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jobs... are they compulsory, otherwise will you be weaker?Follow

#1 Sep 01 2013 at 6:49 PM Rating: Good
For example, if I was to stay an Arcanist and not become a SMN or SCH, would this be a disadvantage?

Sorry, but I'm finding it hard to get any information from the game site / other sites to understand it better.
#2 Sep 01 2013 at 6:52 PM Rating: Excellent
It would be to a disadvantage insoasmuch that you wouldn't get the more specialized skillset that either have to offer -- SCH heals better than an ARC. SMN can crowd control with more options than an ARC. In that way, yes, it's a disadvantage.

Now I'm not endgame yet, but I read somewhere that you 'loose' the ability to use crossclass abilities? Can anyone chime in on that?
#3 Sep 01 2013 at 6:58 PM Rating: Excellent
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1,948 posts
Yes, you do lose a lot of advantage the job is built for. SCH heal + barrier/buff entire party, SMN has stronger pets and do lots more damage.

You only get 5 cross class abilities and they are limit to two sub-class of the respective job. SMN can't use CNJ buff for example.
#4 Sep 01 2013 at 6:58 PM Rating: Excellent
I believe you lose them, yes.

You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.
#5 Sep 01 2013 at 7:02 PM Rating: Excellent
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232 posts
darexius2010, Goblin in Disguise wrote:
It would be to a disadvantage insoasmuch that you wouldn't get the more specialized skillset that either have to offer -- SCH heals better than an ARC. SMN can crowd control with more options than an ARC. In that way, yes, it's a disadvantage.

Now I'm not endgame yet, but I read somewhere that you 'loose' the ability to use crossclass abilities? Can anyone chime in on that?

You lose half of your cross-class slots and get limited to pulling abilities from just two other classes. You can go here for a nice list.

For parties, you'll definitely want to use your job. You get a stat bonus on top of some really useful job abilities. When it comes to soloing, things are a bit more vague. I personally use my job in tandem with my chocobo, but some people may be more comfortable having access to the larger cross-class pool that playing your class provides.
#6 Sep 01 2013 at 7:09 PM Rating: Excellent
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!
#7 Sep 01 2013 at 9:57 PM Rating: Decent
I honestly don't see any point to going blm unti Lvl 50. Having cure on backup outweighs any of those shixy skills you get as blm.
#8 Sep 01 2013 at 10:27 PM Rating: Decent
I've compared stats for my MRD and my WAR, and there would be no reason for me to be that MRD that I can see. WAR is better statistically and carries with it the ability to have more abilities.
#9 Sep 01 2013 at 10:34 PM Rating: Good
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1,948 posts
Magilicotti wrote:
I've compared stats for my MRD and my WAR, and there would be no reason for me to be that MRD that I can see. WAR is better statistically and carries with it the ability to have more abilities.


You lose Raging Strike and Life Surge. Can't remember if you can cross-class Blood for Blood.

WAR Defiance reduce your damage as well. Defiance still affects Steel Cyclone, though SC is affected by 35% less from Defiance. In the long run DPS wise MRD > WAR but they are both built as tank class.
#10 Sep 02 2013 at 3:36 AM Rating: Excellent
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1,556 posts
JyIscariot wrote:
I honestly don't see any point to going blm unti Lvl 50. Having cure on backup outweighs any of those shixy skills you get as blm.


My black mage has physick. I haven't lost anything, actually.

BLM has so much use...freeze is AMAZING since sleep now has diminishing returns. If you freeze mobs that have DR due to sleep on them, you can buy time till the next sleep is ready. Convert is also nothing to sneeze at.

Know those primals you fight? Yes, well apocatastasis is perfect for tanks on them.

Manawall? Yeah I'd like to absorb two physical attacks every 2 minutes for free as an instant cast.

Honestly, it's the other reason around: I don't see a reason to stay THM when we're rushing our BLMs to 50 and not leveling other classes. THM has some insanely nice cross-class abilities but sadly they require the other class to be rather high.
#11REDACTED, Posted: Sep 02 2013 at 3:37 AM, Rating: Sub-Default, (Expand Post) Yes, it would.
#12 Sep 02 2013 at 4:05 AM Rating: Default
Just comparing lancer to dragoon and lancer looks like dragoon's retarded little brother.


If there is some reason to be a lancer over being a dragoon I'm just not seeing it. Not that I'm speaking from experience but just a preliminary view of the two class's abilities.


-NW
#13 Sep 02 2013 at 5:56 AM Rating: Excellent
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Pre-ARR, I could see some reason to stay as a Conjurer over White Mage. There were a lot more cross-class abilities you could borrow, like several Thaumaturge nuking spells, back when spells were on their own individual timer.

Now, I just don't see any reason you'd want to stick with the base class once White Mage is unlocked. There's just nothing from DoW that's appealing except for a few 20 second defense moves with huge cooldowns you'd hardly think about using in the thick of things (more like, you'd be thinking about crowd control and healing, not raising your parry rate 15%). And white mage cross-classes Arcanist for relevant spells it can actually use, gets numerous exceptional spells Conjurers can't access, and can nuke as well as a Conjurer could.

Maybe I'm just not seeing something here, but Conjurer seems disappointingly superfluous post 30 if you ask me.
#14 Sep 02 2013 at 6:14 AM Rating: Decent
Alyndr wrote:
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!


Thank you ^^

I have been wondering the same thing.

Peace.
#15 Sep 02 2013 at 2:38 PM Rating: Default
Alyndr wrote:
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!


That's not really the perfect answer. Your job is better for solo play too.
#16 Sep 02 2013 at 3:16 PM Rating: Good
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Thanks for this helpful thread.

I'm a blm level 34. My archer is level 16. I'm surprised it didn't level up, Only my THM did.
Is there a NPC I'm to go to to have it sync? Or do I have to level my sub class each time my BLM level hits an even number?
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#17 Sep 02 2013 at 3:23 PM Rating: Good
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334 posts
Killua125 wrote:
Alyndr wrote:
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!


That's not really the perfect answer. Your job is better for solo play too.


I think the actual answer to the question is ********** is situational".
#18 Sep 02 2013 at 3:26 PM Rating: Good
Killua125 wrote:
Alyndr wrote:
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!


That's not really the perfect answer. Your job is better for solo play too.


I suppose it's a personal preference. Some people like having cure spells and abilities on hand, while others don't feel the need. Or for the DDs, some of the cross class abilities are pretty useful.
#19 Sep 02 2013 at 3:35 PM Rating: Decent
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137 posts
when I got the chance to play earlier today I tried using cross class abilities on my THM from ARC - I chose physik and Virus.
Along with sleep it helped me to stay alive!
Any blm type roll really is a glass cannon - and I'm not impressed at current level - 11 with the amount of damage my spells do.

Edited, Sep 2nd 2013 5:36pm by KissMyPixel
#20 Sep 02 2013 at 3:35 PM Rating: Excellent
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232 posts
Grandmomma wrote:
Thanks for this helpful thread.

I'm a blm level 34. My archer is level 16. I'm surprised it didn't level up, Only my THM did.
Is there a NPC I'm to go to to have it sync? Or do I have to level my sub class each time my BLM level hits an even number?

Your job's level is tied to your primary class only. The two secondary classes that you can pull additional abilities from are entirely separate entities. If you want to level ACN or ARC for more cross-class abilities, you will have to take them up individually.
#21 Sep 02 2013 at 3:48 PM Rating: Default
Catwho wrote:
Killua125 wrote:
Alyndr wrote:
Catwho wrote:
You can unequip your job any time you want to go back to the class, though, so it's no big deal.

Classes are for solo play, and jobs are for group play where you shouldn't need all the borrowed abilities from other classes to accomplish your goal.


This = perfect answer. I understand now. Thanks for that! If I'm dungeoning, then use my job, if not, then your regular class. Sweet!


That's not really the perfect answer. Your job is better for solo play too.


I suppose it's a personal preference. Some people like having cure spells and abilities on hand, while others don't feel the need. Or for the DDs, some of the cross class abilities are pretty useful.


I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

Edited, Sep 2nd 2013 5:50pm by Killua125
#22 Sep 02 2013 at 3:49 PM Rating: Excellent
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1,166 posts
Grandmomma wrote:
Thanks for this helpful thread.

I'm a blm level 34. My archer is level 16. I'm surprised it didn't level up, Only my THM did.
Is there a NPC I'm to go to to have it sync? Or do I have to level my sub class each time my BLM level hits an even number?


even worse, if you want all the possible subskills(not sure how good the archer ones will be on BLM) you need to level archer(and arcanist) to level 34, and be prepared to go even higher if and when new skills are introduced

A) your 'Job' is only level sync'd with the 'class' it's born from, BLM only levels/is leveled by THM, MNK <> PUG, BRD <> Archer, etc with the unique exception of arcanist, summoner and scholar, where there's a 3-way exchange, SMN <> SCH <> Arcanist <> SMN*

B) cross-class skills are NOT level gated to 1/2 main level. a level 50 THM can use the level 42 PUG skill mantra, and a level 50 BLM can use the level 34 arcanist skill eye for an eye

C) remember, you only care about skills, there is no bonus to having an up to date subclass otherwise. If you don't want the higher level archer skills that can be cross-class, you never have to level it past 15

*meaning, once you level to 30 arcanist and unlock both SMN and SCH, if you equip SCH and never change again, you'll have all 3 of : lvl 50 SCH(from playing it), lvl 50 Arcanist(because it's linked to SCH) AND lvl 50 SMN(because it's linked to arcanist). This works with any of those 3

Edited, Sep 2nd 2013 5:51pm by sscearcev

Edited, Sep 2nd 2013 5:53pm by sscearcev
#23 Sep 02 2013 at 4:08 PM Rating: Good
Killua125 wrote:


I've looked at every Job vs. Class in solo play and I can say without a doubt that there is no Class which is better than its Job, ever. Even with extra options for additional skills, the Class is totally outweighed by Job skills for every situation. If a DPS Job needs extra healing or something, they can get it from their available additional skills without needing to be a Class. I can equip Bloodbath (Marauder) and Second Wind (Pugilist) to my Dragoon for example, for enough self-healing for solo play.

They should remove Classes, because they're redundant.

Edited, Sep 2nd 2013 5:50pm by Killua125


The only job I would disagree with this on is SCH. Me and someone in the IRC channel were debating over this one day and we simply couldn't find a good way to level SCH as efficiently as ACN/SMN for one simple reason; you lose Topaz Carbuncle and don't get a replacement tanking pet. I don't think any other job actually loses its' primary solo tool such as SCH does.
#24 Sep 02 2013 at 4:27 PM Rating: Good
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UnknownSoldier wrote:
The only job I would disagree with this on is SCH. Me and someone in the IRC channel were debating over this one day and we simply couldn't find a good way to level SCH as efficiently as ACN/SMN for one simple reason; you lose Topaz Carbuncle and don't get a replacement tanking pet. I don't think any other job actually loses its' primary solo tool such as SCH does.


bard as well, limited to only second wind for healing, so 1 heal every 2 minutes. monk runs into similar healing issues, but has much better defensive options
#25 Sep 02 2013 at 5:10 PM Rating: Good
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Monk can sub Bloodbath I thought?

Not sure about Bard. BB doesn't seem like a very Bard-y skill.
#26 Sep 02 2013 at 5:27 PM Rating: Excellent
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232 posts
sscearcev wrote:
UnknownSoldier wrote:
The only job I would disagree with this on is SCH. Me and someone in the IRC channel were debating over this one day and we simply couldn't find a good way to level SCH as efficiently as ACN/SMN for one simple reason; you lose Topaz Carbuncle and don't get a replacement tanking pet. I don't think any other job actually loses its' primary solo tool such as SCH does.


bard as well, limited to only second wind for healing, so 1 heal every 2 minutes. monk runs into similar healing issues, but has much better defensive options

As an ARC/BRD, I prefer to solo on BRD with my chocobo out. Even when I'm doing chocobo restricted activities such as GC Leves, I still use BRD for of the stat bonus. Worst case scenario, I just kite whatever I'm fighting to make up for any lost healing abilities. I rarely have to do that, though.
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