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Is anyone else running into total @sshole tanks?Follow

#27 Aug 30 2013 at 6:48 PM Rating: Default
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guide for all roles


http://www.reddit.com/r/ffxiv/comments/1kpl3m/guide_performing_effectively_in_a_party/


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#28 Aug 30 2013 at 6:59 PM Rating: Excellent
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I haven't, but I have only leveled my paladin up (just got to 50 last night, thankfully...now I can go back to doing SOME work, probably...maybe).

The only thing that annoys me as a tank is split dps, but that's partially my fault, as I don't mark targets, plus after 26 it is really easy to get hate back if somebody pulls hate off me. I've not had a really bad group experience so far. The Titan and Garuda fights were where I thought I would have seen people be sons of ******** but I was surprised. It took us 30 minutes to get Titan down (people were having a hard time dodging the knockback). And nobody blew up, ******* non stop, etc. We talked about every wipe and what we needed to do to avoid it next time. Garuda was the same. Nobody had seen the fight and we just jumped in, wiped about 5 times, I finally realized where I had to tank, what the flipping feathers did, and all the other random junk that goes on in that fight, and we downed her. Overall pretty cool experiences with PUGs.
#29 Aug 30 2013 at 7:10 PM Rating: Default
silverhope wrote:
havent had this yet but most I have partyed with cant hold aggro off a healer..


I've gotten this quite a few times as well myself.
#30 Aug 30 2013 at 7:11 PM Rating: Good
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i'm just starting to learn to tank on ffxiv, and I've been nice about letting ppl know that i'm new at tanking on ffxiv. I'm not new to tanking period as i've done it in other mmo. I'm playing gladitor for the furst time in ffxiv and gotta say some people are duche bags with a capital D. My first dungeon run i told everyone i was new to tanking they let me lead and I do my shield Lob macro which marks the mob and tells the party to attack it. Did ok minus a few time another mob went to our healer but i tried to target said mob as fast as I could and no one died. This was sas. In tam tara deepcroft... i did the same I said hi i'm new to tanking but lets have a great run.

it was hell....... first off this upstart dragoon kept running ahead and attacking the mob while running around it wouldn;t attack the mob I marked. The conj kept using the aoe cure and people started to get snappy at me cuz we died a few times. i pretty much left cuz they started to say i such calling me bro and gtfo.
#31 Aug 30 2013 at 7:14 PM Rating: Default
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said upstart drg kept saying shi on how he has OP gear and can semi tank. oh and wtf is up wuth the mis information on this game from WoW players? everyone seems to think MRD isn't a tank..... got booted from a FC cuz i tried correcting the info saying they are tanks When u enter DF u go in as a tank.
#32 Aug 30 2013 at 7:23 PM Rating: Good
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oh and wtf is up wuth the mis information on this game from WoW players? everyone seems to think MRD isn't a tank.....


What makes you think that comes from WoW players? Warriors are great tanks in WoW.
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#33 Aug 30 2013 at 7:30 PM Rating: Default
Hey Kilken here, Paladin on Leviathan Server. I always tell my pug groups first thing, DPS what I attack first, After it's dead, go crazy. Not once have I left a group hanging even though our dps was failing/ had a broken weap/healer didnt' heal me when I had full aggro and died. This is a fresh game and It's new to me (played maybe 2 hours in phase 4 and never 1.0). Things are going to happen and right now I hate to say it but I am relishing the experience before everyone and they're mother figures out all the mechanics in all of the dungeons and it just becomes another grind fest with the same ole ****.
#34 Aug 30 2013 at 7:39 PM Rating: Decent
I'm conflicted by my feelings on this thread. I've had some terrible tanks, but it's also terrible healers or DD's that ruin the party makeup. I'm not expert yet in these dungeons, but it seems some players are so damn elitist, they talk down to anyone who doesn't know. I'm not a huge fan of marking targets yet. There really isn't a purpose if you're following the tank's lead. The larger problem I've seen is people waking up slept targets for no reason. Tanks and healers get a free pass with the duty finder search so it's kinda b.s. to hear so many bad stories about them. I say we start a wall of shame on ZAM and just keep adding terrible players to the list.
#35 Aug 30 2013 at 8:21 PM Rating: Decent
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desmar wrote:
As a tank, I pride myself on making the run go smooth, but damage dealing classes cause their fair share of problems. While marking is available for everyone (if your tank isn't marking you can do it as well!) Most of the time you can see what the tank is hitting, and several times when I mark targets people still hit other targets. Another popular method is a lot of healers will dot up everything with Aero before they start dropping heals. This means they are generating double threat at the start of a fight, which is a surefire way to have monsters barreling your way. I love it when I get Thams and Conjurers who use sleep & repose. Makes regular monsters a walk in the park. Much love to the DPS & Heals that do that :).


I will agree with this. I also take pride in my abilities to tank. I try to encourage communication before fights that take specific strategies. I also try to keep hate off of everyone. In later dungeons, I do mark mobs when DDs don't fight the same target. When they do fight other targets, I'm spreading emity across mobs which makes it more difficult for me and the Healer, when they have to heal other people who feel the need to "tank." When they do follow my marks, the fights go so much more smoothly and I'm not having to switch targets fighting all the time. My biggest annoyance is when a DD or Healer manages to get hate, they proceed to run around in a big circle kiting the mob making it difficult for me to take hate back. Just because you're not standing still won't prevent you from taking damage.

On the other side, I hope to tank for some of you guys because I'm a team player and I like things to run smoothly and efficiently.
#36 Aug 30 2013 at 8:32 PM Rating: Excellent
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Had a chuckle last night. Queued for Halitali since I needed some kills for GC log. Couple fights in, tank is like, "I don't think I've ever had anyone CC mobs for me before..." as I was on my THM. Obviously this is harder to do if working with a MRD spamming Overpower, as well as getting some personality types who feel I'm a waste of THM by not AoE nuking everything. But really, ***** come in all flavors. Tanks and healers just have more freedom to be princesses due to their lack of popularity to play, but demand from the player base. Personally, I approach any random PUG with a defensive mind set and start creeping to bolder tactics from there. So while it did turn out I could AoE most pulls later on, I'd rather not put people in a sour mood with an unneeded death and shift of blame.
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#37 Aug 30 2013 at 9:15 PM Rating: Good
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I did duties for about an hour and a half the other night as a tank. Figured that since I kept getting added so fast there must be a lot of people waiting for a tank to show up so I did it just so people could get **** done. Was meh xp but after waiting around on DD for a couple hours, figured helping others get xp would be good. The drama queens will always be there, don't let them get you down. As far as ideal groups, I always liked that quote, "a calm sea never made a good sailor"
#38 Aug 30 2013 at 9:25 PM Rating: Decent
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figster wrote:
I did duties for about an hour and a half the other night as a tank. Figured that since I kept getting added so fast there must be a lot of people waiting for a tank to show up so I did it just so people could get sh*t done. Was meh xp but after waiting around on DD for a couple hours, figured helping others get xp would be good. The drama queens will always be there, don't let them get you down. As far as ideal groups, I always liked that quote, "a calm sea never made a good sailor"


I like that quote!

I just hope to avoid people who intentionally go searching for stormy seas.
#39 Aug 30 2013 at 9:50 PM Rating: Good
I've only done lower dungeons so far, been trying to get my job quals done (ARC for BLM? Really?).
I've tanked on WAR and MRD, and have the same issues with DD types apparently trying to ruin the run. Usually I can handle the load, and so far had very few wipes.Last night I had a LNC in Haukke pulling mobs ahead of me. I let him have his mob, and tanked the rest myself. The healer stayed on me, and let the LNC suffer pretty much on his own. I said to the LNC after that pull, If you want to tank, I;ll gladly let you tank. If you want a smooth run, let me tank.

Edited, Aug 30th 2013 9:36pm by AekaMasaki
#40 Aug 30 2013 at 9:52 PM Rating: Excellent
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Killua125 wrote:
I haven't had any "@sshole" tanks, but 9/10 tanks I've come across are either bad or not trying at all.


This is why people wait forever in queue. No one wants to be 'that guy' that has a 90% chance of sucking.

Stilivan wrote:
Also, as a tank, I have been trying to teach people hate mechanics.


Not a knock against the game because it's still new and has changed a lot from the days of XI, but...

People don't understand that they can't run away from the mob because they are effectively kiting the tank. I was watching a friend play earlier. The thaumaturge in his group fired off something before he had a chance to flash and my buddy spent the next 20-30 seconds chasing him as he ran around in a circle, trying to get the mob off of him. I think people just assume that it's like XI where tanks could fire off a provoke or flash from 25' away.

Just be aware that it's going to take some time. There are some abilities with the same name, but they don't do the same thing or their properties are changed. Groups in FFXI are used to pulling mobs one at a time with a possible add and XIV has larger packs of mobs that people aren't used to.

I think nobody wants to tank because it's a thankless job. Being the tank means being the leader by default and a lot of people don't like that. As the tank you are the first to know what is going wrong too. You have to be good enough at communicating to your group if they're doing something wrong without bruising egos. You also have to be humble enough to understand that although it's a team effort, they need you more than you need them.




Edited, Aug 30th 2013 11:53pm by FilthMcNasty
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#41 Aug 30 2013 at 10:23 PM Rating: Good
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FilthMcNasty wrote:


Stilivan wrote:
Also, as a tank, I have been trying to teach people hate mechanics.


Not a knock against the game because it's still new and has changed a lot from the days of XI, but...

People don't understand that they can't run away from the mob because they are effectively kiting the tank. I was watching a friend play earlier. The thaumaturge in his group fired off something before he had a chance to flash and my buddy spent the next 20-30 seconds chasing him as he ran around in a circle, trying to get the mob off of him. I think people just assume that it's like XI where tanks could fire off a provoke or flash from 25' away.

Just be aware that it's going to take some time. There are some abilities with the same name, but they don't do the same thing or their properties are changed. Groups in FFXI are used to pulling mobs one at a time with a possible add and XIV has larger packs of mobs that people aren't used to.

I think nobody wants to tank because it's a thankless job. Being the tank means being the leader by default and a lot of people don't like that. As the tank you are the first to know what is going wrong too. You have to be good enough at communicating to your group if they're doing something wrong without bruising egos. You also have to be humble enough to understand that although it's a team effort, they need you more than you need them.




Edited, Aug 30th 2013 11:53pm by FilthMcNasty


Not quite sure what you're telling me, or if it's even directed at specifically me.

I enjoy leading a group, which is probably why I like rolling tank. There is no harm in helping groups work together. One group I helped out showed immediate results, and no hate issues occurred then after.
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#42 Aug 30 2013 at 10:38 PM Rating: Excellent
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Stilivan wrote:
Not quite sure what you're telling me, or if it's even directed at specifically me.


You said you were trying to get people to understand hate mechanics. I was just pointing out that a lot of people don't even grasp the simple stuff like positioning or understanding how the abilities work. They take a quick look at wiki and see "Oh, gladiator gets flash" and they expect it functions as it did in XI where you could toss it at a mob 25' away. They don't understand that it's like a 5' AoE so they run off like a headless chicken instead of being cool-headed and moving toward you.

It's the highest skill cap of the 3 roles and you can't compensate for a bad tank by having better dps and heals. That actually makes it even worse Smiley: frown

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#43 Aug 30 2013 at 10:54 PM Rating: Decent
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As far as mechanics go, you could just explain to them the enmity bar. Then, again, I don't even know if DD/Healers can even see it. It's a pretty handy tool. For tanks, it's also a good idea to keep an eye on the flashing icons next to enemy names on the left hand side of the screen during combat. I believe that if they are all flashing red, they are focused on you. I hope I'm explaining that correctly.
#44 Aug 30 2013 at 11:23 PM Rating: Good
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Personally I think it's a bit sad that this type of topic has come up so quickly. Not disagreeing with anyone that there aren't bad or sub-par players. But for many, these instanced runs are most likely the first time they have actually been in a group. You can read all you want about what type of role you play in a party to get an understanding. However, never actually experiencing it you have no idea how it's actually going to go down.

This where I think FFXI did it better. Certainly being forced to group in that game for just about anything was a drag overall. But it did build a foundation in job mechanics to work off as you progressed. Being a tank in an XP party wasn't automatically going to make you king **** on Kirin, but you had the basics down pat from all the hours of XPing. Earning new spells/abilities as you XPed allowed you to learn how to use those new skills in party, where the cost of failure was 5min of down time while someone (or the group) un-weakened. Suddenly being a lv99 WHM and being on your first VWNM run is not the best time to be learning what Aff. Solace does. (Honestly true story there.) I know others that played many years of FFXI feel different about that idea, but that's always been my opinion on it.

I'm actually dreading doing that first mission battle on anything but a DD job. Not because I wouldn't read up on the role CNJ/WHM has, or what all abilities I need to set, or if I've geared myself properly...it's because I wouldn't want to be labeled as a crap WHM cause it's my first time grouping....ever.
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#45 Aug 30 2013 at 11:40 PM Rating: Good
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FatChocobro wrote:
As far as mechanics go, you could just explain to them the enmity bar. Then, again, I don't even know if DD/Healers can even see it. It's a pretty handy tool. For tanks, it's also a good idea to keep an eye on the flashing icons next to enemy names on the left hand side of the screen during combat. I believe that if they are all flashing red, they are focused on you. I hope I'm explaining that correctly.


That's the thing though... having enmity meters is exactly what I don't like about the direction I see tanking going in XIV. Granted I haven't played enough to come to a solid conclusion, but the majority of the complaints point to the same thing.

People aren't worried about 'tanking' the mob(controlling aggro) as much as they are worrying about suppressing the aggro of their group. Just my .02, but that seems like flawed design to me. Who knows what will happen when scholar and thief are added to the mix, but it just seems a bit wonky to me that the healer's main issue is overhealing the group due to hate bouncing around(which usually results in them pulling aggro), the DD have to lay off so they don't drain the healer or pull the mob out of position and the tank isn't actually controlling the mob as much as they're trying to control their own group.


Edited, Aug 31st 2013 1:41am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#46 Aug 30 2013 at 11:41 PM Rating: Excellent
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I'm CNJ/24 now and every single dungeon I've done thus far, I've finished dead. Ifrit was epicly solo'd by the ACN with topaz buncle after the spike went off though, that was pretty fun to... watch while dead.

I've never had OP's problem with a tank, but the things that tanks need to focus on improving, imho, are:

1> Don't put the mobs with the AoE attacks near the mages. Seriously, this is what always gets me killed, because when people are getting hurt, stopping casting long enough to move around will kill other players who I need to be healing.
2> Deal with adds - somehow. I had a great THM for one fight who slept the adds like a boss, but most of the time they have to interrupt my casting a dozen times before anyone notices them.
3> I can kite, sure... but I can't cast while I'm kiting, so if I'm kiting, it means you're not getting healed. One mob on the field? Not a problem. Adds killing you while I kite the boss? Problem.
#47 Aug 31 2013 at 12:03 AM Rating: Decent
Hi! Your average run of the mill sucky tank here! /bow

I'm not an ******* however, and I do try to ignore any negativity thrown around. Tanking so far has been okay I think, but using the controller has made it more of a challenge for me for some reason. I understand the role of tank. Why I am there. What my abilities do and have a general idea of their use priority. Besides fumbling with a controller, I think the other challenge has been the "new". As in, I've never seen this particular instance or mob. I can't find guides to the dungeons, so I don't know tactics a head of time.I know these will balance out once I do it more often.

I'll get better, or die trying. But even if all I'll ever be is a sub par tank, at least I won't be an ***!
#48 Aug 31 2013 at 12:07 AM Rating: Good
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ShadowofaDoubt wrote:
Havent had that happen. Have had some bad tanks though.


Tell me about it.

My DF group was on Ifrit and the tank could not hold hate to save his life...literally.

After, oh, the 7th time we finally beat it.

We didn't get mad at him, heck it was my first time too, but it sure took a while.

On one hand this is a good thing. For complete noobs the Ifrit fight can really make or break a tank, but really the way the game is designed you'll learn if you have an understanding group. And really so far that's been my experience; even with DF groups.
#49 Aug 31 2013 at 3:42 AM Rating: Good
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Hi. I'm a tank :)
I put this on a different thread and no one replied. I had a bunch of views but no replies, so I figured since you're getting so many replies on this kinda hate thread, I figured I'd post it here and troll if I can?
I've been playing MMO' s from a while, and have been tanking for a while (2001 on FFXI) and there's something that kills me. Do I literally have to mark the dude you need to kill first or can everyone just understand that you should only hit the one that I'm hitting and not the other adds??? I had a lancer the other day get pissed at me for not being able to hold an imp away from him but had 4 other things on me, all were on me, I was attacking the big armored dude that was the main threat an due literally wanted to "pick off the imps one by one as I was supposed to hold aggro through that". Dude, really? The only person that has an excuse if the mob turns to it is a healer.... cause seriously, sometimes things happen, they can't help saving our lives and they gotta D a massive cure. One tomahawk and that solves that. But I'm not gonna literally spam Overpower and tomahawk on a side imp because you think you can single handedly start picking off mobs on my aggro that I'm not actually fighting.
I've got a better one. So I get into Hala, realize this one dps has no clue, blames me, whatever... So I actually get Fisher Price on him and mark the targets... HUGE number 1 on top of the enemy s they can organize the kills defeat packs quicker...... you know the dude STILL started fighting the off adds, died again and still blamed me???. Wait.... he didn't leave, no. He demanded I leave so they could get another tank.

Sorry to troll your thread, just needed to share since no one reads my "please understand the aggro table and tanking" threads.
Hundred bucks says 50% of the dps'ers don't know where the aggro bar under there name is. :(
Thanks.... Again, sorry for the troll.
#50 Aug 31 2013 at 3:48 AM Rating: Decent
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I'd kill for a tank that can properly hold agro over my heals. Some are scary squishy as well.

I didn't decide to play conj because I wanted to heal, cc, dps,and pseudo-tank all at the same time, yet some of these groups are really pushing the limits of my "one man band" skills.
#51 Aug 31 2013 at 6:03 AM Rating: Excellent
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LouMercado wrote:
Hi. I'm a tank :)
I put this on a different thread and no one replied. I had a bunch of views but no replies, so I figured since you're getting so many replies on this kinda hate thread, I figured I'd post it here and troll if I can?
I've been playing MMO' s from a while, and have been tanking for a while (2001 on FFXI) and there's something that kills me. Do I literally have to mark the dude you need to kill first or can everyone just understand that you should only hit the one that I'm hitting and not the other adds??? I had a lancer the other day get pissed at me for not being able to hold an imp away from him but had 4 other things on me, all were on me, I was attacking the big armored dude that was the main threat an due literally wanted to "pick off the imps one by one as I was supposed to hold aggro through that". Dude, really? The only person that has an excuse if the mob turns to it is a healer.... cause seriously, sometimes things happen, they can't help saving our lives and they gotta D a massive cure. One tomahawk and that solves that. But I'm not gonna literally spam Overpower and tomahawk on a side imp because you think you can single handedly start picking off mobs on my aggro that I'm not actually fighting.
I've got a better one. So I get into Hala, realize this one dps has no clue, blames me, whatever... So I actually get Fisher Price on him and mark the targets... HUGE number 1 on top of the enemy s they can organize the kills defeat packs quicker...... you know the dude STILL started fighting the off adds, died again and still blamed me???. Wait.... he didn't leave, no. He demanded I leave so they could get another tank.

Sorry to troll your thread, just needed to share since no one reads my "please understand the aggro table and tanking" threads.
Hundred bucks says 50% of the dps'ers don't know where the aggro bar under there name is. :(
Thanks.... Again, sorry for the troll.

As a DPS, it sounds like the sort of fight where you will need to pick off the adds one by one, allowing clear focus on the main boss. It is challenging for the tank, no doubt.

What I would like (as a DPS) is a kill order e.g. 1 Imp, 2 Imp 3 Imp, blank Imp, boss. That way, you can run in with tomahawk on the boss, flash + overpower to get them all, then Heavy Swing the boss into Skull Sunder on Imp 1. Provided the DPS focus fire (yes, there are PLENTY of bad us's out there ... wow, just got a Bill and Ted moment there!), you should be fine mixing up that combo a couple of times, with a flash or overpower thrown in to keep AoE threat from heals. Once Imp 1 is <30%ish, move a full combo (HS -> SS) onto Imp 2 to build on him. By this stage, mix/tab targe through boss + later Imps - they should be stuck to you like glue by now.

It's all communication really. Mark you kill order, ask DPS to follow it. If you hold up your end of the bargain and they don't, ask healer to let them die. Harsh, maybe. But that's the price of failure.

Edit: read you Hala story. Douche is douche. Offer him 30 more minutes in DF :) And if the rest of the party backs them ... well, you really didn't want to party with that anyway, did you? Besides, tanks get the groupd!

Edited, Aug 31st 2013 11:04pm by carmelita
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