Khornette wrote:
Probably because they want 100% self sufficient playing DoW/DoM, including require zero crafting item (already happening), zero consumables (already happening) and zero repair (will be happening).
Next there will be posts asking for more gil drop from leve/dungeon because apparently the reduction in repair still hasn't fixed the problem, and FC House apparently will cost 900k+ gil (1/3 of my whole wealth and like 300k more than the pointy stick i'm poking stuff with, dang).
Edited, Sep 11th 2013 1:56am by Khornette
You don`t seem to get it, the biggest(like 90%) source of gil influx(aka, from the game to players, not from player to player like market) are quests and those are limited, the other options are leves which give lame rewards and are limited and selling items to npc which gives low gil, on the other hand we have sinks(most notably market tax and repairs) which get VERY heavy later on, ive heard of 5k gil cost for repairing endgame gear.
fact is, quests will end sometime, specially when the 1st month players leave to the next cool thing, when that happens, the costs with repairing will be far too heavy and can cause a crash.
edit: for gil influx theres also allagan pieces, but their drops are terrible(i got bronze pieces from stone vigil for example)
Edited, Sep 11th 2013 4:28pm by MitArgento