Those who want to EXP XI style can actually do it if they find others willing. Just put a party together and target mobs 6-8 levels higher in a good (ideally non-aggro) population. Aggro mechanics will change a bit when in a group setting, including cross-species linking, but this was basically how I took CNJ from 12 to 19 or so in the span of a couple hours. Understandably this method won't be popular because it's not pick-up-and-play friendly, which was generally the issue with XI alongside job discrimination and camp limits. For me, FATE EXP is fine. The mob scaling can use a bit of work, yes, and I'd be totally cool with some kind of quick access system, but those demanding nerfs or that dungeons get uber-EXP too are either looking at things the wrong way or not realizing that FATEs would also need uber-loot if you're going to go that route. Yes, there is seal gear, but I'm of the mind they're not exactly cost-efficient at the moment, especially if leveling and also needing those seals for promotions.
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