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How is everyone liking the Crafting and GatheringFollow

#1 Aug 31 2013 at 4:41 PM Rating: Decent
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Since I cannot play FFXIV while at work (like FFXI) crafting was what I did on my slow times. ARR has made crafting very easy and fun. What about you guys? I'm not very high in crafting levels but I do have access to Quicksynth, which is amazing. Once I had access to Basic Touch, exp was really fast and 2-4x the EXP. Here's a pic of me just using the Basic Touch 3 times, Master's Mend, Basic Touch then Basic Synth x 2 on Cotton Yarn:
[img=242562]
I'm really enjoying it!

I have a 15 Weaver, 10 Leatherworker, and 10 Goldsmith so far

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Edited, Aug 31st 2013 6:41pm by pufardo
#2 Aug 31 2013 at 4:44 PM Rating: Good
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I normally dislike crafting in every mmo I've played. I'm basically only leveling it for the end game gear.

In ARR tho, I'm finding it fun and a good break from combat, combat, combat. Making it a different class, with its own gear and stats was a very good idea. Liking it!
#3 Aug 31 2013 at 4:50 PM Rating: Decent
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I like the crafting in general. Made good progress on my Armorer and on my Blacksmith. It's easier than before on 1.0, no more time restriction is nice, however i felt if i really put in effort on the old system i could get HQ's more frequently.

The only gripe that i'm having is the basic ingredient availability. There's stuff from NPC's sure. What was it, 2 gil for copper ore, 40 or such gil for Maple Lumber, but from that point things get horrible. Then you have to purchase from players, and a single piece of Elm Lumber alone apparently goes for 900 gil on my server, and you need it to progress on Armorer/Blacksmith past some of the level 10~20 crafts.
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#4 Aug 31 2013 at 4:53 PM Rating: Good
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KojiroSoma wrote:
I like the crafting in general. Made good progress on my Armorer and on my Blacksmith. It's easier than before on 1.0, no more time restriction is nice, however i felt if i really put in effort on the old system i could get HQ's more frequently.

The only gripe that i'm having is the basic ingredient availability. There's stuff from NPC's sure. What was it, 2 gil for copper ore, 40 or such gil for Maple Lumber, but from that point things get horrible. Then you have to purchase from players, and a single piece of Elm Lumber alone apparently goes for 900 gil on my server, and you need it to progress on Armorer/Blacksmith past some of the level 10~20 crafts.


Take but botany. It's easy to do and is quite fun in my opinion. It's a step up from 1.0 was and you level much more quickly even though you require more exp per level than you did in 1.0.
#5 Aug 31 2013 at 4:55 PM Rating: Decent
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KojiroSoma wrote:
...and a single piece of Elm Lumber alone apparently goes for 900 gil on my server, and you need it to progress on Armorer/Blacksmith past some of the level 10~20 crafts.

Yeah, I see that as an issue. And farming every item means that we need to make sure our farming classes keep up with the crafting classes.
#6 Aug 31 2013 at 4:58 PM Rating: Good
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pufardo wrote:
KojiroSoma wrote:
...and a single piece of Elm Lumber alone apparently goes for 900 gil on my server, and you need it to progress on Armorer/Blacksmith past some of the level 10~20 crafts.

Yeah, I see that as an issue. And farming every item means that we need to make sure our farming classes keep up with the crafting classes.


Only because there are so many people in the level range for the skills that require that item. Once the populations spread out more, and less people are all trying to use the same items, prices will stabilize.
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#7 Aug 31 2013 at 5:54 PM Rating: Decent
Crafting is still great fun but gathering has been dumbed down so much a 2 year old could do it, really my only complaint about gameplay so far.
#8 Aug 31 2013 at 6:18 PM Rating: Good
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I was burning through all the crafts and melding level 50 materia for desperate strangers for days till the goldsmith story line made me notice I don't know what stats DOH use in this game. In handing in HQ items durability seems to be the thing to beat and CP, craftsmanship and control seems to be the only stats that's making a difference. If anyone know if the old stats like "Str, Vit,Dex," still work for DOH please post.
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#9 Aug 31 2013 at 6:57 PM Rating: Good
I am loving DoL and DoH, currently 22 BOT, 18 WVR, 13 CRP.

I enjoy the actual crafting system (treated as if its combat). I think picking field and trade crafts that go hand in hand are important. With BOT, WVR and CRP seem to be the best fit. You can cut costs by farming your own goods (which was a nightmare in FFXI). Also, nothing better than dinging a level, switching to DoH and HQ'ing your next piece of gear!

I only switched back to Archer yesterday to get through the storyline for my retainer Smiley: lol
#10 Aug 31 2013 at 6:58 PM Rating: Excellent
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32 carpenter and 28 botanist, i'm kinda addicted =|
#11 Aug 31 2013 at 7:05 PM Rating: Decent
It is slightly less grindy, and for now I can actually make some money off of things I level on. It's fairly fun, I have to admit that, XP from HQ turn-ins is awesome though. I have three solid complaints about the grafting/gathering though...

1) I hate having such a restriction on levequests...they seem almost required to level crafting/gathering but are also supposedly a prime source for seals? Too much, too much...give me more allowances, or make GC leves separate from regular allowances. OR just put more crafting/gathering quests in the game.

2) Quicksynth cuts down way too much XP. I don't expect it to give em the full +100-200% bonus I would get if I sat there and put effort into it, but it gives what, 30% of the BASE XP for items? That's kind've lame when I need hundreds and hundreds of iron ingots to make things that are actually good to level off of.

3) I dislike needing to be a leatherworker, botonanist, carpenter, and miner just to level Armorer....It would be one thing if certain items needed cross skills..but literally half of my goods require other materials. I tried keeping up with them until about level 15, then it just got ridiculous. I wanted to level Armorer and Blacksmith but...well...they have made DoH/DoL fulltime jobs...and I'm not too fond of that.
#12 Sep 01 2013 at 2:46 AM Rating: Good
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I like the new crafting system. It's great to be able to take the time to HQ each component for a better chance to HQ the final item. I find I am pretty consistently HQing things (including gear for myself!). I haven't tried mining and botany yet. I like fishing but I am disappointed most of the fish are exceptionally cheap vendor trash.
#13 Sep 01 2013 at 2:44 PM Rating: Good
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I dislike crafting because a lot of players are using autohotkey scripts overnight to level it up for them. All the illegitimate players will have high level crafting and it takes away from what legitmate players can do/sell.
#14 Sep 01 2013 at 3:01 PM Rating: Good
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I think when a guide of the DOH quests come out it is going to be a list of base HQ mats you need to save for the Higher quest. I'm close to 45 on a few jobs and it seems i'm not going into the field and repair items while people fight like FF14.
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#15 Sep 01 2013 at 3:08 PM Rating: Good
I use the same rotation to maximize the HQ possibility (more for the EXP than the HQ) and leave 20 durability left to complete just in case I break.

Gathering is surprisingly fun for what it is. I wish there were more nodes for each level so that I'm not running to the same 3 trees over and over. I prefer to explore.
I'm enjoying crafting, but it can get tedious. I can't stand more than a few levels at a time and then I need to go outside a punch things.
#16 Sep 01 2013 at 3:35 PM Rating: Good
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Jeraziah wrote:
I dislike crafting because a lot of players are using autohotkey scripts overnight to level it up for them. All the illegitimate players will have high level crafting and it takes away from what legitmate players can do/sell.


It's not the new crafting system that makes botting possible. It's just the nature of video games. There are always bots.
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#17 Sep 01 2013 at 3:44 PM Rating: Good
KarilanBlack wrote:
I use the same rotation to maximize the HQ possibility (more for the EXP than the HQ) and leave 20 durability left to complete just in case I break.


Careful Synth is granted at lvl 15 WVR and can be used across all DoH. 90% Efficiency (Progress) 100% Success
#18 Sep 01 2013 at 3:47 PM Rating: Good
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Hallertau wrote:
KarilanBlack wrote:
I use the same rotation to maximize the HQ possibility (more for the EXP than the HQ) and leave 20 durability left to complete just in case I break.


Careful Synth is granted at lvl 15 WVR and can be used across all DoH. 90% Efficiency (Progress) 100% Success


Great skill, and at 90% efficiency it doesn't really make a difference because most of the time you only have 5 or so left, you have to use a second time with Careful or Basic.
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#19 Sep 01 2013 at 3:53 PM Rating: Good
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I love the crafting and gathering classes almost more than I like the other jobs. In FFXI I hated crafting so much... One of the best parts about this game. I just wish I could log on to do some.... I want to try fishing but I have not and dont like they decided not to make it part of the economy... We will see on fishing though.
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#20 Sep 01 2013 at 8:12 PM Rating: Decent
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everytime i get a HQ item from a 6%-10% synth i get reeeeeeeelli high!!! (lv 21 cook)
#21 Sep 01 2013 at 8:15 PM Rating: Excellent
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20 GSM (and 20 MNR) - and I actually like the interdependency of crafts - makes a more wholesome economy. I need leathers for some gorgets - market board, or a higher LTW in FC. When he needs brass ingots for his buckles, he comes to me. Win-Win.

And, I am really digging that (at least come 50), we will likely need different gear sets for crafting (feels strange just typing it!). High-Control+CP for grinding out HQ components, balanced stuff for spiritbond-farm gear, and slightly more craftsmanship for uber-level stuff (apparently it's in there!).
#22 Sep 01 2013 at 8:34 PM Rating: Decent
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I like crafting for the most part but as others have pointed out, the success rate leaves some to be desired. Item availability could be listed in the description, say elm log: botanist 10-15. Something like that. The multi-unit crafting could yield more exp. Because right now there is no comparison in terms of exp per synthesis from what you get by doing it one at a time. So when you get stacks of 99...
#23 Sep 01 2013 at 11:51 PM Rating: Good
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My biggest ***** fit is setting up 99 synths, only to come back to 10+ broken. I'd be happy if quick synth just eliminated HQ chance entirely but guaranteed success since, you know, you've done it once.
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#24 Sep 01 2013 at 11:59 PM Rating: Good
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carmelita wrote:
20 GSM (and 20 MNR) - and I actually like the interdependency of crafts - makes a more wholesome economy. I need leathers for some gorgets - market board, or a higher LTW in FC. When he needs brass ingots for his buckles, he comes to me. Win-Win.

And, I am really digging that (at least come 50), we will likely need different gear sets for crafting (feels strange just typing it!). High-Control+CP for grinding out HQ components, balanced stuff for spiritbond-farm gear, and slightly more craftsmanship for uber-level stuff (apparently it's in there!).


Not really, there is cap for Materia bonus so you want both Craftsmanship/Control as high as possible. For example, usually for Accessories 2 Control Materia will hit cap and there are 5 maximum Meld slots so you want 2 Control, 2 Craftsman and 1 CP.
Craftsmanship is also very important in 1 and 2 star recipes because your Progress will be very slow unlike the other recipe. It's not just for the requirement to craft (347). Likewise for Control, your quality progress will be lower and you want as much Control as possible and it is also a requirement to craft (318).
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