this morning that I've even experienced the error 90,000 or 10,102 codes myself so some people out there never even experience the error in the first place. And now I'm certain some unfortunate *******'s out there probably got all the errors, and could never connect such is life.


And its not like they're sitting on their hands, Yoshi's released statements about problems they've addressed and problems currently happening. And emergency maintenance's how many so far 3-4, it means they're aware of the problems and trying to fix them. If they didn't care they'd just sit there and do nothing and you couldn't log in at all.

So breath relax it'll be ok, go stretch, talk a walk, listen to your favorite music, go eat something. Maybe even go outside, I know its scary out there kinda bright ya might want some sunglasses I know I wear mine all the time out there everyday lol.

Instead of complaining maybe make a list of things you like about the game, or things they could improve. Last night omfg the lightning during the storms in game was pretty nice. Weather effects +++
I thought guildleves was pretty cool way to level crafting profs/gathering profession you don't particularly care to spend hours cranking out logs or such or to get you through a rough patch. Aethernet traveling sure the hell beats walking I love it, can't wait till I get a mount. Me being an altoholic this is a big one on my list BEING ABLE TO PLAY EVERY CLASS AND LEVEL EVERY CRAFTING/GATHERING PROFESSION on the fly by switching weapons I think this is amazing.

take the good with the bad and just be patient, I'm sure this game will be better then the first. Hell I didn't hear about the first one till it was already dead and as goofy as the commercial was at least it played on syfy lol.



Gosh your right......the Koolaid is good! Seriously?
#23 Aug 25 2013 at 9:40 AM Rating: Decent
***
1,842 posts
Jaimierom wrote:
From the link posted above:


Total Units
North America: 0.38m 53.4%
+ Europe: 0.18m 26.0%
+ Rest of the World: 0.15m 20.6%
= Global 0.71m

Based on those figures, shouldn't the NA/EU data centre have 3 times as many servers as the JP data centre?
I think found the congestion problem lol
79.4% - NA/EU Server
20.6% - JP Server

#24 Aug 25 2013 at 9:41 AM Rating: Excellent
Yeah, we all expected the servers to work. They're not. ******** about it and yelling at the devs from Internet forums isn't going to make them fix it any faster.

The only way to punish them for their failure is to not pay them for the game. Go, return your unopened copy and do not subscribe to the game. Boycott SE and refuse to pay them a single extra penny. That is the only communication you can give them that they will care about.

Don't let the door hit you on the way out.
#25 Aug 25 2013 at 9:44 AM Rating: Decent
**
441 posts
Catwho wrote:


Don't let the door hit you on the way out.


yea... they wont care about them either lol
#26 Aug 25 2013 at 9:44 AM Rating: Decent
Sandinmygum the Stupendous wrote:
I only read the OP.

Both for me.

Version 1 turned me away from XIV. And not just me but many who were fans of XI and who tried XIV, were turned away and had little hope for it.

Move up 3 years and many many many changes, and some of the people above tried out the game and were floored at how much better it was. Basically I was told this is the game it should have been from the start.

I've not even played it yet, and already pre-ordered. I have EA code in my email... I might pre-DL tonight or Monday. I'm hoping I can find game cards at the Wal-Mart in the town I work for on Tuesday (My vacation starts at noon that day :D).

Basically all the positive feed back in my thread on page 2/3 got me excited, as well as reading the positive stuff in other threads. Every MMO has it's issues. I've played so many over the years, on starting day/EA days...seen all this before. I'm hoping for a good game here and it looks like I will enjoy, so I can not wait.


It is stupendously good!
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